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Why isnt there a magic the gathering game for XBLA?

tbloxhamtbloxham Registered User regular
edited April 2007 in Games and Technology
Seriously, it would be perfect! Sell the basic game for £6 and it comes with the interface, some kind of random quest/story/singleplayer mode type thing like the old Magic game for PC and 3 virtual starter decks of cards for you to start out with.

Open your virtual packs and get your cards, make your decks and play the AI. Also play online against opponents in tournements.

If you want more cards for your deck you can...

win online tournements

win the single player challenges + storyline (only a limited number of extra cards could be achieved here)

buy more booster packs (£1.50 for 10 cards, more rares, no land) and starter decks (£4 for 60 cards, more commons, some lands)

They could release expansions etc.

This would be a perfect game for XBLA and microtransactions. People already buy packs of random cards in the real world, Im sure they would do the same online.

"That is cool" - Abraham Lincoln
tbloxham on

Posts

  • PolagoPolago Registered User regular
    edited April 2007
    tbloxham wrote: »
    Seriously, it would be perfect! Sell the basic game for £6 and it comes with the interface, some kind of random quest/story/singleplayer mode type thing like the old Magic game for PC and 3 virtual starter decks of cards for you to start out with.

    Open your virtual packs and get your cards, make your decks and play the AI. Also play online against opponents in tournements.

    If you want more cards for your deck you can...

    win online tournements

    win the single player challenges + storyline (only a limited number of extra cards could be achieved here)

    buy more booster packs (£1.50 for 10 cards, more rares, no land) and starter decks (£4 for 60 cards, more commons, some lands)

    They could release expansions etc.

    This would be a perfect game for XBLA and microtransactions. People already buy packs of random cards in the real world, Im sure they would do the same online.

    They already do on Magic: Online for the PC, and have sunk loads of money into the game for many years. It's not exactly an untapped idea. :)

    That being said, it would be great to see the game make it's way to XBLA, but I think the actual 360 demographic/consumer might not go for it as gleefully as we'd like. It'd be more of an advertising medium through trials/starter packs than seeing people go for boosters, rares and the like, or even trades.

    The other problem would be wizards/hasbro cannibalizing their own market share with an XBLA of the same game. The original game has a large following (yes, still today it's huge and quite vibrant for those that don't know). The online game for PC was made because alot of players couldn't always find people to play or use their cards outside of friday night magic tournaments so the online variation gave them a means to play more often with real people and spend more money. This also gave people who were too ashamed to be seen with cards a means of playing the game without their friends or others knowing, and the developers knew as much. This caused an influx of people to the game who didn't have the risk of ridicule anymore. An XBLA version would only serve to cannibalize one market or the other given there wouldn't really be an untapped market area that makes sense, especially since XBLA is much smaller in scope than the PC and internet when it comes to community and connectivity. Maybe if they crossport Magic online for Windows Live and Xbox Live, we could get somewhere since the business risk would be mostly gone and it'd be good advertising if nothing else.

    Polago on
  • cemetery mancemetery man Registered User regular
    edited April 2007
    People really like UNO! I would think Magic would do pretty well.

    cemetery man on
  • Recoil42Recoil42 Registered User regular
    edited April 2007
    Just to throw out there, Microsoft has an email where you can suggest games to bring to XBLA:

    arcade@microsoft.com

    How much they read it, or act on it, or take those messages into account, I don't know, but it's there.

    Recoil42 on
  • PolagoPolago Registered User regular
    edited April 2007
    People really like UNO! I would think Magic would do pretty well.

    There's quite a difference in learning curve and accessability with the two games, not to mention art direction and flavour.

    You can play Uno with the typical family, and teach someone in a way that a few minutes in they get it. There's no age barrier, and the flavour doesn't specify any target demographic.

    Magic is (while many players find it simple) quite complex compared to Uno and most other card games, especially when taking into account the stack and keyword abilities (not to mention the "may" "is" "and" kind of word connotations), and teaching someone the game is quite difficult. It's not something that most people can pick up and play, nor would most demographics do so. The flavour and art, while quite fantastic, limits it's wide appeal potential.

    Basically, it's like comparing Monopoly to Warhammer.

    Polago on
  • PolagoPolago Registered User regular
    edited April 2007
    Recoil42 wrote: »
    Just to throw out there, Microsoft has an email where you can suggest games to bring to XBLA:

    arcade@microsoft.com

    How much they read it, or act on it, or take those messages into account, I don't know, but it's there.

    They do read those quite a bit, but it depends obviously on masses more than anything. If you were to propose it to them on a business scale and with backups, then you might rise above the crowd choices a little, but in the end it comes down to "if 10,000 people request Turtles, we can guarantee 10,000 sales" kinda thing.

    Knowing the little that I know, which I can't speak about, I can tell you that Magic is nowhere (or very low) on that list of wanted titles.

    Still, go for it. I'd love to see it personally. :D

    Polago on
  • etoychestetoychest Registered User regular
    edited April 2007
    It won't be over just XBLA, but when Culdcept hits you can bet it will offer seventeen flavors of card battling goodness. And if it gets a lot of player support, don't be surprised if we get DLC cards as well.

    etoychest on
  • RainbowDespairRainbowDespair Registered User regular
    edited April 2007
    If there was an inexpensive way to play MTG on the XBox, I would be so there as my major problem with the PC version was the very high cost for cards & packs (admittedly not any more expensive than paper cards, but I think the paper cards are overpriced as well).

    RainbowDespair on
  • Dublo7Dublo7 Registered User regular
    edited April 2007
    Not to be a cocktease, but a few weeks ago on 1up yours, somebody mentioned that a Magic the Gathering card game is in planning stages somewhere for the Xbox 360.
    It will happen soon enough.

    Dublo7 on
    [SIGPIC][/SIGPIC]
  • NewresNewres Registered User regular
    edited April 2007
    Why not just create a whole new tcg for the XBOX360 ? Than they do not have to go to the trouble of translating all those "easy in words bitch to program out rules" and have a better resource system. Not to mention not tied to real set releases either.

    Newres on
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  • VicissitudeVicissitude Registered User regular
    edited April 2007
    If there was an inexpensive way to play MTG on the XBox, I would be so there as my major problem with the PC version was the very high cost for cards & packs (admittedly not any more expensive than paper cards, but I think the paper cards are overpriced as well).

    Not on Xbox, but you can play MTG with Magic Workstation and Apprentice for free on pc, so long as you know the rules/phases.

    Vicissitude on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited April 2007
    If there was an inexpensive way to play MTG on the XBox, I would be so there as my major problem with the PC version was the very high cost for cards & packs (admittedly not any more expensive than paper cards, but I think the paper cards are overpriced as well).

    Not on Xbox, but you can play MTG with Magic Workstation and Apprentice for free on pc, so long as you know the rules/phases.

    MWS is a bitch to play with, and I recall Apprentice being pretty time-consuming as well. It's not nearly as fun as the "real" online MtG.

    That said, I would fucking love something like this on XBLA, although I'd rather it be like YuGiOh (as in, the game simply has X number of cards, and maybe expansion packs could be released later), rather than the buying of individual packs like the PC game.

    Vincent Grayson on
  • ArcSynArcSyn Registered User regular
    edited April 2007
    They should just port the MTG:Online interface to Arcade and allow people to login with the same account as a PC player would and play those playing on the PC. I don't think that would be too hard. I know nothing of programming, but the 360 is basically a computer and it's not like MTG:O is incredibly complex.

    ArcSyn on
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  • ZephosZephos Climbin in yo ski lifts, snatchin your people up. MichiganRegistered User regular
    edited April 2007
    anyone know if http://www.mtggame.com/

    that game is any good, it's only 5 bucks at the eb up the street.

    Zephos on
    Xbox One/360: Penguin McCool
  • SandersSanders Registered User regular
    edited April 2007
    It was okay, but is nothing like the card game.
    Instead you have an arena, and you summon creatures to fight but you also control a character and fight, and you have to take 20 hitpoints away from the opponents avatar.

    Sanders on
  • core tacticcore tactic Registered User regular
    edited April 2007
    Yeah, it seriously sucks. I was wondering why they don't just make a game based off the card game instead of all this other stuff.

    core tactic on
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  • ArbiterArbiter Registered User regular
    edited April 2007
    Wizards has tried to translate M:tG to computer games a number of times in the past...all with limited success. (1) I think people are less likely to buy something if it's virtual (virtual cards vs cardboard cards), (2) It has less of an appeal of getting together with your friends and playing a non-video game. If I'm going to play a game with them online, its most likely to play a true video game rather than a card game port.

    Arbiter on
  • FaceballMcDougalFaceballMcDougal Registered User regular
    edited April 2007
    I played the MTG:O beta and it was nice being able to play with free cards.

    There is no way in hell I'd pay for virtual cards on a console in a Magic format.

    I'd play it to the extent of whatever was free though.

    FaceballMcDougal on
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  • SmudgeSmudge Registered User regular
    edited April 2007
    The way to manage costs in something like this is to never buy random cards. You can put together a pretty good deck with mostly commons and uncommons and support rares (maybe 8 or so depending on what theme you go with) and end up with a full deck for about $30.

    I have put together about 7 custom paper decks buying individual cards and about 5 mtgo decks with custom cards. All of these decks were well under $40, with a few being only arond $20. The key for me was to shop around, The prices vary a lot from seller to seller. One place might look real cheap with their uncommons and then burn you on the rares. The good thing about the online game is you can spread out your purchases and not worry about shipping. With physical cards it is hard to find enough variance to make up for doubling the shipping

    When I was playing MTGO I would treat it like a subscription game and buy a custom deck every other month. That way it was about $15 a month. I had a tribes green/red beast deck, a green/red sliver deck, a blue/red 'tim' deck (gotta love plinking with a few intruder alarms in play), a black rat deck, and a deck based on some card I forget the name of (game over when you get 20 charge counters on it). I was making a squirrel deck when I decided that the game was just too ugly for me and I was going to boycot it until version 3.0 comes out (when hell freezes over).


    The best thing is you can play for awhile, get bored, leave for a few months/years and then come back for free and start playing again. If you are not some tournament junkie, the casual gameplay is pretty affordable.

    Smudge on
  • Steel AngelSteel Angel Registered User regular
    edited April 2007
    Something to keep in mind is that Wizards is still doing revisions to the PC version of MTG:O. It could be possible to do an XBox Live version of it, but they're not really done with the PC version yet.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • BiggNifeBiggNife Registered User regular
    edited April 2007
    I would consider trying MGO but I hate the "buy digital cards" concept. I wish they would just charge $10/mo, and you could buy cards with a point system. It would make much more sense.

    BiggNife on
  • RainbowDespairRainbowDespair Registered User regular
    edited April 2007
    If all you're interested in is constructed play and are careful with your money, then you can have quite the collection of cards & decks at about the same price as you would pay for a MMORPG subscription. However, my favorite mode of play is limited (particularly drafts) and there really isn't a cheap way to go about that unless you are insanely good and win tournaments all the time.

    RainbowDespair on
  • Kemal86Kemal86 Registered User regular
    edited April 2007
    It's coming this fall, and it will have microrapesactions up the ass so hard, according to a leak on 1UP Yours podcast a few weeks ago.

    Kemal86 on
    i used to test games now i sit on my couch and am lazy all day
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  • JensenJensen Registered User regular
    edited April 2007
    So yu-gi-oh has that World Championship game for the DS, I'd like to see something like that but with Magic.

    Jensen on
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  • Samir Duran DuranSamir Duran Duran Registered User regular
    edited April 2007
    PolaGo wrote: »
    ...This also gave people who were too ashamed to be seen with cards a means of playing the game without their friends or others knowing, and the developers knew as much. This caused an influx of people to the game who didn't have the risk of ridicule anymore.

    I honestly don't see why Magic is generally put almost on the same nerd level as DnD. I've never know anyone to blow off a social shindig for a magic game.

    I usually just challenge the naysayers to barefist fightin'.

    Samir Duran Duran on
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  • Steel AngelSteel Angel Registered User regular
    edited April 2007
    I honestly don't see why Magic is generally put almost on the same nerd level as DnD. I've never know anyone to blow off a social shindig for a magic game.

    I usually just challenge the naysayers to barefist fightin'.

    Remember that you normally don't have DnD tournaments though. Some people may not be socially comfortable with the stereotypical gaming store crowd of fat smelly nerds for a variety of reasons (heck, I just named 3 right there).

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited April 2007
    BiggNife wrote: »
    I would consider trying MGO but I hate the "buy digital cards" concept. I wish they would just charge $10/mo, and you could buy cards with a point system. It would make much more sense.
    Yea, but if this were to be done like somebody mentioned it would probably have to go hand in hand with the PC version. And IIRC can't you have your digital card deleted to have the actual card sent to you? So this wouldn't work.

    Mmmm... Cocks... on
  • ArcSynArcSyn Registered User regular
    edited April 2007
    BiggNife wrote: »
    I would consider trying MGO but I hate the "buy digital cards" concept. I wish they would just charge $10/mo, and you could buy cards with a point system. It would make much more sense.
    Yea, but if this were to be done like somebody mentioned it would probably have to go hand in hand with the PC version. And IIRC can't you have your digital card deleted to have the actual card sent to you? So this wouldn't work.

    You can only change digital for physical cards if you have the full set, not counting foils.

    ArcSyn on
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  • core tacticcore tactic Registered User regular
    edited April 2007
    Why don't they just make a videogame version of the cardgame like YuGiOh? It works for them. And paying for (fake) packs in real money is crap.

    core tactic on
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  • Steel AngelSteel Angel Registered User regular
    edited April 2007
    Why don't they just make a videogame version of the cardgame like YuGiOh? It works for them. And paying for (fake) packs in real money is crap.

    Have to remember that Magic is a huge business, more so than other CCGs out there. Retailers will get pissed at Wizards if Wizards undercuts them with digital card sales.

    Hence why MTG:O cards don't cost below retail even though you can get real cards from online stores for below retail.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • warder808warder808 Registered User regular
    edited April 2007
    I heard that 1up podcast. I would like this if the $ was right. Right now Im trying to get my CCG fix from the upcoming DS version of the Marvel: TCG game. The DS version keeps getting pushed back and back.

    Anyone here try out another game that Wizards put out: Hecatomb. Real cool mechanics, but I guess not enough ppl bought it it died after a year. I have like 3 boxes in a closet.

    warder808 on
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  • Steel AngelSteel Angel Registered User regular
    edited April 2007
    warder808 wrote: »
    Anyone here try out another game that Wizards put out: Hecatomb. Real cool mechanics, but I guess not enough ppl bought it it died after a year. I have like 3 boxes in a closet.

    Wonderful concept but not much mass market appeal. A collectible game that borrows from Lovecraft mythos is kinda of niche. One of our niches. It was long dead by the time I even came across it on the Wizard's page.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • JensenJensen Registered User regular
    edited April 2007
    warder808 wrote: »
    Anyone here try out another game that Wizards put out: Hecatomb. Real cool mechanics, but I guess not enough ppl bought it it died after a year. I have like 3 boxes in a closet.

    Wonderful concept but not much mass market appeal. A collectible game that borrows from Lovecraft mythos is kinda of niche. One of our niches. It was long dead by the time I even came across it on the Wizard's page.

    I thought it was pretty cool, I was kinda sad when it died.

    Jensen on
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