As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

[TRENCHES] Tuesday, October 29, 2013 - Guest Art - Nick Trujillo

GethGeth LegionPerseus VeilRegistered User, Moderator, Penny Arcade Staff, Vanilla Staff vanilla
edited October 2013 in The Penny Arcade Hub
Guest Art - Nick Trujillo


Guest Art - Nick Trujillo
http://trenchescomic.com/comic/post/guest-art-nick-trujillo

Guitar Hell-o

Anonymous

Greeting fellow soldiers!

I had the most profound privilege of working on a certain plastic musical instrument title that had numerous spin-offs and sequels (you know the one).

I remember one Summer, a handful of us were “Drafted” to a special project where the game was going to release DLC for a music album the same day as the actual music album.

Because we were working with unreleased music, we were subjected to ridiculous security measures as the band in particular is notorious for being protective of their music.

The farcical security measures included:

- A mandatory use of headphones when listening to the title OR playing with the sound muted (on a music game) for 8 hours a day.

- The inability to talk about song tracks out loud. We had to alter the names of the song titles with brief snippets of the lyrics instead, even abbreviations of the tracks would garner “stern looks” from the leads.

- And of course, no removal storage devices or burned media of any kind could enter or leave the special rooms. To ensure this was done, a security guard was HIRED to scan us with a metal detector any time we left the room, including bathroom breaks.

Early on in the project, one of the security guards even told my friend to “leave his car keys, in his car” because they “keep setting off the metal detector”. To which my friend replied “Leave my car keys, in my car? ARE YOU F#%$ing SERIOUS!?”

My friend was reprimanded for cursing out the security guard (it might even have affected his impending promotion) and was removed from the ‘special’ project.

From that day on, the security guards let us keep our car keys with us however…

Victory for the little guys!


Geth on

Posts

  • ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    This week: The excellent guest-stripper art continues and *arley is stoked to be able to keep his car keys.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Wow, that story is retarded. Seriously guys, no one gives a shit about the damn song titles from your album. Way to be paranoid for no damn reason. "Oh noes, if they find out the name of a song on our album it will not sell as much!!!!!!!!!!!!!!111"

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • TehSpectreTehSpectre Registered User regular
    I can guarantee you that security guard was being sarcastic due to the fact that the friend never took his fucking keys out of his pocket when being scanned by security.

    You have metal. In your pocket. Take it out. Of course it will beep.

    This wasn't a day one incident. It was a repeated thing, where the doofus never removed shit from his pockets when he went to leave the building/room.

    9u72nmv0y64e.jpg
  • zepherinzepherin Russian warship, go fuck yourself Registered User regular
    Still better than when I was a contractor and did some HVAC work in a secure (Govt) area. We had to have escorts 100% of the time. We referred to them as piss watchers.

  • GaslightGaslight Registered User regular
    TehSpectre wrote: »
    I can guarantee you that security guard was being sarcastic due to the fact that the friend never took his fucking keys out of his pocket when being scanned by security.

    You have metal. In your pocket. Take it out. Of course it will beep.

    This wasn't a day one incident. It was a repeated thing, where the doofus never removed shit from his pockets when he went to leave the building/room.

    This whole thing puzzles me. Didn't they have a little tray to put your keys and other metal objects in before you go through the detector? Those are certainly standard at airports, government buildings, hell any place I've ever been with a metal detector.
    zepherin wrote: »
    Still better than when I was a contractor and did some HVAC work in a secure (Govt) area. We had to have escorts 100% of the time. We referred to them as piss watchers.

    Ugh. Well at least you can be sure those guys hated their jobs every bit as much as you did.

  • TehSpectreTehSpectre Registered User regular
    It doesn't matter (I used to be a security guard) if there are trays and other things.

    People will still not take things out of their pockets and hold a line of people up and sigh extremely loudly as though it is security's fault.

    I had people do it every day for 5 years. Every. Day.

    9u72nmv0y64e.jpg
  • CambiataCambiata Commander Shepard The likes of which even GAWD has never seenRegistered User regular
    TehSpectre wrote: »
    It doesn't matter (I used to be a security guard) if there are trays and other things.

    People will still not take things out of their pockets and hold a line of people up and sigh extremely loudly as though it is security's fault.

    I had people do it every day for 5 years. Every. Day.

    I've never been a security guard, but my years in customer service tell me this is truth. Some people are perfectly willing to add extra tedium to their own lives in order that they might inflict tedium on someone else.

    "If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
  • zepherinzepherin Russian warship, go fuck yourself Registered User regular
    edited October 2013
    TehSpectre wrote:
    zepherin wrote: »
    Still better than when I was a contractor and did some HVAC work in a secure (Govt) area. We had to have escorts 100% of the time. We referred to them as piss watchers.

    Ugh. Well at least you can be sure those guys hated their jobs every bit as much as you did.
    Most of them were highly paid, but happened to be on their bosses shit list. At 70-90 thousand a year, following contractors to the bathroom may not be that bad.

    zepherin on
  • GaslightGaslight Registered User regular
    zepherin wrote: »
    Gaslight wrote:
    zepherin wrote: »
    Still better than when I was a contractor and did some HVAC work in a secure (Govt) area. We had to have escorts 100% of the time. We referred to them as piss watchers.

    Ugh. Well at least you can be sure those guys hated their jobs every bit as much as you did.
    Most of them were highly paid, but happened to be on their bosses shit list. At 70-90 thousand a year, following contractors to the bathroom may not be that bad.

    (Fixed your quote ;) )

    Ah, that makes sense. Being government employees it was probably nigh impossible to actually fire them, so the next best thing was putting them on the piss-watch detail.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Cambiata wrote: »
    TehSpectre wrote: »
    It doesn't matter (I used to be a security guard) if there are trays and other things.

    People will still not take things out of their pockets and hold a line of people up and sigh extremely loudly as though it is security's fault.

    I had people do it every day for 5 years. Every. Day.

    I've never been a security guard, but my years in customer service tell me this is truth. Some people are perfectly willing to add extra tedium to their own lives in order that they might inflict tedium on someone else.

    I think it's less out of spite than it is just pure laziness. Sure, they could take their keys out, but that requires effort. Nevermind the future effort of having to be wanded or whatever every time, or the inconvenience to the security guard / other people :P

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • MousekavichMousekavich Registered User new member
    Back to the main topic of the thread - is anybody else sick of the guest/concept art stuff?

    I'm not trying to piss anyone off, but I'm sick of the fact that every time I visit this site there's no comic. I come to this site because I want to read comics, not because I want to see characters drawn in different scenes or other artists' renditions. 1.5 months is a really long time to go without any story update at all.

    I am really not trying to troll here - I genuinely want to see more comics. I'm guessing I'm not the only one.

    I dare you to turn it on.
  • DaedalusDaedalus Registered User regular
    edited October 2013
    Gaslight wrote: »
    zepherin wrote: »
    Gaslight wrote:
    zepherin wrote: »
    Still better than when I was a contractor and did some HVAC work in a secure (Govt) area. We had to have escorts 100% of the time. We referred to them as piss watchers.

    Ugh. Well at least you can be sure those guys hated their jobs every bit as much as you did.
    Most of them were highly paid, but happened to be on their bosses shit list. At 70-90 thousand a year, following contractors to the bathroom may not be that bad.

    (Fixed your quote ;) )

    Ah, that makes sense. Being government employees it was probably nigh impossible to actually fire them, so the next best thing was putting them on the piss-watch detail.

    Nah, it's like this at contractor-owned facilities too, and it's just as irritating from the other side. Anyone in the secure area who isn't cleared needs to be escorted, so every day one of the software engineers needs to follow the cleaning crew around for like twenty minutes, standing there awkwardly while they vacuum the cubicles and such, and shouting "uncleared!" as they walk around so that everyone nearby turns off their monitors. It's irritating to the developers and demeaning to the cleaning staff.

    At least where I am the bathrooms are outside the secure area, so there's that.

    Daedalus on
  • marsiliesmarsilies Registered User regular
    edited October 2013
    Back to the main topic of the thread - is anybody else sick of the guest/concept art stuff? ... I genuinely want to see more comics...
    That's not really the main topic of the thread; you're the first to mention it, but whatever.

    I went back and I checked the start and end dates of the seasons so far, and the breaks between them.

    Season 1 08/09/11 - 02/16/12
    Season 2 03/20/12 - 11/15/12
    Season 3 01/08/13 - 09/05/13

    Break between Season 1 & 2: 33 days
    Break between Season 2 & 3: 54 days
    Break between Season 3 & 4: 55 days (so far)


    So it is the longest break between seasons, but not by much (currently). It does seem a bit ironic though that the recent change in both author & artist for the strip, ostensibly in order to keep Trenches in production on a regular schedule, was quickly followed by the longest break so far. Have Ty Halley & Monica Ray had to move or something? Their regular comics seem to be still being regularly updated. Also, I think Monica is the other character in this comic by Ty, suggesting they're working together:
    http://journalcomic.com/comic.php?p=326

    It seems like maybe they want to feature one guest art from each of the Strip Search contestants. There were 12 contestants, and 2 are now the main creators of the comic, leaving 10 potential guest artists, and they've run 5 so far. So maybe another 2 1/2 weeks until a new strip?
    http://www.penny-arcade.com/strip-search/artists


    As an aside, the "About the Authors" page still hasn't been updated with the new author and artist info:
    http://trenchescomic.com/about

    marsilies on
  • GoslingGosling Looking Up Soccer In Mongolia Right Now, Probably Watertown, WIRegistered User regular
    Well, for what it's worth, Monica recently tossed out a teaser about how much workload she's taken on, and she's the artist in this arrangement. She could very well need the time to get a buffer built up that will last her the season. As for the guest art, we have Alex, Mac, Nick, Amy and Maki covered. Which leaves Abby, Erika, Lexxy, Katie and Tavis. I peg their odds of contributing guest art as follows:

    *Abby just had to cut back Junior Scientist Power Hour to one update a week from two in order to accommodate The Last Halloween, so I wouldn't expect one from her.
    *Lexxy just got done moving to Arkansas (congrats, Lexxy, by the way) and that presumably is the cause for the recent lack of updates to The Cloud Factory, so I wouldn't expect one from her.
    *Katie just managed to get Camp Weedonwantcha up and running, so that obstacle's behind her now; I could see a piece coming from her but wouldn't expect it given that she may have something else going for PA.
    *Tavis, don't know what kind of workload Tenko King is laying on him but given that Amy and Maki didn't let prep time for their comics stop them, I could see him contributing.
    *Erika looks to have stabilized her schedule fine and dandy, so I could see her joining in as well.

    I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
  • YoungFreyYoungFrey Registered User regular
    marsilies wrote: »
    As an aside, the "About the Authors" page still hasn't been updated with the new author and artist info:
    http://trenchescomic.com/about

    When did they announce this change? I managed to miss it.

  • CambiataCambiata Commander Shepard The likes of which even GAWD has never seenRegistered User regular
    YoungFrey wrote: »
    marsilies wrote: »
    As an aside, the "About the Authors" page still hasn't been updated with the new author and artist info:
    http://trenchescomic.com/about

    When did they announce this change? I managed to miss it.

    You guys probably want to muffle this convo before Tube starts handing out infractions.

    "If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
  • AmarylAmaryl Registered User regular
    Man, Trenches really needs a news post, to talk about when seasons end and when they're supposed to start up again.

  • TubeTube Registered User admin
    Cambiata wrote: »
    YoungFrey wrote: »
    marsilies wrote: »
    As an aside, the "About the Authors" page still hasn't been updated with the new author and artist info:
    http://trenchescomic.com/about

    When did they announce this change? I managed to miss it.

    You guys probably want to muffle this convo before Tube starts handing out infractions.

    I'm capable of speaking for myself, thank you.

  • CliffstonCliffston Registered User new member
    Ah, Monica Ray and Ty Halley, I'd been wondering for weeks who the new Trenches team was. Did PA/Kurtz give a reason for bailing on the strip when they announced the change?

  • fortyforty Registered User regular
    Today's Tale:
    Damned if you do, damned if you don’t.

    10/31/2013 - Anonymous

    Working QA/Customer Service for a doomed MMO, we were given strict instructions to not tell friends, loved ones or even coworkers our GM handles lest we be fired on the spot.

    If we should happen to use the teleport command to go to a player we knew, we were to be fired on the spot.

    If we ever went visible around players, we were to be fired on the spot.

    Even indicating to the outside world that we were, in fact, GMs in the game was grounds for termination.

    ...And a few months later, we were all fired anyway because nobody was playing.
    In short, "my job had rules, and then later we went out of business."

  • fortyforty Registered User regular
    Daedalus wrote: »
    Gaslight wrote: »
    zepherin wrote: »
    Gaslight wrote:
    zepherin wrote: »
    Still better than when I was a contractor and did some HVAC work in a secure (Govt) area. We had to have escorts 100% of the time. We referred to them as piss watchers.

    Ugh. Well at least you can be sure those guys hated their jobs every bit as much as you did.
    Most of them were highly paid, but happened to be on their bosses shit list. At 70-90 thousand a year, following contractors to the bathroom may not be that bad.

    (Fixed your quote ;) )

    Ah, that makes sense. Being government employees it was probably nigh impossible to actually fire them, so the next best thing was putting them on the piss-watch detail.

    Nah, it's like this at contractor-owned facilities too, and it's just as irritating from the other side. Anyone in the secure area who isn't cleared needs to be escorted, so every day one of the software engineers needs to follow the cleaning crew around for like twenty minutes, standing there awkwardly while they vacuum the cubicles and such, and shouting "uncleared!" as they walk around so that everyone nearby turns off their monitors. It's irritating to the developers and demeaning to the cleaning staff.

    At least where I am the bathrooms are outside the secure area, so there's that.
    This is me too. I hate when it's my turn to do an escort, because I'm usually bad at making small talk with strangers, so I usually just follow along in awkward silence (besides the "uncleared!" calls), mentally anguished knowing that they secretly hate me for making them feel subhuman, because it's all my fault.

  • CambiataCambiata Commander Shepard The likes of which even GAWD has never seenRegistered User regular
    Gosling wrote: »
    *Lexxy just got done moving to Arkansas (congrats, Lexxy, by the way) and that presumably is the cause for the recent lack of updates to The Cloud Factory, so I wouldn't expect one from her.

    Ah, thank you for this. I was wondering why CF wasn't updating.

    "If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
  • marsiliesmarsilies Registered User regular
    Cliffston wrote: »
    Ah, Monica Ray and Ty Halley, I'd been wondering for weeks who the new Trenches team was. Did PA/Kurtz give a reason for bailing on the strip when they announced the change?
    You can go back a few months to find the post, but I believe it was because Kurtz's Table Titans webcomic took off, meaning he didn't have time to contribute to the writing to the strip (Mary Cagle had already been handling the art for months). I don't think Mike and Jerry explicitly explained why they bailed as well, but I think it was because the main appeal of the webcomic for them was working with Kurtz on it, so with him gone they'd rather just focus on PA.

    The handing off to other comic creators seemed like a good idea at the time, since The Trenches had always seemed like the redheaded stepchild of the PA family, not getting the attention it deserved, with season finales announce after the season ended, irregular breaks, etc. However, the fact that it's still the "second comic" for each of the new artists apparently means it's still suffering a bit from a lack of priority.

  • marsiliesmarsilies Registered User regular
    OK, this is getting kinda sad. No new comic (guest or otherwise), but a new tale today.

    http://trenchescomic.com/tales/post/would-you-like-a-bonus-with-your-bonus
    Would you like a bonus with your bonus?
    11/05/2013 - Anonymous

    While working on a rather large persistent world game as QA, one of the high-ups announced that the studio would be receiving a bonus for all expansions/dlcs/re-ups and the like in an all-hands team meeting, past ones being grandfathered in even. Every head in the studio that wasn’t in sick was there. Much to our surprise they also announced that contract members would also get the bonus, and it was a % of annual salary. There was much rejoicing!

    For those of you who don’t know, QA isn’t paid very well but makes it up with OT and a loss of social life, and life in general. On average a lowly QA person might make 20k a year if s/he has experience and has been with a company for a while. Most devs, contract excepted, make on average 50k+. The bonus would be a few hundred bucks for QA and upwards of 3k for everyone else. This is just to put it into perspective.

    So we all go back to our desks full of glee about the joyous occasion of a studio being nice to QA! But nary a quarter of an hour had passed before the same studio head mustered all of us again for another quick announcement. Lo and behold, the entire studio was gathered just to be told that QA would not be getting the bonus, and sorry for the confusion for all.

    They all smiled. They went on their business like nothing was wrong. A few even made rather negative comments towards QA. All of us were fuming, seething pissed off. Our lead was frothing. A few weeks went by and we forgot, because we are used to it after all.

    The studio head announced another meeting. In it they announced that because we had done so well in the past few weeks, they doubled the bonus. Now me being of a military background I am rather fond of unabashed, brazen action. So I walked out without word. Out of the meeting and out of the building while dropping my FOB card in the meeting room. Almost all of QA, including our leads followed suit. The ones that didn’t were unceremoniously fired because the studio head came to the conclusion that QA wasn’t needed as a department.

    The game went on and released an online expansion we red-lighted several times. The problems that created were so bad that no amount of rollbacks fixed the issue. Within a month the game was taken offline and the studio closed. I found out later that the studio revoked all of the bonuses to avoid bankruptcy.


    Question: If the studio closed, how did revoking bonuses to avoid bankruptcy help?

  • wormspeakerwormspeaker Objectively Terrible Registered User regular
    A studio can close without going bankrupt. It is just that normally they do go bankrupt which forces the close. Basically my assumption would be that the owners of the company shuttered the studio and revoked the bonuses so that they could keep more of the money rather than give it to their employees.

    I really have to wonder how on earth this treating QA as second-class citizens started. Any experienced developer should know that QA is the second most important job in a code house. (Developers are more important only because without them there would be no code to test.) And even management should know that if you don't have a QA team to test then your developers need to do it. And you pay your developers a whole lot more money to be inferior testers because they are too close to the code. They make unconscious assumptions that make their testing weaker than a dedicated team.

    Really, anyone who does not understand these basic truths has no business running a coding house.

  • zepherinzepherin Russian warship, go fuck yourself Registered User regular
    A studio can close without going bankrupt. It is just that normally they do go bankrupt which forces the close. Basically my assumption would be that the owners of the company shuttered the studio and revoked the bonuses so that they could keep more of the money rather than give it to their employees.

    I really have to wonder how on earth this treating QA as second-class citizens started. Any experienced developer should know that QA is the second most important job in a code house. (Developers are more important only because without them there would be no code to test.) And even management should know that if you don't have a QA team to test then your developers need to do it. And you pay your developers a whole lot more money to be inferior testers because they are too close to the code. They make unconscious assumptions that make their testing weaker than a dedicated team.

    Really, anyone who does not understand these basic truths has no business running a coding house.
    QA is a cost center. I think the poor treatment of QAs started in the world of CSRs where companies like Comcast and AT&T started seeing the CSR as too costly and tried to drive costs down, by getting rid of those "highly paid technicians," and replacing them with Joe Shmoe who is half the price.

    The same principle seams to be playing out with companies outsourcing QA to India and trying everything they can to pay QA as little as possible and to simply work the dog shit out of them.

    This is causing some push back, and some companies are working on making a few changes, but that is more in line with not breaking the law as opposed to being a human being.

  • GoslingGosling Looking Up Soccer In Mongolia Right Now, Probably Watertown, WIRegistered User regular
    I should probably relay a bit of Monica-related news:
    Monica Heichou ‏@montiray 7h
    Somehow I got the opportunity to do a storyboard test for Nickelodeon, and as of right now I'm goin to LA for a storyboarding job!!

    You may recognize that particular job position as the same one Katie had going into the house. (She says this won't affect The Trenches.)

    I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
  • s73v3rs73v3r Registered User regular
    zepherin wrote: »
    QA is a cost center.

    No, no it is not. It is no more of a cost center than the developers are. And it's pretty well known in development circles that the absolute worst places to work are those that treat development like a cost center. Mainly because you know that there is absolutely nothing you can do to be recognized; you're only going to be looked at as draining money from the company, no matter how much your work is necessary or even saves the company money.


  • MuddBuddMuddBudd Registered User regular
    A studio can close without going bankrupt. It is just that normally they do go bankrupt which forces the close. Basically my assumption would be that the owners of the company shuttered the studio and revoked the bonuses so that they could keep more of the money rather than give it to their employees.

    I really have to wonder how on earth this treating QA as second-class citizens started. Any experienced developer should know that QA is the second most important job in a code house. (Developers are more important only because without them there would be no code to test.) And even management should know that if you don't have a QA team to test then your developers need to do it. And you pay your developers a whole lot more money to be inferior testers because they are too close to the code. They make unconscious assumptions that make their testing weaker than a dedicated team.

    Really, anyone who does not understand these basic truths has no business running a coding house.

    Because while our work is critical, it's hard to quantify the benefit.

    To put it silly metaphorical terms, we kill Hitler. (I swear I am not godwinning give me a chance)

    IE... if you went back in time, killed Hitler, and stopped WW2 from happening, all the rest of the world would see is you murdering some slightly annoying dude. Explaining to people "But I just stopped a global war and a massive atrocity", they would just think you are crazy.

    That's QA. We prevent disasters, but since it's hard to predict the future, it's hard to explain to people just how valuable this service is. Until someone removes QA from the equation, and things go to hell. But then it is too late.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • zepherinzepherin Russian warship, go fuck yourself Registered User regular
    s73v3r wrote: »
    zepherin wrote: »
    QA is a cost center.

    No, no it is not. It is no more of a cost center than the developers are. And it's pretty well known in development circles that the absolute worst places to work are those that treat development like a cost center. Mainly because you know that there is absolutely nothing you can do to be recognized; you're only going to be looked at as draining money from the company, no matter how much your work is necessary or even saves the company money.

    I'm not trying to defend the position. I'm not supporting that. I'm saying that from the perspective of the publisher and in many of the tails the developers. That is how they view it. They are no more of a cost center than a CSR.

    But your missing the point. I was explaining a why, not proffering a position I believe in. I think that by spending a little more on QA you can get rid of poor performing employees, and get quality help as well as a quicker turnaround which allows for a lower overall development cost.

  • wormspeakerwormspeaker Objectively Terrible Registered User regular
    MuddBudd wrote: »
    Because while our work is critical, it's hard to quantify the benefit.

    ...

    That's QA. We prevent disasters, but since it's hard to predict the future, it's hard to explain to people just how valuable this service is. Until someone removes QA from the equation, and things go to hell. But then it is too late.

    Well that explains how management can treat QA like that, but let's be honest they treat everyone like that if they can get away with it.

    What I'm more concerned about is why the devs get in on it. If anyone knows the value of QA it should be the dev that had one of their bugs pointed out. Maybe it's just young guys hired right out of college who haven't had any perspective in life yet who don't like having their flaws pointed out.

    One day I'm going to open my own coding house (because there's a lot of money to be made in that arena if you know where to look) and if one of my developers ever treats QA as anything less than respected colleagues I'm going to be looking for a new developer. Of course, I won't be making games, so kids out of highschool won't be crawling all over themselves to get hired into my QA group though.

    I can tell you the most successful projects I have worked on in the past had a dedicated QA team. That's not to say that the others failed, but they had a lot more production bugs that had to be worked out. (So there was a QA group, it was just our customers.)

  • MuddBuddMuddBudd Registered User regular
    What I'm more concerned about is why the devs get in on it. If anyone knows the value of QA it should be the dev that had one of their bugs pointed out. Maybe it's just young guys hired right out of college who haven't had any perspective in life yet who don't like having their flaws pointed out.

    Generally, or at least in my personal experience, you're pretty spot on there. Most of the devs I've worked with know the value of QA. Often, if something slips through and we get yelled at, they apologize. But you always get a few that get pissy when their bugs get pointed out, and they are generally the younger ones. I also get devs sometimes that get cranky when stuff they didn't directly work on gets bugged to them. IE, 'someone else's problem'.

    Another aspect, the larger studios often keep QA and devs completely seperate, sometimes in totally different buildings or even states/countries. It can be very easy to villainize people you only interact with via e-mail or bug reports, because it's this faceless entity that slows you down. I mean, it's our job to say 'no' to stuff that they want to release.



    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • marsiliesmarsilies Registered User regular
    No new comic today, but a new tale:

    http://trenchescomic.com/tales/post/small-devs-large-devs
    Small devs > large devs
    11/07/2013 - Anonymous

    I worked for a subcontractor of one of the major platforms. If games wanted to be published on the platform, it had to go through us. During this time I decided that, as a tester, I adored the smaller developers while loathing the big ones.

    We would frequently send back failure reports. The vast majority of these were “technically” failures, in that they didn’t meet the requirement but we didn’t really care (such as slight misspelling of official terms). The smaller developers were much more likely to send the game back to us with ALL these tiny bugs fixed. Not only that, they’d send us reports specifically addressing each issue, saying if it was fixed or not, and even sometimes how they did it.

    The large developers, on the other hand, were more likely to pay the platform to get exempted from requirements, even serious ones which others wouldn’t be allowed to publish. They’d resubmit their games with little documentation on what they changed.

    Two guesses which type the testers preferred, and the first doesn’t count.


    Anyone else find it ironic that the comic has apparently stalled on a guest sketch that proclaims "Yo, we got dis!"?

  • s73v3rs73v3r Registered User regular
    What I'm more concerned about is why the devs get in on it. If anyone knows the value of QA it should be the dev that had one of their bugs pointed out. Maybe it's just young guys hired right out of college who haven't had any perspective in life yet who don't like having their flaws pointed out.

    As a dev, I can say that's a large part of it. It's not even thinking that I'm perfect or anything. It's just that I'm so tired of working on this project, and every time a bug comes back, it means I have to continue working on this pile of shit. So unfortunately, some of my frustration gets taken out on QA.

    Now I should point out that this involves snapping at them, and being in a foul mood toward them. It in no way means that I'd want them to be excluded from company events or company bonuses, or anything else that would make them feel like they were less than a regular member of the team.

  • MuddBuddMuddBudd Registered User regular
    s73v3r wrote: »
    What I'm more concerned about is why the devs get in on it. If anyone knows the value of QA it should be the dev that had one of their bugs pointed out. Maybe it's just young guys hired right out of college who haven't had any perspective in life yet who don't like having their flaws pointed out.

    As a dev, I can say that's a large part of it. It's not even thinking that I'm perfect or anything. It's just that I'm so tired of working on this project, and every time a bug comes back, it means I have to continue working on this pile of shit. So unfortunately, some of my frustration gets taken out on QA.

    Now I should point out that this involves snapping at them, and being in a foul mood toward them. It in no way means that I'd want them to be excluded from company events or company bonuses, or anything else that would make them feel like they were less than a regular member of the team.

    Not to be negative, but they are. Or rather, often, they're contractors, which means they don't get a lot of the perks. Partly because companies want to save money, and in CA, at least partly because theres a weird law about the topic. But that's a management thing.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • Michael HuntMichael Hunt Registered User new member
    Trenches! What has Strip Search done to you?! J/k, Monica & Ty are cool ppl's and will do fine with the web strip IMHO. But serious I miss reading new trenches.

  • Lordmoos3Lordmoos3 Registered User new member
    So is Trenches dead or what? There's no news or anything on the main site...

  • GoslingGosling Looking Up Soccer In Mongolia Right Now, Probably Watertown, WIRegistered User regular
    Let's go to Monica Cam (aka her Twitter account) and see what's up:
    Carl Garcia ‏@friedpundit 10 Nov
    Trying to get @montiray up and out of bed is like trying to calm down a pissed off Helen Keller.
    Retweeted by Monica Heichou
    Monica Heichou ‏@montiray 10 Nov
    @friedpundit KEHHHH! Consciousness is my worst enemy! !!
    Carl Garcia ‏@friedpundit 10 Nov
    Yes, it is 4 PM and I'm tweeting about doing that.
    Retweeted by Monica Heichou
    Monica Heichou ‏@montiray 10 Nov
    Hisss hiss hisss ughhh I'm awake now
    Dann of the Dead ‏@bestfortheGOB 10 Nov
    Let it be known that @montiray 's sleep schedule is way worse than mine
    Monica Heichou ‏@montiray 10 Nov
    @bestfortheGOB these past two months have been so high stress @_@ all I think about are deadlines

    Well, let's see... she has her own comic, she has Trenches now, she just finished doing an art book for Desert Bus For Hope which she estimated at 20 pages, I know she's still got some straggling Indiegogo rewards to sort through. And she got an interview to do storyboards for Nickelodeon which, if she got it, would require relocation to Los Angeles. There's probably some other project or other to throw in there that she can't talk about or that I just missed.

    Trenches isn't dead, but she will be. Monica's gonna frickin' kill herself.

    I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
  • StericaSterica Yes Registered User, Moderator mod
    It is entirely possible that, being the start of the holiday season, the writers are also extremely busy with the formal kick-off of this year's Child's Play and readying for the coming shopping.

    YL9WnCY.png
  • marsiliesmarsilies Registered User regular
    Rorus Raz wrote: »
    It is entirely possible that, being the start of the holiday season, the writers are also extremely busy with the formal kick-off of this year's Child's Play and readying for the coming shopping.
    Except, neither Tycho, Gabe, nor Kurtz are writers of the comic anymore. Ty Halley was brought on as sole writer at the same time Monica Ray took over the art.

    Anyway, no new comic, but new tale, at least for Tuesday:
    http://trenchescomic.com/tales/post/mobile-hell
    Mobile Hell
    11/12/2013 - Anonymous

    The worst two months of my life in the game industry were spent at a mobile development studio in their QA lab. This was prior to smart phones, so we tested on hundreds of ancient handsets, some with screens that were literally 1 inch by 1 inch. The testers, of which I was one, worked from 9 AM to 5 PM in a giant open room filled with folding tables. We spent every minute of every day hunched over awful, miniscule cell screens testing horribly ugly games with frustrating keypad controls.

    The games and applications we tested were based on money-making restaurant franchises. One of our most important clients was a certain chain known for their large breasted waitresses and chicken wings. The games were mind-numbing and horrific; imagine hours of controlling a pixelated, big-breasted, scantily clad avatar in an inner tube down a waterslide. The lab walls were plastered with garish swag from our clients. And of course, we were QA contractors (the scum of the earth) so we had no benefits and no say in the actual quality of the games.

    Luckily, the pay was decent unless you were a female (unlucky me), in which you inexplicably paid $3 less an hour. This would have been a great thing to bring up to HR, except the company felt there was no reason to have an HR department.

    The worst part, though? We were constantly testing games that were ready to be shipped, approving them as good to go (after days of testing, regressions, and arguing with developers), and then watching them get shelved in the company’s perpetual outbox. The outbox was filled with titles that were ready to be shipped, but because sales made so little of the company’s money, the incentive to actually release and sell a product was nonexistent.

    Years after I quit, the games we had approved to ship were still sitting there, waiting for a release that would never come.

    Talk about a pointless job.


    Apparently there was neither a new tale nor comic for 11/14.

Sign In or Register to comment.