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Art by Lamp [nsfw]

1356

Posts

  • bebarcebebarce Registered User regular
    Very dynamic facial expression! Her skirt seems a bit stiff, not sure if by design. I think you nailed the perspective.

  • LampLamp Registered User regular
    edited September 2015
    Thanks for the feedback! You're probably right about the skirt. I'll think about that!

    Someone over on CA pointed out that I'm falling back into my old stupid habits of amping up blacks and whites to the extreme, so I went ahead and toned down the environment to introduce some more bounce light. Hopefully it's on the right track.


    tfg6bjukyml3.jpg

    Iruka on
    F87BrocksMulletEnc
  • LampLamp Registered User regular
    And here's some other studies I've been noodling on recently...

    dcvaa3x38oyh.jpg

    Got bored of this one, bad reference choice on my part...
    bca2fn1z3xdc.jpg


    Would have finished this but I lost the reference and can't remember where I found it, oh well.
    7wcqz3818ki9.jpg


    qyill7teablw.jpg

    F87acadiaProspicienceIruka
  • LampLamp Registered User regular
    Some quick 5-10 minute sketches from life drawing this week.

    5uqa10g4sj4f.jpg

    acadia
  • IrukaIruka Registered User, Moderator mod
    Her breasts seem more lopsided than they may actually supposed to be, in some poses, or you maybe unconsciously straitening her shoulders, not sure. (Or maybe the model has a lower right breast, but probably not as useful to emphasize it in a general anstomy study)

  • LampLamp Registered User regular
    edited September 2015
    Yeah I think I was just failing to emphasize when a shoulder was lifted, thus lifting the breast. Good call, thanks!

    Doing some back anatomy studies this afternoon cuz I dunno what's going on back there most of the time. The line drawing is from Michael Hampton as a refresher, then I went and did the purple study from a black and white photo reference.

    63a2us8ut7z7.jpg

    Lamp on
    Iruka
  • LampLamp Registered User regular
    edited September 2015
    I got a nice wooden board from the art supplies store, and managed to strap my Surface Pro 3 to it with a big thick rubber band around the bottom bezel, which lets me prop the device up in a more ergonomic position at life drawing. It is SO much more comfortable than hunching over my tablet while I try to balance it on one knee. Anyway, here are some gestures from figure drawing last night, 10 mins at the top, 5 mins for most of them in the middle, 2 mins for the simpler ones at the bottom.

    io7l57z7nnoz.jpg

    Lamp on
    ChicoBlueEnctapeslingertynic
  • LampLamp Registered User regular
    edited November 2015
    Been experimenting texture lately, to varying degrees of success I suppose...

    k17dqbt25slm.jpg
    qj6dasn2chtm.jpg
    w50pq1ni619t.jpg
    r22wokwv2s2c.jpg
    u85dwxd8n5sn.jpg
    mk94ojda2cpb.jpg
    And the same study with some characters that I cut out of another painting and poorly shoehorned in...
    7icmr1i15z6a.jpg

    And some various stuff from life drawing.
    9a3m0u68bw2m.jpg
    1ct6nupokm9m.jpg
    tw4bkd2reql0.jpg


    Lamp on
    EncF87
  • LampLamp Registered User regular
    edited November 2015
    Figure drawing from tonight, 2 hours.

    rtce063opzkm.jpg

    Lamp on
    F87Enc
  • IrukaIruka Registered User, Moderator mod
    I really like your gesture drawings, but I feel like these painted figures lack some understructure. This lasts figures legs look a little goopy.

    I think the playing with texture you did above is interesting, but I still think some actual material studies would do you some good. If you forced yourself to tighten your stroke and render things differently, it should give you a much wider range.

    tynic
  • LampLamp Registered User regular
    Thanks for the feedback Irkuka. My excuse is that the long pose figure group I go to doesn't offer any warm up time, and I rarely have time to warm up at home before going to life drawing in the evening, so I end up struggling to crank out a decent drawing right off the bat. I should honestly just spend the first 20 minutes of the sessions scribbling out some gesture studies of the pose, I think I'd end up with a much more solid drawing.

    Thanks for the encouragement to try some material studies... I am gonna get to work on that this week for sure!

  • LampLamp Registered User regular
    Here's another figure drawing from tonight, 2 hours. Tried hard to make sure the drawing was more solid before I put down any color.

    kwmr9c6jcarv.jpg

    39.jpg 253.7K
    Enc
  • IrukaIruka Registered User, Moderator mod
    This one for sure feels more solid. Forms on the right foot feel a bit rough. You are still really zoning in on that face, which is not always a bad thing in a drawing, but if you are trying to get some general anatomy practice out of the class, I encourage you to force yourself to spend less of your time there. You are for sure comfortable with the face area, but these drawings arent really for show. Spend your time fighting and figuring out the parts that you find difficult.

    I would also think about some isolated hand and feet studies.

  • lyriumlyrium Registered User regular
    edited December 2015
    Ok dude, here's a strong suggestion. At your next figure drawing session, take the whole time to do a very clean line drawing. Instead of getting distracted by the values and shadows and whatnot, just focus on making it the best constructed, best proportioned, most nicely observed contour drawing you can possibly do in those 2 hours. Make sure your muscles and forms feel like they connect together properly and solidly, and avoid being too vague. Make the study as clear as possible. These Bargue drawings are kind of what I mean, but hopefully you'd have time to move a little bit further, since these are still at a somewhat generalized/simplified stage.
    charles_bargue_figure_drawings_6_by_art_of_tej-d7yebph.jpg

    Even if it's just a one-session break from the digital painting stuff, I think it would really help you see what you're capable of and maybe falling short on when you are hurrying with a painting study.

    lyrium on
    IrukatynicLamp
  • LampLamp Registered User regular
    edited January 2016
    Ooookay, had kind of a crazy couple of months there with a lot of traveling for work and other distractions. Here's a bunch of stuff that I managed to squeeze in. Oh and BTW Lyrium, thank you for that idea about doing some focused contour studies at figure drawing, I'm going to work on that at life drawing tonight!

    Character portraits I made for my D&D group:

    zzbh8nwn71bj.jpg

    Couple of other D&D related things:

    9g5bh731z3kh.jpg

    uisk3b6idfir.jpg

    rsqj9ze1xcng.jpg


    Jessica Jones fanart

    b9jnzn9pspwa.jpg

    Some stuff from figure drawing this past week:

    n3lwzi5bo3us.jpg
    m78m6djtcgup.jpg
    q01vwcu1m5fi.jpg


    k2dueco1dzst.jpg

    Couple of other little studies

    ue0q8i3jnwc5.jpg

    ak647yevek5u.jpg










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    Lamp on
    F87
  • IrukaIruka Registered User, Moderator mod
    I think that armor study is a good example of where your brush strokes are letting you down. There's a sort of weakness in edge control you have, and I think your short choppy strokes sometimes get in the way of you seeing the larger pattern of light. You might want to force yourself to pull up on that for a bit, because a more cohesive look to your shadows could make a lot of these images way stronger

    F87tynictapeslinger
  • LampLamp Registered User regular
    edited February 2016
    Thanks as always for the insight, Iruka. Here's something I've been working on for a little bit, making some honest effort at cutting out the chunky, choppy brush strokes everywhere. This definitely needs some more polish before I call it done (especially with the tree up front). I don't think the perspective of the basket handle looks correct, either. Hm.

    6u85rj4czgle.jpg

    It's supposed to be a repaint of this basic idea from 2.5 years ago, a little way to measure my progress I guess...

    oad012vau1im.jpg


    And here are some figures from life drawing last night, first two are 10 minutes, last one is 15 minutes. Haven't been able to get out to long pose lately, unfortunately.

    gcdfttz6tic8.jpg







    Lamp on
    F87
  • LampLamp Registered User regular
    edited June 2016
    Gonna start updating again... here's a couple of recent things!

    cj41lb552e98.jpg


    pb6qar9o8ms1.jpg


    I set up my very first mockup in Blender to light the character/pillar on that last one and, well... shit. Why have I been avoiding 3D for so long? It made everything so much easier and I think I'm gonna learn a lot by lighting things in Blender instead of just kinda making shit up.

    Lamp on
  • LampLamp Registered User regular
    edited June 2016
    Also, here's some recent figure sketches of various lengths (5-15 mins mostly) , done from life. Using a sketchier brush lately to sort of emulate pencil drawing and really enjoying it.

    nl92429bovav.jpg
    280kze4ullcp.jpg
    l3z2hmni8ehu.jpg


    Lamp on
  • LampLamp Registered User regular
    edited June 2016
    Trying to figure out how dragons are put together....

    m5hyakxqug5s.jpg


    Lamp on
  • LampLamp Registered User regular
    edited June 2016
    Rough block in for something new... haven't given too much thought to the environment at this point.

    vlmfb6hjfpn1.jpg

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    Lamp on
  • IrukaIruka Registered User, Moderator mod
    Is the knife guy jumping? he seems to be floating.

  • LampLamp Registered User regular
    edited June 2016
    Thanks for the feedback... yeah a jump over the tail was definitely the idea. I see what you mean though, it does look odd. I'll revisit the pose and see what I can do!

    Lamp on
  • FlayFlay Registered User regular
    Damn you've come a long way.

    Okay some points on that last image:

    To co-opt an animation term, you should avoid too much twinning in your poses - that is having both limbs perform a symmetrical motion. The legs on the character to the left and the arms on the character to the right of the canvas are both very symmetrical, which makes them feel too stable, when what you want is more dynamic motion.

    There also isn't a clear focal point at the moment. I know it's only a rough sketch but there a few easy ways to fix this. First is to make sure that the highest contrast is in the dragon's mouth, and decrease the contrast elsewhere. There's also a lot of wasted space towards the edge of the canvas, particularly on the left, which should be cropped out to focus on the action. You might also want to try a dutch tilt, which would both lead the eye towards the dragon's head and create more diagonals, which would make the scene feel more dynamic. Also consider having shadows cast by objects outside of the scene, like on the dragon's tail. This both makes the scene feel like it's part of a broader landscape, and can be a tool to help you decrease the contrast in areas that are less important.

    The dragon is waaaaay too saturated at the moment. The highest saturation will always be in the midtones, while shadows and highlights are proportionally less saturated. The reflected light coming off the ground is orange, meaning that the underside of the dragon should be significantly warmer than it is. Also don't forget that the wing in the foreground would have some subsurface scattering, and wouldn't be nearly that dark.

    Here's a 30 second mockup illustrating a lot of the things I mentioned. It's really rough so don't there are still a tonne of ways that you could improve it. See how the eye now follows from the figure in the top left, down the curve of the dragon's wing to it's head.

    aDwE2bL.jpg

    IrukaLamp
  • LampLamp Registered User regular
    edited June 2016
    Ahh, thank you Flay! To be honest, some of those things (like the color/saturation of the dragon) are just placeholders while I work out the drawing and basic block lighting for the characters. But most of that critique is really helpful! I'm especially intrigued by the tilting of the scene, which is something that I've been really shy about trying in the past for some reason.

    As it happens, I was just about to post this update where I reworked a lot of the composition. In lieu of the jumping character, I decided to try to play up the acrobat angle with a person vaulting backward over the tail. Though now I'm kinda worried that it just looks like they're being smacked by the tail and flailing around, haha. Any thoughts on that? Maybe once you can see the character's determined facial expression it'll be more clear, HA. Hopefully the character's shadow on the tail can kind of communicate their position and show they're easily clearing it? Also the scale of the character's might be a bit wonky relative to one another, I'll toy with that.

    arl2d7qs1ztw.jpg

    And here's a quick crop/tilt experiment...

    w5mygomvslod.jpg



    Lamp on
    Iruka
  • LampLamp Registered User regular
    Heading out for the night but I thought I'm feelings pretty good about the direction of the colors so I thought I'd share another little update!

    qerdlnu1gwkn.jpg

  • tapeslingertapeslinger Space Unicorn Slush Ranger Social Justice Rebel ScumRegistered User regular
    It definitely reads to me like they're getting smacked with the tail-- I would think the legs would need to be more dynamic if they're vaulting from flat ground-- knees up further and probably not extended the same way...

  • LampLamp Registered User regular
    edited June 2016
    So I struggled with that composition a lot and really could not figure out a way to make it clear that the left figure isn't getting smacked by the tail. No matter what I did it looked kind of ambiguous. So I went back to the drawing board a THIRD time. Here's what I'm working on now.

    Looking again, I think the previous image is more dynamic and exciting... the angle was lower and the tail helped the flow of the image. This one looks kinda static. Oh well, at least I think the colors and values are coming along pretty well!

    4qya9jey4abp.jpg



    Lamp on
  • LampLamp Registered User regular
    edited June 2016
    Update on this.... hmmm

    kqi6yhsjshn0.jpg


    Lamp on
    F87Greatnation
  • LampLamp Registered User regular
    edited June 2016
    Did a study to focus on materials...

    b8bjfofh8d4a.jpg

    Lamp on
    IrukaF87acadiajimmyblevins
  • LampLamp Registered User regular
    edited June 2016
    oops double post somehow

    Lamp on
  • m3nacem3nace Registered User regular
    edited July 2016
    previous version of the dragon thing is definitely more interesting, her jumping inbetween its tail is way more spatially dynamic, plus right now it looks like the dragon is looking into the distance and isn't trying to hit the dude.
    If anything I think the problem with the girl lies in her pose, it's very stiff and constructed, without much movement. When you sketch and even when you paint, always try to go around the form when trying to make a dynamic pose. If you want that pose to look like she's dodging, try to twist her body more fluidly (if that makes sense, as if her entire body is one mass of clay being twisted), it looks more like a ragdoll at the moment. Also, her arms should probably be aiming at the ground, preparing for her to land again.
    Something like this could work better, since she looks much more dynamic and in control. The stiffer it gets the more she looks like an action figure being flung away by the tail of a cat.
    0kdrfxwd0qfx.png

    her new pose also plays more with the spatial composition between the bodies, since her body's axis is no longer perpendicular to that of the tail. Also, fixed the dragon head, it should be completely in profile if it is to work, I think that would also work nicely to have something flat closing off that space behind the dude.
    zn4ykvuzyt45.png

    in general I would say practice drawing around the form. Screw constructing characters for a while, just draw them by starting at one point and then going around and around. No construction, we've gotta get your head into thinking more 3dimensionally. It's best to practice this with life drawing, so if there's a place nearby definitely go there.

    m3nace on
  • LampLamp Registered User regular
    edited July 2016
    Thanks for the feedback. I agree that it looked a lot more dynamic when the character was leaping over the raised tail, but no matter what I tried I just could not get the image to read as her clearing the tail instead of getting smacked by it. It always seemed ambiguous. You're definitely right that the current pose is too static and flat and doesn't make much sense for a number of reasons. I like the direction you went with it. Thanks again, I REALLY appreciate you taking the time! I'm gonna take a break from the piece for a week or two and then see what I can do.

    In the meantime, here's a little lighting comp idea...

    op4vru2h5fh3.jpg



    Lamp on
    Iruka
  • LampLamp Registered User regular
    Experimenting with some colors...

    /n0gaatdq33ig.jpg

  • LampLamp Registered User regular
    edited July 2016
    Another update, trying to take my time and get the lighting on the characters right....

    xwdsdem67i5d.jpg

    Lamp on
  • LampLamp Registered User regular
    edited July 2016
    Getting there on this one. Don't know that I really like the image much the more I look at it, but I think I made some good breakthroughs in terms of my process for lighting a scene. Excited to start my next one.

    s2cqjnd839ex.jpg


    Lamp on
  • IrukaIruka Registered User, Moderator mod
    The action pose girl's arms feel a little spindly to me, but I think moving on is the right call. Overall I think the lighting set up worked really well. You also tightened up your strokes which is great, it's much easier to take in the different surfaces in your recent work.

    Lamplyrium
  • LampLamp Registered User regular
    edited July 2016
    So I noticed that I'm always impatient at the beginning of starting a new piece and just want to dive into the painting. Wit this one I'm trying to spend a lot more time setting up this composition and designing the characters. Gonna work on the lineart for a while longer before moving on.

    wdtl0h1alqzy.jpg

    Lamp on
  • LampLamp Registered User regular
    Working on a lighting pass, done for the night so I thought I'd share what I have so far.

    axifpvgpj8fe.jpg

    F87
  • lyriumlyrium Registered User regular
    The extra time spent on the composition paid off; it feels much more exciting than the last couple. The tilt might be a little severe though, just because pushing it that direction kind of takes away from the effect of him craning to look up at her and the tension/danger conveyed by that position. Also in the lighting pass, be careful again to keep that bounce light under control.

    Lamptynic
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