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Board games similar to Risk
So one of the perks on my current job is that we usually have an office Risk game going on.
The thing is that we've played about four games already, and are starting to get a little burned out. So I come to you PA'ers to see what games you would recommend.
Some info:
-Has to be for 3-7 players.
-Preferably something that can be played a little at a time. The nice thing about Risk is that you don't necessarily have to have all people there at the same time, especially if you're only attacking one person.
- Nothing that would be consider 'nerdy'. Yeah, I know, playing Risk in the office is nerdy enough, but I'm not sure the other people in the office would for a board game taking place in say, a Fantasy world.
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Settlers of Catan
Civilization
I mean... non nerdy games limits you to things like parcheesi and monopoly.
It's best with exactly 7 people, can easily be played asynchronously over time, and it is an excellent game mechanically with zero luck.
I would normally suggest A Game of Thrones, which is even better (though more complex), but it's only for 6 players and breaks your fantasy rule. It is, however, also excellent.
Their tagline of "A board game for the web" is very apt. I've played a few games against random internet folk and enjoyed it quite a bit.
Otherwise I'd second the Risk: Legacy recommendation. Not only does the game change over the course of each game played, complete with cards getting torn up, writing on the board, etc, but it also fixes some of the more problematic rules in Risk that make for slower, more boring games. The way that it's structured encourages the formation of fronts between players, which feels a lot more like real wars would feel tactically, and giving some meaning to punching through a heavy front into a lightly defended, chewy, soft middle of a nation.
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Do they like the point/goal/mechanics of Risk itself? Or do they simply want a not-overly-complex board game? Cause Ticket To Ride is a fantastic board game that's not overly difficult.
A lot of people seem to just have some sort of fear of branching out from the standard Milton-Bradley crap they grew up with, which is a real shame. Risk and Monopoly are pretty awful games.
If it makes them happy to push little wooden counters around on a world map, play Pandemic.
And while its fantasy, it might be a little more palatable because it doesn't take itself seriously at all. The elves for example are depicted as prancey effete flower sniffers.
One of the requirements, though, was that it seats up to 7. Chaos taps out at 5 with the expansion.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Seriously, I had never played a "real" boardgame outside of the monopoly/sorry!/risk molds until one of my friends sat me down to play A Touch Of Evil and it was a life changing event. I believe I actually said the phrase "I never knew boardgames could be like this".
I was going to suggest ticket to ride, but I don't think there's a version that seats seven. I don't think settlers of catan does either, although it would be a good option for four or five. I like seven wonders.
Diplomacy can be played the way you want, but I don't think it's really well suited to it.
that's why we call it the struggle, you're supposed to sweat
EDIT: The Resistance is basically a standardized version of the Mafia/Werewolf party game. Once everyone "gets" it, it's a lot of fun, and usually ends up being a go-to 7 player game.
The In The Lab expansion now seats 6 and has team based competitive versions (2 v 2 v 2)
Diplomacy is best played with people you'll never meet again. It is known as the game that makes married couples go home in separate cars.
Seven is a bit of a tough number, otherwise I'd recommend Puerto Rico and Carcassone. They're both history-themed.
Small World also is only up to 6 players but it's very quick and easy to learn while still having lots of strategy and replayability.
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seems like you are, so go for it
I think Diplomacy is probably the best bet for what he is looking for. Plays 2-7, but is by far best with 7, doesn't have a nerdy/geeky theme (WW1 is about as dry as a theme as you can get) and is perfect for being played "a little at at time" as people can chit chat about moves all day and then submit their paper orders whenever, you could easily have it set up so orders are checked at certain times of the day say, at lunch or at closing, etc, and work from there.
'nuff said