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[Kingdom Come: Deliverance] New RPG by the Mafia 1+2 writer

C2BC2B SwitzerlandRegistered User regular
edited December 2013 in Games and Technology
f9ceX86.jpg?1?9595

http://www.youtube.com/watch?v=JdPyK1fI6Dw

Set in medieval times of the holy roman empire it promises among other things deep C&C, authentic/realistic medieval sword-fighting and large-scale battles.

It's developed by a new studio, Warhorse, founded by Dan Vavra after leaving the Mafia developer.

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    TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Oooh. Interesting.

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    C2BC2B SwitzerlandRegistered User regular
    edited December 2013
    Gamasutra Blogpost by Vavra about the hardships the game faced and still faces

    http://www.gamasutra.com/blogs/DanielVavra/20131218/207388/The_Art_of_Waiting.php

    C2B on
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    ArchsorcererArchsorcerer Registered User regular
    Eurogamer posted a CryEngine video a few days ago.

    http://www.youtube.com/watch?v=t_T9QeMbY2k

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    ArchsorcererArchsorcerer Registered User regular
    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    I just hope the combat animations are similar to Assassin's Creed. Dudes actually killing each other in a few hits, or striking weak points in armor, rather than flailing against each other with nerf bats. It sounds like they're doing their research though, so I'm hopeful.

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    ArchsorcererArchsorcerer Registered User regular
    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    ArchsorcererArchsorcerer Registered User regular
    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    C2BC2B SwitzerlandRegistered User regular
    It made its goal and they put stretch goals up

    de809e75ab7021140ea93c99a90293ce_large.png

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    ArchsorcererArchsorcerer Registered User regular
    I need to read the updates. I liked they asked for the services of Ipsos.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    ArchsorcererArchsorcerer Registered User regular
    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    BrocksMulletBrocksMullet Into the sunrise, on a jet-ski. Natch.Registered User regular
    So, they look like they have performance capture in the bag, I wonder what their next stretch goal will be?

    I, for one, enjoyed the Mako.

    Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/


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    ArchsorcererArchsorcerer Registered User regular
    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    ArchsorcererArchsorcerer Registered User regular
    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    LanrutconLanrutcon The LabyrinthRegistered User regular
    Pffft. Dark Souls ripoff.

    It has swords and armor.
    I is attempting the humor.

    Capture.jpg~original
    Currently playing: GW2 and TSW
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    ArchsorcererArchsorcerer Registered User regular
    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    ArchsorcererArchsorcerer Registered User regular
    edited February 2014
    Warhorse will be allowed to publish the game on consoles.

    https://www.youtube.com/watch?v=9Qbj_q3_bls

    Archsorcerer on
    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    JusticeforPlutoJusticeforPluto Registered User regular
    PS4 as well?

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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Considering how good this looks, I'm a little amazed it took this long for a game like this to be made.

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    ArchsorcererArchsorcerer Registered User regular
    PS4 as well?

    Yes. Check the latest KS post.
    Considering how good this looks, I'm a little amazed it took this long for a game like this to be made.

    Well, it lacks magic and dragons.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    ArchsorcererArchsorcerer Registered User regular
    Warhorse is doing an AMA: http://www.reddit.com/r/Games/comments/1y5yj1/we_are_warhorse_studios_developers_of_kingdom/

    From Chris Roberts: https://robertsspaceindustries.com/comm-link/transmission/13577-Kickstarter-Kingdom-Come-Deliverance
    Greetings Citizens,

    You may recall that I occasionally use this space to highlight other crowd funded projects that I feel Star Citizen’s backers might be interested in. It’s a rare treat when a Kickstarter announcement genuinely impresses me… and Kingdom Come: Deliverance has done just that.

    What first drew me to Kingdom Come was the game’s launch trailer, embedded above. Like Star Citizen, the team at Warhorse has launched their project with a graphically stunning video that showcases actual gameplay… and it is intense! Also like Star Citizen, the game is built on the CryEngine. They’re using the same technology to do for swords and armor what we are doing for spaceships and alien worlds.

    Kingdom Come doesn’t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood. Star Citizen doesn’t need peasants and knights… but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine.

    The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done! We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing! I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!

    I encourage all Citizens to take a look at Warhorse’s Kickstarter. If you’re a fan of the kind of detail we put into Star Citizen, it may be something you’d enjoy. If not, it’s still a great example of some of the incredible things that are possible with CryEngine. I think they’re doing incredible work and I’m proud to have backed the game myself.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    DecoyDecoy Registered User regular
    I backed them a few days into their campaign and I'll be honest, going off of the dev time used by other KS backed gaming projects, I'm kinda disappointed by the recent inclusion of consoles. I'm not being a PC elitist, as I have a PS4, will eventually have an XBone, and love all things gaming, but FFS, so many projects use the money they get above their target goal to then shoot for the moon. They should just stay the course and make the best thing they initially set out to make. I'm not saying they're going to "dumb things down", my concern is now with the release date being potentially pushed back because of this.

    Also, from their Facebook...
    Warhorse Studios posted
    In a few hours we are going to do a live stream of Kingdom Come! We will play the same build that we showed to the publishers and will answer your question. Please join us at our Youtube channel at 7PM GMT (UK), 8PM CET (CZ) and 2PM EST or 11AM PST (US).

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    KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    People on Taleworlds forums (Slightly more civilized than other official forums) keep calling this a Mount and Blade-killer. It doesn't really look like one though.

    Have there ever been any other medieval games based in the HRE? Everything seems to usually be set in the crusades.

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    ArchsorcererArchsorcerer Registered User regular
    From reddit's Un0va:
    I'm a big fan of Mount and Blade, a medieval RPG with a focus on large-scale battles and politics. If you're familiar with Mount and Blade, how would you compare it to the vision you have for your game? Are there any significant mechanics/features the two share, besides obviously the setting?

    Also - you said a lot of the fun is exploring and finding secrets for yourself. This is probably an obvious question that's been asked before, but what are some RPGs that inspired you in this regard, if any?

    Answer:
    I think that we are on the opposite end of spectrum from M&B with regard to strategy and politics. Our game is more focused on story, on the choices of one specific character, rather than on the overall political struggle. It is also because we are based in specific moment of time in very specific place: we cannot alter the 'big' history (e.g. make a different person the emperor of Holy Roman Empire), only the 'small' one -- how exactly it came to happen that this particular person became the emperor.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Kadoken wrote: »
    People on Taleworlds forums (Slightly more civilized than other official forums) keep calling this a Mount and Blade-killer. It doesn't really look like one though.

    Have there ever been any other medieval games based in the HRE? Everything seems to usually be set in the crusades.

    Even Crusade games are rare that aren't strategy or tactics games, unless they toss in a bunch of typical D&D fantasy stuff. Assassin's Creed was really the first big action hit in the medieval/renaissance era action game, and even that has a bunch of "advanced precursor" fiction.

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    ArchsorcererArchsorcerer Registered User regular
    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    ArchsorcererArchsorcerer Registered User regular
    I was watching the video of the livestream last night and I want the studio to make Dragon's Dogma 2.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    Toxic PickleToxic Pickle Thash grape! Registered User regular
    I popped over to check their Kickstarter page, and was amazed that they've raised over a million dollars, when their goal was $300k.

    Then again, this game already looks amazing, and the promises they are making for storyline and questing makes me salivate.

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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited February 2014
    I popped over to check their Kickstarter page, and was amazed that they've raised over a million dollars, when their goal was $300k.

    Then again, this game already looks amazing, and the promises they are making for storyline and questing makes me salivate.

    Actually, they were aiming at $500k dollars, and have raised $1,418,239 technically :P (they were aiming for £300, which are worth more than $)

    My brother is kickstarting this, and I'm thinking I should too, but I don't know if I want to kickstart it separately since I don't have a lot of money right now... it's something I'll have to consider carefully.

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    SurikoSuriko AustraliaRegistered User regular
    Kickstarted this back when it first showed up there. I really, really want to see more games based off real history as opposed to fantasy settings, and this just looks simply marvellous.

    It's going to be a great candidate for the Rift. Just wandering around a medieval world, soaking in the atmosphere.

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    DecoyDecoy Registered User regular
    Suriko wrote: »
    Kickstarted this back when it first showed up there. I really, really want to see more games based off real history as opposed to fantasy settings, and this just looks simply marvellous.

    It's going to be a great candidate for the Rift. Just wandering around a medieval world, soaking in the atmosphere.

    Exactly. It was the lack of the fantasy element really drew me in. It makes me sad that the only real games based in this setting are either ones I've played to death (M&B) or stuck being MP only games.

    So, while everyone is seemingly waiting with baited breath for SC, I'll be tapping my foot and looking at my watch waiting for this and M&B 2.

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    Toxic PickleToxic Pickle Thash grape! Registered User regular
    I popped over to check their Kickstarter page, and was amazed that they've raised over a million dollars, when their goal was $300k.

    Then again, this game already looks amazing, and the promises they are making for storyline and questing makes me salivate.

    Actually, they were aiming at $500k dollars, and have raised $1,418,239 technically :P (they were aiming for £300, which are worth more than $)

    My brother is kickstarting this, and I'm thinking I should too, but I don't know if I want to kickstart it separately since I don't have a lot of money right now... it's something I'll have to consider carefully.

    Ahh yes, I didn't check the currency that the Kickstarter was using.

    Anyways, the point is they far exceeded their initial goal so as long as all goes well, I'll be buying this game someday.

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    ArchsorcererArchsorcerer Registered User regular
    £1,106,371: Thank you!

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    edited August 2015
    This game looks amaze-balls but I believe will only include a single player campaign mode.

    https://www.youtube.com/watch?v=n0sK7Xqfvpc

    Capsaicin on
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    KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    edited August 2015
    My only fear about the combat system is that it seems like it's based mostly for 1v1 fights, making the few battle set pieces they're planning look a little awkward when there's a lot of mooks around you but you're being singled out like it's Highlander.

    edit:...note to self, learn how to make a Highlander mod for Deliverance.

    Kadoken on
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    texasheattexasheat Registered User regular
    So...this game is out, and it's good, is there a newer thread or am i the only one playing it....cause it's really fun!

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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited February 2018
    No one's buying it actually because the creator is an asshole racist neo-nazi and is extremely open and pushy about it while coughing up bullshit excuses for it.

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    General_ArmchairGeneral_Armchair Registered User regular
    The game looks great and I'll be buying it this weekend. A friend of mine has been playing it this week and won't stop praising its combat.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    FiatilFiatil Registered User regular
    edited February 2018
    Shit, this game really has been in development for awhile hasn't it?

    It's really fun! I had no idea it existed until my coworker noticed it on Steam a couple of days ago. It has some Eastern Euro bugs, but the production values are ridiculously impressive. The voice acting is great, and all of the characters so far have been a lot of fun. It has a sense of humor which helps a lot, and is absolutely gorgeous. It has mechanics out of the ass and is really unlike anything I've played so far -- I'm not super far into it but it's been a blast so far. I was thinking about making a thread for it today, but seems like we have one from ages ago.

    Also, erm, it's been selling really really well. What I've heard of the lead guy's politics are incredibly far away from mine, but "alternative facts" are bad whether you're on the right or left.

    Fiatil on
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    Steel AngelSteel Angel Registered User regular
    texasheat wrote: »
    So...this game is out, and it's good, is there a newer thread or am i the only one playing it....cause it's really fun!

    It's a buggy indie title with multiple systems people aren't fond of being sold at an AAA price point. I picked it up because I could get it at a slightly cheaper price, can handle a fair amount of jank, and really could use an open world game with deep sim elements after having barreled through a number of more directed gameplay experiences and can really get into a more realistic depiction of sword use and a deep dive into the historical setting. But I absolutely do not recommend anyone else pick it up right now until many of the technical issues are resolved.

    It's a lot of fun but that comes with a lot of buts.

    The save system is really bad for a lot of people. No save on quit is a big thing even for people that are otherwise okay with needing to sleep or use a consumable to save though on PC that's easily moddable.
    The lockpicking system is either really rough to control on gamepad or too fast to properly do on mouse and keyboard and it's quite easy to break all your lockpicks during the tutorial on it.
    The reputation system and what constitutes being caught committing crime is really unclear.
    Combat sucks big time until you do some of the practice sessions against the guard captain that unlock your defensive abilities and even then a lot of things like how to win a clinch (apparently it's mashing an attack button ASAP) get explained.
    Pickpocketing and talking to someone are mapped to the same key.
    There's frequent stuttering/hitching.
    Some quests/activities are heavily bugged.
    Stairs have bizarre collision issues.
    The AI routines have issues keeping their intended schedules, most noticeable if you arrive in a city before shops are supposed to open.
    Some things are scaling very weirdly. People report things like high levels in swordsmanship basically letting you ignore enemy armor, unarmed combat severely damaging armor, and until a recent small patch clothes would become dirty within a few minutes of just washing them.

    But I'm having a lot of fun with it still just because of the simulation and some of the ridiculous things I've resorted to due to how weak Henry is. I've spent two days largely just picking flowers to sell for early cash. Almost every hard fight I've had or could have had has been dealt with by sneaking up on someone to knock them out from behind and then kill them while they were unconscious. I've robbed two wayfaring knights that way, killed a tough Cuman fighter that way, and did a variation of it with two bandits when I shot each with one arrow from stealth and then managed to quickly bleed one out when he ran into my sword as I was stabbing at his unarmored.

    With updates, this could better realize its potential but right now I'm suffering through a lot of awfulness to enjoy the good parts.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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    FiatilFiatil Registered User regular
    edited February 2018
    I disagree with the "indie title" moniker. I believe it's a 100+ man dev team (wikipedia says 80 as of 2016), and the voice acting and production values are off the charts. The bugs are definitely there, but the complete picture of the game isn't even close to an indie title. It's a AAA game with a long development and bugs -- we'll see how the bugs get worked out long term.

    Like, the voice acting and general acting have been beyond The Witcher 3 for me so far. It's not as polished from a bug standpoint, and I doubt the writing will hold up when looked at as a whole. But it's pretty objectively not an indie title with the number of employees and being published by Deep Silver.

    Fiatil on
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