The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
So basically, heavily testing a motorsport game is almost exactly like playing a NASCAR game for fun?
More seriously, I'm curious as to how productive that sort of testing tends to be, at least for well-designed engines. You obviously want to go over a map well in order to catch any mapping glitches, but at some point you know the map works fine and you're just throwing every possible number into the engine in the hopes of finding a combination that makes it act stupid. In that case, do you really need the game skin, or would you be better off brute-forcing test cases?
Is it just me, or is it odd that the "About the Authors" page on The Trenches site still has no note of the new artist and writer, Monica and Tyler, and still lists Mary Cagle as the artist?
Posts
So basically, heavily testing a motorsport game is almost exactly like playing a NASCAR game for fun?
More seriously, I'm curious as to how productive that sort of testing tends to be, at least for well-designed engines. You obviously want to go over a map well in order to catch any mapping glitches, but at some point you know the map works fine and you're just throwing every possible number into the engine in the hopes of finding a combination that makes it act stupid. In that case, do you really need the game skin, or would you be better off brute-forcing test cases?
It is fantastic that everyone wants people to get their fair credit for the job, but it's being handled.
Cool. I haven't been on the forums for awhile, so I wasn't sure if it was a 'thing'. Good to know.