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[Dragon's Dogma] Dragon's Dogma 2 in the making. Please be excited.
One thing I just remembered, watching the Giant Bomb quick look of the PC version, is that notice board tasks complete automatically once you fulfill the requirements. This puts the reward directly into your inventory no matter where you are, you don't need to turn it in to someone.
Sometimes this means you suddenly have 60 human skulls' worth of weight loading you down.
Just a thing to keep in mind so you can distribute the load amongst your party before getting into combat like that.
Compared to the consoles, how much better is this game visually?
I doesn't look much better, mostly just sharpened up. It looks like a 4 year old console game. I've really got to laugh now at the idiots saying Fallout 4 looked like a last gen console game.
Hmm. I am kinda meh about this. I already have the PS3 version. Can you share pawns between systems?
Compared to the consoles, how much better is this game visually?
I doesn't look much better, mostly just sharpened up. It looks like a 4 year old console game. I've really got to laugh now at the idiots saying Fallout 4 looked like a last gen console game.
Hmm. I am kinda meh about this. I already have the PS3 version. Can you share pawns between systems?
nope
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited January 2016
Game looks good, has fantastic lighting, runs at a rock solid 60fps, and most importantly is totally fun.
I have zero regrets having bought the game twice (PS3 way back when).
Sure graphically it is just a high-res version of the console game, but as a member of the PC Master Race I still think it looks good for a PC game.
Most of the encounters in the game feel like actual fights. People are being knocked around, grabbed, eaten, set on fire, screaming always screaming!
And magic! No game makes you feel like a badass wizard like Dragon's Dogma. Unlike a lot of other games I've played magic isn't just an alternative combat style that is only just as effective as the melee and ranged attacks. Magic in DD is down right terrifyingly powerful.
If you enjoyed Dragon's Dogma the first time around you are doing yourself a disservice by skipping the PC version, especially if you never got around to playing Dark Arisen.
edit- IMHO now that Dragon's Dogma is on PC it automatically makes it one of the best CRPGs you can get.
Axen on
A Capellan's favorite sheath for any blade is your back.
+3
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I've never been a huge graphics guy. If the game runs at a steady FPS and is fun to play, I'm set. Looking forward to revving this up tonight.
This is a real long shot, but in case anyone else here has had a similar problem.
I am running a european version of Windows 10 that did not include windows media player in the install. I'm unable to start Dragon's Dogma because of this, getting an error message about missing media player when I try to boot it up. Problematically, the media feature pack available from the microsoft webpage does not fix this problem, and doesn't even seem to install the media player at all.
So at the moment I have bought a product completely unplayable on my operative system.
Even though it's clearly a console port, in my opinion it still looks significantly better than it did on console just because it's in 1080p and has AA and texture filtering.
+1
IceBurnerIt's cold and there are penguins.Registered Userregular
Oddly, I cannot find my painstakingly-detailed Gransys treasure map.
On further thought it must be on my other PC, which isn't setup right now. Now I have to find someplace for it.
Capcom made the Airtight Flasks harder to get in DA, right?
No, you can buy them from general goods vendors.
In base DD yeah, but they were all removed from stores in DA.
That being said, they also added a couple places where you can find them in the field (including a couple easy to find ones in Cassardis) and once you find one, your good buddy at the Black Cat can always make you more.
I believe that there are three shops plus Reynard/Madeleine in Cassardis, goodfisher.
+2
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
my pawn should be up and ready to go. utilitarian/medicant with healing and fire boon for early game fire weaknesses. fire and lightning spell too so she can capitalize on weaknesses when she isn't buffing and healing. I always keep her like this since it seems not many people want to run a utility/healing pawn of their own, but be sure to release and rehire often for spell/gear updates. name's Freya.
Are you the magic man?
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I'm using this SweetFX preset and it really makes all the colors pop. Everything looks much less drab now.
A Capellan's favorite sheath for any blade is your back.
+1
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Late game I stopped running a healing pawn in favor of using that cape that spreads healing item effects to the whole party
edit- So this one replaces the Xbox buttons and not the generic "wireless controller" buttons. Those are the ones causing me issue since the game defaults to them for me every time. Now to see if I can have it replace those instead.
Axen on
A Capellan's favorite sheath for any blade is your back.
0
HardtargetThere Are Four LightsVancouverRegistered Userregular
uugh i'm so sad i'm at work
and also i have a 18 month old son so i won't be able to play until like 9pm tonight
Capcom releases Monster Hunter games at this time of day too, it always annoys me since it's basically the start of what becomes a very, very long work day.
Errrr... my gut instinct tells me that I shouldn't be on Bitterblack just yet. Should I head back?
It's the expansion area so no, not unless you know what you are doing.
You can use the NPC there to change vocations earlier than going to GS though.
The first couple (as in, the first two) areas are not too bad for a mid/late teens character, but you don't want to go anywhere past that until after some serious time on the mainland.
Also, the plot behind the island involves super-mega spoilers with the games ending, several of which are not normally revealed until after hitting a point of no return, so if you're really worried about that sort of thing and would rather wait to do it on NG+, you have been warned.
This is the first game I've really felt the need to use Sweetfx but man, that haze effect really bothered me. It felt like there was something wrong with my contrast.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
As a PC-only person, I never knew anything about this game until in the past couple of weeks I found it was coming to PC and some Twitch streamers I like were totes hyped about it. So I looked for some videos to see what the fuss was about, and my first thought was...
The graphics and especially the animations look totally jankity.
Now I am not trying to slam the game, I am just trying to get an honest assessment: is it a true and fair thing to say that the graphics in the game are not so hot, even in the PC port, or am I getting a false impression from the clips I've watched?
Because I am sort of intrigued by this game but I am not sure I can stand to watch sword swing animations that look like they have a total of four frames in them the entire time.
Those sword swings are Capcom sword swing, where the focus is gameplay speed and balancing, and not at all what they look like. They usually use keyframes instead of animating the entire swing in all their games. The keyframes are the most important parts of the swing, and your brain naturally fills in the rest. For the vast majority of people, it looks fine, because they're busy thinking about the next move they can do, and aren't at all concerned with watching a sword arc through the air epically for three seconds per swing.
It results in a game that is a dream to play. 100% responsiveness, since it cuts out both useless downtime and the feeling of delay you get from startup.
Which is all I care about.
If graphics are a "thing" for you, its probably not going to be your cup of tea, cos it wasn't the focus. Which is why the game originally had black bars. The game couldn't handle climbing on all the monsters. They didn't want to cut out the monsters. So they cut out the graphics. Use that attitude as your guide.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
As a PC-only person, I never knew anything about this game until in the past couple of weeks I found it was coming to PC and some Twitch streamers I like were totes hyped about it. So I looked for some videos to see what the fuss was about, and my first thought was...
The graphics and especially the animations look totally jankity.
Now I am not trying to slam the game, I am just trying to get an honest assessment: is it a true and fair thing to say that the graphics in the game are not so hot, even in the PC port, or am I getting a false impression from the clips I've watched?
Because I am sort of intrigued by this game but I am not sure I can stand to watch sword swing animations that look like they have a total of four frames in them the entire time.
Those sword swings are Capcom sword swing, where the focus is gameplay speed and balancing, and not at all what they look like.
I can understand that in a game where combat is a crazy frenetic fast paced thing with hordes of enemies all on the screen at one time and the goal is 50-hit combos, but all the videos I've seen of this game make the combat looks much more deliberate.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
As a PC-only person, I never knew anything about this game until in the past couple of weeks I found it was coming to PC and some Twitch streamers I like were totes hyped about it. So I looked for some videos to see what the fuss was about, and my first thought was...
The graphics and especially the animations look totally jankity.
Now I am not trying to slam the game, I am just trying to get an honest assessment: is it a true and fair thing to say that the graphics in the game are not so hot, even in the PC port, or am I getting a false impression from the clips I've watched?
Because I am sort of intrigued by this game but I am not sure I can stand to watch sword swing animations that look like they have a total of four frames in them the entire time.
Those sword swings are Capcom sword swing, where the focus is gameplay speed and balancing, and not at all what they look like.
I can understand that in a game where combat is a crazy frenetic fast paced thing with hordes of enemies all on the screen at one time and the goal is 50-hit combos, but all the videos I've seen of this game make the combat looks much more deliberate.
Oh it is. But that doesn't mean the moves have to be deliberate. This is the same team as made devil may cry 3 se and dmc4. The game is a mix of high speed deliberation. You'll deliberately decide to sail through the air and smack a harpy out of the air.
And then you'll actually swing your sword like a cag character. For example, the standard longsword combo is dante's standard 3 hit combo with rebellion in dmc3. It does knockback on the final hit. It feels exactly the same when doing the combo on a goblin as it does to combo a scythe mook in dmc3.
The game also does hit delay when you tag an enemy multiple times. A short slowdown. It can make the game look laggy, but when you are playing, its excellent visual feedback that tells you exactly how many times you hit the enemy.
Regardless of what it looks like, it doesn't feel like the game is missing frames. It feels perfect. It's not a game you are going to be able to judge from videos, because the general aesthetic of the game tricks you into thinking its a souls style game. It's nothing like souls. At all. Souls is a game of matching up recoveries and startups. A game of timing. This is a game of smacking enemies around with moves designed by experienced action game developers who know exactly what they are doing. Its less about timing and more about deciding what to do, then being given moves that allow you to do it responsively.
Best example is thousand kisses, a move where your character jumps on a large boss character and hits them ten zillion times in a few seconds. Each individual dagger swing is hardly any frames because you are hitting the enemy several times per second. It's basically like if Dante jumped on a bosses face and then decided to hang onto them while doing a million stab into their eyes. It feels fantastic.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
So, best new feature for the PC version so far: item quick keys!
just select an item from your inventory, at press 1-5 to assign it to that key. It retains that key even if you run out of the item in question (I quickeyed the lantern in the prologue, and the button still worked without having to reapply after getting my first lantern afterwards) and thanks to the super-seamless input functionality the game has, you can still take pretty good advantage of it even if you're playing with a controller over KBAM. No more cumbersomely re-equipping your lantern via inventory screens in the middle of a fight because of water!
Foefaller on
0
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
edited January 2016
So, the port runs pretty well and all... buuut... my monitor is 1440 x 900 Native (16:10) and I have the dreaded black bars, which is annoying.
Hmm I can't remember if cutting off a saurian's tail is a guaranteed drop or not? If it is then it seems like dropped items are despawning quickly and i'm going to have to start looting everything the second it drops. Yeah that maxxes acquisitor super fast but too bad, I want the loot i'm owed.
This is awesome. I may just hold off on the Diablo 3 season to play more.
In using @Frei 's pawn, but she is running off and pulling a lot of wolves :P
0
HardtargetThere Are Four LightsVancouverRegistered Userregular
edited January 2016
oh son of a
game didn't unlock for me today while my computer was idling and now that i'm ready to play it steam is being all weird with the rest of the download/unlock
edi t- uugh restarting steam didn't fix it. seems to just be stuck at 13.9 of 14.6gigs downloaded
Hmm I can't remember if cutting off a saurian's tail is a guaranteed drop or not? If it is then it seems like dropped items are despawning quickly and i'm going to have to start looting everything the second it drops. Yeah that maxxes acquisitor super fast but too bad, I want the loot i'm owed.
The drop rate for tails is less that 100% in DA, so you don't have to freak out about looting every tail that drops the moment that drops, just chop off more tails.
Okay my pawn is up at level 10, so should be good for anyone around the start of the game.
If anyone can pick her up before they do Lost Faith I would appreciate it, I did half of it before making her and now I fear her quest knowledge will be stuck at 2/3 forever.
Also a friendly reminder that you absolutely want to avoid your pawn having Acquisitor and probably Pioneer at all costs.
Posts
Sometimes this means you suddenly have 60 human skulls' worth of weight loading you down.
Just a thing to keep in mind so you can distribute the load amongst your party before getting into combat like that.
Hmm. I am kinda meh about this. I already have the PS3 version. Can you share pawns between systems?
I missed out on the pre-oder from greenmangaming.
If anyone has a pre-order key or steamgift, I'd like to aquire it from you somehow.
nope
I have zero regrets having bought the game twice (PS3 way back when).
Sure graphically it is just a high-res version of the console game, but as a member of the PC Master Race I still think it looks good for a PC game.
Most of the encounters in the game feel like actual fights. People are being knocked around, grabbed, eaten, set on fire, screaming always screaming!
And magic! No game makes you feel like a badass wizard like Dragon's Dogma. Unlike a lot of other games I've played magic isn't just an alternative combat style that is only just as effective as the melee and ranged attacks. Magic in DD is down right terrifyingly powerful.
If you enjoyed Dragon's Dogma the first time around you are doing yourself a disservice by skipping the PC version, especially if you never got around to playing Dark Arisen.
edit- IMHO now that Dragon's Dogma is on PC it automatically makes it one of the best CRPGs you can get.
I am running a european version of Windows 10 that did not include windows media player in the install. I'm unable to start Dragon's Dogma because of this, getting an error message about missing media player when I try to boot it up. Problematically, the media feature pack available from the microsoft webpage does not fix this problem, and doesn't even seem to install the media player at all.
So at the moment I have bought a product completely unplayable on my operative system.
On further thought it must be on my other PC, which isn't setup right now. Now I have to find someplace for it.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
In base DD yeah, but they were all removed from stores in DA.
That being said, they also added a couple places where you can find them in the field (including a couple easy to find ones in Cassardis) and once you find one, your good buddy at the Black Cat can always make you more.
I'm still kinda lost, though.
"We should buy things in town."
Yeah, but where are the frikken stores? I have yet to see one and I'm already at the camp.
Ah, finally, I can play. Hey, I don't look half bad in cutscenes.
*Gets to the part where I pick my new Pawn, and customization menu pops up*
Fuck.
WoW
Dear Satan.....
If you return to Cassardis, walking in to town has the inn on the left, shops on the right I believe.
Awesome, the white haze look was really bugging me.
edit- So this one replaces the Xbox buttons and not the generic "wireless controller" buttons. Those are the ones causing me issue since the game defaults to them for me every time. Now to see if I can have it replace those instead.
and also i have a 18 month old son so i won't be able to play until like 9pm tonight
fml
https://sfx.thelazy.net/games/preset/5014/
I decided to go with this one.
But by all means go explore and see how quickly you die.
It's the expansion area so no, not unless you know what you are doing.
You can use the NPC there to change vocations earlier than going to GS though.
The first couple (as in, the first two) areas are not too bad for a mid/late teens character, but you don't want to go anywhere past that until after some serious time on the mainland.
Also, the plot behind the island involves super-mega spoilers with the games ending, several of which are not normally revealed until after hitting a point of no return, so if you're really worried about that sort of thing and would rather wait to do it on NG+, you have been warned.
Those sword swings are Capcom sword swing, where the focus is gameplay speed and balancing, and not at all what they look like. They usually use keyframes instead of animating the entire swing in all their games. The keyframes are the most important parts of the swing, and your brain naturally fills in the rest. For the vast majority of people, it looks fine, because they're busy thinking about the next move they can do, and aren't at all concerned with watching a sword arc through the air epically for three seconds per swing.
It results in a game that is a dream to play. 100% responsiveness, since it cuts out both useless downtime and the feeling of delay you get from startup.
Which is all I care about.
If graphics are a "thing" for you, its probably not going to be your cup of tea, cos it wasn't the focus. Which is why the game originally had black bars. The game couldn't handle climbing on all the monsters. They didn't want to cut out the monsters. So they cut out the graphics. Use that attitude as your guide.
I can understand that in a game where combat is a crazy frenetic fast paced thing with hordes of enemies all on the screen at one time and the goal is 50-hit combos, but all the videos I've seen of this game make the combat looks much more deliberate.
Oh it is. But that doesn't mean the moves have to be deliberate. This is the same team as made devil may cry 3 se and dmc4. The game is a mix of high speed deliberation. You'll deliberately decide to sail through the air and smack a harpy out of the air.
And then you'll actually swing your sword like a cag character. For example, the standard longsword combo is dante's standard 3 hit combo with rebellion in dmc3. It does knockback on the final hit. It feels exactly the same when doing the combo on a goblin as it does to combo a scythe mook in dmc3.
The game also does hit delay when you tag an enemy multiple times. A short slowdown. It can make the game look laggy, but when you are playing, its excellent visual feedback that tells you exactly how many times you hit the enemy.
Regardless of what it looks like, it doesn't feel like the game is missing frames. It feels perfect. It's not a game you are going to be able to judge from videos, because the general aesthetic of the game tricks you into thinking its a souls style game. It's nothing like souls. At all. Souls is a game of matching up recoveries and startups. A game of timing. This is a game of smacking enemies around with moves designed by experienced action game developers who know exactly what they are doing. Its less about timing and more about deciding what to do, then being given moves that allow you to do it responsively.
Best example is thousand kisses, a move where your character jumps on a large boss character and hits them ten zillion times in a few seconds. Each individual dagger swing is hardly any frames because you are hitting the enemy several times per second. It's basically like if Dante jumped on a bosses face and then decided to hang onto them while doing a million stab into their eyes. It feels fantastic.
just select an item from your inventory, at press 1-5 to assign it to that key. It retains that key even if you run out of the item in question (I quickeyed the lantern in the prologue, and the button still worked without having to reapply after getting my first lantern afterwards) and thanks to the super-seamless input functionality the game has, you can still take pretty good advantage of it even if you're playing with a controller over KBAM. No more cumbersomely re-equipping your lantern via inventory screens in the middle of a fight because of water!
For example:
http://images.akamai.steamusercontent.com/ugc/365156556358883158/3C6B9F4F35D01DCFDA27C77037210D75348F687E/
Is there any way to fix this?
In using @Frei 's pawn, but she is running off and pulling a lot of wolves :P
game didn't unlock for me today while my computer was idling and now that i'm ready to play it steam is being all weird with the rest of the download/unlock
edi t- uugh restarting steam didn't fix it. seems to just be stuck at 13.9 of 14.6gigs downloaded
The drop rate for tails is less that 100% in DA, so you don't have to freak out about looting every tail that drops the moment that drops, just chop off more tails.
If anyone can pick her up before they do Lost Faith I would appreciate it, I did half of it before making her and now I fear her quest knowledge will be stuck at 2/3 forever.
Also a friendly reminder that you absolutely want to avoid your pawn having Acquisitor and probably Pioneer at all costs.