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Star Citizen/Squadron 42 | Go Find the New Thread
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Do you have a source for that? I was under the impression that the number after the TR just denotes their thrust power... the 300i series has two articulating and a 10 non-articulating maneuvering thrusters after all, listed in the ship specs as Origin Scalpel Precision and Origin Omni Precision.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
chair to Creation and then suplex the Void.
I agree to a degree.
To take the Hornet and 300 series as an example, I think we're going to see many of the ships being more specialist. The Hornet is described as manoeuvrable and a power house but the 300 series is described as fast and not insubstantially armed itself. In certain situations, each ship is likely to come out better but in a straight fight, all other things being equal? It is not unreasonable for us to wonder whether the different strengths and weaknesses might make it an even match. It's a great example since speed vs strength is a instinctive balance for us - we often see sturdy knights battling nimble martial artists for example.
I think the various ships will require pilots to develop different skill sets to use them effectively and in particular to take advantage of the various ships weaknesses. I think that's great, the different ships are likely to be favoured by different players based on their own style and ability so we're very likely to see variety in the sky and taking player skill and the near limitless loadout potential into account - a fight should never be too predictable.
chair to Creation and then suplex the Void.
Only half of the time.
I'm pretty sure a sports car wouldn't stand much of a chance versus a tank in a straight up fight.
Second, this is exactly what I'm talking about. People are throwing around these fluffy statements that are inherently meaningless. Granted, we won't know for sure until we actually PLAY the game, but don't be surprised if things aren't as "balanced" as you think they should be once we do. Again, this isn't your typical MMO.
And as an addendum on the whole speed vs fire-power thing, consensus will be reached on how much of each is the optimal balance, and you'll see A LOT of the same ship that tends to best deliver the maximum amount of each. There is going to be a small section of ships, or even a single ship that's going to become THE basis for THE best dogfighting ship.
Look at are own military. There's jet fighters that are just flat out better in every way than other fighters. A Hornet is likely to be superior in nearly every combat role. However, it's probably not much good for a lot of other stuff. It's not likely you'll be able to mod a Hornet to make it a better light-trade ship or even dedicated exploration vessel like something out of the 300 series. But when it comes to going wing-to-wing with another fighter, it's going to be tough to beat.
Otherwise I think you go down the path of this constant, unrealistic and immersion breaking cycle where RSI is constantly trying to balance ships against each other, resulting in some sort of crazy nerf/buff dance where nothing ever works. If you start with the objective that you're just going to have better ships in better categories, then balance around cost and flexibility, I think you put yourself in a much better framework for fun and interesting game play.
It's just better design for people to KNOW that certain ships are best in certain roles, then they can plan accordingly and work towards their desired path. Otherwise, it's just play the "flavor of the month" ship game, which will just end up hosing people in the long run.
Not big enough.
chair to Creation and then suplex the Void.
However, I am hopeful that because this is not a typical MMO, as you have said, and that all ships are not equal, the variety of ships and loadouts will find a match with a variety of play styles and abilities and so we would still see plenty of variety in the ships being used in combat.
I'm really excited to see what the dogfighting module will bring in this regard
I know it isn't big enough, but it's easier to attain than a corvette.
I agree. But things should also be a pretty transparent to the players. Again, if people know that the Hornet, while being a lot more expensive is a better overall dogfighting ship than the 325, I think that's fine. But maybe the 325 is built for people who aren't looking for a straight up fight, but going to explore a dangerous part of space, and need to bring some firepower. Just because one ship is better at one thing, doesn't mean it's a better ship. It just means it's better at that one thing. And there's nothing wrong with that.
And I think this is what they're aiming for, particularly by having different ship manufacturers that may more clearly delineate a ship's design philosophy.
RSI: If you want a ship with maximum flexibility, the most options in their class, and the ability to fill almost any role, this is a great place to start.
Anvil: If you want to get as close as a civilian can get to military-grade hardware, look no further than Anvil.
Origin: Are you looking to head out into the vastness of space, and need a ship suited to handle just about anything the galaxy can throw out you, all in a premium package? You're asking for an Origin ship.
MISC: Efficient. Modular. Functional. Are you in it for the "long haul"? The first choice of traders and merchants galaxy wide.
Drake: The galaxy is full of gray areas. Are you one of those pilots that choose more "interesting" ways to "acquire" fortunes? Well that's exactly the kind of pilot Drake has in mind when designing ships.
So if you want a top of the line dogfighter to go toe to toe? Check out Anvil. Want to head into the most dangerous parts of space and still have room in the trunk to collect some alien tech? Try Origin, or maybe RSI. Need to the best when to comes to outfitting a hauler for you merch runs? MISC is a great place to start. Need the power and flexibility to *ahem* secure some cargo in some more "colorful" parts of space. Drake probably has what you need.
And again, not saying that you HAVE to tie each ship to exactly that, but it creates more consistency, transparency and immersion for those pilots looking to get the most of THEIR ship for THEIR purpose.
chair to Creation and then suplex the Void.
Dear god this. Please. In fact, I think something in the OP discussing this exact thing might be warranted.
There's a lot of really shitty elements out there taking advantage of people who are just hyped for the game, but lack the knowledge.
If you're new and want to support Star Citizen, buy directly from Cloud Imperium Games. If you need help sorting out LTI on a package, do it from a trust friend or source. Don't go to Reddit, or trust some bag of dicks who's just a little too eager to help out.
In fact, I personally wouldn't mind if leading up to the LTI deadline, CIG offered a $5 or $10 upgrade to LTI per ship. Original backers get this on all their ships for free. But if you're late to the game and really want to have LTI, it's there for a small fee.
At this point in the game though, I am so deep in that it seems weird to me that people wouldn't know about these things that I've been absorbing for over a year. So I guess I never really thought about anyone not knowing about the differences between original backers and the pledge levels or really how to navigate the CIG site and find the information.
You might already know most of the stuff from the thread, but they're largely entertaining to watch, anyway. I generally watch about 1/3 of them (watch one, skip a couple weeks, etc.).
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Yeah - we're generally pretty classy about this, here.
I mean, I'm not. I charge absolutely outrageous fees for my assistance in getting in on the LTI action. Shame fleet ain't gonna grow itself, you know.
Also, you're all my friends. *brofist*
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Haha I can see this community growing into something amazing!
I'll say they've gotten better from their early days (woo boy), but I still only find them barely watchable. I think they set their goal too high with the time limit, so they end up stretching things out and adding less interesting filler. I'd much rather have a tight 10-15 show chock full of information, than trying to drag everything out to fill up 30 minutes to an hour of content.
That said, haven't watched the latest one about Squadron 42, maybe it's good. We're certainly still starving for info on the "single player" portion of this behemoth.
It asked for a name and an email address. Do you need to put in the username and email address associated with my friends with star citizen account or just can I put in just put in their name and email address (see below)
name: my buddy steve
email: steveisgettingsweetassships@Ihaveamazingfriends.com
EDIT - but then again, the thought of a Hornet Ghost with the gatling cannons is also naughtily entertaining to me...
Any original backers able to tell me how much the Weekend Warrior pack costs you?
The Super Hornet with the Ball Turret swapped for a LLR seems like it will be THE GO-TO platform for wing commanders. One person dedicated to coordinating squadron movement and target prioritization, while retaining almost the same combat efficiency for the pilot as most other fighter platforms.
By authority of the CCB: No exchange, gifts or refunds." Anyone care to shed some light on this?
Thanks for your help!
Please note that the faq says that putting stealh upgrades on your Super will not nessisarily be as effective as they are on the ghost. The gats would probably melt your stealth.
That being said, I am totally moving all of the super's default modules to the single seat spaceframe on my tracker and vice versa because I want a single seat Super and a two seat SWACS.
chair to Creation and then suplex the Void.
Just... give in. It's the easiest thing in the world.
chair to Creation and then suplex the Void.
chair to Creation and then suplex the Void.
Bear in mind that the section you are referring to in the FAQ says it won't necessary be as effective...unless you also equip other low-emission modules (the power plant and engine, for example). And just looking at the gatling cannon in the brochure, it sounds like it's a ballistic (read: non-energy based) weapon...which sounds perfect for an ultra-low emission covert ops craft :twisted:
Going over these brochures and ship specs is giving me flashbacks of back when my family bought the first Wing Commander game for our 286. For the first month we couldn't figure out the config.sys and autoexec.bat setup to squeeze the needed memory, and so we just spent a solid month intensely studying the four blueprints for the ships in the game and their equipped weapons, shields, and capabilities.
They'd be smart to get those announced before the LTI deadline, because as TOGSolid pointed out earlier, people are going to be a lot less forthcoming with their cash if they're asked to drop hundreds of dollars on something that could theoretically one day be permanently destroyed.
I have to imagine they'll let you keep your LTI if you upgrade your ship to a new variant after the deadline, but they'd still be missing out on some sales.
Welcome to the Shame Fleet. You badge and uniform are through the door on your left.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I'll be truthful about my 300i though, it's not as sleek as I'd hoped. I was expection something like a Naboo space ship, with a few more lines on it. or like this bugatti
but like this thing
I can't wait to get into this game though. An X game with other people. A system like the Pawn system in Dragons Dogma or the Dark Souls system will be fricken rad