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[Hearthstone] - Blizzard's CCG - OPEN BETA! Get in there and play, maggot!

kraughmarkraughmar Kingston, ONRegistered User regular
edited January 2014 in Games and Technology
fUj130Y.png
(Liberally borrowing the best of our old OP and the beauty of SE++)
LAUNCH STATUS: Open beta - feast on the arenas of fresh meat.
THIS IS FOR: PC/Mac, and eventually Android and iDevices!

We like playing with each other sometimes: Add your Bnet Battletag here.

The game has THREE play modes:
  • Constructed - Build a 30-card deck and fight people in ranked or unranked matches. Ranked has recently been majorly revamped.
  • Practice - Build a 30-card deck and fight really bad AI opponents to learn the INS AND OUTS of the game nothing.
  • Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!

Hearthstone revolves around two heroes summoning minions in a goal to bring the enemy hero to zero life. Think of it as a simpler version of Magic that favors quicker matches, and you're on the right track.

Here are class intros and pretty pictures:
hqFmg0H.jpg
Hero Power: Gain 1 Armor and +1 Attack this turn.
Style: Can accelerate with mana-boosting cards like Innervate. Many cards have two options, allowing for flexibility. Enjoys a good buff.
Weaknesses: Flexible cards tend to be overpriced. Weaker early game without acceleration. Lacks direct removal.
Rphexwt.jpg
Hero Power: Deal 2 damage to opposing hero.
Style: Utilizes minions to rush down opponent. Great synergy with beast minions. Cheap removal.
Weaknesses: Removal tends to be random targets or secrets that can be played around. Beasts are typically mediocre without hunter synergies. Hero power has no effect on the board.
cYEGts4.jpg
Hero Power: Deal 1 damage to any character.
Style: Lots of direct damage spells, and spells in general. Very control-oriented, using freeze and removal to keep enemies at bay. Polymorph is one of the best removal spells. Strong AoE damage. Strong finisher via Pyroblast.
Weaknesses: Only has a handful of solid minions. Incredibly vulnerable without any spells. Can be hamstrung if opponent heals enough.
6gzI2hs.jpg
Hero Power: Summon a 1/1 Silver Hand Recruit minion.
Style: Enjoys buffing minions and debuffing enemies. Great for weenie decks, but enjoys a slower, somewhat control-oriented game. Solid weapons, and lots of card draw.
Weaknesses: Has poor direct removal. Card draw is good, but either situational (Divine Favor) or expensive (Lay on Hands).
rUGXRhZ.jpg
Hero Power: Restores 2 HP to a character.
Style: Control-oriented. Loves to buff minions, particularly HP. Steals opponents' crap, potentially resulting in massive card advantage. Lots of direct removal.
Weaknesses: Weak in the early game. Direct removal is conditional or expensive. People will think you're a jerk.
ti4QiKo.jpg
Hero Power: Summon a 1/2 weapon.
Unique Mechanic: Combo. Cards have an additional effect if you've already played a card earlier in the turn.
Style: Tends to go for rush-down. Lots of direct damage and weapons. Combo allows for cheap, powerful effects.
Weaknesses: Vulnerable late-game. Combo can lead to unfavorable opening hands. AoE spells tend to be poor.
CeahrWo.jpg
Hero Power: Summons one of the following totems at random: Stoneclaw (0/2 Taunt), Healing (0/2, restores 1 HP to all friendly minions at end of turn), Searing Totem (1/1), Wrath of Air (0/2, +1 Spell Damage)
Unique Mechanic: Overload. You will be unable to spend X mana on your next turn. Think Echo from Magic and you're on the right track.
Style: Has a lot of play styles, being able to sling spells, use weapons, and solid minions. Overload allows for very efficient turns. Hex is among the best direct removal.
Weaknesses: Vulnerable on turns AFTER overload. Hero power is random, which will burn you.
ac4sbkL.jpg
Hero Power: Gain 2 Armor.
Style: Incredibly aggressive, favoring a lot of cheap enrage minions, charge, and great weapons.
Weaknesses: Worst Hero Power in the game. Removal tends to be random or conditional (Execute, Brawl). Damage spells, particularly AoE, are poor. Takes a ton of damage from weapon use.
ptwglff.jpg
Hero Power: Deal 2 damage to your hero. Draw a card.
Style: Can go for an aggressive early game with very cheap demons. Hero Power is among the best in the game. Good synergy with demons.
Weaknesses: Powerful cards tend to have bad drawbacks. Removal tends to be weak (Mortal Coil) or carry big drawbacks (Soulfire). Hero Power can hurt your late game.
Current Meta
Freeze Mage is popular - they control the game by keeping all your guys frozen all the time, and then they burn you down with Pyroblast.
Warlock - Curi's deck was / is popular. Early aggro board control.
Healadin variations are countering Freeze/Burn mages.
Warriors, Hunters, and to a lesser extent Priests are bottom tier.
(People with better understanding of the meta feel free to chime in when this gets out of date)

Grobian's list of less intuitive facts:
  • Max handsize is 10 cards. Any card over that is drawn then immediately destroyed.
  • You can't have more than 7 minions on the board.
  • If you draw from an empty deck, each "card" you draw instead damages you, beginning at 1 damage and increasing by 1 damage each draw.
  • If multiple things happen at the same time (e.g. trigger at the end of the turn) they happen in the order their respective cards have been played.
  • There are hidden quests/achievements that award gold, notably: 100g for beating all Expert AIs, 100g for playing every class to level 10 and 300g for 100 wins total.
  • The Shaman hero power always calls one of the 4 totems that isn't out yet. If you get a totem bounced to your hand, you can play a second one, though.
  • The hunter spell Animal Companion just calls a random of the 3 possible minions.
  • The Warlock spell Sense Demons gives you 1/1 imps for 1 mana if you don't have (any more) demons in your deck.
  • Stealth overrides Taunt, not the other way around.
  • Stealth is only for the enemy, you can buff your stealthed minions.
  • Priest: Shadowform refreshes your hero power, so you can use it twice in a turn.
  • Druid: Wild Growth at 10 mana crystals awards you a spell "Excess Mana" which draws a card for 0.
  • More comprehensive list of oddities here
Hearthstone strategy and resource links
Easy intro to Hearthstone in an image.
Full daily quest list here.
TeamLiquid's new Hearthstone siteLiquidHearth
TeamLiquid's Hearthstone Article Portal, a collection of all articles they've done. A good place to start.
HearthHead - Best Arena draft practice, decklists, deck builder, card db
Hearthpwn - Practice Arena drafts, decklists, deck builder, card db. Same stuff different layout.
Chrome Hearthstone Card mouseover extension - Easily find out what all those cards people are talking about do without leaving the thread!

Decent streamers/youtube clips to watch, to learn!
Trump
Kripparian
Hafu
Ellohime
apDrop
ek0p

kraughmar on
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Posts

  • enlightenedbumenlightenedbum Registered User regular
    My point in the previous thread, @38thDoe is that with that change, hunter would NEED massive buffs in response, because a silence removes secrets change would hurt them so much. But that's already true, so whatever.

    The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    anyway yeah

    auctioneer doesn't do enough when he comes out and he's too small to live

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • BlueBlueBlueBlue Registered User regular
    Once I got paired with a guy a fair amount above my rank - he was at 8 and was playing warlock and I thought 'great so it's like this all the way up' and then the murlocs came

    CD World Tour status:
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  • Knight_Knight_ Dead Dead Dead Registered User regular
    edited December 2013
    My point in the previous thread, @38thDoe is that with that change, hunter would NEED massive buffs in response, because a silence removes secrets change would hurt them so much. But that's already true, so whatever.

    i dunno, secrets are already mostly mediocre except for a few exceptions (which still aren't great). i can't see making them worse being all that important of a design goal.

    Knight_ on
    aeNqQM9.jpg
  • kraughmarkraughmar Kingston, ONRegistered User regular
    BlueBlue wrote: »
    Once I got paired with a guy a fair amount above my rank - he was at 8 and was playing warlock and I thought 'great so it's like this all the way up' and then the murlocs came
    Yeah but I played him in Angry Chicken tier last night. It's cool, I'll take another day or two off ranked.

  • StericaSterica Yes Registered User, Moderator mod
    anyway yeah

    auctioneer doesn't do enough when he comes out and he's too small to live
    Did they nerf him? because a 4/4 for 5 is fine if you're playing some spells after dropping him.

    Although I think he's overrated in Arena unless you got a lot of taunt (which is also overrated) or cheap spells.

    YL9WnCY.png
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Ah. Yeah the secrets system is kinda bad in general, very easy to play around the vast majority of them. They would be a lot better if you could choose when to activate them or just be able to play instants on the other person's turn. But I guess that makes the game "too complicated".

    38thDoE on steam
    🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀
    
  • fortyforty Registered User regular
    Blizzard's CCG: the cards aren't real but the rage is.
    This is a great title, by the way.

  • enlightenedbumenlightenedbum Registered User regular
    Knight_ wrote: »
    My point in the previous thread, 38thDoe is that with that change, hunter would NEED massive buffs in response, because a silence removes secrets change would hurt them so much. But that's already true, so whatever.

    i dunno, secrets are already mostly mediocre except for a few exceptions (which still aren't great). i can't see making them worse being all that important of a design goal.

    They're frustratingly non-interactive, to me. I would also like more counterspells.

    The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
  • TynnanTynnan seldom correct, never unsure Registered User regular
    38thDoe wrote: »
    Ah. Yeah the secrets system is kinda bad in general, very easy to play around the vast majority of them. They would be a lot better if you could choose when to activate them or just be able to play instants on the other person's turn. But I guess that makes the game "too complicated".

    I suppose the counterpoint to that is that secrets are cheap, between 1-3 mana depending on what class they're for. And yes, they can be played around, but playing around them is another way of saying that the other player is forced to make a certain play to defuse the secret. There's value in forcing your opponent to make a play they might not have wanted to make on a given turn.

  • fortyforty Registered User regular
    38thDoe wrote: »
    Ah. Yeah the secrets system is kinda bad in general, very easy to play around the vast majority of them. They would be a lot better if you could choose when to activate them or just be able to play instants on the other person's turn. But I guess that makes the game "too complicated".
    No, it makes the game play like shit online because then turns have to take longer which makes games in general take longer which is <Sonic>no good</Sonic>.

  • enlightenedbumenlightenedbum Registered User regular
    forty wrote: »
    38thDoe wrote: »
    Ah. Yeah the secrets system is kinda bad in general, very easy to play around the vast majority of them. They would be a lot better if you could choose when to activate them or just be able to play instants on the other person's turn. But I guess that makes the game "too complicated".
    No, it makes the game play like shit online because then turns have to take longer which makes games in general take longer which is <Sonic>no good</Sonic>.

    Right now it's what, 30% faster than MTGO? Probably not even that.

    The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    Rorus Raz wrote: »
    anyway yeah

    auctioneer doesn't do enough when he comes out and he's too small to live
    Did they nerf him? because a 4/4 for 5 is fine if you're playing some spells after dropping him.

    Although I think he's overrated in Arena unless you got a lot of taunt (which is also overrated) or cheap spells.
    a 4/4 for 5 is terrible

    for example he gets completely trashed by dark iron dwarf (buff puts 3/x in shield master kill range, he trades directly with auctioneer)

    sylvanas would be much stronger in general (though perhaps not against Mage)

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Tynnan wrote: »
    38thDoe wrote: »
    Ah. Yeah the secrets system is kinda bad in general, very easy to play around the vast majority of them. They would be a lot better if you could choose when to activate them or just be able to play instants on the other person's turn. But I guess that makes the game "too complicated".

    I suppose the counterpoint to that is that secrets are cheap, between 1-3 mana depending on what class they're for. And yes, they can be played around, but playing around them is another way of saying that the other player is forced to make a certain play to defuse the secret. There's value in forcing your opponent to make a play they might not have wanted to make on a given turn.

    And that's fair. I'd say Paladin is most hurt by not being able to choose when things go off, but then as you say they are only out one mana. They are out a card though. You can use a few offensively which is fine and I'm sure there will be more later (maybe) which might mitigate the issue.

    38thDoE on steam
    🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀
    
  • VorpalVorpal Registered User regular
    anyway yeah

    auctioneer doesn't do enough when he comes out and he's too small to live

    Well if you replace him with azure drake you at least get a guaranteed card draw out of it!

    What about this?

    http://www.hearthhead.com/deckbuilder#cMd67MiS7MqK7Mj67zs07Mdo7Mmh7Mcn7Maq7zc47Mzj7MbY7MzV7Muz7Muc7Mra8q

    Faceless manipulator for maximum value on the big guys!

    Also I have no legendaries or druid epics :D And er, not enough dust to craft them.

    I assume if I had ancients of lore/war I'd sub them in for the azure drakes.

    steam_sig.png
    PSN: Vorpallion Twitch: Vorpallion
  • shrykeshryke Member of the Beast Registered User regular
    Tynnan wrote: »
    38thDoe wrote: »
    Ah. Yeah the secrets system is kinda bad in general, very easy to play around the vast majority of them. They would be a lot better if you could choose when to activate them or just be able to play instants on the other person's turn. But I guess that makes the game "too complicated".

    I suppose the counterpoint to that is that secrets are cheap, between 1-3 mana depending on what class they're for. And yes, they can be played around, but playing around them is another way of saying that the other player is forced to make a certain play to defuse the secret. There's value in forcing your opponent to make a play they might not have wanted to make on a given turn.

    The Hunter ones especially are good for this as you want to try and draw out the Snipe or the Frost Trap.

  • ElbasunuElbasunu Registered User regular
    forty wrote: »
    38thDoe wrote: »
    Ah. Yeah the secrets system is kinda bad in general, very easy to play around the vast majority of them. They would be a lot better if you could choose when to activate them or just be able to play instants on the other person's turn. But I guess that makes the game "too complicated".
    No, it makes the game play like shit online because then turns have to take longer which makes games in general take longer which is <Sonic>no good</Sonic>.

    Right now it's what, 30% faster than MTGO? Probably not even that.

    It feels much faster than 50%.

    There's just no room for instant type play online. Waiting for an opponent to "ok" everything is just unbearably slow.

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • StericaSterica Yes Registered User, Moderator mod
    Rorus Raz wrote: »
    anyway yeah

    auctioneer doesn't do enough when he comes out and he's too small to live
    Did they nerf him? because a 4/4 for 5 is fine if you're playing some spells after dropping him.

    Although I think he's overrated in Arena unless you got a lot of taunt (which is also overrated) or cheap spells.
    a 4/4 for 5 is terrible

    for example he gets completely trashed by dark iron dwarf (buff puts 3/x in shield master kill range, he trades directly with auctioneer)

    sylvanas would be much stronger in general (though perhaps not against Mage)
    If you're turning every spell into at minimum 1-for-1, then he's great IF you have the spells to back it up. Which is something that will burn you every time in Arena but maybe not constructed. Comparing him to a Legendary seems unfair. Cairne is also a superior pick.

    I think 4/4 is fine given his effect. You get Auctioneer for card draw as opposed to the body.

    YL9WnCY.png
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    my point is auctioneer doesn't generally draw you any cards unless you were already atomping

    on curve he just dies, as a combo he is worse than nourish and too situational

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited December 2013
    Vorpal wrote: »
    anyway yeah

    auctioneer doesn't do enough when he comes out and he's too small to live

    Well if you replace him with azure drake you at least get a guaranteed card draw out of it!

    What about this?

    http://www.hearthhead.com/deckbuilder#cMd67MiS7MqK7Mj67zs07Mdo7Mmh7Mcn7Maq7zc47Mzj7MbY7MzV7Muz7Muc7Mra8q

    Faceless manipulator for maximum value on the big guys!

    Also I have no legendaries or druid epics :D And er, not enough dust to craft them.

    I assume if I had ancients of lore/war I'd sub them in for the azure drakes.
    this is decent, I like manipulator a lot

    I would put in shield master for the earthen ring healers, but you'd need more healing from lores to make up for it

    Big Red Tie on
    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • kraughmarkraughmar Kingston, ONRegistered User regular
    Due to his ability Auctioneer has soft taunt, so that's... something. I enjoyed my arena match where he survived unanswered through my Swipes and Wraths, along with a Cult Master and dubious trading choices by my opponent. Finished the game with 10 cards in hand, which should be some sort of hidden achievement.

  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    of course the exception to auctioneer is miracle rogue

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • VorpalVorpal Registered User regular
    Wait, I'm an idiot. If I'm worried about rush decks my 5 drops should be abominations.

    steam_sig.png
    PSN: Vorpallion Twitch: Vorpallion
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    yeah abom is good too

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Just had the following happen:

    Alexstraza > Pyro > Pyro > Frostbolt + Icelance + Fireball

    Was kind of impressed by my opponent.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • jdarksunjdarksun Struggler CORegistered User regular
    Alexstraza -> Frostbolt + Icelance + Fireball is core delay mage

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Well I'm running with druid control heavy healing armor, he needed those pyros.

    That they were all in his hand without any card draw is impressive.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Bliss 101Bliss 101 Registered User regular
    Very few things are more satisfying than seeing my opponent drop a big fat Twilight Drake when I have an Earth Shock in my hand.

    In general I've begun to see earth shock as a much better card than I previously thought, at least in the current meta.

    MSL59.jpg
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    forty wrote: »
    Blizzard's CCG: the cards aren't real but the rage is.
    This is a great title, by the way.

    I was just now swooping in to give @kraughmar props for that. Well played.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Have the warlocks disappeared or am I just queuing into all the mages? I play my shaman deck: half my matches are against warlocks (which I kind of want). I play my druid deck: not a single warlock :(

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • enlightenedbumenlightenedbum Registered User regular
    Bliss 101 wrote: »
    Very few things are more satisfying than seeing my opponent drop a big fat Twilight Drake when I have an Earth Shock in my hand.

    In general I've begun to see earth shock as a much better card than I previously thought, at least in the current meta.

    Most shaman tools are actually really good. My favorite class to play, easily.

    The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Earth Shock is like 50x better than frost shock

    liEt3nH.png
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Bliss 101 wrote: »
    Very few things are more satisfying than seeing my opponent drop a big fat Twilight Drake when I have an Earth Shock in my hand.

    In general I've begun to see earth shock as a much better card than I previously thought, at least in the current meta.

    Most shaman tools are actually really good. My favorite class to play, easily.

    I just wish some of lightning/forked lightning/Lightning storm were in the basic set.

    38thDoE on steam
    🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀
    
  • enlightenedbumenlightenedbum Registered User regular
    38thDoe wrote: »
    Bliss 101 wrote: »
    Very few things are more satisfying than seeing my opponent drop a big fat Twilight Drake when I have an Earth Shock in my hand.

    In general I've begun to see earth shock as a much better card than I previously thought, at least in the current meta.

    Most shaman tools are actually really good. My favorite class to play, easily.

    I just wish some of lightning/forked lightning/Lightning storm were in the basic set.

    Any of their core mechanic at all, really.

    The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
  • Alice LeywindAlice Leywind she/her Registered User regular
    edited December 2013
    Soo, uuuh...I think they buffed the AIs as well, because the druid didn't no any ridiculously stupid plays at all.

    Edit: Maybe not. he's back to stupid.

    Alice Leywind on
    M A G I K A Z A M
  • rembrandtqeinsteinrembrandtqeinstein Registered User regular
    I suck at arena, my current strategy is to play between 4 and 6pm and hope that is when the kids come home from school and get online, but adults who play are still at or driving home from their jobs.

  • ShenShen Registered User regular
    I view Auctioneer as a 6 mana card, because as you've got to cast at least one spell to get any value out of him he's best combo'd with something else. I'd much rather Azure Drake over him.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Auctioneer is a 6 mana card, as he has stealth.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Alice LeywindAlice Leywind she/her Registered User regular
    ...Nope. They buffed the AI. Great. now it's about impossible to get the basic set, because base decks still suck.

    M A G I K A Z A M
  • UrQuanLord88UrQuanLord88 Registered User regular
    Auctioneer is a 6 mana card, as he has taunt

    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
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