The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
Special thanks to previous thread daddy: @Spawnbroker
What is this game? Path of Exile is like Diablo 2 had sex with Final Fantasy VII's materia system and had a fucked up baby with Final Fantasy X's sphere grid.
Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. We're a small independent team of hardcore gamers based in New Zealand and have created Path of Exile as the game that we'd want to play ourselves. It is designed around a strong barter-based online item economy, deep character customization, competitive PvP and ladder races. The game is completely free and will never be "pay to win".[/url]
The lead dev has stated on Reddit that both esc+logout and alt+F4 behave the same way, and the lead programmer thinks alt+F4 could possibly be faster than esc+logout from a code standpoint. Audio drivers that don't play nice with POE may also introduce delays in the alt+F4 process (you wouldn't be shutting down the audio subsystem with esc+logout).
Both methods are subject to whatever server latency you have as well, which can be significant when grouped with people around the world or if your gateway is not ideal. If I group with my friend in Asia and he creates the instance, his ping will stay the same and mine will shoot up and vice versa.
The following is just my speculation:
I think when you alt+F4, on the server side any action that your character is doing will complete first. So if you are punctured and hit alt+F4 while you are running away, you can still die if you told your char to go really far.
How do I open the instance manager to farm Merv again?
ctrl+click the entrance to the instance
How do you link items in a chat window?
alt+ctrl+click
I want to contribute to the guild fund. How is this done?
Go to the PoE website. Log into your account, and go to your account page. On the right, under your account name, there's Guild: Wangs of Exile. The guild name is a link. Click on it. Now there will be two tabs: 'Overview' (where you are now) and 'My Transactions.' Click on My Transactions. There will be a box for transferring points from your account to the Guild account.
Individual tabs are on sale, but not bundles. Will the bundles ever be on sale? Yes.
A Primer to Currency
There are any number of websites out there that will report values for currency, both Hardcore and Softcore.
The unfortunate caveat is these likely post the owners' personal opinion or are vote-based and may not necessarily reflect conditions that you find in the wild. Take them with a grain of salt.
Another caveat I must offer before moving forward is that most my experience is limited to Hardcore only, and even then, only after a long hiatus.
What I can tell you with a certainty is that some currencies are stable because the vendor will always beat those prices one way or another. That's not to say that all vendor recipes are favorable, quite a number of them are just downright terrible.
So let's start with a common sense example.
A Scouring Orb and a Alchemy Orb together is functionally a Chaos Orb.
By this logic, a Chaos Orb is 2 Alchemy or 2 Scouring.
For this reason, Chaos Orb values tend to retain extremely stable values.
Now let's talk about the cottage industry of forging your own currencies!
First, find any vendor that is selling Jeweler's and Fusings.
Examine their rates, because this will be the key to unlocking a slow if steady income.
8 Alteration = 4 Jeweler's = 1 Fusing
By a common sense evaluation, all these orbs are extremely useful one way or another to the right buyer.
People wanting to craft gear affix-by-affix will want Alterations in bulk. (Though I wouldn't recommend selling to them because it's a buyer's market.)
And people will always want to modify the sockets on equipment.
Again, this is the main reason Fusings will remain highly stable in value.
Another important figure.
1 Fusing = 1 Alchemy
You can farm Alterations by ID'ing every blue/yellow piece under the sun. Unidentified items will sell for Transmutation shards/orbs and can be sold for their respective Wisdom fragment or Scroll. You can convert the Alterations at your leisure into Jewelers or Fusings, however you need them. This is a great boon for lower level players and will help give you a bit of seed money to help break into higher content. If you're willing to underwrite the risk, you can use the Fusings to try and make 5L's or 6L's.
I regard these middle range currencies as the stablest and safest. Anything not mentioned gets more complicated, and depends a lot on what game mode you're in and whatever their respective market conditions happen to be. Some higher range currencies are highly prized but can be volatile and are simply unknowns left open to auction. Anything smaller tends to be so beneath notice as to be worthless on the open market. And much depends upon experience and common sense evaluation of what these currencies can do for the owner. I leave these to your judgment, but can offer some general commentary. The following paragraphs are fluff, so don't take them too seriously. It's a giant wall of meandering text in the spoiler below and you can skip them safely without harming your understanding. The most important basics are outlined above.
Orb of Regret: When I was starting out they were theoretically, supposed to be two Alchs. After all, the vendor enforces them at two Scourings, right? Well no. The market here is much sketchier, simply because quests give a healthy amount of respec points and it's highly unlikely people will need enough of them to generate serious demand. In practice, if you can find somebody to pay you a full Chaos for it, they're probably too stupid rich to care about losing an Alch of value over it. And they're not likely to buy that many off you. And nobody will accept them as legal tender in trades for items. Keep a private stash stocked away in case you need them, but don't expect to use them as money.
Exalted Orbs: Enjoyed vogue for a time as high-level mappers tended to consume them by making maps with even more affixes, though this may change on open launch. At rough approximation, Hardcore had them go from between 20 to 22 Chaos, but I don't doubt this value is subject to radical changes over time. Exalted Orbs tend to be the currency of choice for large purchases. Reasonably valuable uniques might go for a single Exalt, and desirable high quality gem can push an exalted plus. Truly god-tier equipment with good rolls are simply a question of whoever is willing to bid more. Incidentally, Exalted are used for crafting end-game equipment too.
Gemcutter's Prism (GCP for short): They have fallen out of favor recently in Hardcore. They may range from anywhere between 1 to 1.5 chaos at a very rough approximation (previously they were 3 chaos). It may have climbed back up, hell if I know. They used to be a trade currency used in purchases, which is part of my confusion, as they no longer serve that role. Long story short, it was realized that they had little value outside of being a trade currency and people would rather spend them to improve already high-quality drops, meaning that quality gems value isn't determined by GCP's at all. After a general panic, people attempted to unload their hoarded reserves, consequently flushing the GCP's value down the drain. I'd guess most individuals actually now use these orbs as they obtain them and few are ever likely to want to go out of their way to buy more than a handful at a time.
Mirror of Kalanda: Inestimably valuable. The line of reasoning is that that the number of godly jaw-dropping rares can only increase over time and that demand for Mirrors can only go up.
Eternal Orb: I don't even know. And I don't pretend to.
Regal Orb: It's definitely not a trade currency. But unlike the Orb of Regret, it's value is obvious to most people, although it has a very niche purpose in crafting only. I'd estimate that you might be able to buy one in HC for about 1.5 to 2 Chaos. But again, this number is anything but a definite figure as I've been out of the loop for some time.
Chromatic Orbs: You occasionally find people who want to buy them in bulk for 20 to the Chaos. They're not extremely valuable, but generally you want to have them on hand as it's a pain to try and buy them off other people.
Augmentations, Transmutes and other small currencies too small to note: Valueless. Or practically so.
Chance Orbs: These are enforced 4:1 against Fusing by vendors. So theoretically you can figure their value from that. I've seen them used as trade items a little more recently, though that may simply be a consequence of beta ending and people trying to roll legacy uniques. It's a somewhat niche item, but they're not entirely valueless either.
As a final note on etiquette. Assume that there is a unspoken rule on minimum bid raises and starting offers when you go into auctions. It may not be explicitly stated, but it's almost insulting to kick off a bid on an item far below it's actual value or to raise a bid by a single Chaos when the item is worth several Exalted or more.
I'm gonna reserve a post here to discuss mechanics, what does what and why, and what works with what and why. As far as I know, there is no simple compiled page with all of that information without having to jump back and forth between pages.
Suffice it to say, Spectral Throw will be getting a fair amount of attention in said post, because of how weird it is, keyword wise.
What are people's thoughts on Dominus? I finally got around to actually doing it on Merciless on my Reave duelist.
I found the fight to be quite a bit harder than Piety on my duelist. Piety is a non issue, but the Dominus fight was actually tricky a few times.
The first stage is alright, depending on how your build handles those specific types of exiles thrown at you. I like that they pit a totem user against you. The second stage was actually fairly tough, that 'stream of ghosts' (hoping that is the name of the skill) did good damage to me, but I wasn't wearing any res gear at the time, and those suicide minions were annoying, for the same reason possibly. The third form was a pushover, though he does a DoT aura once he drops below.. 25%? hp that might be pretty bad if you don't have the res for whatever damage type he does.
I hadn't noticed any of that stuff when I did it on Cruel, but it's fairly cool.
I'm gonna reserve a post here to discuss mechanics, what does what and why, and what works with what and why. As far as I know, there is no simple compiled page with all of that information without having to jump back and forth between pages.
Suffice it to say, Spectral Throw will be getting a fair amount of attention in said post, because of how weird it is, keyword wise.
Spectral throw is just like freezing pulse. It is not strange or weird in any way. It creates a projectile which automatically pierces and must reach a termination point (a la FP) or return to caster (as ST does). Therefor, after use, it clearly can not chain. ST not forking is a little odd, but an acceptable concession.
The thing I found initially confusing about Spectral Throw is that it uses your weapon as the base, not your weapon damage as the base. So it isn't affected by melee damage bonuses, but it is affected by ranged damage bonuses, attack speed bonuses, and everything that affects the weapon itself (non-melee weapon damage bonuses, added damage from aura & equipment, etc.).
That's true, being a projectile and not a melee attack (as you can see by the keywords on the gem), anything with melee in the text will not work with ST.
I can see that being a little confusing for a newer player. The fortunate thing is, that kind of experience teaches you about keywords, and how to recognize them.
I'm pulling in a couple of new players. Can anyone recommend some good beginner builds that are easy to play and have something to aim for 1-20?
Marauder/Templar/Dualist.
Pick a weapon.
Find a logical path to a cluster for that weapon (the "highlight shortest path" feature on the official passive tree will help here).
Pick up all HP and/or defensive nodes on the way to that cluster.
Bash face.
Anon the Felon on
0
VariableMouth CongressStroke Me Lady FameRegistered Userregular
st having 2 direction piercing is so strong. a huge part of my bow build is just getting pierce in one direction .
I feel like cast on death is meant for pvp, or to link to portal to conveniently get back to where you were.
I don't like animate weapon just because compared to guardian you lose it so fast, you'd be flying through weapons. not even worth the skill spot for me right now.
st having 2 direction piercing is so strong. a huge part of my bow build is just getting pierce in one direction .
I feel like cast on death is meant for pvp, or to link to portal to conveniently get back to where you were.
I don't like animate weapon just because compared to guardian you lose it so fast, you'd be flying through weapons. not even worth the skill spot for me right now.
I was in a farming group for garden a little while ago.
There was a shadow with animate weapon as his "thing". Despite looking cool, it was not very effective.
He had inc. duration and several duration passives going on (I guess? His weapons lasted for a while).
I'm gonna reserve a post here to discuss mechanics, what does what and why, and what works with what and why. As far as I know, there is no simple compiled page with all of that information without having to jump back and forth between pages.
Suffice it to say, Spectral Throw will be getting a fair amount of attention in said post, because of how weird it is, keyword wise.
Spectral throw is just like freezing pulse. It is not strange or weird in any way. It creates a projectile which automatically pierces and must reach a termination point (a la FP) or return to caster (as ST does). Therefor, after use, it clearly can not chain. ST not forking is a little odd, but an acceptable concession.
It's not quite so simple. The distance the weapon travels is affected by weapon speed, so you can chuck it a pretty damn good distance with IAS nodes and IAS support. The thing I haven't had a chance to test yet is whether or not faster projectiles makes it go further than that, and if the increased distance is additive with the IAS boost or multiplicative. There's no reason to assume faster projectiles wouldn't make it go faster, since that's how it works on every other goddamn thing that is a projectile.
0
BrodyThe WatchThe First ShoreRegistered Userregular
I'm gonna reserve a post here to discuss mechanics, what does what and why, and what works with what and why. As far as I know, there is no simple compiled page with all of that information without having to jump back and forth between pages.
Suffice it to say, Spectral Throw will be getting a fair amount of attention in said post, because of how weird it is, keyword wise.
Spectral throw is just like freezing pulse. It is not strange or weird in any way. It creates a projectile which automatically pierces and must reach a termination point (a la FP) or return to caster (as ST does). Therefor, after use, it clearly can not chain. ST not forking is a little odd, but an acceptable concession.
It's not quite so simple. The distance the weapon travels is affected by weapon speed, so you can chuck it a pretty damn good distance with IAS nodes and IAS support. The thing I haven't had a chance to test yet is whether or not faster projectiles makes it go further than that, and if the increased distance is additive with the IAS boost or multiplicative. There's no reason to assume faster projectiles wouldn't make it go faster, since that's how it works on every other goddamn thing that is a projectile.
From what I saw on a stream, Increased Projectile speed does increase the distance to termination point.
Also, haven't seen it verified, but during that stream they discussed weapon attack speed affecting the rate of rotation, and every time it spins it hits a mob, even if its on the same mob.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Man, ALL of the offensive trigger gems have to be linked to a spell/attack AND the trigger effect. Jesus those sucks ass compared to the defensive options, although 'on death' is also utterly shit.
That sounds about right for PoE. They add six things to the game: four are shit that no one will ever touch for any reason, and two are potentially game breakingly awesome and will dominate the meta game.
cast on crit is incredibly fucking strong
I'll post a video or stream it later today(like way way later)
IAS increases the rate at which you throw the weapons. You can figure this out by looking at the skill and seeing what your "attack time" is. Attack speed and cast speed are synonymous with each other. Increasing your attack speed, will increase the rate at which you attack. And since the attack is throwing the projectile, that is all that will increase, the rate at which you throw.
Attaching faster projectile will make the projectile thrown by ST move faster (as well as go further since the return is based on flight time and not distance traveled. It gets to fly for X time before returning, if you can make the projectile faster it will go further before returning).
These are the same rules at FP follows. One is a spell. Both are projectiles. One returns to you after a set time. One disappears.
The two are different, for sure. But, if you're looking for synergies, look to FP. The two follow very similar rules when looking for supports.
Anon the Felon on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Man, ALL of the offensive trigger gems have to be linked to a spell/attack AND the trigger effect. Jesus those sucks ass compared to the defensive options, although 'on death' is also utterly shit.
That sounds about right for PoE. They add six things to the game: four are shit that no one will ever touch for any reason, and two are potentially game breakingly awesome and will dominate the meta game.
cast on crit is incredibly fucking strong
I'll post a video or stream it later today(like way way later)
I'd love to take a look at something like this since I'm working towards an eventual cast on crit spectral throw build. Still haven't decided what spell to link it to.
Unless you're using ST to trigger crits for something else to be cast.
In which case... Meh?
I don't know, all these conditional triggers are neat... But I like more control. Knowing I can force my endurance charges to refresh when I need them, is way more important than not having to press a button. That's just me though, I can see how a trigger could be really useful for people who don't want to have to time stuff.
I'm not sure how good spectral throw is for cast on crit but I haven't tested it yet
It would be okay on some sort of strange Power Charge dagger user. I think an ideal setup on a 5L would be like, ST-GMP-Power Charge on Crit-Cast on Crit-(Spell). I'm not sure what world this could be a part of where ST is better than EK, though, or what spells would be best in this configuration. Ice Lance seems like it would be fun, but the aiming would be incredibly frenetic. My bet would be on Spark.
0
Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
Enduring Cry is too good on its own to warrant some other method if acquiring endurance charges, imo. It's not hard to remember to hit the button every 12 seconds. Or I guess 9 if you don't like longer duration charges.
I'm not sure how good spectral throw is for cast on crit but I haven't tested it yet
It would be okay on some sort of strange Power Charge dagger user. I think an ideal setup on a 5L would be like, ST-GMP-Power Charge on Crit-Cast on Crit-(Spell). I'm not sure what world this could be a part of where ST is better than EK, though, or what spells would be best in this configuration. Ice Lance seems like it would be fun, but the aiming would be incredibly frenetic. My bet would be on Spark.
Why are you joining the "CoC+Spell" skill package to your ST?
My understanding is that you would have your 5L attack, then a 3L or 4L which has your CoC package in it.
Also, my anecdotal experience is that LMP is better than GMP for ST. GMP just sucks out too much damage and increases the cost too much. Could just be me though. I like to leap in, cry, and stand still while throwing axes. GMP unbalanced my mana and made me run around more (to drag weapons into dudes).
0
BrodyThe WatchThe First ShoreRegistered Userregular
I'm not sure how good spectral throw is for cast on crit but I haven't tested it yet
It would be okay on some sort of strange Power Charge dagger user. I think an ideal setup on a 5L would be like, ST-GMP-Power Charge on Crit-Cast on Crit-(Spell). I'm not sure what world this could be a part of where ST is better than EK, though, or what spells would be best in this configuration. Ice Lance seems like it would be fun, but the aiming would be incredibly frenetic. My bet would be on Spark.
I think its supposed to aim at the mob that met the trigger condition? Spectral Throw Crits, Ice Lance targets that mob?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
See, I fucking hate the 'manage uptime every 6-10 seconds' bullshit these ARPGs love so much. It's pointless and annoying and serves no purpose. I'll automate that crap in a heartbeat.
I'd rather see trigger gems be useful for interesting things; I just don't see if you have to give up half of your gems slots to use it if you're lucky enough to have a 5L for your main skill, considering that your gems sockets are where the bulk of your DPS is generated. And if you only have a 4L? Yeah, good luck with that.
The attack gems should have worked just like the defensive where they go off when that condition is met period without having to link to the attack.
The "Cast when Attack crits" support gem sounded nuts when I thought it was all your attacks. Now that I know that you have to hook it up to the attack in question, it merely sounds really good.
Between the Cast when Damage Taken and Cast when Stunned supports, it looks like you could make a decent reflect-killer build now.
Posts
General Gameplay
Character Builds
Item / Trade Data
Twenty Sided's Currency Primer
Previous Threads
Suffice it to say, Spectral Throw will be getting a fair amount of attention in said post, because of how weird it is, keyword wise.
I found the fight to be quite a bit harder than Piety on my duelist. Piety is a non issue, but the Dominus fight was actually tricky a few times.
I hadn't noticed any of that stuff when I did it on Cruel, but it's fairly cool.
Pretty good loot splash at the end, though.
Spectral throw is just like freezing pulse. It is not strange or weird in any way. It creates a projectile which automatically pierces and must reach a termination point (a la FP) or return to caster (as ST does). Therefor, after use, it clearly can not chain. ST not forking is a little odd, but an acceptable concession.
Steam ID : rwb36, Twitter : Werezompire,
I can see that being a little confusing for a newer player. The fortunate thing is, that kind of experience teaches you about keywords, and how to recognize them.
Marauder/Templar/Dualist.
Pick a weapon.
Find a logical path to a cluster for that weapon (the "highlight shortest path" feature on the official passive tree will help here).
Pick up all HP and/or defensive nodes on the way to that cluster.
Bash face.
I feel like cast on death is meant for pvp, or to link to portal to conveniently get back to where you were.
I don't like animate weapon just because compared to guardian you lose it so fast, you'd be flying through weapons. not even worth the skill spot for me right now.
I was in a farming group for garden a little while ago.
There was a shadow with animate weapon as his "thing". Despite looking cool, it was not very effective.
He had inc. duration and several duration passives going on (I guess? His weapons lasted for a while).
Everyone out killed him.
It's not quite so simple. The distance the weapon travels is affected by weapon speed, so you can chuck it a pretty damn good distance with IAS nodes and IAS support. The thing I haven't had a chance to test yet is whether or not faster projectiles makes it go further than that, and if the increased distance is additive with the IAS boost or multiplicative. There's no reason to assume faster projectiles wouldn't make it go faster, since that's how it works on every other goddamn thing that is a projectile.
From what I saw on a stream, Increased Projectile speed does increase the distance to termination point.
Also, haven't seen it verified, but during that stream they discussed weapon attack speed affecting the rate of rotation, and every time it spins it hits a mob, even if its on the same mob.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I'll post a video or stream it later today(like way way later)
Attaching faster projectile will make the projectile thrown by ST move faster (as well as go further since the return is based on flight time and not distance traveled. It gets to fly for X time before returning, if you can make the projectile faster it will go further before returning).
These are the same rules at FP follows. One is a spell. Both are projectiles. One returns to you after a set time. One disappears.
The two are different, for sure. But, if you're looking for synergies, look to FP. The two follow very similar rules when looking for supports.
I'd love to take a look at something like this since I'm working towards an eventual cast on crit spectral throw build. Still haven't decided what spell to link it to.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Shots fired!!
Yeah, I think it shall be changed.
Unless you're using ST to trigger crits for something else to be cast.
In which case... Meh?
I don't know, all these conditional triggers are neat... But I like more control. Knowing I can force my endurance charges to refresh when I need them, is way more important than not having to press a button. That's just me though, I can see how a trigger could be really useful for people who don't want to have to time stuff.
It would be okay on some sort of strange Power Charge dagger user. I think an ideal setup on a 5L would be like, ST-GMP-Power Charge on Crit-Cast on Crit-(Spell). I'm not sure what world this could be a part of where ST is better than EK, though, or what spells would be best in this configuration. Ice Lance seems like it would be fun, but the aiming would be incredibly frenetic. My bet would be on Spark.
most of the trigger gems open up interesting new builds , using them to proc endurance is the most basic way to use them
Why are you joining the "CoC+Spell" skill package to your ST?
My understanding is that you would have your 5L attack, then a 3L or 4L which has your CoC package in it.
Also, my anecdotal experience is that LMP is better than GMP for ST. GMP just sucks out too much damage and increases the cost too much. Could just be me though. I like to leap in, cry, and stand still while throwing axes. GMP unbalanced my mana and made me run around more (to drag weapons into dudes).
I think its supposed to aim at the mob that met the trigger condition? Spectral Throw Crits, Ice Lance targets that mob?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Edit: Sorry double post.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I'd rather see trigger gems be useful for interesting things; I just don't see if you have to give up half of your gems slots to use it if you're lucky enough to have a 5L for your main skill, considering that your gems sockets are where the bulk of your DPS is generated. And if you only have a 4L? Yeah, good luck with that.
The attack gems should have worked just like the defensive where they go off when that condition is met period without having to link to the attack.
That's... Not good.
Ew.
also trigger gems ARE useful for interesting things, I need to show you how many times It's possible to discharge in one diamond flask
If those attack ones need to be attached to the attack itself, that's poopy and stupid.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
you need a 4l to use it
it's really not that bad
I was thinking "It's Diablo 2 LoD 2"
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Between the Cast when Damage Taken and Cast when Stunned supports, it looks like you could make a decent reflect-killer build now.
Steam ID : rwb36, Twitter : Werezompire,
to be fair my build does that anyway due to the way charges work, but still