Seriously, it would be perfect! Sell the basic game for £6 and it comes with the interface, some kind of random quest/story/singleplayer mode type thing like the old Magic game for PC and 3 virtual starter decks of cards for you to start out with.
Open your virtual packs and get your cards, make your decks and play the AI. Also play online against opponents in tournements.
If you want more cards for your deck you can...
win online tournements
win the single player challenges + storyline (only a limited number of extra cards could be achieved here)
buy more booster packs (£1.50 for 10 cards, more rares, no land) and starter decks (£4 for 60 cards, more commons, some lands)
They could release expansions etc.
This would be a perfect game for XBLA and microtransactions. People already buy packs of random cards in the real world, Im sure they would do the same online.
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They already do on Magic: Online for the PC, and have sunk loads of money into the game for many years. It's not exactly an untapped idea.
That being said, it would be great to see the game make it's way to XBLA, but I think the actual 360 demographic/consumer might not go for it as gleefully as we'd like. It'd be more of an advertising medium through trials/starter packs than seeing people go for boosters, rares and the like, or even trades.
The other problem would be wizards/hasbro cannibalizing their own market share with an XBLA of the same game. The original game has a large following (yes, still today it's huge and quite vibrant for those that don't know). The online game for PC was made because alot of players couldn't always find people to play or use their cards outside of friday night magic tournaments so the online variation gave them a means to play more often with real people and spend more money. This also gave people who were too ashamed to be seen with cards a means of playing the game without their friends or others knowing, and the developers knew as much. This caused an influx of people to the game who didn't have the risk of ridicule anymore. An XBLA version would only serve to cannibalize one market or the other given there wouldn't really be an untapped market area that makes sense, especially since XBLA is much smaller in scope than the PC and internet when it comes to community and connectivity. Maybe if they crossport Magic online for Windows Live and Xbox Live, we could get somewhere since the business risk would be mostly gone and it'd be good advertising if nothing else.
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How much they read it, or act on it, or take those messages into account, I don't know, but it's there.
I'M A TWITTER SHITTER
There's quite a difference in learning curve and accessability with the two games, not to mention art direction and flavour.
You can play Uno with the typical family, and teach someone in a way that a few minutes in they get it. There's no age barrier, and the flavour doesn't specify any target demographic.
Magic is (while many players find it simple) quite complex compared to Uno and most other card games, especially when taking into account the stack and keyword abilities (not to mention the "may" "is" "and" kind of word connotations), and teaching someone the game is quite difficult. It's not something that most people can pick up and play, nor would most demographics do so. The flavour and art, while quite fantastic, limits it's wide appeal potential.
Basically, it's like comparing Monopoly to Warhammer.
They do read those quite a bit, but it depends obviously on masses more than anything. If you were to propose it to them on a business scale and with backups, then you might rise above the crowd choices a little, but in the end it comes down to "if 10,000 people request Turtles, we can guarantee 10,000 sales" kinda thing.
Knowing the little that I know, which I can't speak about, I can tell you that Magic is nowhere (or very low) on that list of wanted titles.
Still, go for it. I'd love to see it personally.
Steam ID : rwb36, Twitter : Werezompire,
It will happen soon enough.
Not on Xbox, but you can play MTG with Magic Workstation and Apprentice for free on pc, so long as you know the rules/phases.
MWS is a bitch to play with, and I recall Apprentice being pretty time-consuming as well. It's not nearly as fun as the "real" online MtG.
That said, I would fucking love something like this on XBLA, although I'd rather it be like YuGiOh (as in, the game simply has X number of cards, and maybe expansion packs could be released later), rather than the buying of individual packs like the PC game.
that game is any good, it's only 5 bucks at the eb up the street.
Instead you have an arena, and you summon creatures to fight but you also control a character and fight, and you have to take 20 hitpoints away from the opponents avatar.
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There is no way in hell I'd pay for virtual cards on a console in a Magic format.
I'd play it to the extent of whatever was free though.
I have put together about 7 custom paper decks buying individual cards and about 5 mtgo decks with custom cards. All of these decks were well under $40, with a few being only arond $20. The key for me was to shop around, The prices vary a lot from seller to seller. One place might look real cheap with their uncommons and then burn you on the rares. The good thing about the online game is you can spread out your purchases and not worry about shipping. With physical cards it is hard to find enough variance to make up for doubling the shipping
When I was playing MTGO I would treat it like a subscription game and buy a custom deck every other month. That way it was about $15 a month. I had a tribes green/red beast deck, a green/red sliver deck, a blue/red 'tim' deck (gotta love plinking with a few intruder alarms in play), a black rat deck, and a deck based on some card I forget the name of (game over when you get 20 charge counters on it). I was making a squirrel deck when I decided that the game was just too ugly for me and I was going to boycot it until version 3.0 comes out (when hell freezes over).
The best thing is you can play for awhile, get bored, leave for a few months/years and then come back for free and start playing again. If you are not some tournament junkie, the casual gameplay is pretty affordable.
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I honestly don't see why Magic is generally put almost on the same nerd level as DnD. I've never know anyone to blow off a social shindig for a magic game.
I usually just challenge the naysayers to barefist fightin'.
Remember that you normally don't have DnD tournaments though. Some people may not be socially comfortable with the stereotypical gaming store crowd of fat smelly nerds for a variety of reasons (heck, I just named 3 right there).
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You can only change digital for physical cards if you have the full set, not counting foils.
Have to remember that Magic is a huge business, more so than other CCGs out there. Retailers will get pissed at Wizards if Wizards undercuts them with digital card sales.
Hence why MTG:O cards don't cost below retail even though you can get real cards from online stores for below retail.
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Anyone here try out another game that Wizards put out: Hecatomb. Real cool mechanics, but I guess not enough ppl bought it it died after a year. I have like 3 boxes in a closet.
Wonderful concept but not much mass market appeal. A collectible game that borrows from Lovecraft mythos is kinda of niche. One of our niches. It was long dead by the time I even came across it on the Wizard's page.
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I thought it was pretty cool, I was kinda sad when it died.