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[Street Illegal] Game 2 - Game Over - Win The Love Of Babes - ObiFett Does
Welcome to Street Illegal, Z-Man Games' game of racing on city streets. In this game, players take the wheel of suped-up cars and race through the night to be the best driver in town.
Speed and Respect: The only two things that matter as the roar of your supercharged engines echo around the labyrinthine city streets that is your racetrack. In this fast and furious card game, you and six others race through eight sections of the course, earning chips to accelerate and decelerate to meet the demands of the road. Be the one to hold the lead position after the last track is done to win!
This will be a Play-By-Post Game of Street Illegal for 2 to 7 players, participants from sign-ups.
Street Illegal is a simple game; so simple, the below player mat pretty much handles it all. You and your fellow players are mainly concerned with speed "limits", (not the legal kind!), and road conditions, shown by Track cards, and how you will handle them using the Tempo cards you have at the time.
There are always 7 racers in this game.
The Old Pros start ahead of the players.
In this game, there will be 4 of them.
They get no chips or cards, as they are drawn randomly when you try to pass them.
I will PM your 8 starting Tempo cards.
You will tell me which 3 cards you want to initially place in front of you & where they will be placed; (left, center, right).
Your 3 cards will add up to your total speed, which will be compared to the current Track speed limit, (in this case, No Limit).
Of course, speed is key to passing other cars so there's the balancing act.
Realize the first track card will replace one of your initially placed Tempo cards, (in this case the one on the right, indicated by the symbol on the bottom of the first Track card), with a random Tempo card.
Matching the situation to your face-up cards, (in the case of the first Track card, right turn cards), to the current Track card will get you 2 chips per card match; i.e. up to 6 per turn.
Chips are used for increased speed when passing another car or trying to hold another off from passing you.
Upcoming Track cards should be payed attention to as well, in regard to their speed, face-up Tempo card that will be replaced & matching situation symbol.
Let's see what the starting positions are for you wannabes!
Geth roll 3d1000 for B-G-O
ObiFettUse the ForceAs You WishRegistered Userregular
Do the track conditions of the current track card affect our initial setup? Specifically, when we give you our three starting cards and where they will be placed, will the right card be immediately replaced because of the track conditions?
Do the track conditions of the current track card affect our initial setup? Specifically, when we give you our three starting cards and where they will be placed, will the right card be immediately replaced because of the track conditions?
Phase 2: Driving -
Starting with @Boozer & moving back through the field, you may replace one of your face-up cards with one from your hand, discard & replace any number of cards in your hand or do nothing.
Please post your action in the thread.
FYI - The Situation of the current Track card can now be ignored. It will have no effect on the game from here on out. Of course, the next Track card's Situation should be taken into account. (70 MPH limit & discarding your left card.)
Phase 3: Passing (cont'd) ObiFett attempts to pass Old Pro #4.
Old Pro #4 draws 2 cards, initially.
20 Downhill
60 Downhill
He's doing 80 & will get another draw.
Obi's doing 120. @ObiFett, How many chips will you pay?
Phase 2: Driving -
Starting with @ObiFett & moving back through the field, you may replace one of your face-up cards with one from your hand, discard & replace any number of cards in your hand or do nothing.
Please post your action in the thread.
Then, you must deal with any excess speed you have, (anything over 70, in this case), by paying 1 chip per 10 MPH over, (chip usage limit equals # of cards held in hand), or performing Emergency Braking, which drops your held hand size by 1 card for the remainder of the game, (which also determines how many chips you may play in a Passing challenge), & reduces your speed to below the current limit with random card draws.
FYI - The Situation of the current Track card can now be ignored. It will have no effect on the game from here on out. Only it's speed matters, now. Of course, the next Track card's Situation should be taken into account. (70 MPH limit & discarding your right card in-play.)
Posts
Street Illegal is a simple game; so simple, the below player mat pretty much handles it all. You and your fellow players are mainly concerned with speed "limits", (not the legal kind!), and road conditions, shown by Track cards, and how you will handle them using the Tempo cards you have at the time.
Card Samples
Tempo Cards -
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
PSN: Boozer_777
Is this a sexy sign-up?
You're in, Champ!
The Black Hole of Cygnus X-1
That said;
VROOM VROOM
More (sexy) sign-ups, plz!
We could use a Danica or two up in here.
The Black Hole of Cygnus X-1
1or more sign-ups would be nice.
The Black Hole of Cygnus X-1
The Old Pros start ahead of the players.
In this game, there will be 4 of them.
They get no chips or cards, as they are drawn randomly when you try to pass them.
I will PM your 8 starting Tempo cards.
You will tell me which 3 cards you want to initially place in front of you & where they will be placed; (left, center, right).
Your 3 cards will add up to your total speed, which will be compared to the current Track speed limit, (in this case, No Limit).
Of course, speed is key to passing other cars so there's the balancing act.
Realize the first track card will replace one of your initially placed Tempo cards, (in this case the one on the right, indicated by the symbol on the bottom of the first Track card), with a random Tempo card.
Matching the situation to your face-up cards, (in the case of the first Track card, right turn cards), to the current Track card will get you 2 chips per card match; i.e. up to 6 per turn.
Chips are used for increased speed when passing another car or trying to hold another off from passing you.
Upcoming Track cards should be payed attention to as well, in regard to their speed, face-up Tempo card that will be replaced & matching situation symbol.
Let's see what the starting positions are for you wannabes!
Geth roll 3d1000 for B-G-O
The Black Hole of Cygnus X-1
^^^ Current Section ^^^
The Black Hole of Cygnus X-1
1st
Old Pro #1
2nd
Old Pro #2
3rd
Old Pro #3's Evil Twin - NOT #3
4th
Old Pro #4
5th
Boozer
Chips = 3
6th
Grunt's Ghosts
Chips = 3
7th
ObiFett
Chips = 3
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Yes, they will.
The Black Hole of Cygnus X-1
1st
Old Pro #1
2nd
Old Pro #2
3rd
Old Pro #3's Evil Twin - NOT #3
4th
Old Pro #4
5th
Boozer
Chips = 3 / Speed = 90
6th
Grunt's Ghosts
Chips = 3 / Speed = 110
7th
ObiFett
Chips = 3 / Speed = 80
The Black Hole of Cygnus X-1
1st
Old Pro #1
2nd
Old Pro #2
3rd
Old Pro #3's Evil Twin - NOT #3
4th
Old Pro #4
5th
Boozer
Chips = 3 / Speed = 80
6th
Grunt's Ghosts
Chips = 5 / Speed = 140
7th
ObiFett
Chips = 7 / Speed = 100
The Black Hole of Cygnus X-1
Starting with @Boozer & moving back through the field, you may replace one of your face-up cards with one from your hand, discard & replace any number of cards in your hand or do nothing.
Please post your action in the thread.
FYI - The Situation of the current Track card can now be ignored. It will have no effect on the game from here on out. Of course, the next Track card's Situation should be taken into account. (70 MPH limit & discarding your left card.)
The Black Hole of Cygnus X-1
Replace Tempo Right (10Uphill) with 20Left from hand.
PSN: Boozer_777
1st
Old Pro #1
2nd
Old Pro #2
3rd
Old Pro #3's Evil Twin - NOT #3
4th
Old Pro #4
5th
Boozer
Chips = 3 / Speed = 90
6th
Grunt's Ghosts
Chips = 5 / Speed = 140
7th
ObiFett
Chips = 7 / Speed = 140
The Black Hole of Cygnus X-1
ObiFett attempts to pass GG.
Both are doing 140.
@ObiFett
@Grunt's Ghosts
PM me your chip plays.
The Black Hole of Cygnus X-1
Obi pays 5 chips.
GG pays 3 chips.
Obi passes GG.
@ObiFett may now, if he wishes to attempt to pass Boozer, reduce his speed by at least 10 MPH with a card replacement from his hand.
The Black Hole of Cygnus X-1
ObiFett attempts to pass Boozer.
Obi's doing 130.
Boozer's doing 90.
Boozer can't hold him off.
@ObiFett may now, if he wishes to attempt to pass Old Pro #4, reduce his speed by at least 10 MPH with a card replacement from his hand.
The Black Hole of Cygnus X-1
ObiFett attempts to pass Old Pro #4.
Old Pro #4 draws 2 cards, initially.
20 Downhill
60 Downhill
He's doing 80 & will get another draw.
Obi's doing 120.
@ObiFett, How many chips will you pay?
The Black Hole of Cygnus X-1
50 Left
He's doing 130 & holds off Obi.
^^^ Current Section ^^^
The Black Hole of Cygnus X-1
1st
Old Pro #1
2nd
Old Pro #2
3rd
Old Pro #3's Evil Twin - NOT #3
4th
Old Pro #4
5th
ObiFett
Chips = 6 / Speed = 100
6th
Boozer
Chips = 7 / Speed = 90
7th
Grunt's Ghosts
Chips = 4 / Speed = 120
The Black Hole of Cygnus X-1
Starting with @ObiFett & moving back through the field, you may replace one of your face-up cards with one from your hand, discard & replace any number of cards in your hand or do nothing.
Please post your action in the thread.
Then, you must deal with any excess speed you have, (anything over 70, in this case), by paying 1 chip per 10 MPH over, (chip usage limit equals # of cards held in hand), or performing Emergency Braking, which drops your held hand size by 1 card for the remainder of the game, (which also determines how many chips you may play in a Passing challenge), & reduces your speed to below the current limit with random card draws.
FYI - The Situation of the current Track card can now be ignored. It will have no effect on the game from here on out. Only it's speed matters, now. Of course, the next Track card's Situation should be taken into account. (70 MPH limit & discarding your right card in-play.)
The Black Hole of Cygnus X-1
Must be going thru a school zone.
The Black Hole of Cygnus X-1
Pay two chips to reduce speed
PSN: Boozer_777
And pay 1 chip to reduce speed.