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[Hearthstone] Beta - Patch changed some things, Freeze Mages still BS
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One of the things that's really fun about my druid deck is that when a big critter get sheeped, I'm usually happy: that's one fewer hard removal they've got. A lot of times, I feel like the deck plays like my job is to survive until they run out of hard removal, then I play another two big creatures and win.
I've had three arena runs in the past 2 days. 6-3, 6-3, 5-3. You know where 7 of my 9 losses came from? You guessed it! Mages. I've not been offered a mage in my arena runs lately. My classes were Pally, Rogue, Shaman. Their basic cards are so fucking strong and then add their hero power on top of that. Fucking great.
However the buffs are still a 2 for 1 in their favor
There's got to be some balance between that ideal and the current "hope for the best" setup. Cause otherwise you are just running a deck hoping for the rigth kind of matchup so you can clobber someone. There's no strategy involved in deck-type selection.
Buffs are definitely vulnerable to hard removal, but none of the problem decks seem to be running those.
I don't have ancient of lore/war, sadly. Just rare and common cards for the druid.
What would you run instead?
PSN: Vorpallion Twitch: Vorpallion
How would that even work?
Like, I play the silence minion but the hunter's snipe secret activates--I wouldn't have time to silence the secret. So it would work for some secrets and not for others.
I would craft some ancients of lore/war
and take out gadgetzan auctioneer, it's too slow and vulnerable
They already do.
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Good, then the problem is solved. Silence takes out secrets, hunter needs massive buffs.