The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
[Kingdom Come: Deliverance] New RPG by the Mafia 1+2 writer
Set in medieval times of the holy roman empire it promises among other things deep C&C, authentic/realistic medieval sword-fighting and large-scale battles.
It's developed by a new studio, Warhorse, founded by Dan Vavra after leaving the Mafia developer.
I just hope the combat animations are similar to Assassin's Creed. Dudes actually killing each other in a few hits, or striking weak points in armor, rather than flailing against each other with nerf bats. It sounds like they're doing their research though, so I'm hopeful.
You may recall that I occasionally use this space to highlight other crowd funded projects that I feel Star Citizen’s backers might be interested in. It’s a rare treat when a Kickstarter announcement genuinely impresses me… and Kingdom Come: Deliverance has done just that.
What first drew me to Kingdom Come was the game’s launch trailer, embedded above. Like Star Citizen, the team at Warhorse has launched their project with a graphically stunning video that showcases actual gameplay… and it is intense! Also like Star Citizen, the game is built on the CryEngine. They’re using the same technology to do for swords and armor what we are doing for spaceships and alien worlds.
Kingdom Come doesn’t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood. Star Citizen doesn’t need peasants and knights… but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine.
The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done! We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing! I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!
I encourage all Citizens to take a look at Warhorse’s Kickstarter. If you’re a fan of the kind of detail we put into Star Citizen, it may be something you’d enjoy. If not, it’s still a great example of some of the incredible things that are possible with CryEngine. I think they’re doing incredible work and I’m proud to have backed the game myself.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I backed them a few days into their campaign and I'll be honest, going off of the dev time used by other KS backed gaming projects, I'm kinda disappointed by the recent inclusion of consoles. I'm not being a PC elitist, as I have a PS4, will eventually have an XBone, and love all things gaming, but FFS, so many projects use the money they get above their target goal to then shoot for the moon. They should just stay the course and make the best thing they initially set out to make. I'm not saying they're going to "dumb things down", my concern is now with the release date being potentially pushed back because of this.
Also, from their Facebook...
Warhorse Studios posted
In a few hours we are going to do a live stream of Kingdom Come! We will play the same build that we showed to the publishers and will answer your question. Please join us at our Youtube channel at 7PM GMT (UK), 8PM CET (CZ) and 2PM EST or 11AM PST (US).
0
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
People on Taleworlds forums (Slightly more civilized than other official forums) keep calling this a Mount and Blade-killer. It doesn't really look like one though.
Have there ever been any other medieval games based in the HRE? Everything seems to usually be set in the crusades.
I'm a big fan of Mount and Blade, a medieval RPG with a focus on large-scale battles and politics. If you're familiar with Mount and Blade, how would you compare it to the vision you have for your game? Are there any significant mechanics/features the two share, besides obviously the setting?
Also - you said a lot of the fun is exploring and finding secrets for yourself. This is probably an obvious question that's been asked before, but what are some RPGs that inspired you in this regard, if any?
Answer:
I think that we are on the opposite end of spectrum from M&B with regard to strategy and politics. Our game is more focused on story, on the choices of one specific character, rather than on the overall political struggle. It is also because we are based in specific moment of time in very specific place: we cannot alter the 'big' history (e.g. make a different person the emperor of Holy Roman Empire), only the 'small' one -- how exactly it came to happen that this particular person became the emperor.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
People on Taleworlds forums (Slightly more civilized than other official forums) keep calling this a Mount and Blade-killer. It doesn't really look like one though.
Have there ever been any other medieval games based in the HRE? Everything seems to usually be set in the crusades.
Even Crusade games are rare that aren't strategy or tactics games, unless they toss in a bunch of typical D&D fantasy stuff. Assassin's Creed was really the first big action hit in the medieval/renaissance era action game, and even that has a bunch of "advanced precursor" fiction.
I popped over to check their Kickstarter page, and was amazed that they've raised over a million dollars, when their goal was $300k.
Then again, this game already looks amazing, and the promises they are making for storyline and questing makes me salivate.
Actually, they were aiming at $500k dollars, and have raised $1,418,239 technically :P (they were aiming for £300, which are worth more than $)
My brother is kickstarting this, and I'm thinking I should too, but I don't know if I want to kickstart it separately since I don't have a lot of money right now... it's something I'll have to consider carefully.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Kickstarted this back when it first showed up there. I really, really want to see more games based off real history as opposed to fantasy settings, and this just looks simply marvellous.
It's going to be a great candidate for the Rift. Just wandering around a medieval world, soaking in the atmosphere.
Kickstarted this back when it first showed up there. I really, really want to see more games based off real history as opposed to fantasy settings, and this just looks simply marvellous.
It's going to be a great candidate for the Rift. Just wandering around a medieval world, soaking in the atmosphere.
Exactly. It was the lack of the fantasy element really drew me in. It makes me sad that the only real games based in this setting are either ones I've played to death (M&B) or stuck being MP only games.
So, while everyone is seemingly waiting with baited breath for SC, I'll be tapping my foot and looking at my watch waiting for this and M&B 2.
I popped over to check their Kickstarter page, and was amazed that they've raised over a million dollars, when their goal was $300k.
Then again, this game already looks amazing, and the promises they are making for storyline and questing makes me salivate.
Actually, they were aiming at $500k dollars, and have raised $1,418,239 technically :P (they were aiming for £300, which are worth more than $)
My brother is kickstarting this, and I'm thinking I should too, but I don't know if I want to kickstart it separately since I don't have a lot of money right now... it's something I'll have to consider carefully.
Ahh yes, I didn't check the currency that the Kickstarter was using.
Anyways, the point is they far exceeded their initial goal so as long as all goes well, I'll be buying this game someday.
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
edited August 2015
My only fear about the combat system is that it seems like it's based mostly for 1v1 fights, making the few battle set pieces they're planning look a little awkward when there's a lot of mooks around you but you're being singled out like it's Highlander.
edit:...note to self, learn how to make a Highlander mod for Deliverance.
No one's buying it actually because the creator is an asshole racist neo-nazi and is extremely open and pushy about it while coughing up bullshit excuses for it.
Shit, this game really has been in development for awhile hasn't it?
It's really fun! I had no idea it existed until my coworker noticed it on Steam a couple of days ago. It has some Eastern Euro bugs, but the production values are ridiculously impressive. The voice acting is great, and all of the characters so far have been a lot of fun. It has a sense of humor which helps a lot, and is absolutely gorgeous. It has mechanics out of the ass and is really unlike anything I've played so far -- I'm not super far into it but it's been a blast so far. I was thinking about making a thread for it today, but seems like we have one from ages ago.
Also, erm, it's been selling really really well. What I've heard of the lead guy's politics are incredibly far away from mine, but "alternative facts" are bad whether you're on the right or left.
So...this game is out, and it's good, is there a newer thread or am i the only one playing it....cause it's really fun!
It's a buggy indie title with multiple systems people aren't fond of being sold at an AAA price point. I picked it up because I could get it at a slightly cheaper price, can handle a fair amount of jank, and really could use an open world game with deep sim elements after having barreled through a number of more directed gameplay experiences and can really get into a more realistic depiction of sword use and a deep dive into the historical setting. But I absolutely do not recommend anyone else pick it up right now until many of the technical issues are resolved.
It's a lot of fun but that comes with a lot of buts.
The save system is really bad for a lot of people. No save on quit is a big thing even for people that are otherwise okay with needing to sleep or use a consumable to save though on PC that's easily moddable.
The lockpicking system is either really rough to control on gamepad or too fast to properly do on mouse and keyboard and it's quite easy to break all your lockpicks during the tutorial on it.
The reputation system and what constitutes being caught committing crime is really unclear.
Combat sucks big time until you do some of the practice sessions against the guard captain that unlock your defensive abilities and even then a lot of things like how to win a clinch (apparently it's mashing an attack button ASAP) get explained.
Pickpocketing and talking to someone are mapped to the same key.
There's frequent stuttering/hitching.
Some quests/activities are heavily bugged.
Stairs have bizarre collision issues.
The AI routines have issues keeping their intended schedules, most noticeable if you arrive in a city before shops are supposed to open.
Some things are scaling very weirdly. People report things like high levels in swordsmanship basically letting you ignore enemy armor, unarmed combat severely damaging armor, and until a recent small patch clothes would become dirty within a few minutes of just washing them.
But I'm having a lot of fun with it still just because of the simulation and some of the ridiculous things I've resorted to due to how weak Henry is. I've spent two days largely just picking flowers to sell for early cash. Almost every hard fight I've had or could have had has been dealt with by sneaking up on someone to knock them out from behind and then kill them while they were unconscious. I've robbed two wayfaring knights that way, killed a tough Cuman fighter that way, and did a variation of it with two bandits when I shot each with one arrow from stealth and then managed to quickly bleed one out when he ran into my sword as I was stabbing at his unarmored.
With updates, this could better realize its potential but right now I'm suffering through a lot of awfulness to enjoy the good parts.
I disagree with the "indie title" moniker. I believe it's a 100+ man dev team (wikipedia says 80 as of 2016), and the voice acting and production values are off the charts. The bugs are definitely there, but the complete picture of the game isn't even close to an indie title. It's a AAA game with a long development and bugs -- we'll see how the bugs get worked out long term.
Like, the voice acting and general acting have been beyond The Witcher 3 for me so far. It's not as polished from a bug standpoint, and I doubt the writing will hold up when looked at as a whole. But it's pretty objectively not an indie title with the number of employees and being published by Deep Silver.
Posts
http://www.gamasutra.com/blogs/DanielVavra/20131218/207388/The_Art_of_Waiting.php
http://www.youtube.com/watch?v=t_T9QeMbY2k
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
http://www.youtube.com/watch?v=PBBCCDAS-C0
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
http://www.youtube.com/watch?v=VMs8TgRcs_0
"We have years of struggle ahead, mostly within ourselves." - Made in USA
http://www.youtube.com/watch?v=SnKbKkhHXrQ
"We have years of struggle ahead, mostly within ourselves." - Made in USA
It has swords and armor.
Currently playing: GW2 and TSW
In other news:
http://www.youtube.com/watch?v=kA8rTyIO0xE
"We have years of struggle ahead, mostly within ourselves." - Made in USA
https://www.youtube.com/watch?v=9Qbj_q3_bls
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Yes. Check the latest KS post.
Well, it lacks magic and dragons.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
From Chris Roberts: https://robertsspaceindustries.com/comm-link/transmission/13577-Kickstarter-Kingdom-Come-Deliverance
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Also, from their Facebook...
Have there ever been any other medieval games based in the HRE? Everything seems to usually be set in the crusades.
Answer:
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Even Crusade games are rare that aren't strategy or tactics games, unless they toss in a bunch of typical D&D fantasy stuff. Assassin's Creed was really the first big action hit in the medieval/renaissance era action game, and even that has a bunch of "advanced precursor" fiction.
http://www.youtube.com/watch?v=84AiE46erkk
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Then again, this game already looks amazing, and the promises they are making for storyline and questing makes me salivate.
Actually, they were aiming at $500k dollars, and have raised $1,418,239 technically :P (they were aiming for £300, which are worth more than $)
My brother is kickstarting this, and I'm thinking I should too, but I don't know if I want to kickstart it separately since I don't have a lot of money right now... it's something I'll have to consider carefully.
It's going to be a great candidate for the Rift. Just wandering around a medieval world, soaking in the atmosphere.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Exactly. It was the lack of the fantasy element really drew me in. It makes me sad that the only real games based in this setting are either ones I've played to death (M&B) or stuck being MP only games.
So, while everyone is seemingly waiting with baited breath for SC, I'll be tapping my foot and looking at my watch waiting for this and M&B 2.
Ahh yes, I didn't check the currency that the Kickstarter was using.
Anyways, the point is they far exceeded their initial goal so as long as all goes well, I'll be buying this game someday.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
https://www.youtube.com/watch?v=n0sK7Xqfvpc
edit:...note to self, learn how to make a Highlander mod for Deliverance.
Armchair: 4098-3704-2012
It's really fun! I had no idea it existed until my coworker noticed it on Steam a couple of days ago. It has some Eastern Euro bugs, but the production values are ridiculously impressive. The voice acting is great, and all of the characters so far have been a lot of fun. It has a sense of humor which helps a lot, and is absolutely gorgeous. It has mechanics out of the ass and is really unlike anything I've played so far -- I'm not super far into it but it's been a blast so far. I was thinking about making a thread for it today, but seems like we have one from ages ago.
Also, erm, it's been selling really really well. What I've heard of the lead guy's politics are incredibly far away from mine, but "alternative facts" are bad whether you're on the right or left.
It's a buggy indie title with multiple systems people aren't fond of being sold at an AAA price point. I picked it up because I could get it at a slightly cheaper price, can handle a fair amount of jank, and really could use an open world game with deep sim elements after having barreled through a number of more directed gameplay experiences and can really get into a more realistic depiction of sword use and a deep dive into the historical setting. But I absolutely do not recommend anyone else pick it up right now until many of the technical issues are resolved.
It's a lot of fun but that comes with a lot of buts.
The save system is really bad for a lot of people. No save on quit is a big thing even for people that are otherwise okay with needing to sleep or use a consumable to save though on PC that's easily moddable.
The lockpicking system is either really rough to control on gamepad or too fast to properly do on mouse and keyboard and it's quite easy to break all your lockpicks during the tutorial on it.
The reputation system and what constitutes being caught committing crime is really unclear.
Combat sucks big time until you do some of the practice sessions against the guard captain that unlock your defensive abilities and even then a lot of things like how to win a clinch (apparently it's mashing an attack button ASAP) get explained.
Pickpocketing and talking to someone are mapped to the same key.
There's frequent stuttering/hitching.
Some quests/activities are heavily bugged.
Stairs have bizarre collision issues.
The AI routines have issues keeping their intended schedules, most noticeable if you arrive in a city before shops are supposed to open.
Some things are scaling very weirdly. People report things like high levels in swordsmanship basically letting you ignore enemy armor, unarmed combat severely damaging armor, and until a recent small patch clothes would become dirty within a few minutes of just washing them.
But I'm having a lot of fun with it still just because of the simulation and some of the ridiculous things I've resorted to due to how weak Henry is. I've spent two days largely just picking flowers to sell for early cash. Almost every hard fight I've had or could have had has been dealt with by sneaking up on someone to knock them out from behind and then kill them while they were unconscious. I've robbed two wayfaring knights that way, killed a tough Cuman fighter that way, and did a variation of it with two bandits when I shot each with one arrow from stealth and then managed to quickly bleed one out when he ran into my sword as I was stabbing at his unarmored.
With updates, this could better realize its potential but right now I'm suffering through a lot of awfulness to enjoy the good parts.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Like, the voice acting and general acting have been beyond The Witcher 3 for me so far. It's not as polished from a bug standpoint, and I doubt the writing will hold up when looked at as a whole. But it's pretty objectively not an indie title with the number of employees and being published by Deep Silver.