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[M&M3e] Blast Off! OOC

Mikey CTSMikey CTS Registered User regular
edited November 2013 in Critical Failures
Okay, I thought this would be managable by a single thread. I'm seeing it's just going to be too difficult to one thread this thing.

Welcome to our OOC thread!

Damage to Toughness Matrix:
Chart-1.jpg

// PSN: wyrd_warrior // MHW Name: Josei //
Mikey CTS on
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  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    Hooray!

  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    Neat. So I'm wondering if we want to set up a team attack on this giant robot to counter-act that toughness.

  • SakutianSakutian Registered User regular
    Alright an OOC thread, we're official now.

    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • zekebeauzekebeau Registered User regular
    Yeah, team attack will likely be necessary unless Gleep slides in and slaps the moleguy into submission. I imagine that guys stats aren't too strong.

    That said, team attack sounds good. For those that don't want to check the SRD, this seems to be how it goes:

    1. There is a leader you designate as who you are helping (I'll be helping Kyle since I already know him).
    2. Make a DC 10 check to help them.
    3. Success means the Leader gets +2 to what you are helping him do (either defense, offense, skill, or effect check)
    4. Success by three degrees or more is +5
    5. It stacks with others (subject to DM limitation)

    So I can give Kyle +2 to his DC if I distract the robot (make my DC 10), but sadly if Kyle whiffs that +2 would be wasted since I only gave it to his effect instead of his attack.

    @Mikey CTS does this sound right?

  • Mikey CTSMikey CTS Registered User regular
    Mmm not exactly. All the actions must have the same effect. For example, they must all cause damage to Toughness. So you could combine a Ranged Damage with a Str-based attack, but using Persausion or something wouldn't help the team attack. One degree gets a +2 bonus, three or more gets a +5 bonus.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • zekebeauzekebeau Registered User regular
    Darn, my tricky plan to persuade the robot to expose its vulnerable belly has been foiled.

    Guess I'll just have to shoot it then.

    [Thanks for the clarification Mikey]

  • DesyDesy She/Her YeenRegistered User regular
    zekebeau wrote: »
    Yeah, team attack will likely be necessary unless Gleep slides in and slaps the moleguy into submission. I imagine that guys stats aren't too strong.

    Gleep is going to slide in for sure. But a team attack is still a cool thing.

    camo_sig2.png
  • SakutianSakutian Registered User regular
    You know....Karrin can go all ghostly and slip into that mole today. She and Gleep could team up on the bad guy.

    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • DesyDesy She/Her YeenRegistered User regular
    Sakutian wrote: »
    You know....Karrin can go all ghostly and slip into that mole today. She and Gleep could team up on the bad guy.

    Even better!

    camo_sig2.png
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    zekebeau wrote: »
    Yeah, team attack will likely be necessary unless Gleep slides in and slaps the moleguy into submission. I imagine that guys stats aren't too strong.

    That said, team attack sounds good. For those that don't want to check the SRD, this seems to be how it goes:

    1. There is a leader you designate as who you are helping (I'll be helping Kyle since I already know him).
    2. Make a DC 10 check to help them.
    3. Success means the Leader gets +2 to what you are helping him do (either defense, offense, skill, or effect check)
    4. Success by three degrees or more is +5
    5. It stacks with others (subject to DM limitation)

    So I can give Kyle +2 to his DC if I distract the robot (make my DC 10), but sadly if Kyle whiffs that +2 would be wasted since I only gave it to his effect instead of his attack.

    @Mikey CTS does this sound right?

    I have +5 for teamwork on a team check. It may be better if I support your attack rather then the other way around. It really depends on who has the best +hit bonus.

  • SakutianSakutian Registered User regular
    Sakutian wrote: »
    You know....Karrin can go all ghostly and slip into that mole today. She and Gleep could team up on the bad guy.

    Even better!

    Wizards and gelatinous monsters to the rescue!

    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • zekebeauzekebeau Registered User regular
    Cool beans Thom, if you don't mind Dash giving you an order in combat.

    Sadly, I can't hold my turn and wait for your assist.

    But if you want to flirt with the cute super sentai, maybe you can assist her next round since you are both before the mole in initiative.

  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    I'm down with that.

  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    ganbatte ne!

  • spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    edited November 2013
    Soo I'm thinking of getting a technology check off to see if the giant molebot has any weaknesses. Does that seem like a useful thing to do?

    spacecaptaindickjustice on
  • Mikey CTSMikey CTS Registered User regular
    Sure, you may be able to identify if it has any weaknesses.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    Ok sweet, do I get to know what DC I'm up against? I only ask as Professoraptor has Skill Mastery (Technology) so he should be able to take that as a routine check. Also, are we making rolls in this thread or in spoiler tags in the IC thread?

  • Mikey CTSMikey CTS Registered User regular
    You can make them here or there. I know it is easier to write when you know the results.

    I'm going to say that you can also roll in Okoros if you perfer.

    I'm going to call it a DC 18 and yes it is a routine check.

    For a -3 penalty, players can attack a Vulnerability in the robot, halving it's Toughness. It may not be combined with Accruate Attack, Power Attack, Team Attacks, etc. I want your input on this @spacecaptaindickjustice - what do you think that weak spot in the robot's defenses is?

    // PSN: wyrd_warrior // MHW Name: Josei //
  • spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    Mikey CTS wrote: »
    I want your input on this @spacecaptaindickjustice - what do you think that weak spot in the robot's defenses is?

    I'm thinking that as a real life mole's main sensory organ is it's nose, a projectile up one of robo-mole's robo-nostril's should do the trick. That sound good?


  • Mikey CTSMikey CTS Registered User regular
    Sounds good to me. Make sure to include it in your post which I am very excited to read. :)

    // PSN: wyrd_warrior // MHW Name: Josei //
  • spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    edited November 2013
    I'm looking forward to writing it! I'll get it up now.

    EDIT: Actually I did have one more question. It's regarding the Technology Check Required 4 drawback on the Action Science Glove powers, do I count those as routine checks using Skill Mastery (Technology) or do you want me to roll those ones?

    spacecaptaindickjustice on
  • Mikey CTSMikey CTS Registered User regular
    edited November 2013
    Those have to be rolled. It woldn't be much of a drawback if you could just take a 10 everytime.

    Mikey CTS on
    // PSN: wyrd_warrior // MHW Name: Josei //
  • spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    Yeah I figured as much.

  • DesyDesy She/Her YeenRegistered User regular
    edited November 2013
    Mikey CTS wrote: »
    Those have to be rolled. It woldn't be much of a drawback if you could just take a 10 everytime.

    Pretty much. Though it could be interesting if the 'take 10' result is only enough for a reduced power effect, to get the full power would require a roll better then 10.

    Still, being able to use a routine result of 10 does remove the possibility of ever rolling a 1 and failing automatically.

    Edit: looking back at the Prehistoric Professor's sheet, getting a 1 looks to be the only way he can fail the 'Check Required' power activation.

    Desy on
    camo_sig2.png
  • spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    I just want to make sure I'm doing the technology check thing right, the rules surrounding it as I'm reading them are a little confusing. I rolled a 25 against the technology skill check DC14, which is 11 points over, so Professoraptor can use the whole 9 levels of the ranged blast power. Is this right?

  • DesyDesy She/Her YeenRegistered User regular
    As I read it, that's right yes.

    camo_sig2.png
  • Mikey CTSMikey CTS Registered User regular
    Yes.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    Wicked, maximum explosions then :)

  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    okay, what's the plan!? I'm going to take a turn and someone was talking about assisting - that'd be great, but otherwise I'm going to kick the hell out of the hatch to this robot

  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    also it'd be good to know the defense I need to hit here for things like Multiattack grade of success

  • Mikey CTSMikey CTS Registered User regular
    Sure, Dodge 8, Parry 12, Toughness +16, Willpower - , Fortitude -

    // PSN: wyrd_warrior // MHW Name: Josei //
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    I'm going to assist but I'll need to hold my action on the next turn for it. So punch away.

  • Mikey CTSMikey CTS Registered User regular
    Geth roll 1d20+8

    1d20+8 13 [1d20=5]

    // PSN: wyrd_warrior // MHW Name: Josei //
  • Mikey CTSMikey CTS Registered User regular
    Okay... so that's three degrees. -1 Toughness penalty and the robot is staggered.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • Mikey CTSMikey CTS Registered User regular
    Okay, tear that giant robot a new one, guys.

    Or the Undermensch. However you feel is appropriate.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • zekebeauzekebeau Registered User regular
    @Mikey CTS sorry I didn't include the DC of 25. So the machine has another -1 to toughness.

  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    heyyy I didn't get a chance to go yet, why some people going twice!

  • spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    edited November 2013
    I'm pretty sure those are the only rolls I need to make for that audacious sequence of events. If you need me to make any others rolls then let me know, if not then it's another -1 to toughness and robo-mole is staggered again. Also I just realised that I could have gone for the sensitive nose and obliterated the robot. Completely forgot about the weak spot.
    heyyy I didn't get a chance to go yet, why some people going twice!

    ooo sorry I got excited. Please feel free to postpone those actions I did til later in the turn sequence


    spacecaptaindickjustice on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    I didn't see you got skipped. Sorry, just postpone my action, not that it matters.

  • SakutianSakutian Registered User regular
    I'm going to wait for Arcanis do bust out some kung fu before I post anything else.

    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
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