I won't be buying it. The gameplay is just too poor and I didn't get to try the PvP which was the only thing I was interested in so I'll just wait until a year after launch when they've gone F2P or something
So quick question, to the general audience that keeps saying stuff like this...if the game is boring and sucks, why even play it? There's plenty of "fun" games to fill your time with. Is your time so invaluable that you'll spend it playing a game that you describe as "just too poor", just because it's free.
Saying something like, "this game sucks, but I'll play it when it goes F2P" just never made any sense to me.
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
It made a good case for F2P and mucking about with friends as a genuine multiplayer Skyrim of sorts to me, and I am still interested in seeing the PvP in action, but otherwise no I don't think I'll be buying this. I was pleasantly surprised by what I did find, but I am not interested in it enough to drop a 50/60 dollar box price and a sub on it.
I fear for it's future financially, but less so now on the gameplay side because I can see some positive inklings of a more sandbox style that has emerged organically from all the Skyrim copying they have been doing.
So quick question, to the general audience that keeps saying stuff like this...if the game is boring and sucks, why even play it? There's plenty of "fun" games to fill your time with. Is your time so invaluable that you'll spend it playing a game that you describe as "just too poor", just because it's free.
Saying something like, "this game sucks, but I'll play it when it goes F2P" just never made any sense to me.
I can't speak for anyone else, but I never said the game sucks. It's just pretty average and didn't grab me enough that I'm willing to pay (a monthly fee) for it. It's okayish. So I might give it a shot again if and when it goes f2p.
There's a world of difference between "don't want to play at all" and "am not willing to pay the price for playing this". It's basically the equivalent of saying you'll wait for something to go on sale.
Its interesting and the UI is great. Combat is probably decent, more action orientated. But it just looks terrible with its art style, its sort of the expectation that this is 2014 so things should look decent. Its the MMO you want to try really hard to like, but can't...really. The MMO crowd seem to be a group of people that love the "oooo....shiny newness" and I'm sort of in the same boat.
I guess as a benefit it is Beta so I'm more interested in seeing it as a semi-finished product. $60 seems a bit steep at this point. April is the release so....anything is possible in a couple of months.
Is there any word of whether or not the game will have a cash shop? Because part of what I really enjoyed about my time in the game was that I never felt like my resources and rewards were being purposefully held back to encourage shop spending. Heck, in my time with the game I never even saw a person with a horse (because the cheapest one was 17k, while I managed to top out at around 2k by the time I called it a night).
It's hard to feel good about a slightly better weapon you just looted from a chest when half the populace is running around on sparkleponies, wearing golden latrines and wielding elemental weapons on the starting isle.
So quick question, to the general audience that keeps saying stuff like this...if the game is boring and sucks, why even play it? There's plenty of "fun" games to fill your time with. Is your time so invaluable that you'll spend it playing a game that you describe as "just too poor", just because it's free.
Saying something like, "this game sucks, but I'll play it when it goes F2P" just never made any sense to me.
I don't think the game sucks, I just don't think it's worth the asking price. So, like you said, I likely won't be playing it at launch because I have other games that are worth their asking price IMO. Now if it goes F2P it may be worth a second visit because a) they may have fixed some of the complaints people have about the game and b) the asking price will be significantly lower.
Is there any word of whether or not the game will have a cash shop? Because part of what I really enjoyed about my time in the game was that I never felt like my resources and rewards were being purposefully held back to encourage shop spending. Heck, in my time with the game I never even saw a person with a horse (because the cheapest one was 17k, while I managed to top out at around 2k by the time I called it a night).
It's hard to feel good about a slightly better weapon you just looted from a chest when half the populace is running around on sparkleponies, wearing golden latrines and wielding elemental weapons on the starting isle.
It's a sub game so if they try to throw in a cash shop as well people will be outraged, so I'd hope not, but I don't think they've announced anything specific.
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reVerseAttack and Dethrone GodRegistered Userregular
Wasn't there talk in the previous thread that they are doing a cash shop?
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drunkenpandarenSlapping all the goblin hamIn the top laneRegistered Userregular
Something something about a cash shop for vanity armor you can get in the game. Eh, WoW has a cash shop these days, it's really not something to go crazy over. Especially when it's just for pretty cloths with no stats (so I hear).
I'm not really fond of double dipping (and that goes for WoW, too). It's more acceptable in F2P games with an optional subscription, since those don't have a box cost, you usually gain premium currency for subbing and you can drop your sub at any time and keep playing, but for sub-or-nothing games? Yeah, not a fan.
People can cry "it's just cosmetics!" all they want, but cosmetics are part of what I play MMOs for. They're just as much content as everything else is.
I'd be a lot more eager to try it if the game were going the B2P route. Kind of sucks BOTH of the two big MMOs being developed are going the age-old tired P2P way of doing things.
So quick question, to the general audience that keeps saying stuff like this...if the game is boring and sucks, why even play it? There's plenty of "fun" games to fill your time with. Is your time so invaluable that you'll spend it playing a game that you describe as "just too poor", just because it's free.
Saying something like, "this game sucks, but I'll play it when it goes F2P" just never made any sense to me.
I said the gameplay sucks, not the game. The gameplay in EVE online also blows but I have put months into that game because it has other really cool features. I'm personally waiting to see if the PvP systems in ESO are good enough to warrant playing the game or if it has any other unexpected cool stuff in it
I have stared into Satan's asshole, and it fucking winked at me.
[/size]
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
edited January 2014
The other thing I've gotten from all this lately, between this and Wildstar, is I kinda wanna get back to a finished project that's live, and take a bit of a break from the in beta MMOs I've been swarming all over for months now. So if nothing else, TESO has prompted me to reinstall TSW.
Corehealer on
+1
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
That damned haunted house turned me off of TSW ~SO HARD~ I can't ever see myself starting it up ever again.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
That damned haunted house turned me off of TSW ~SO HARD~ I can't ever see myself starting it up ever again.
I remember, I was there. But I have yet to ever encounter a moment in any MMO that's made me give it up forever on the principle of a single moment/experience. I only stopped TSW because I felt some of the Egypt stuff was dragging and I needed a break.
They've probably tweaked that ghost guy by now as well anyway.
TESO would be something I would play if it lives past a F2P transition. Because there are good things in it right now that I appreciate. It's negatives have only put me off playing it at launch and paying for it upfront.
I don't think subs are a bad way of going, honestly, I prefer not having to worry about inventory space or premium currencies. If I can sub and just not see any of the F2P effect on a game I'm okay with that, but even F2P games with optional subs you don't get EVERYTHING and you still see stuff that even though you're special and paying, you have to pay more for.
I'd probably pay $60 for this game if it were just buy to play. I'd pay maybe $30 for the game with a sub. But all out $60 and a sub? No thanks.
If I got a polished version of what I got over this weekend I'd be perfectly happy to buy and sub. If anything, I suspect a transition into F2P would kill the game for me, since immersion into the world plays such a big role in what I enjoyed in my time with the game and seeing people riding sparkleponies while wearing the world's gaudiest armour would kill that right quick.
Maaaybe they'd be subtle about it, but I've not seen that many MMOs that pulled off the transition without turning into a parade of kitsch.
I could go on a for a bit about its design problems (mostly its trying to be everything to everyone, and satisfying very few).
I'm mainly worried on the technicaly side right now. Friday seemed like they had made big strides in improving the overall performance of the game - I was very encouraged. But whether because of increasing load or other server issues, things have steadily gotten worse. If friday was 2 steps froward from the last beta, sat & sun have been a step back, maybe a step and a quarter.
Quest triggers disappearing, quest steps stalling, npc bugs, the fact I should macro "/reloadui" - feels like so much seems to have reverted. Seems like a lot of things they alleviated, but didn't truly fix the underlying issues which are rearing their heads again.
Still, there's a lot I like. Crafting is simple yet modular, and I really like how its done. And its not the greatest graphics, but I like more down to earth looking armors - and a total lack of battle bikinis.
Joiry on
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
Emphasis on lack of battle bikinis as a net positive. I'm all for people looking how they want but that's one area where it's like, either let them go naked or in their underpants or make them wear actual armor that covers most if not all the skin and vulnerable parts. Don't try to shoehorn the two together, it looks silly.
Looks its...exactly what is says on the tin. It's an Elder Scrolls game, online. If you can play and enjoy a vanilla Elder Scrolls game, then you'll be able to play and enjoy it too. If the only way you can stomach an Elder Scrolls is to mod it to high heaven, then this may not be for you.
Does the game have legs? Yes, for sure. The crafting system is reasonably engaging, the combat ranges from ok to actually pretty fun. The voice talent and writing range from OK to absolutely top shelf (seriously, some of the voices I recognized were pretty awesome)
I'll buy and sub, and enjoy playing up the various classes through the various factions for sure. Will I stick around for the endgame, maybe, maybe not. But frankly, SWTOR and FF14 fell short in those departments too. If you look at $ per hour of enjoyment, a purchase + a sub for a ton of value for dollar, at least for me.
caveat, some of the open zone quests are buggy as shit, but nothing I couldn't get around by logging out and back once or twice to cycle a new instance and complete.
I can't see how people don't think this plays like an ESO game. I went through the starting island again today. I just picked up my weapons, picked a direction and started exploring. Managed to find all the missing villagers, get off the island and that's where I called it a night.
I was playing an Assassin, dual wielding and the combat felt good. The skills were a welcome break from the typical leftclickleftclickleftclick of Elder Scrolls, and I felt like I was comboing some nice abilities together. I also really enjoyed the way you could "morph" skills, and I think that's a nice bit of depth. Some of my assassin skills could morph from just healing as I did damage to healing me more OR healing my group, which I thought was neat...it'll be interesting to see how this plays at higher level.
Looks its...exactly what is says on the tin. It's an Elder Scrolls game, online. If you can play and enjoy a vanilla Elder Scrolls game, then you'll be able to play and enjoy it too. If the only way you can stomach an Elder Scrolls is to mod it to high heaven, then this may not be for you.
I have a feeling if this was the next generation of single player ES games, people would be really happy with how it's developing. But of course, since it's an MMO, everyone has to jump on the fail-wagon and rail about the same ol' same ol' that the same people say about every new MMO.
If anything, it'll be worth the price of the box plus maybe a couple months to hit the content.
Been playing the PVP for the last 4-5 hours. Take notes Guild Wars 2, this is how you do this shit.
The engine is just fucking awesome for huge PVP.
Lattice system is great. HUUUUUGE map counters the zerg fucking well. Tons of big and small objectives all over.
Even the little things that GW2 needs are in there, like the ability to deploy camps to spawn from.
Siege weapons are fucking fantastic. Walls/doors need repaired, its not just mindless flipping.
I went from optimistically enjoying the game on the PVE side to ready to throw money down their throats for this shit now.
I sadly had no idea how to get involved with the PvP, but from what I've seen of the PvE so far I think I'll give the game a shot. It suffers from problems obviously, getting stuck talking to an npc/using a crafting station. A lot of sound not working sometimes, and the animations needing a slight tweak but otherwise I had a lot of fun.
This thread really confuses me. Apart from Oblivion I love the Elder Scrolls games, so when people say it's an online Skyrim I get really confused. It's nothing like Skyrim. It's nothing like an Elder scrolls games barring the lore and the bugs (ye gods the bugs! Tutorial failing three times in a row is impressive).
Fundamentally it lacks the most important aspect of an Elder scrolls game - freedom. It's not a sandbox MMO like it should be, and am not sure why people indicate it is. It's a standard theme park, questing MMO with a slightly more action based combat. It's missing the single biggest element which makes Elder Scrolls games unique, and I just can't get my head around that.
This thread really confuses me. Apart from Oblivion I love the Elder Scrolls games, so when people say it's an online Skyrim I get really confused. It's nothing like Skyrim. It's nothing like an Elder scrolls games barring the lore and the bugs (ye gods the bugs! Tutorial failing three times in a row is impressive).
Fundamentally it lacks the most important aspect of an Elder scrolls game - freedom. It's not a sandbox MMO like it should be, and am not sure why people indicate it is. It's a standard theme park, questing MMO with a slightly more action based combat. It's missing the single biggest element which makes Elder Scrolls games unique, and I just can't get my head around that.
Pretty much this. It is not a bad game, if you like single player Elderscroll games but dislike MMOs, you may not like this game. It is not a sandbox game like Skyrim. It is an mmo in the Elderscrolls world. I enjoyed myself more this time around than last and plan on getting ESO when it comes out if only for the PVP and to go through the content available. Whether or not it lasts we'll see. I'm looking forwards to it for something to play.
I dunno man, while it isn't the sort of vast but shallow ocean that Skyrim ended up being I've never been directed from quest hub to quest hub aside from the major places between zones. It's more "Hey could you do this?" And I go off in that direction but get distracted by the interesting thing over there which turns out to be a quest! Like most MMOs, the early zones tend to be smaller than the higher ones so I can imagine the higher zones will seem very large and open.
I have a feeling if this was the next generation of single player ES games, people would be really happy with how it's developing. But of course, since it's an MMO, everyone has to jump on the fail-wagon and rail about the same ol' same ol' that the same people say about every new MMO.
Hahahahaha
If this was the new generation of single player ES games, there would be an outrage. There's is literally nothing about ESO that is even on the same level as Skyrim if you take away the MMO elements (which Skyrim simply doesn't have). Are you serious here? Do you think people would see an ESO single player mode and go "Yeah, this looks like a decent sequel to Skyrim"? ESO isn't bad at all, but if you look at it from a single player perspective it's a step back from Skyrim in every possible way.
Most people had low expectations for ESO, and the general view now seems to be "Hey, actually better than I expected, but not worth the price of admission". Some people do really like it, and that's fine too. It's all been pretty reasonable. The "it's an MMO so people are negative for no actual reason" narrative exists solely in your head. Coincidentally, I pop into the Wildstar thread every now and then, and it seems to be full of people who love the game. That doesn't fit with the "people are always negative about new MMO's for no reason" narrative either...
There's an outrage over every single new ES game regardless. People will always cry how the ES game they started with was the best design there ever was and oh my god these new ones are so terrible did you see how boring the main questline is Dark Brotherhood is the only redeeming one my god they took spears away the sky is falling.
Basically, the ES fandom is made of babies and you'll never make a game that'll fit more than 5 people's idea of what The True Elder Scrolls is.
TESO, for me? Yeah. It ticks all of the same boxes Skyrim and Oblivion and Morrowind and Daggerfall did (never could get Arena to run when I still wanted to play it). I can appreciate it doesn't for others, people play games for different reasons, but there's a hilarious amount of false-consensus bias going on in this thread.
There's an outrage over every single new ES game regardless. People will always cry how the ES game they started with was the best design there ever was and oh my god these new ones are so terrible did you see how boring the main questline is Dark Brotherhood is the only redeeming one my god they took spears away the sky is falling.
Basically, the ES fandom is made of babies and you'll never make a game that'll fit more than 5 people's idea of what The True Elder Scrolls is.
TESO, for me? Yeah. It ticks all of the same boxes Skyrim and Oblivion and Morrowing and Daggerfall did. I can appreciate it doesn't for others, people play games for different reasons, but there's a hilarious amount of false-consensus bias going on in this thread.
Man what
I guess I completely missed the outrage around Skyrim, because I only saw peeps who thought it looked cool upon announcement, especially with the dragons thrown in, and upon playing it also found the game to be cool.
Some people still prefer Morrowind maybe, but... there was no outrage? You are completely making this up
Or is it like the perceived outrage about ESO, which in reality is just people saying "eh, not super impressed"?
To be fair, I think I'm probably the one person posting who really does think this game is terrible. Most people are definitely more on the 'not as bad as expected, not worth paying for though' line.
I generally play most MMOs when they come out and this one really doesn't seem to have anything special in it at all. Everything it does other games do better from my experience - GW2 the open world with exploration and dynamic events, Secret World with the storyline and lack of quest hubs, FF14 with the open class design and flexibility, Rift with the large scale zone changing events etc. I'm probably a bit jaded but if you combine my love of Elder Scrolls with my general apathy towards MMOs the game really does come across very badly to me. It's like something designed badly by a committee that's never actually played an Elder Scrolls game.
The animations and dreadful game engine is the icing on the cake really - don't understand why it is so bad, and the combat so lack lustre.
Worrying for the double posting, but just to add re people not playing for long and giving up.
When Blizzard designed WoW, for a long time in pre-alpha and alpha they only had part of one zone active - Westfall. They spent a huge amount of time working on basic combat, how animations flowed anyhow the games basic systems worked. Thats how important the most basic stuff of a game is - how you move, how your sword swings, how responsive the buttons feel etc. No quests, no lore, no dungeons - just combat and movement.
Elder Scrolls really doesn't have that feel at all (most games don't but I've it really shows here). First impressions are *everything* and it really falls down there. Rift had the same problem and I think it suffered as a result as well. Great stuff hiding behind a tutorial doesn't work well because a large amount of people won't bother going boast the tutorial. Especially when it bugs out repeatedly at the same spot...;-)
There's an outrage over every single new ES game regardless. People will always cry how the ES game they started with was the best design there ever was and oh my god these new ones are so terrible did you see how boring the main questline is Dark Brotherhood is the only redeeming one my god they took spears away the sky is falling.
Basically, the ES fandom is made of babies and you'll never make a game that'll fit more than 5 people's idea of what The True Elder Scrolls is.
TESO, for me? Yeah. It ticks all of the same boxes Skyrim and Oblivion and Morrowing and Daggerfall did. I can appreciate it doesn't for others, people play games for different reasons, but there's a hilarious amount of false-consensus bias going on in this thread.
Or is it like the perceived outrage about ESO, which in reality is just people saying "eh, not super impressed"?
It was not as bad with Skyrim as it was with Oblivion, but the crying was very much present. Multiple armour pieces being merged into one, the UI is still just a linear list, missing weapon types, anything that was (or was not) present in vanilla. Naturally it calmed down once mods came out, but that's true of all ES games.
There's an outrage over every single new ES game regardless. People will always cry how the ES game they started with was the best design there ever was and oh my god these new ones are so terrible did you see how boring the main questline is Dark Brotherhood is the only redeeming one my god they took spears away the sky is falling.
Basically, the ES fandom is made of babies and you'll never make a game that'll fit more than 5 people's idea of what The True Elder Scrolls is.
TESO, for me? Yeah. It ticks all of the same boxes Skyrim and Oblivion and Morrowing and Daggerfall did. I can appreciate it doesn't for others, people play games for different reasons, but there's a hilarious amount of false-consensus bias going on in this thread.
Or is it like the perceived outrage about ESO, which in reality is just people saying "eh, not super impressed"?
It was not as bad with Skyrim as it was with Oblivion, but the crying was very much present. Multiple armour pieces being merged into one, the UI is still just a linear list, missing weapon types, anything that was (or was not) present in vanilla. Naturally it calmed down once mods came out, but that's true of all ES games.
In my experience, the "crying" present came from like, 1 out of 100 posters, the other 99 all pretty excited about the game. And while I really enjoyed Oblivion for what it was, it was a relatively weak ES installment.
It really feels like you're blowing this out of proportion in order to fit a strawman-based narrative of people who aren't too wild about ESO having a knee-jerk negative reaction, instead of accepting that they probably have actual reasons for not being too wild about it, and are being pretty reasonable about the whole thing.
Just enjoy the things you enjoy. You like ESO? Great! Nobody says you can't or shouldn't. No need to portray the people who don't as irrational naysayers.
Indeed, me saying "I can appreciate it doesn't for others, people play games for different reasons" is totally not accepting that others aren't wild about it. Narrative indeed.
Indeed, me saying "I can appreciate it doesn't for others, people play games for different reasons" is totally not accepting that others aren't wild about it. Narrative indeed.
Yeah, you mentioned that just after the
There's an outrage over every single new ES game regardless. People will always cry how the ES game they started with was the best design there ever was and oh my god these new ones are so terrible did you see how boring the main questline is Dark Brotherhood is the only redeeming one my god they took spears away the sky is falling.
Posts
Saying something like, "this game sucks, but I'll play it when it goes F2P" just never made any sense to me.
I fear for it's future financially, but less so now on the gameplay side because I can see some positive inklings of a more sandbox style that has emerged organically from all the Skyrim copying they have been doing.
I can't speak for anyone else, but I never said the game sucks. It's just pretty average and didn't grab me enough that I'm willing to pay (a monthly fee) for it. It's okayish. So I might give it a shot again if and when it goes f2p.
There's a world of difference between "don't want to play at all" and "am not willing to pay the price for playing this". It's basically the equivalent of saying you'll wait for something to go on sale.
I guess as a benefit it is Beta so I'm more interested in seeing it as a semi-finished product. $60 seems a bit steep at this point. April is the release so....anything is possible in a couple of months.
It's hard to feel good about a slightly better weapon you just looted from a chest when half the populace is running around on sparkleponies, wearing golden latrines and wielding elemental weapons on the starting isle.
I don't think the game sucks, I just don't think it's worth the asking price. So, like you said, I likely won't be playing it at launch because I have other games that are worth their asking price IMO. Now if it goes F2P it may be worth a second visit because a) they may have fixed some of the complaints people have about the game and b) the asking price will be significantly lower.
It's a sub game so if they try to throw in a cash shop as well people will be outraged, so I'd hope not, but I don't think they've announced anything specific.
Steam: pandas_gota_gun
People can cry "it's just cosmetics!" all they want, but cosmetics are part of what I play MMOs for. They're just as much content as everything else is.
Grrrrr, finally at level 10 to jump into RvR, and the bug is if you haven't gone in already, you can't get in. Argh.
I said the gameplay sucks, not the game. The gameplay in EVE online also blows but I have put months into that game because it has other really cool features. I'm personally waiting to see if the PvP systems in ESO are good enough to warrant playing the game or if it has any other unexpected cool stuff in it
chair to Creation and then suplex the Void.
I remember, I was there. But I have yet to ever encounter a moment in any MMO that's made me give it up forever on the principle of a single moment/experience. I only stopped TSW because I felt some of the Egypt stuff was dragging and I needed a break.
They've probably tweaked that ghost guy by now as well anyway.
TESO would be something I would play if it lives past a F2P transition. Because there are good things in it right now that I appreciate. It's negatives have only put me off playing it at launch and paying for it upfront.
I'd probably pay $60 for this game if it were just buy to play. I'd pay maybe $30 for the game with a sub. But all out $60 and a sub? No thanks.
Maaaybe they'd be subtle about it, but I've not seen that many MMOs that pulled off the transition without turning into a parade of kitsch.
I'm mainly worried on the technicaly side right now. Friday seemed like they had made big strides in improving the overall performance of the game - I was very encouraged. But whether because of increasing load or other server issues, things have steadily gotten worse. If friday was 2 steps froward from the last beta, sat & sun have been a step back, maybe a step and a quarter.
Quest triggers disappearing, quest steps stalling, npc bugs, the fact I should macro "/reloadui" - feels like so much seems to have reverted. Seems like a lot of things they alleviated, but didn't truly fix the underlying issues which are rearing their heads again.
Still, there's a lot I like. Crafting is simple yet modular, and I really like how its done. And its not the greatest graphics, but I like more down to earth looking armors - and a total lack of battle bikinis.
Edit: Felt so happy to get the 'Nord' crafting thing, then someone in chat told me the merchant sells them. -_-
Does the game have legs? Yes, for sure. The crafting system is reasonably engaging, the combat ranges from ok to actually pretty fun. The voice talent and writing range from OK to absolutely top shelf (seriously, some of the voices I recognized were pretty awesome)
I'll buy and sub, and enjoy playing up the various classes through the various factions for sure. Will I stick around for the endgame, maybe, maybe not. But frankly, SWTOR and FF14 fell short in those departments too. If you look at $ per hour of enjoyment, a purchase + a sub for a ton of value for dollar, at least for me.
caveat, some of the open zone quests are buggy as shit, but nothing I couldn't get around by logging out and back once or twice to cycle a new instance and complete.
I was playing an Assassin, dual wielding and the combat felt good. The skills were a welcome break from the typical leftclickleftclickleftclick of Elder Scrolls, and I felt like I was comboing some nice abilities together. I also really enjoyed the way you could "morph" skills, and I think that's a nice bit of depth. Some of my assassin skills could morph from just healing as I did damage to healing me more OR healing my group, which I thought was neat...it'll be interesting to see how this plays at higher level.
Anyway...this is it.
I have a feeling if this was the next generation of single player ES games, people would be really happy with how it's developing. But of course, since it's an MMO, everyone has to jump on the fail-wagon and rail about the same ol' same ol' that the same people say about every new MMO.
If anything, it'll be worth the price of the box plus maybe a couple months to hit the content.
This is what excites me. I really like RvR
-fingers crossed-
Fundamentally it lacks the most important aspect of an Elder scrolls game - freedom. It's not a sandbox MMO like it should be, and am not sure why people indicate it is. It's a standard theme park, questing MMO with a slightly more action based combat. It's missing the single biggest element which makes Elder Scrolls games unique, and I just can't get my head around that.
Pretty much this. It is not a bad game, if you like single player Elderscroll games but dislike MMOs, you may not like this game. It is not a sandbox game like Skyrim. It is an mmo in the Elderscrolls world. I enjoyed myself more this time around than last and plan on getting ESO when it comes out if only for the PVP and to go through the content available. Whether or not it lasts we'll see. I'm looking forwards to it for something to play.
Hahahahaha
If this was the new generation of single player ES games, there would be an outrage. There's is literally nothing about ESO that is even on the same level as Skyrim if you take away the MMO elements (which Skyrim simply doesn't have). Are you serious here? Do you think people would see an ESO single player mode and go "Yeah, this looks like a decent sequel to Skyrim"? ESO isn't bad at all, but if you look at it from a single player perspective it's a step back from Skyrim in every possible way.
Most people had low expectations for ESO, and the general view now seems to be "Hey, actually better than I expected, but not worth the price of admission". Some people do really like it, and that's fine too. It's all been pretty reasonable. The "it's an MMO so people are negative for no actual reason" narrative exists solely in your head. Coincidentally, I pop into the Wildstar thread every now and then, and it seems to be full of people who love the game. That doesn't fit with the "people are always negative about new MMO's for no reason" narrative either...
Basically, the ES fandom is made of babies and you'll never make a game that'll fit more than 5 people's idea of what The True Elder Scrolls is.
TESO, for me? Yeah. It ticks all of the same boxes Skyrim and Oblivion and Morrowind and Daggerfall did (never could get Arena to run when I still wanted to play it). I can appreciate it doesn't for others, people play games for different reasons, but there's a hilarious amount of false-consensus bias going on in this thread.
Man what
I guess I completely missed the outrage around Skyrim, because I only saw peeps who thought it looked cool upon announcement, especially with the dragons thrown in, and upon playing it also found the game to be cool.
Some people still prefer Morrowind maybe, but... there was no outrage? You are completely making this up
Or is it like the perceived outrage about ESO, which in reality is just people saying "eh, not super impressed"?
I generally play most MMOs when they come out and this one really doesn't seem to have anything special in it at all. Everything it does other games do better from my experience - GW2 the open world with exploration and dynamic events, Secret World with the storyline and lack of quest hubs, FF14 with the open class design and flexibility, Rift with the large scale zone changing events etc. I'm probably a bit jaded but if you combine my love of Elder Scrolls with my general apathy towards MMOs the game really does come across very badly to me. It's like something designed badly by a committee that's never actually played an Elder Scrolls game.
The animations and dreadful game engine is the icing on the cake really - don't understand why it is so bad, and the combat so lack lustre.
When Blizzard designed WoW, for a long time in pre-alpha and alpha they only had part of one zone active - Westfall. They spent a huge amount of time working on basic combat, how animations flowed anyhow the games basic systems worked. Thats how important the most basic stuff of a game is - how you move, how your sword swings, how responsive the buttons feel etc. No quests, no lore, no dungeons - just combat and movement.
Elder Scrolls really doesn't have that feel at all (most games don't but I've it really shows here). First impressions are *everything* and it really falls down there. Rift had the same problem and I think it suffered as a result as well. Great stuff hiding behind a tutorial doesn't work well because a large amount of people won't bother going boast the tutorial. Especially when it bugs out repeatedly at the same spot...;-)
In my experience, the "crying" present came from like, 1 out of 100 posters, the other 99 all pretty excited about the game. And while I really enjoyed Oblivion for what it was, it was a relatively weak ES installment.
It really feels like you're blowing this out of proportion in order to fit a strawman-based narrative of people who aren't too wild about ESO having a knee-jerk negative reaction, instead of accepting that they probably have actual reasons for not being too wild about it, and are being pretty reasonable about the whole thing.
Just enjoy the things you enjoy. You like ESO? Great! Nobody says you can't or shouldn't. No need to portray the people who don't as irrational naysayers.
Yeah, you mentioned that just after the
strawman.