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[Space Engineers] Sandboxy space construction, out now on Steam Early Access!
Space Engineers was announced on September 9th by the developers, and it looks like a possible life-suck of immense proportion. From their announcement:
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.
Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.
It seems based off their recent title Miner Wars 2081, which is why the assets and in-game content look so polished for a pre-Alpha title. Space Engineers looks like it takes that earlier space shooter foundation and makes a ship/base-builder sandbox out of it.
The best way to understand is their announcement trailer. Fom what I understand, this is working code that will be expanded upon once they get some community feedback. It has serious potential, looking at the footage:
Sooo apparently this became available today. Here's some gameplay (not by me) http://forums.keenswh.com/post/my-gameplay-videos-6586330 Good to see a fellow oosiks already had this title on his radar. I'll be getting this once they ad some form of multiplayer. Building contraptions together should be a blast.
Awesome, thanks for posting the link. Honestly, I saw the website, got all hyped, and pretty well jumped the gun on the thread - their press release made it seem a lot more imminent than it was. This is progress!
Huge potential, and they practically already have my money for making a sandboxy builder that doesn't crib off Minecraft directly.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
I'm actually downloading the demo for Miner Wars right now. Also @Zoidberg just posted an awesome video in the Steam thread.
Derp, finally thought about updating the title/OP.
Wishlisted this bad boy, since my game budget is nil until the wife finds a job. That's dirt cheap, though, does anyone know if they plan to hike it as development continues? I think Kerbal Space Program plans to do that, and I think it's a smart thing to do while the game is in "hyper-malleable proof of concept mode."
A lot of the project depends on the devs and their ability to ignore/listen to the community in proper proportion, I guess. Any first impressions from anyone who has it?
Just bought it via early access. Looking forward to experimenting with it, I hope it becomes my new MC, because building in space sounds fun! Got a few others interesting so hopefully MP will get added soon.
"Oh, well, this would be one of those circumstances that people unfamiliar with the law of large numbers would call a coincidence."
A lot of the project depends on the devs and their ability to ignore/listen to the community in proper proportion, I guess. Any first impressions from anyone who has it?
It really is a missing a bunch right now but still is amusing. It's all creative, you can't die, you can build large ships, small ships and space stations. There are some cool things you can do with the Gravity fields you attach to the ships. The steam workshop has a "Gravity Ball" where you just get tossed around in it.
It needs some optimization but it playable. Tools/Weapons are disabled, so instant build times, unlimited resources to use and no mining from asteroids yet. So you can build these great models and crash them into other ships or Asteroids.
Thusfar, I built a small ship and piled it into the starter worlds large ships. Then took that large ship and piled it into another large ship. I haven't tried building a station yet.
Its a cool builder so far, it's just lacking features at the moment.
EDIT: just checked the patch notes. they added magnetic landing pads so you can dock ships on ships, which is cool. You would just get your small shipped wrecked inside of your big ship previously.
Oh are landing struts magnetic? What I did with mine to get it to land and stay somewhat there was build a flat "ship" for the main inner frame, plop a generator, gyroscope, and 6 directions of thrusters on + landing pads which I didn't know were magnetic, a cockpit, and then just landed the thing super hard but slooooowwwwwwwly into my stations "Dry dock". Then proceeded to build the rest.
Alright time to bump a thread from November, the multiplayer patch hit this last week and I'm just asking if there are some PA people that might be interested in engineering with friends.
I finally got a chance to put some time into this with @Trask and @Capsaicin this week. There's some huge potential here, but it's still *very* alpha with some critical mechanics missing. The last couple patches did a lot to help multiplayer performance, and we've had very few glitches aside from some lag and desync issues - non-host players restarting the game fixed the desync completely. The devs are real active, so things should only get better.
A lot of player energy is centered around combat right now, since the welder/grinder don't work, and nobody but the host can mine asteroids (so no "harvest and build" functionality). It's all "Creative Mode" ala Minecraft, so naturally that means building ships and blowing them up.
Capsaicin came up with an incredible rotating turret (since the ones in game aren't functional); with maybe 8-10 players, we could probably run some proper small fleet battles. Trask is also a monster capital ship builder; everything I make looks like it came from a space episode of Ducktales.
VedicIntent on
+1
CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
I can't take too much credit for the turrets. I found a tutorial online. Also they only sometimes work. It's best when the host has a connection better than an East Tennessee carrier pigeon. With a bad connection, the landing struts and rotors desync and the turret falls apart.
Any damage done to asteroids or ships will completely bog down the host machine and the people connected, will get like 0 FPS for a while (depending on how big the damage is).
I'm also working on perfecting Inertia Torpedos and a delivery device (and maybe a grav cannon). @Vedic they penetrate much better when you've got a lot more speed behind them (and when hitting light armored and flat areas).
+1
BrodyThe WatchThe First ShoreRegistered Userregular
Im totally up for making small ships on a server where everyone can see how bad at it I am.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
Thats one of my turrets and in the background is a cargo ship @Trask built for target practice.
+2
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
The Space Engineers guys also made Miner Wars 2081. There is a lot of controversy around that title. They promised the moon. Seriously their feature list looked like a checklist of dream features. It was going to be open world, with a dynamic economy and coop and PvE and PvP. Indeed it was to become an MMO. And on and on. If a feature sounds good it was probably going to be in Miner Wars 2081. What was there when it was finally finished (or abandoned as many would put it) was a big pile of unfinished features and unrealized potential. The engine is really nice, and the flying and shooting feels great. The AI is not good. The mission design is uninspired. The locations feel like empty, half finished movie sets.
That said, the devs have also communicated much that says they have learned a lot. There is a pretty good chance they won't repeat the same mistakes. But it's definitely a buyer beware kind of situation based on their track record. I'm definitely not saying don't buy Miner Wars or Space Engineers. Just do a little extra reading and looking around before you make up your mind to spend the money.
The Space Engineers guys also made Miner Wars 2081. There is a lot of controversy around that title. They promised the moon. Seriously their feature list looked like a checklist of dream features. It was going to be open world, with a dynamic economy and coop and PvE and PvP. Indeed it was to become an MMO. And on and on. If a feature sounds good it was probably going to be in Miner Wars 2081. What was there when it was finally finished (or abandoned as many would put it) was a big pile of unfinished features and unrealized potential. The engine is really nice, and the flying and shooting feels great. The AI is not good. The mission design is uninspired. The locations feel like empty, half finished movie sets.
That said, the devs have also communicated much that says they have learned a lot. There is a pretty good chance they won't repeat the same mistakes. But it's definitely a buyer beware kind of situation based on their track record. I'm definitely not saying don't buy Miner Wars or Space Engineers. Just do a little extra reading and looking around before you make up your mind to spend the money.
They seem very conservative in their community relations, almost gun shy, which makes a lot of sense with what you're saying.
I think if they can flesh out the "survival" bits, which is just mining -> refining -> crafting components -> building/repairing ship blocks, create more varied assets, plus optimizations to multiplayer/physics, it'll be worth the money. Assuming they allow modding freely, the community could do some neat stuff with a good platform.
+2
CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
Here's the "enemy carrier" that @Trask just sent me.
hrmn... should not be on fire, or called meteors...
if they make noise this is going to be so outrageous!!!
To be fair, the setting that creates the flaming ones is labeled "unrealistic." And...maybe they just happened to contain a naturally-occurring hypergolic material and catalyst in one inconvenient package. I agree they should be called meteoroids, though - that's unconscionable.
0
CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
edited April 2014
Latest patch is awesome! Last night @Trask and I played our first survival world and proceeded to salvage and start the creation of a mining operation. Using the angle grinder and welder is so much more immersive than creative mode.
Not personally, though there are some different presets now (these are from memory and probably wrong):
Lone space (you start with nothing)
Shipwreck 1 (you start with a busted ship)
Shipwreck 2 (you start with a different busted ship)
Platform (you start on a platform)
Escape Pod (you start alone with a fully functioning ship w/ limited fuel and no supplies)
The world itself can be set to 4, 7, or 10 mine-able asteroids. You can set the inventory size, assembler speed, and refiner speeds to 1x, 3x, and 10x. You can also set the occurrence of random meteor showers. Other settings are number of players, objects visible, etc...
I can last about 15 minutes generally before getting motion sick, so this game has been tough. I think it's the bumpy framerate, so I've been waiting for some optimizations.
I tried out the new update, and liked the changes a lot, but I was in Trask's battlecruiser traffic simulator and that wasn't so great for the ol' FPS. I'll have to join you in a Survival game, where we don't have as much going on.
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CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
I can last about 15 minutes generally before getting motion sick, so this game has been tough. I think it's the bumpy framerate, so I've been waiting for some optimizations.
I tried out the new update, and liked the changes a lot, but I was in Trask's battlecruiser traffic simulator and that wasn't so great for the ol' FPS. I'll have to join you in a Survival game, where we don't have as much going on.
Recently they turned off AA and my FPS has skyrocketed.
I bought this on Friday...I got my £15 worth as my steam sig probably shows. Multiplayer Survival is great fun.
+1
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
So what's the quality of this like? I saw a demonstration video by Scott Manley of Kerbal Space Program fame, and it looked like it had a lot of (mostly unrealised) potential.
So what's the quality of this like? I saw a demonstration video by Scott Manley of Kerbal Space Program fame, and it looked like it had a lot of (mostly unrealised) potential.
I bought it this weekend. I know the devs have a bit of a checkered past, but I'm happy with the purchase. It's a lot like minecraft was in the very early days, a bit barren, but a lot of fun if you just want to putz around building contraptions in a relaxed environment. Survival is interesting, though I think it needs some balancing. Incorporating the steam workshop was a brilliant move. My one complaint is they need to add some sort of mini-gravity device or automatic collector for mining, as it's annoying having to deal with rocks flying off into expanse or bouncing willy nilly around caverns.
Posts
Huge potential, and they practically already have my money for making a sandboxy builder that doesn't crib off Minecraft directly.
This looks like a total life destroyer.
Origin: Broncbuster
No idea why I got that? Maybe I voted for it on greenlight or something?
I was interested in the game before I found that out and this was just icing on the cake.
Do you own Miner Wars? They gave a free coupon to everyone with it, it seems.
Wishlisted this bad boy, since my game budget is nil until the wife finds a job. That's dirt cheap, though, does anyone know if they plan to hike it as development continues? I think Kerbal Space Program plans to do that, and I think it's a smart thing to do while the game is in "hyper-malleable proof of concept mode."
Which inevitably led to me buying this and playing around with it.
As they add more stuff this is gonna kill me, guys.
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Switch: SM-6352-8553-6516
It really is a missing a bunch right now but still is amusing. It's all creative, you can't die, you can build large ships, small ships and space stations. There are some cool things you can do with the Gravity fields you attach to the ships. The steam workshop has a "Gravity Ball" where you just get tossed around in it.
It needs some optimization but it playable. Tools/Weapons are disabled, so instant build times, unlimited resources to use and no mining from asteroids yet. So you can build these great models and crash them into other ships or Asteroids.
Thusfar, I built a small ship and piled it into the starter worlds large ships. Then took that large ship and piled it into another large ship. I haven't tried building a station yet.
Its a cool builder so far, it's just lacking features at the moment.
EDIT: just checked the patch notes. they added magnetic landing pads so you can dock ships on ships, which is cool. You would just get your small shipped wrecked inside of your big ship previously.
Origin: Broncbuster
A lot of player energy is centered around combat right now, since the welder/grinder don't work, and nobody but the host can mine asteroids (so no "harvest and build" functionality). It's all "Creative Mode" ala Minecraft, so naturally that means building ships and blowing them up.
Capsaicin came up with an incredible rotating turret (since the ones in game aren't functional); with maybe 8-10 players, we could probably run some proper small fleet battles. Trask is also a monster capital ship builder; everything I make looks like it came from a space episode of Ducktales.
Any damage done to asteroids or ships will completely bog down the host machine and the people connected, will get like 0 FPS for a while (depending on how big the damage is).
I'm also working on perfecting Inertia Torpedos and a delivery device (and maybe a grav cannon). @Vedic they penetrate much better when you've got a lot more speed behind them (and when hitting light armored and flat areas).
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Thats one of my turrets and in the background is a cargo ship @Trask built for target practice.
That said, the devs have also communicated much that says they have learned a lot. There is a pretty good chance they won't repeat the same mistakes. But it's definitely a buyer beware kind of situation based on their track record. I'm definitely not saying don't buy Miner Wars or Space Engineers. Just do a little extra reading and looking around before you make up your mind to spend the money.
They seem very conservative in their community relations, almost gun shy, which makes a lot of sense with what you're saying.
I think if they can flesh out the "survival" bits, which is just mining -> refining -> crafting components -> building/repairing ship blocks, create more varied assets, plus optimizations to multiplayer/physics, it'll be worth the money. Assuming they allow modding freely, the community could do some neat stuff with a good platform.
There is multiplayer survival? That might be fun!
(I haven't touched this game in over a month)
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
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if they make noise this is going to be so outrageous!!!
To be fair, the setting that creates the flaming ones is labeled "unrealistic." And...maybe they just happened to contain a naturally-occurring hypergolic material and catalyst in one inconvenient package. I agree they should be called meteoroids, though - that's unconscionable.
@VedicIntent where art thou?!
Not personally, though there are some different presets now (these are from memory and probably wrong):
Lone space (you start with nothing)
Shipwreck 1 (you start with a busted ship)
Shipwreck 2 (you start with a different busted ship)
Platform (you start on a platform)
Escape Pod (you start alone with a fully functioning ship w/ limited fuel and no supplies)
The world itself can be set to 4, 7, or 10 mine-able asteroids. You can set the inventory size, assembler speed, and refiner speeds to 1x, 3x, and 10x. You can also set the occurrence of random meteor showers. Other settings are number of players, objects visible, etc...
I tried out the new update, and liked the changes a lot, but I was in Trask's battlecruiser traffic simulator and that wasn't so great for the ol' FPS. I'll have to join you in a Survival game, where we don't have as much going on.
Recently they turned off AA and my FPS has skyrocketed.
I bought it this weekend. I know the devs have a bit of a checkered past, but I'm happy with the purchase. It's a lot like minecraft was in the very early days, a bit barren, but a lot of fun if you just want to putz around building contraptions in a relaxed environment. Survival is interesting, though I think it needs some balancing. Incorporating the steam workshop was a brilliant move. My one complaint is they need to add some sort of mini-gravity device or automatic collector for mining, as it's annoying having to deal with rocks flying off into expanse or bouncing willy nilly around caverns.