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[PA Comic] Wednesday, November 6, 2013 - Strata

GethGeth LegionPerseus VeilRegistered User, Moderator, Penny Arcade Staff, Vanilla Staff vanilla
edited November 2013 in The Penny Arcade Hub

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    AnzekayAnzekay Registered User regular
    Oh hey, birthday comic!

    It's even RPG themed, which is appropriate since I am currently working on a bunch of campaign stuff today.

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    Maz-Maz- 飛べ Registered User regular
    Reach for Staryu, not Starmie.

    Add me on Switch: 7795-5541-4699
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    CasualCasual Wiggle Wiggle Wiggle Flap Flap Flap Registered User regular
    edited November 2013
    this is how i feel about everyone elses gaming abilities in general

    you all need to reach a sweetspot where it's a satisfying challenge to beat you, but you're still not good enough to ever win

    Casual on
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    kismesisterkismesister Mu Bellevue, WARegistered User regular
    Tycho is the worst.

    And also my favorite.

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    YoungFreyYoungFrey Registered User regular
    Casual wrote: »
    this is how i feel about everyone elses gaming abilities in general

    you all need to reach a sweetspot where it's a satisfying challenge to beat you, but you're still not good enough to ever win

    I always want to win by 1 point.

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    kismesisterkismesister Mu Bellevue, WARegistered User regular
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    halkunhalkun Registered User regular
    I was going to make a snarky coment about how the comic has a slight whiff of product placement. ("Buy The Thornwatch RPG: Coming Soon. It's going to be too good!") However, now that Mike tweeted about it coming about from a dialog with Erica, I feel better.

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    TubeTube Registered User admin
    It's not product placement if it's your product.

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    scotty2haughtyscotty2haughty Registered User regular
    Product placement would be seeing Thornwatch on a table in the background.
    An ad is when you say the name of it and ask people to buy it.

    This is an ad! But it's a funny one so PA gets a pass!

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    miaAusamiaAusa GOD Gamer Of Daters ValhallaRegistered User regular
    The thornwatch game looks good they have funny product placements, tycho is so bad, lol, they do have their moments i wonder how erica has handled being said that

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    fortyforty Registered User regular
    Tycho wrote:
    Too hard at work, frankly.
    wut

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    FoolproofFoolproof thats what my hearts become in that place you dare not look staring back at youRegistered User regular
    Is there some place with thornwatch or lookout icons or symbols?

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    Rolling BirdRolling Bird Registered User regular
    Is Tycho feeling up Gabe in panel 2? If so, this comic is becoming what I've always wanted it to be!

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    InquisitorInquisitor Registered User regular
    Some of you guys really make me scratch my head.

    Ad.

    Product placement.


    Gabe and Tycho have always made comics about whatever is on their minds. It's often videogames. Sometimes it's their families. Sometimes, in Tycho's case, it is just words. Gabe is designing a boardgame. In lieu of doing NaNoWriMo I am fiddling in working on a couple boardgame ideas that have been floating around my head for a long time. This stuff occupies a lot of your brain time. As Gabe knuckles down on getting this game into a distributable, playable state it is going to be on his mind a lot.

    I expect a good number of comics about this game before it sees release (which it hopefully will!) And I look forward to them.

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    DoomnetoDoomneto Registered User regular
    It's been pretty common for a while now to have the intentions of Mike and Jerry questioned when it comes to the webcomics they put out, sadly.

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    TofystedethTofystedeth Registered User regular
    YoungFrey wrote: »
    Casual wrote: »
    this is how i feel about everyone elses gaming abilities in general

    you all need to reach a sweetspot where it's a satisfying challenge to beat you, but you're still not good enough to ever win

    I always want to win by 1 point.

    I was on the wrong end of this in college with my best friend. Most nights after supper we would sit down and place Soul Calibur 2 for a while. The vast majority of matches I would within a few slivers of health from beating him, but could never land the critical blow. I had about a 1:20 win loss ratio against him.

    steam_sig.png
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    DeserterKalakDeserterKalak Registered User regular
    So if there are five classes built of a combination of two skill types, and six total skill types, and assuming that each skill type is equally common and occurs no more than twice, does that mean there's a secret or "unlockable" class?

    Strength, Vitality, Mind, Spirit, Dexterity, Will.
    Blade: Dexterity and Strength
    Sage: Mind and Will
    Guard: Strength and probably Vitality
    Greenheart: Spirit and probably Will
    Brierlock: probably Mind or Spirit and Vitality

    Which leaves Dexterity and... Spirit or Mind or Will?

    Am I overthinking this?

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    YoungFreyYoungFrey Registered User regular
    So if there are five classes built of a combination of two skill types, and six total skill types, and assuming that each skill type is equally common and occurs no more than twice, does that mean there's a secret or "unlockable" class?

    Strength, Vitality, Mind, Spirit, Dexterity, Will.
    Blade: Dexterity and Strength
    Sage: Mind and Will
    Guard: Strength and probably Vitality
    Greenheart: Spirit and probably Will
    Brierlock: probably Mind or Spirit and Vitality

    Which leaves Dexterity and... Spirit or Mind or Will?

    Am I overthinking this?

    In the podcast posted to the backer feed Wednesday(I think), Gabe talks about the Brierlock more. He uses wounds and some stat I forget. So he wants to take damage so he can cast spells.

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    PedroAsaniPedroAsani Brotherhood of the Squirrel [Prime]Registered User regular
    So if there are five classes built of a combination of two skill types, and six total skill types, and assuming that each skill type is equally common and occurs no more than twice, does that mean there's a secret or "unlockable" class?

    Strength, Vitality, Mind, Spirit, Dexterity, Will.
    Blade: Dexterity and Strength
    Sage: Mind and Will
    Guard: Strength and probably Vitality
    Greenheart: Spirit and probably Will
    Brierlock: probably Mind or Spirit and Vitality

    Which leaves Dexterity and... Spirit or Mind or Will?

    Am I overthinking this?

    From twitter, there are more Classes coming. Basic maths says there can be 15 combinations of Skills.

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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Doomneto wrote: »
    It's been pretty common for a while now to have the intentions of Mike and Jerry questioned when it comes to the webcomics they put out, sadly.

    I've come to believe it's because people expect to agree with Mike and Jerry on everything they do and are actually surprised when they don't.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    YoungFreyYoungFrey Registered User regular
    Aegeri wrote: »
    Doomneto wrote: »
    It's been pretty common for a while now to have the intentions of Mike and Jerry questioned when it comes to the webcomics they put out, sadly.

    I've come to believe it's because people expect to agree with Mike and Jerry on everything they do and are actually surprised when they don't.
    I think a lot of it is because over the last few years, it's been made clear to readers that comics don't make money based on traffic. They make it selling stuff. So now, anyone with he slightest cynical bent, will see a purchasable product in a comic and say to themselves "is this here because I'm supposed to want it". This also coincides with the huge rise is product placement in TV. So people are well primed to suspect products that show up in media.

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    calamityjamiecalamityjamie Corgi Wrangler Seattle, WARegistered User staff
    YoungFrey wrote: »
    In the podcast posted to the backer feed Wednesday(I think), Gabe talks about the Brierlock more. He uses wounds and some stat I forget. So he wants to take damage so he can cast spells.

    Yep - Spirit and Wounds. The Briarlock takes damage and manipulates the party's injury in order to cast. He's usually ad odds with the Greenheart, as the Greenheart's role is to remove wounds.

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    TubeTube Registered User admin
    Is briarlock the guy who was being a total meaniepops in the Eyrewood comics

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    KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    I think that was the Blade

    the other two were the Guard and Sage (?)

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    PedroAsaniPedroAsani Brotherhood of the Squirrel [Prime]Registered User regular
    Tube wrote: »
    Is briarlock the guy who was being a total meaniepops in the Eyrewood comics

    Blade. Referred to in the threads as "Steve". Steve is kind of a dick.
    KalTorak wrote: »
    I think that was the Blade

    the other two were the Guard and Sage (?)

    Guard and Greenheart, if Mike didn't swap the names around again.

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    PedroAsaniPedroAsani Brotherhood of the Squirrel [Prime]Registered User regular
    Brierlock is the darkest of the Classes so far. They thrive on pain, both their own and their friends'. Hence the briers twisted around the forearm. The faceless mask is creepy also.

    It's an interesting mechanic, because it follows that as the party gets weaker, the Brierlock gets more powerful. This allows the party to heal and then the Brierlock gets weaker again. I'm betting that with a skilled player, the Brierlock gives the party a huge boost in longevity.

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    KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    that unsarcastically sounds totally rad

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    PedroAsaniPedroAsani Brotherhood of the Squirrel [Prime]Registered User regular
    KalTorak wrote: »
    that unsarcastically sounds totally rad

    It's something that rarely comes up as far as mechanics go, possibly because if the other characters do too well there can be little for the Masochist player to do. Self-inflicted wounds can minimise that, but wounding other players can cause bad blood at a table. It is typically done in conjunction with a healing property: transfer the wounds rather than just make use of them. A system which works well with it would have to be very well balanced, but as I said above, with a good system and a skilled player you have a novel way to increase the longevity of the party and make wounds more than just a way of tracking damage.

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    YoungFreyYoungFrey Registered User regular
    edited November 2013
    The Brierlocksounds cool, but it's my first suspect for gamebreaking exploits. Since a game like this at its core is some sweet sweet math, I'm assuming there are discrete math experts that get hired for balancing games like this. And I must say, that sounds like a cool job.

    YoungFrey on
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