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[XCOM] Thread Executed by regenerating Outsider

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  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Shotguns and flamethrowers for that mission. Nothing else.

    SHIVs.

    No need to empower the enemy.

    ...shotgun SHIVs.

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Important question that has probably already been answered, but I can't remember: Can MEC Troopers become zombies?

    PEUsig_zps56da03ec.jpg
  • SayuriUlianaSayuriUliana Registered User regular
    Important question that has probably already been answered, but I can't remember: Can MEC Troopers become zombies?

    No one knows at this point. They tried to do that in the MP livestream once, but the Chryssalid died before they can kill the MEC. All we got out of that is that MECs are immune to poison.

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Important question that has probably already been answered, but I can't remember: Can MEC Troopers become zombies?

    No one knows at this point. They tried to do that in the MP livestream once, but the Chryssalid died before they can kill the MEC. All we got out of that is that MECs are immune to poison.

    Oh gods. What if it produces MEC-lids or something? D:

    PEUsig_zps56da03ec.jpg
  • DarkPrimusDarkPrimus Registered User regular
    Important question that has probably already been answered, but I can't remember: Can MEC Troopers become zombies?

    No one knows at this point. They tried to do that in the MP livestream once, but the Chryssalid died before they can kill the MEC. All we got out of that is that MECs are immune to poison.

    Oh gods. What if it produces MEC-lids or something? D:

    Impossible.

    Which is also not a very fun difficulty to play on, just FYI. I'm trying to do it, but... man.

  • finnithfinnith ... TorontoRegistered User regular
    edited November 2013
    Just caught a just-finished livestream by Rev3 Games earlier showing off one of Enemy Within's new missions: the Site Recon mission featuring a whaling port. The map is HUGE, pretty much an urban map as large as some UFO crash maps. And that size is for good reason:
    The entire mission involves you checking out a whaling town, and why the initial recon team disappeared. Then you discover the entire town has been overrun by Chryssalids, and its inhabitants turned into zombies. Which means TONS of Chryssalids and Zombies to fight.

    It gets worse: all over the map are shark carcasses (it is a fishing port), some of which are potential Chryssalid incubation sites. Basically, said carcasses will sometimes pulse, and after a turn or so will spawn a new Chryssalid. Fortunately each carcass can only hold a single chryssalid, but I imagine it'll be really bad if you end your turn near one preparing to spawn.

    And then you have the much talked about WHALE. Said whale is inside a whaling ship's cargo hold, and once you manage to "trip" it (which is an inevitability), it'll spawn two Chryssalids every couple of turns. Endlessly. FOREVER.

    Your overall mission in this map is to place an airstrike transponder beacon on the ship's bridge, after which you're given 8 turns with which to get back to the Extraction point. And given that you have unlimited Chryssalids bearing down on you.... let's just say never have the LZ looked so beautiful ;-;

    E: It starts around the 2:28 mark. I should mention that they like dashing a lot.

    finnith on
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  • SayuriUlianaSayuriUliana Registered User regular
    The above youtube link is the livestream. Yes it's still streaming, but they're no longer playing XCOM at the moment (they were playing Minecraft with a kid earlier too).

  • JintorJintor Registered User regular
    finnith wrote: »
    Just caught a just-finished livestream by Rev3 Games earlier showing off one of Enemy Within's new missions: the Site Recon mission featuring a whaling port. The map is HUGE, pretty much an urban map as large as some UFO crash maps. And that size is for good reason:
    The entire mission involves you checking out a whaling town, and why the initial recon team disappeared. Then you discover the entire town has been overrun by Chryssalids, and its inhabitants turned into zombies. Which means TONS of Chryssalids and Zombies to fight.

    It gets worse: all over the map are shark carcasses (it is a fishing port), some of which are potential Chryssalid incubation sites. Basically, said carcasses will sometimes pulse, and after a turn or so will spawn a new Chryssalid. Fortunately each carcass can only hold a single chryssalid, but I imagine it'll be really bad if you end your turn near one preparing to spawn.

    And then you have the much talked about WHALE. Said whale is inside a whaling ship's cargo hold, and once you manage to "trip" it (which is an inevitability), it'll spawn two Chryssalids every couple of turns. Endlessly. FOREVER.

    Your overall mission in this map is to place an airstrike transponder beacon on the ship's bridge, after which you're given 8 turns with which to get back to the Extraction point. And given that you have unlimited Chryssalids bearing down on you.... let's just say never have the LZ looked so beautiful ;-;

    E: It starts around the 2:28 mark. I should mention that they like dashing a lot.
    The absolute best strategy is to hit that transponder and fucking book it to the Evac Zone.

    You will probably lose the guy who hits the button.

  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    Jintor wrote: »
    finnith wrote: »
    Just caught a just-finished livestream by Rev3 Games earlier showing off one of Enemy Within's new missions: the Site Recon mission featuring a whaling port. The map is HUGE, pretty much an urban map as large as some UFO crash maps. And that size is for good reason:
    The entire mission involves you checking out a whaling town, and why the initial recon team disappeared. Then you discover the entire town has been overrun by Chryssalids, and its inhabitants turned into zombies. Which means TONS of Chryssalids and Zombies to fight.

    It gets worse: all over the map are shark carcasses (it is a fishing port), some of which are potential Chryssalid incubation sites. Basically, said carcasses will sometimes pulse, and after a turn or so will spawn a new Chryssalid. Fortunately each carcass can only hold a single chryssalid, but I imagine it'll be really bad if you end your turn near one preparing to spawn.

    And then you have the much talked about WHALE. Said whale is inside a whaling ship's cargo hold, and once you manage to "trip" it (which is an inevitability), it'll spawn two Chryssalids every couple of turns. Endlessly. FOREVER.

    Your overall mission in this map is to place an airstrike transponder beacon on the ship's bridge, after which you're given 8 turns with which to get back to the Extraction point. And given that you have unlimited Chryssalids bearing down on you.... let's just say never have the LZ looked so beautiful ;-;

    E: It starts around the 2:28 mark. I should mention that they like dashing a lot.
    The absolute best strategy is to hit that transponder and fucking book it to the Evac Zone.

    You will probably lose the guy who hits the button.

    And that's what rookies are for.

  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    Its too bad the AI isn't smart enough to run a Chryssalid ahead. As it is, any soldier can outrun the Chryssalids, which, I guess is fine, because it still creates an awesome chase, and you still have to dodge the sharks, but it'd have been awesome to see a Chryssalid use the rest of its second move to get out in front and try to corral the fleeing XCOM.

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • Commander ZoomCommander Zoom Registered User regular
    "I say we take off and nuke the entire site from orbit."

  • SayuriUlianaSayuriUliana Registered User regular
    http://www.youtube.com/watch?v=ZYcwFf5Sv7M

    The vid is in German, but you can see some important facts here... including the reason why G-Mods can be respecced while MECs cannot:

    Because you can swap MEC Suits between MEC Troopers! And you can in fact build MEC Suits without an accompanying MEC Trooper, so you can build multiple MEC Suits that your MEC Troopers can swap between. Of course, doing so will consume lots of MELD (the Tier III Paladin requires 100 MELD).

    And is that a recolored SHIV I see?

    vcR7kdQ.png

  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited November 2013
    Heh.

    Of course the MEC is named Murphy.

    (Oh, and is that Olivaw as a preset nickname for MEC troopers? Some Asimov fans at Firaxis, I think.)

    chiasaur11 on
  • JintorJintor Registered User regular
    InkSplat wrote: »
    Its too bad the AI isn't smart enough to run a Chryssalid ahead. As it is, any soldier can outrun the Chryssalids, which, I guess is fine, because it still creates an awesome chase, and you still have to dodge the sharks, but it'd have been awesome to see a Chryssalid use the rest of its second move to get out in front and try to corral the fleeing XCOM.

    it's pretty funny to end a turn with a dude surrounded by four chyrssalids that can't bite him though

  • EvmaAlsarEvmaAlsar Birmingham, EnglandRegistered User regular
    It's funny if the guy in question is an assault with Close Combat Specialist as a perk because he's just gonna stand there all "YOU WANT SOME OF THIS?" and blasting everything that comes within 4 tiles of him, overwatch or no.

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  • PLAPLA The process.Registered User regular
    Avoid whale until area is under control. If Chryssalids only spawn in one spot after that. Maybe the whale is too big to control.

  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    PLA wrote: »
    Avoid whale until area is under control. If Chryssalids only spawn in one spot after that. Maybe the whale is too big to control.
    Well yeah you could probably get enough dudes in there that taking down two Chryssalids a turn isn't an issue. The problem is hauling them back to the skyranger in time for the missile strike from there.

    VRXwDW7.png
  • PLAPLA The process.Registered User regular
    It being a "huge" area, it could be difficult.

  • finnithfinnith ... TorontoRegistered User regular
    2-3 Assaults and Supports are all you're going to need. I don't know when the mission is placed though in the rotation so this might be hard to maintain.

    Bnet: CavilatRest#1874
    Steam: CavilatRest
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    All it takes is one Chryssalid to hatch behind/in front of you and flank though, and you're going to have a bad time.

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    I solved it no problem guys

    Snap Shot In The Zone snipers

    VRXwDW7.png
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Duke 2.0 wrote: »
    I solved it no problem guys

    Snap Shot In The Zone snipers
    If we're getting endgame equipment, then an archangel squadsight ITZ sniper is even better for the job. Use explosives to clear LOS, then take the things down.

  • Atari SoulAtari Soul Registered User regular
    Looks like it'll be mid-game though. The players only had laser rifles and not even heavy lasers. But of course, with the mechs and gene mods, he might not have been focusing on getting lasers or plasma asap

  • PLAPLA The process.Registered User regular
    I wonder if stealth or anti-stealth is best for somebody standing around alone. Both genemods and armours can serve either purpose in some fashion or other, so I suppose you could have some of each.

  • cB557cB557 voOOP Registered User regular
    edited November 2013
    *delete*

    cB557 on
  • cB557cB557 voOOP Registered User regular
    edited November 2013
    *delete*

    cB557 on
  • cB557cB557 voOOP Registered User regular
    *sits down with a glass of scotchcoke. *
    Noticed a dangerous sightline in a UFO today. I'll have to avoid that from now on.

    Andrei Romanov. One of my sergeants. In that first run after that little birdy taught me a few tricks, my guys were dying so much I never really got attached to anyone. Didn't have the time. But now...
    He'd been with me a while. longer than my other two higher-ups, I think. It was wierd. It honestly seems like its been a while since one of my guys was really hit. It's mostly been misses or the armor absorbs the impact. Then, all of a sudden a damn echo-tango drops Romanov in one hit.

    I guess I'm a little bit glad I was able to get to this point. But I don't know if Romanov was worth it.

  • NotoriusBENNotoriusBEN Registered User regular
    maybe he wasn't worth it if you are having recurring nightmares about it @cB557

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  • PLAPLA The process.Registered User regular
    It wasn't worth Romanov, right?

  • cB557cB557 voOOP Registered User regular
    edited November 2013
    Sorry, I typed that on my DS and I couldn't edit the posts.

    Anyway, was I being stupidly melodramatic? Yes. But it still did suck.

    cB557 on
  • CatalaseCatalase Registered User regular
    This EW site recon thing sounds like both the greatest thing and the worst thing ever.

    "Life before death, strength before weakness, journey before destination."
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Loaned this game to my cousin. He hasn't played the originals.

    Last night, he was all, "Man, I really want a strategy zombie survival game."

    I checked -- he hasn't made it to the terror mission yet. He doesn't know.

    PEUsig_zps56da03ec.jpg
  • Alice LeywindAlice Leywind she/her Registered User regular
    And he probably won't really, since crysalids in this aren't that big a threat.

    Show him UFO defense next.

    M A G I K A Z A M
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    I do sort of wish that Chrysalids had a leap attack that was stopped by cover.

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Eh, for a first-time player who hasn't played the originals, Chryssalids can be a nasty shock. They're the first melee enemy you encounter, for one thing, which means that the first time you encounter them and don't know what you're facing, you're liable to stand too close.

    Of course, that's a lesson swiftly learned.

    PEUsig_zps56da03ec.jpg
  • KanaKana Registered User regular
    Doctor Vallen and her utter distaste at having to call them zombies is still one of my favorite bits from the game

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • DreadBertDreadBert Registered User regular
    InkSplat wrote: »
    Its too bad the AI isn't smart enough to run a Chryssalid ahead. As it is, any soldier can outrun the Chryssalids, which, I guess is fine, because it still creates an awesome chase, and you still have to dodge the sharks, but it'd have been awesome to see a Chryssalid use the rest of its second move to get out in front and try to corral the fleeing XCOM.

    Or some chryssalids with the Run-n-Gun perk... Rear guard would give another reason to bring a rookie or two. Be pretty awesome random event to occasionally get elite ones.

  • EvmaAlsarEvmaAlsar Birmingham, EnglandRegistered User regular
    Kana wrote: »
    Doctor Vallen and her utter distaste at having to call them zombies is still one of my favorite bits from the game

    That's actually one of the lines Dr. Vahlen has that I never get sick of hearing.

    And considering how poignant Dr. Shen's speeches get when he thinks about the alien's technology, the cybernetic augmentations to the Floaters in particular, I cannot wait to see how conflicted he gets when we build the cybernetics lab and start MEC'ing up dudes.

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  • cB557cB557 voOOP Registered User regular
    Goddamn meatbag.

  • OpposingFarceOpposingFarce Registered User regular
    Yeah I really want to hear Dr. Shen's thoughts. He raises good questions. What do you do with psychic supermen after the war?

    And Chryssalids are only scary when they show up and you're already fighting numerous enemies, but that's true for everything. Chryssalids are probably better because they are so predictable compared to a trio of mutons showing up

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