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[Assassin's Creed] Syndicate is out and is apparently pretty damn good
Posts
Eh.
The thing I loved most about AC, AC2, AC:B, and AC:R was running around on rooftops across cities, leaping across alleyways, and wandering around looking at some of the most famous buildings in the world. Connor doesn't do a lot lot for me, but it's that the way that the game was played that changed that led me to dislike AC3. I hated wilderness areas. If I found that I had to go into a wilderness area, I'd usually decide "Whelp, I'm done for a while, because fuck that." And eventually, I stopped coming back. I hated that the city became something to walk through on ground level. I hated that I was in Boston. I hated the sailing part. I've said it quite a few times: I would have loved an Assassin's Creed game in London in the 1640s-1660s, in Paris in the 1790s, in Japan and/or China at virtually any point between 1500-1800, etc.
With AC4, they didn't give me another AC game that I wanted, from the previews and videos that I've seen. It looks like they created a more polished AC3.
If it wasn't for AC3, I'd be willing to give it a try. But AC3 broke me. A year ago, I was quite literally unemployed for two months with nothing to do most of the day except sit around and play video games, and I couldn't even make it through Boston. It's not about Conner. It's about AC3 not being a game that is at all for me, and it looks like the same things that I disliked about AC3 are back in force in AC4.
The only thing he cares about is making money, which makes him the best protagonist since Ezio. He's perfectly suited for the game itself, which (aside from the plot) is really just about killing people and animals to become more powerful. It's refreshing for the game to acknowledge what it really is through it's characters, as opposed to Far Cry 3 which wrapped a whole bunch of terrible bullshit around it's vapid and repellent core. I have a serious problem with killing animals in video games, but at least in AC4 it makes a little bit of sense within the historical context. Not sure why you need whale skin to make holsters, though.
They clearly made AC4 to get new people like me. I haven't played a AC game since I quite AC1 halfway through....I love this fuckign game. I've been waiting for this since I saw Master and Commander in the theater. It sucks for purist AC fans...but I love this game so much I have a hard time feeling sorry for you since you got a bunch of games you like. That sounds selfish, and it is, but that's the way it goes.
When you're unemployed you can do anything you want. If you didn't like the game, you didn't like it.
This so much. You are not Jack Sparrow, you are a despicable pirate out for nothing else than your own personal gain. Outside of some more hardcore RPGs you don't get this kind of character.
Eh, I've always had more fun with the AC games just exploring the settings and talking to characters. Killing people isn't the primary draw for me, and hunting is pretty close to last. Which is partly why I have a special scorn for the modern setting beyond what most have.
AC4 is fun for its naval stuff and all that, but I would like the future AC games to return to the central idea that kind of got lost in the transition between AC2 and AC3 (and perhaps even between AC2 and AC2 Brotherhood). Less gadgets, weaponry, extranous mechanics and mcguffins, more historical events, detectivework, politics, and intrigue (and perhaps Templar/collectivist versus Assassin/individualist philosophy, but they don't really appear willing/able to do it right). But I don't pretend this is anywhere near a majority view. Annual Historical Murdersim is what most seem to want, and that's fine.
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1) He killed me
2) I figured out what I was supposed to be doing and then he killed me
3) I fought a drawn out battle where I ran out of harpoons, then he killed me
*Fleet break for cash, upgrade harpoon strength to 2, boat strength to 2*
4) Ran out of harpoons, he killed me
*This means war, full upgrade to everything but harpoon strength*
5) I KILL HIM
*Realizes that this was the highest tier whaling challenge and I have used it as the tutorial*
Or set it during the Meiji Restoration and have stealth be your main option due to firearms, getting the drop on the enemy is necessary as to not get shot. Plus if it's in a big city it could focus on building a underground network of contacts/establishing a Assassin order, kind of like the folks you can hire but have it more be much more in-depth. I would love to see the Templars showing up in Japan from Europe and having the Templars/abolishing of the samurai system go hand in hand.
I would also love to see one set in Paris during the French Revolution of course. Aveline could come into play for that one. Or her daughter or some such.
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
And that would be fine. Sadly, the game feels the need to push him into every main story thread.
I would say my biggest problem is every time you go back to the main plot each cutscenes plays out like this.
Assassin person: "We have to stop the Templars"
Kenway: "Meh, I don't care."
Assassin: "Well...I'll give you some money. Even though now that I think about it...we're only in this situation because of you in the first place. So, it is kind of dumb of me to keep asking for your help."
Kenway: "Whatever, gimme money."
And honestly, that is where the narrative in AC4 fails. When you're doing side quests and all, yeah it makes sense and its fun.
But I would disagree with you and say that the disconnect within the narrative is pretty strong. At almost every turn Kenway is presented as a character completely uninterested in what's going on in the main events, yet the story continually forces him onto it because he's the player character. Sure, they give him a flimsy reason of wanting the Observatory because money. But you can be halfway through the game, with 100s of 1000s in cash, a fleet of ships, and your own personal island to call home.
Sure it isn't the usual disconnect of "Well, my character sure does kill a lot of people for supposedly not liking killing." But its there nonetheless.
Don't get me wrong. I like the game and as far as side activities go Kenway is a pretty great avatar. Just wish the game had a better one for the main plot.
Then have the switch. The player sees the benefits a modern Japan would bring, the damage the Shinsengumi are doing, and yadda yadda yadda, betrays the Assassins and joins the Templar. As this progresses, you gain access to more westernised clothing (soldier and officer outfits with hats and trousers, etc), and modernised weaponry (gunpowder bombs, pistols, etc). Make the player's progression itself a symbol of what's happening to Japan, with their clothing, weaponry, and tactics slowly changing from traditional samurai and honourable Edo-era ethos, to in the end a very westernised styling. The loss of an old way of life, and the gaining of a new.
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The changes to stealth are a welcome addition, enemies are abit stupider but you're able to actually make a mistake or two without having the whole group come after you. You can actually use the gun strategically now. One pesky enemy left with no guards in the immediate vicinty? Boom. Headshot.
Finally unlocked Kenway's Fleet so I'm going to take a long break from the main story and just explore the hell out of everything I can while doing the fleet minigame.
Only complaints are you're just limited to pirate swords (I miss my daggers) and Edward so far has so lil to do with the Assassin/Templar conflict that it's actually pretty comical.
One line answers are worthless. I've made all the arguments about this so many times before I basically just decided to summarise. Whereas what your summary of the summary, well, lets say it skips too many details. It's like encoding twice. You lose too much information.
I was also being critical of "personality", "relatable" and other terms people throw around when they try to analyse why they didn't like a character. These terms appear to be full of common meaning but they're actually not. They're all based on the point of view of the person being critical. They just obfuscate discussion.
For example, I did understand Connor. To me, he had shitloads of personality. He oosed it, literally, out the ears, because it was all in his body language. Every single tiny action he took, for example patting someones hand when he never touches anyone, was telling me about his feelings. That's my point of view. But if I said "No he had personality" and you say "No he didn't" we get nowhere.
If that's your approach to everything though its easy to see why you had difficulty "getting" a complicated character. :P
I'm not paying much attention to the story because I'm busy doing everything other than story. When I am actually playing the story missions I do, indeed, pay attention.
You will love the cities in this game if the reason you liked running around on rooftops and leaping across alleyways was just for the fun of it. They all link together really well. You can stay on the roof forever, unlike all the cities in ac3 where the streets were too wide unless you made giant detours.
It's unfair to look at previews. If you want me to make some videos for you of just running around a few cities I'd be happy to do that for you.
All the levels, in general, are designed extremely well with parkour lovers in mind. unlike Ac3 where you basically just had to hold forward and R2, you have to solve the same mini puzzles you used to have to in the previous games, like when to go sideways, or go around to the other side of a hanging object to keep climbing. You have to think.
There are "wilderness" areas, but they're much better integrated and well designed. They're also small. Like, really small. And full of parkour objects.
There are also these tiny shanty islands which are full of houses built on stilts with lines and trees and everything all connecting them and they're so much fun to tool around in because its like climbing over a giant tree house.
If you hate the sailing, though, well, yeah, you probably wanna stay away. I mean, they have changed the controls up a bit so if it was a particular thing that was setting you off then maybe, but if it was the whole thing in general, yeah, no, not for you.
I basically did the same thing. I mean, I had all my harpooning gear upgraded to the max (except harpoon damage) and I was getting tired of waiting until the game threw the harpooning tutorial at me (I still don't know if there even is one). So I picked the nearest harpooning spot and it turned out to be a white whale.
Still managed it in one go, but I only had, like, 2 harpoons left at the end.
Spoilers.
Duh.
Then he starts to lose. One after another after another his friends all die or leave him. The Golden Age dies. And so he has one outlet. One group that will let him change his fate. One last way to avenge all that he's lost. The Assassins.
And good god almighty is he a hell of an assassin.
Also, did anyone else think that
Shitty Tumblr:lighthouse1138.tumblr.com
I do not know what Thing you speak of, but is it possible that the spelling of these Words is simply reflective of a different Time?
Runes.
I seriously do not understand the random capitalisation in the subtitles. It's weird as hell and pretty annoying.
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It's how they wrote in that time period, capitalizing nouns. Just there to give it an authentic feel.
Note that they don't do it during the modern sections.
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Also hey @mornininglord I'm austef on uplay if you could add me to the op.
This is the first AC game since they introduced multiplayer that I'm in on the ground floor! I'm excited to try it out. I tried to play 3 online but I bought it so late after release it was a ghost town
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better
bit.ly/2XQM1ke
Even the non animus stuff is interesting. Just got the ability to hack stuff.
Speaking of that first forced animus break(just after sequence 3)
So, yeah. If AC3 made you hate life, this game totally redeems the series.
No French, no Dutch, no wooing governor's daughters and no possibility to up- or downgrade your own ship from a Brig.
On the other hand, sea shanties.
So on the whole I'd say Black Flag is 10,000 times worse than Sid Meier's Pirates.
Not even a mission just, 'yo, press the button and fire this broadside at all those enemy ships' and that's the whole mission. I got the 4th cannon upgrade on my ship and it's cool how long my broadsides are going for each time, but yeah, it ain't no ship of the line.
I'm also super jealous of you guys and your man o war fleets. I'm still kicking it with schooners
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better
bit.ly/2XQM1ke
Give me Black Flag 2:Pirate's Creed with more in depth naval combat, trading, crew skills, naval missions, and the ability to use different ships and customize them. Give it the works.
Oh, and most importantly, more shanties.
This basically needs to be put in the OP in huge friggin' letters. This comes up every 7 pages.
But nothing like that Johnny Broker(?) shanty. I want to crash my ship into a cliff whenever they start singing that one...
"Hey, sing!"
-shanty you loathe-
"NO GOD DAMMIT A GOOD ONE. FUCK."
-better shanty-
Also, I maxed my fleet size, and I've got 3 man-o-wars in it.
A new option showed up for me on the assist menu!
Instead of just "heal" and "speed", I can "escort" a friend. So someone out there has some frigates protecting them. Godspeed.