The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
We now return to our regularly scheduled PA Forums. Please let me (Hahnsoo1) know if something isn't working. The Holiday Forum will remain up until January 10, 2025.

Are Games Games? What's a Game anyway?! Discuss Within

1356715

Posts

  • Legitimate FirstLegitimate First Registered User regular
    edited January 2014
    If someone made a -let's call it program - that showed a white screen and "press space to continue" in an infinite loop (state A), some people would press space quite a few times to see if there is anything behind it. (I know I would)
    The moment they know there isn't that whole thing would be "some software that is silly" (state B ).

    They might call state A a game, but deffo not state B (unless they played state A before maybe..and then rabidly defend it).

    A piece of software where I press a button to see another page of text and know nothing else is gonna happen is not a game, it's a Kindle emulation.

    Edit: silly smiles and brackets..

    Legitimate First on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    Hardtarget wrote: »
    Hahnsoo1 wrote: »
    Wikipedia considers Twines as games (yes, I know, LOL Wikipedia, blah blah):
    I don't know if this matters but they actually don't if you read further
    There is little consensus on the definition of hypertext literature. The similar term cybertext is often used interchangeably with hypertext. In hypertext fiction, the reader assumes a significant role in the creation of the narrative. Each user obtains a different outcome based on the choices they make. Cybertexts may be equated to the transition between a linear piece of literature, such as a novel, and a game. In a novel the reader has no choice, the plot and the characters are all chosen by the author, there is no 'user,' just a 'reader,' this is important because it entails that the person working their way through the novel is not an active participant. In a game, the person makes decisions and decides what to do, what punches to punch, or when to jump.
    The issue is they defines Twines as Hypertext but can not determine if hypertext fits the category of game or not.

    Not really helpful but interesting to see that Encyclopedias have the same issues as us
    I did read further, and the article pushed me more to the conclusion that they are games (precisely because of the interactivity in the narrative). *shrugs* You have a different interpretation than I did, I guess.

    8i1dt37buh2m.png
  • LawndartLawndart Registered User regular
    Hardtarget wrote: »
    In hypertext fiction, the reader assumes a significant role in the creation of the narrative. Each user obtains a different outcome based on the choices they make."

    This, for what it's worth, is pretty much my personal dividing line between "game" and "not-game". Hence most of the Twine/interactive fiction games I've played qualify as such, since they're following the Choose Your Own Adventure model.

  • StericaSterica Yes Registered User, Moderator mod
    edited January 2014
    GnomeTank wrote: »
    Okay, then lets put it this way: For 99% of the population, you're egotistical "I'm a great philosopher, hear me roar" is fucking MEANINGLESS, and we don't care. Period. Full stop. We. Do. Not. Care.

    Go sip a latte and discuss some philosophy with your hipster buddies, none of it will change that games have a FUCKING DEFINITION as per language, and language matters.

    e: As a side note, I have fifteen years of making a games, writing software and building systems with rules. I could run circles around you in software and mathematics, I would make you look like a fucking fool....but I don't act like an egotistical piece of shit because I think I'm better than you, because you haven't read Finite Systems and Discreet Math, or the Dragon Compilers book. Everyone knows something someone else doesn't. Come off your high horse.
    "I have fifteen years experience, and I could totally whip your ass in software and make you LOOK LIKE A FUCKING FOOL. But I'm not egotistical. Seriously!"

    Good contribution.

    Geth, kick @GnomeTank from the thread.

    Sterica on
    YL9WnCY.png
  • GethGeth Legion Perseus VeilRegistered User, Moderator, Penny Arcade Staff, Vanilla Staff vanilla
    Affirmative Rorus Raz. @GnomeTank banned from this thread.

  • PreciousBodilyFluidsPreciousBodilyFluids Registered User regular
    A video game is a video game if the person who created it says it's a video game. It can have varying levels of interactivity, varying levels of rules, varying levels of quality, but in the end if the person or persons who made it says to consider it a game, then it's a game.

    I can accept that

    But uh, what's the point of this thread then? This doesn't exactly leave room for discussion beyond "I disagree because here is my arbitrary definition of what a game truly is"

  • StericaSterica Yes Registered User, Moderator mod
    edited January 2014
    Heads up: I'm not suffering foolish behavior in this thread.

    If it's obvious that you'd rather not argue and just want to name-call the opposition, then you're gone. I'm not giving this thread a whole lot of slack.

    Sterica on
    YL9WnCY.png
  • ForeverenderForeverender cloaked in the midnight glory of an event horizonRegistered User regular
    A video game is a video game if the person who created it says it's a video game. It can have varying levels of interactivity, varying levels of rules, varying levels of quality,

    but in the end if the person or persons who made it says to consider it a game, then it's a game.

    I can accept that

    But uh, what's the point of this thread then? This doesn't exactly leave room for discussion beyond "I disagree because here is my arbitrary definition of what a game truly is"

    Again I ask, why does the creator of something get to hold the authority of what it is?

    Is there no limit to what you accept as a game if the creator told you it was a game?

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • LawndartLawndart Registered User regular
    A video game is a video game if the person who created it says it's a video game. It can have varying levels of interactivity, varying levels of rules, varying levels of quality, but in the end if the person or persons who made it says to consider it a game, then it's a game.

    I can accept that

    But uh, what's the point of this thread then? This doesn't exactly leave room for discussion beyond "I disagree because here is my arbitrary definition of what a game truly is"

    Except that the theory that the artist alone gets to define the meaning and categorization of their art is just as arbitrary, and not without flaws.

    Of course, most of the issues I have with that approach to "what is art?" have occurred outside of the realm of games, but I'm still a bit leery of considering it to be the unquestionable right answer when it comes to games.

  • jdarksunjdarksun Struggler CORegistered User regular
    Aistan wrote: »
    I'm comfortable calling things like Proteus or Gone Home "Video Games", because they exist in this kind of nebulous between state. The experience they give requires some sort of physical interaction to move the view around and take in the content at their own pace so that's like a video game, but there is no skill required and no failure state. They aren't books, they aren't movies, they are television shows, they aren't choose your own adventures. We don't really have a category for them.
    I'd argue that they share more with books and short films, but the player-controlled in-medium perspective certainly alters that. That's why I push for the broader category of "interactive entertainment". They're certainly interactive. They're certainly entertainment. Video games fall in that category, too.

    They just don't meet my criteria of "game".

    Amusingly, this discussion isn't limited to interactive mediums. This pattern of discussion exists for what "is sci-fi" and "is not sci-fi", and I imagine for all sorts of other things as well.

  • StericaSterica Yes Registered User, Moderator mod
    Most people would tell you that Candyland is a game even though it's not interactive.

    YL9WnCY.png
  • LawndartLawndart Registered User regular
    edited January 2014
    Rorus Raz wrote: »
    Most people would tell you that Candyland is a game even though it's not interactive.

    How is Candyland not interactive? It doesn't have a "failure state", which is some how some folks arbitrarily define "game", but even though everyone reaches the same end point the journey is determined in large part due to player interaction. Not every Candyland player will always land on the same spaces, for example.

    Lawndart on
  • jdarksunjdarksun Struggler CORegistered User regular
    Rorus Raz wrote: »
    Most people would tell you that Candyland is a game even though it's not interactive.
    Is Candyland a "game"?

    It's strictly deterministic - once the cards are shuffled and play order is determined, there are no decisions to be made: the deck is played from card 1 to card N, until each player has "won" (reached the end).

    There's no choice, there's no failure - there's just one person flipping a card, moving their token, and then it's the next player's turn.

    It's more like the foundation of how to play a game: there are rules, there is a turn order. Follow the rules and take your turn. It's a teaching tool for how to play cooperatively.

    Also colors.

  • SoundsPlushSoundsPlush yup, back. Registered User regular
    jdarksun wrote: »
    Hardtarget wrote: »
    You can't die in myst (or many other adventure games, ie classic lucas arts). there is literally no failure state
    are those games?
    That's a neat question.

    Would you consider an unsolved puzzle to start in a fail state?

    Would you? I mean, do you personally consider Myst a game or not?

    Also, as for the general conversation about fail states, what defines a fail state? Is it simply gameplay death (you fell down a hole), or do "bad" endings count?

    s7Imn5J.png
  • jdarksunjdarksun Struggler CORegistered User regular
    jdarksun wrote: »
    Hardtarget wrote: »
    You can't die in myst (or many other adventure games, ie classic lucas arts). there is literally no failure state
    are those games?
    That's a neat question.

    Would you consider an unsolved puzzle to start in a fail state?
    Would you? I mean, do you personally consider Myst a game or not?
    I asked because I wasn't sure what I thought of it (I haven't played Myst). Hardtarget had a good response that helped me decide:
    Hardtarget wrote: »
    hmm probably not as it hasn't been attempted yet. If the person gives up mid-way they have failed but have not necessarily left the puzzle in a failed state
    That's pretty neat. So I'd say that until you begin the puzzle, the game hasn't started. Giving up before completing the puzzle would constitute a failure state.
    Also, as for the general conversation about fail states, what defines a fail state? Is it simply gameplay death (you fell down a hole), or do "bad" endings count?
    I'd say that any negative outcome caused by the player constitutes a "fail" state. Like in The Sims, if you don't go to work (or otherwise earn money), your belongings are repossessed. Your children are taken away if you neglect them. Your stove catches fire if you don't clean it. Your Sims die if you don't feed them.

  • MilskiMilski Poyo! Registered User regular
    edited January 2014
    It seems as if a lot of the problem is basically that people want a definition for a certain set of media, for the sake of categorizing entertainment and for awards. Whether or not that title is "game" seems to be secondary.

    Regardless of whether or not Gone Home is a "game", it certainly isn't what you'd expect from a GotY winner/nominee, and that seems to be why a lot of people are annoyed (that, and the vocal minority that don't find it entertaining). Maybe the awards should change their name, maybe people shouldn't care about the awards, but "is it a game" seems to be a bit of a proxy argument for "should GoTY awards go to the type of game/notgame media with limited/zero choice, limited/zero challenge to the player, and limited/zero gameplay or mechanics besides what is strictly required to bring you forward in the plot."

    EDIT: Also, to cut off an argument I was somewhat wrestling with in my head: "Game of the year" doesn't and hasn't ever included all games, so the issue of "should X be included for GotY" doesn't just boil down to "is it a game." GotY awards don't include any new sports, games you can play without rules, actual paper gamebooks, tabletop RPGs, or board games. While this may be an imprecision in terminology, it certainly makes the expectation that "GotY" is awarded to specific types of games reasonable.

    Milski on
    I ate an engineer
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    Lawndart wrote: »
    Hardtarget wrote: »
    In hypertext fiction, the reader assumes a significant role in the creation of the narrative. Each user obtains a different outcome based on the choices they make."

    This, for what it's worth, is pretty much my personal dividing line between "game" and "not-game". Hence most of the Twine/interactive fiction games I've played qualify as such, since they're following the Choose Your Own Adventure model.
    Maybe I've played the wrong Twines but the ones I've played all have the same story no matter what and the only thing you can change is what order the pages are presented it but this doesn't actually change the outcome of the story in any way. For me that's why it's not a game nor even a choose your own adventure.

    steam_sig.png
  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    milski wrote: »
    It seems as if a lot of the problem is basically that people want a definition for a certain set of media, for the sake of categorizing entertainment and for awards.
    In that case, the definition should remain broad enough to encompass experimental forays into new types of media experiences until such time as those types of products are numerous and/or popular enough to warrant their own categories. This serves to encourage such experimentation.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • jdarksunjdarksun Struggler CORegistered User regular
    milski wrote: »
    ...but "is it a game" seems to be a bit of a proxy argument for "should GoTY awards go to the type of game/notgame media with limited/zero choice, limited/zero challenge to the player, and limited/zero gameplay or mechanics besides what is strictly required to bring you forward in the plot."
    Isn't choice, challenge, gameplay and mechanics what make a game... a game?

    If not, what is?

    (these are the questions I find interesting, I'm not specifically calling you out)

  • LawndartLawndart Registered User regular
    milski wrote: »
    Regardless of whether or not Gone Home is a "game", it certainly isn't what you'd expect from a GotY winner/nominee, and that seems to be why a lot of people are annoyed (that, and the vocal minority that don't find it entertaining). Maybe the awards should change their name, maybe people shouldn't care about the awards, but "is it a game" seems to be a bit of a proxy argument for "should GoTY awards go to the type of game/notgame media with limited/zero choice, limited/zero challenge to the player, and limited/zero gameplay or mechanics besides what is strictly required to bring you forward in the plot."

    The ironic thing is that the bolded bit could just as easily be used to describe things that are uniformly considered "games" by the overall "gaming community", such as the average linear, theme-park FPS game.

  • jdarksunjdarksun Struggler CORegistered User regular
    Lawndart wrote: »
    milski wrote: »
    Regardless of whether or not Gone Home is a "game", it certainly isn't what you'd expect from a GotY winner/nominee, and that seems to be why a lot of people are annoyed (that, and the vocal minority that don't find it entertaining). Maybe the awards should change their name, maybe people shouldn't care about the awards, but "is it a game" seems to be a bit of a proxy argument for "should GoTY awards go to the type of game/notgame media with limited/zero choice, limited/zero challenge to the player, and limited/zero gameplay or mechanics besides what is strictly required to bring you forward in the plot."
    The ironic thing is that the bolded bit could just as easily be used to describe things that are uniformly considered "games" by the overall "gaming community", such as the average linear, theme-park FPS game.
    No challenge, gameplay, or mechanics? Really? Can you name some?

  • MilskiMilski Poyo! Registered User regular
    edited January 2014
    The Sauce wrote: »
    milski wrote: »
    It seems as if a lot of the problem is basically that people want a definition for a certain set of media, for the sake of categorizing entertainment and for awards.
    In that case, the definition should remain broad enough to encompass experimental forays into new types of media experiences until such time as those types of products are numerous and/or popular enough to warrant their own categories. This serves to encourage such experimentation.

    That's your opinion. On the flipside, however, you could also give those games their own category (such as "experimental") if you wanted your overall winner to actually be the game of the year the most people would enjoy (and the backlash seems to indicate this is the case). As an example, you aren't going to see the Grammy's put an entirely experimental avant-garde album up for Best Album, because the contests are as much, if not more, to reinforce good "old" material as they are to present new material.

    I also have to question whether or not "experimentation" is encouraged by giving them broad-category awards EDIT: and whether or not that is more important than broad-category awards highlighting outstanding examples of games with more broad appeal.

    Milski on
    I ate an engineer
  • MilskiMilski Poyo! Registered User regular
    Lawndart wrote: »
    milski wrote: »
    Regardless of whether or not Gone Home is a "game", it certainly isn't what you'd expect from a GotY winner/nominee, and that seems to be why a lot of people are annoyed (that, and the vocal minority that don't find it entertaining). Maybe the awards should change their name, maybe people shouldn't care about the awards, but "is it a game" seems to be a bit of a proxy argument for "should GoTY awards go to the type of game/notgame media with limited/zero choice, limited/zero challenge to the player, and limited/zero gameplay or mechanics besides what is strictly required to bring you forward in the plot."

    The ironic thing is that the bolded bit could just as easily be used to describe things that are uniformly considered "games" by the overall "gaming community", such as the average linear, theme-park FPS game.

    This is a pretty blatant and disingenuous potshot. Regardless of their success at attempting the above (which is an opinion), and how we define choice (because there's a forum thread or several worth of discussion for gameplay vs storyline choice, what counts as a choice for a storyline based on how it branches, etc.). But I feel like it should be self evident that even a linear themepark FPS attempts to provide challenge and some sort of gameplay/mechanical based interaction beyond just moving forward to see the next Michael Bay Explosion.

    It seems as if you are saying that certain things are not "real" gameplay or "real" challenge because you dislike them, which is a complaint that is lobbied at many of the people who claim Gone Home isn't a "real" game on the basis of little more than dislike.

    I ate an engineer
  • XandarXandar Registered User regular
    jdarksun wrote: »
    Rorus Raz wrote: »
    Most people would tell you that Candyland is a game even though it's not interactive.
    Is Candyland a "game"?

    It's strictly deterministic - once the cards are shuffled and play order is determined, there are no decisions to be made: the deck is played from card 1 to card N, until each player has "won" (reached the end).

    There's no choice, there's no failure - there's just one person flipping a card, moving their token, and then it's the next player's turn.

    It's more like the foundation of how to play a game: there are rules, there is a turn order. Follow the rules and take your turn. It's a teaching tool for how to play cooperatively.

    Also colors.

    This really got me thinking... is a jigsaw puzzle a game? There is only one proper end state. A failure state is not placing all the pieces into their proper spot, but the correct location is already determined. Having a 2 and 5 year old, I can say that Candyland does have a failure state: not completing the game because something kept a participant from completing the course. :)

    Now I know some people race to complete the same jigsaw puzzle, I am just referring to one or more people completing a single jigsaw puzzle, not keeping track of who places most pieces or the last piece.

    For what its worth, I say a puzzle is a game, but I am still struggling to come up with a good definition since I can't come up with something that makes consuming media (reading a standard book, watching tv/movie) not allowed by the definition, but still allows for the edge-case protogames like Candyland to be included.

    OsokC8u.png
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    jdarksun wrote: »
    That's pretty neat. So I'd say that until you begin the puzzle, the game hasn't started. Giving up before completing the puzzle would constitute a failure state.

    How does this definition preclude Gone Home, then? It has gated progression in which you have to locate keys, sometimes based on clues, to unlock subsequent areas of the house, and has smaller puzzles contained within, like figuring out the code to the safe.
    I'd say that any negative outcome caused by the player constitutes a "fail" state. Like in The Sims, if you don't go to work (or otherwise earn money), your belongings are repossessed. Your children are taken away if you neglect them. Your stove catches fire if you don't clean it. Your Sims die if you don't feed them.

    So, just to be explicit, that includes bad endings all the way at the end of the game, e.g. you made the wrong choices and you got past the boss but found out you didn't have the right gizmodads, everyone on the planet dies? Even if those are the only fail states, so there's no gameplay death?

    Also, in terms of gameplay, does this still count if there's no life/continue mechanic? Say you have infinite lives, but you can still fall down a pit and start again at the beginning of the obstacle course. If so, what is the difference between falling down that pit and just landing at the bottom of the room, having to return to the last point you can access to try the jump again?

    s7Imn5J.png
  • jdarksunjdarksun Struggler CORegistered User regular
    jdarksun wrote: »
    That's pretty neat. So I'd say that until you begin the puzzle, the game hasn't started. Giving up before completing the puzzle would constitute a failure state.
    How does this definition preclude Gone Home, then? It has gated progression in which you have to locate keys, sometimes based on clues, to unlock subsequent areas of the house, and has smaller puzzles contained within, like figuring out the code to the safe.
    Am I supposed to be coming up with a definition precluding Gone Home? I haven't played it (nor will I in the foreseeable future), so I'm at a bit of a disadvantage if this is the case.
    I'd say that any negative outcome caused by the player constitutes a "fail" state. Like in The Sims, if you don't go to work (or otherwise earn money), your belongings are repossessed. Your children are taken away if you neglect them. Your stove catches fire if you don't clean it. Your Sims die if you don't feed them.
    So, just to be explicit, that includes bad endings all the way at the end of the game, e.g. you made the wrong choices and you got past the boss but found out you didn't have the right gizmodads, everyone on the planet dies? Even if those are the only fail states, so there's no gameplay death?
    Potentially, but I'm getting the impression that you're trying to trap me into admitting something rather than having a discussion with me.

    I really like stuff like Magical Diary and Long Live the Queen, though I'm not really sure I'd call LLtQ a "game" so much as a "crazy detailed choose your own adventure". MD had some elements where player failure could occur, which bumps it out of CYOA and more into game territory for me.

  • StericaSterica Yes Registered User, Moderator mod
    edited January 2014
    How are Choose Your Own Adventure books not games? There are clear fail states where you get horribly murdered by, I shit you not, amoebas or monsters or whatever the hell.

    Long Live the Queen is the same deal. You slowly learn more about your kingdom and which skills are needed to overcome events with each playthrough, making it akin to a text-based nonrandom roguelike than anything.

    Sterica on
    YL9WnCY.png
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited January 2014
    Well, I assumed your definition precluded it since this thread was spawned in part from your saying it "was not a game in any traditional sense of the word," but I don't care especially about any particular example so if you haven't played it I'm fine passing over it.

    I'm not trying to trap you into anything, I'm simply trying to test "failure state" as a condition for a game, which first means establishing what a failure state is. Is dying to a pit and having to restart the platforming sequence a failure state even with infinite lives? Is being unable to die, but falling off the platform and having to restart the platforming sequence from the lower position you fell to a failure state? Is a game you can't fail at at any point of gameplay but nonetheless has a failure (or "not good") ending based on your choices a failure state?

    I'll lay my thoughts out so you can see I'm not trying to trick you. In the case of the platformer, it seems irrelevant whether or not you actually die so long as you can continue from a recent saved point. Either way you're forced to repeat the section to completion, but that makes failure state a pretty broad condition based at minimum on perseverance. For the second case, a game you can't fail at outside the ending—say, a super narrative mode for Mass Effect where you cannot die—it seems absurd to base whether or not it is a game on the finale, such that watching two people play the first hour of two versions of the game side-by-side, one with a variable ending and one without, you would be unable to declare either of them a game based on merely watching gameplay. You can even strip out all the conversation options and equipment/power frills—using an invincibility cheat in Doom does not abruptly turn it into a not-game, does it?

    SoundsPlush on
    s7Imn5J.png
  • LawndartLawndart Registered User regular
    edited January 2014
    jdarksun wrote: »
    Lawndart wrote: »
    milski wrote: »
    Regardless of whether or not Gone Home is a "game", it certainly isn't what you'd expect from a GotY winner/nominee, and that seems to be why a lot of people are annoyed (that, and the vocal minority that don't find it entertaining). Maybe the awards should change their name, maybe people shouldn't care about the awards, but "is it a game" seems to be a bit of a proxy argument for "should GoTY awards go to the type of game/notgame media with limited/zero choice, limited/zero challenge to the player, and limited/zero gameplay or mechanics besides what is strictly required to bring you forward in the plot."
    The ironic thing is that the bolded bit could just as easily be used to describe things that are uniformly considered "games" by the overall "gaming community", such as the average linear, theme-park FPS game.
    No challenge, gameplay, or mechanics? Really? Can you name some?

    The difference between "no" and "limited" is large enough to drive a fleet of metaphorical tanks through.

    I can only think of a handful of interactive works presented as "games" that I felt had zero challenge, gameplay, or ability for the player to influence the narrative. Gone Home is very much not one of them.

    The thing is that the average linear FPS game can be just as "limited" in terms of challenge, gameplay, and mechanics as a game like Gone Home is, it's just that the limitations of said average FPS game are accepted as being valid "game" limitations.

    milski wrote: »
    Lawndart wrote: »
    milski wrote: »
    Regardless of whether or not Gone Home is a "game", it certainly isn't what you'd expect from a GotY winner/nominee, and that seems to be why a lot of people are annoyed (that, and the vocal minority that don't find it entertaining). Maybe the awards should change their name, maybe people shouldn't care about the awards, but "is it a game" seems to be a bit of a proxy argument for "should GoTY awards go to the type of game/notgame media with limited/zero choice, limited/zero challenge to the player, and limited/zero gameplay or mechanics besides what is strictly required to bring you forward in the plot."

    The ironic thing is that the bolded bit could just as easily be used to describe things that are uniformly considered "games" by the overall "gaming community", such as the average linear, theme-park FPS game.

    This is a pretty blatant and disingenuous potshot. Regardless of their success at attempting the above (which is an opinion), and how we define choice (because there's a forum thread or several worth of discussion for gameplay vs storyline choice, what counts as a choice for a storyline based on how it branches, etc.). But I feel like it should be self evident that even a linear themepark FPS attempts to provide challenge and some sort of gameplay/mechanical based interaction beyond just moving forward to see the next Michael Bay Explosion.

    It seems as if you are saying that certain things are not "real" gameplay or "real" challenge because you dislike them, which is a complaint that is lobbied at many of the people who claim Gone Home isn't a "real" game on the basis of little more than dislike.

    Except I'm not saying that the gameplay mechanics or challenges provide by even the most linear first-person shooter aren't "real", I'm pointing out that the same folks who claim Gone Home isn't a "real" game due to the type of challenge and interactivity it offers the player never use the "it's not a real game" criticism when it comes to other games who offer a different, yet equally limited form of challenge and interactivity to the player.

    I'd also say it should be self-evident that a game like Gone Home attempts to provide challenge and some sort of gameplay-based interaction beyond just linear forward progression, but apparently that's not the case.

    Lawndart on
  • MilskiMilski Poyo! Registered User regular
    edited January 2014
    I would say this is rapidly becoming the heap paradox which is awful and boring to discuss. I would say that my heap for gameplay beyond minimum and challenge starts after Gone Home and before manshoot 27. If you disagree I think no discussion is likely to reconcile our opinions, but I think there should be a self obvious difference between the extremely limited Gone Home and a game as focused on mechanics and challenge as manshoot. If you wish, add attempted to those distinctions if you feel that you can beat any shooter blindfolded with a pistol.

    Edit: to be clear, remember the three things I stated were a rather arbitrary list of things that may make a game/not game a better candidate for game of the year, not a definition of a game. A central tenant of what I said is that plenty of games are obviously not the type to be deserving of a broad appeal video game award (like, say, Go) and that it's clear that Gone Home is polarized on this.

    Milski on
    I ate an engineer
  • LawndartLawndart Registered User regular
    edited January 2014
    milski wrote: »
    I would say this is rapidly becoming the heap paradox which is awful and boring to discuss. I would say that my heap for gameplay beyond minimum and challenge starts after Gone Home and before manshoot 27. If you disagree I think no discussion is likely to reconcile our opinions, but I think there should be a self obvious difference between the extremely limited Gone Home and a game as focused on mechanics and challenge as manshoot. If you wish, add attempted to those distinctions if you feel that you can beat any shooter blindfolded with a pistol.

    My first question would be why, exactly, would first-person shooters be the only metric for deciding if Gone Home is a "real" game or not?

    Even though Gone Home plays out from a first-person perspective, the gameplay is much closer to a point-and-click adventure game, not Call Of Duty. "Explore this environment at your own pace without any guidance, discover hidden objects and solve puzzles, unlock more of the environment and construct multiple narratives from found objects and texts" still doesn't strike me as more "limited" than "Shoot a bunch of dudes and unlock a cutscene, then shoot a bunch more dudes".

    (Edit: And to re-iterate, I don't think one option is better than the other, as I enjoy big, dumb, linear shooter games like Bulletstorm, too.)

    It does seem that a lot of the criticism of Gone Home boils down to it not hewing to the presumptions most folks have about first-person perspective games (i.e. it's not a shooter, nor a horror game like Amnesia), which is fine, but that's a really shaky foundation to lay claims of "it's not a real game" on.
    milski wrote: »
    Edit: to be clear, remember the three things I stated were a rather arbitrary list of things that may make a game/not game a better candidate for game of the year, not a definition of a game. A central tenet of what I said is that plenty of games are obviously not the type to be deserving of a broad appeal video game award (like, say, Go) and that it's clear that Gone Home is polarized on this.

    Considering that Gone Home received a substantial number of votes in the G&T GOTY poll, I'm not sure why specifically it's obviously not deserving of a "broad appeal video game award". I'm also very hesitant about the idea that games that are polarizing, controversial, or unpopular should not be considered for critical acclaim.

    Lawndart on
  • MilskiMilski Poyo! Registered User regular
    Since I said nothing about whether or not it was a real game besides saying your criticism mirrored that used against Gome Home, I don't care what defines a real game. I also see no reason to respond "reduce one game somewhat and one game to minimalism to compare complexity." You aren't addressing anything about my point, which is whether Gone Home justifies a broad-appeal award, which is far more interesting to me (and I am not 100% decided).

    I ate an engineer
  • StericaSterica Yes Registered User, Moderator mod
    While I don't feel like a person can show me an orange, call it a game, and expect me to go with that, the problem with this conversation is that the side saying "this ain't a game" seem to be doing it for the sake of excluding people from the Video Games table. There isn't an Interactive Fiction industry with Interactive Fiction conventions and lobbies and so forth. There's a treehouse mentality there.

    There also isn't really anything to be gained by saying Gone Home and Depression Quest aren't video games. Is there some kind of fear that the definition of "video game" will be so diluted that...I don't even know? I'm not sure what horrible fate awaits video games if we include twine under that umbrella. Based on the thread that spawned this discussion, it seems more like people just annoyed that their pet game didn't get the top spot in a Best Of list.

    YL9WnCY.png
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    milski wrote: »
    plenty of games are obviously not the type to be deserving of a broad appeal video game award

    I have no idea what you mean by this.

    "Broad appeal" doesn't need to be presupposed since the voting process answers that question for us, and in terms of the most expansive definitions it's absurd to fret that pottery might steal the 2014 title from <$10 million videogame du jour>.

    s7Imn5J.png
  • MilskiMilski Poyo! Registered User regular
    edited January 2014
    milski wrote: »
    plenty of games are obviously not the type to be deserving of a broad appeal video game award

    I have no idea what you mean by this.

    "Broad appeal" doesn't need to be presupposed since the voting process answers that question for us, and in terms of the most expansive definitions it's absurd to fret that pottery might steal the 2014 title from <$10 million videogame du jour>.

    What I mean is that there are many things that are clearly games that won't win Goty, even being excellent (e.g. Go). Since people are mad about GotY, I think "what type of game should get goty" is a lot more interesting and more the heart of the matter than a semantic debate. Edit: Specifically, critic/publication awards, not mass participation ones.

    Random aside, my friends actually have a game with just an apple...

    Milski on
    I ate an engineer
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited January 2014
    Tycho you seem to take it personally when people say that Twines aren't games, like they are simultaneously saying they are not good.

    I don't have a horse in this race. Twines aren't for me, but I honestly don't give a hoot what they are called.

    However, I'm curious.

    You keep asking why people want to define them as not games. Why do you want to define them as games so badly?

    Dhalphir on
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    If you mean Go the millenia-old boardgame, it's not going to win game of the year because it wasn't released in America in 20XX and it's not a videogame.

    If you mean a digital version of Go released on iOS or Android or similar, then there's no reason it shouldn't win game of the year in its eligible year if enough people think it was better than any other title and it doesn't fall under the "no ports" limitation.

    You say you're not concerned with arguing what constitutes a game but whether something deserves a "broad-appeal award," but I'm telling you I honestly can't figure out what you're talking about. Whether it "deserves" the award is determined by whether it appeals broadly enough to win the vote. The only other question is whether it should be included on the list at all, which is to say whether it constitutes a game or not (which for the purposes of our resident poll refers to videogames, broader philosophical examples herein aside), which I think is what you seem to be arguing about on the basis of things like challenge and mechanics, which is exactly what Lawndart is replying to.

    It's not like we're in any danger of the poll becoming: rank your favorite things: (A) Juggling (B) Sex (C) Chocolate (D) Hugging your child (E) Bioshock

    s7Imn5J.png
  • MilskiMilski Poyo! Registered User regular
    edited January 2014
    This sort of obvious strawmanning that has been in your responses is pointless. Are you intent on actually discussing anything, or saying "I don't understand" and punching something that doesn't resemble what I said?

    If you want a better example, take any board game released this year. It's not gonna win GotY, but it's a game. My entire point is that "Game of the Year," does not, in fact, encompass all games, and that clearly people have some issues with critics/publications (again: I don't care about public opinion polls) choosing certain games. The far more interesting discussion is why certain game/notgames are considered by some to be unfit for consideration as "game of the year," which I personally see the "it's not a game" argument as a sub/side argument.

    The "challenge and mechanics" part was, as I said, a throwaway. Many critically well received games talk about the three things listed, among others, as being positive points. I was simply saying that, judging by what I've seen of this argument, a lot of it boiled down to talking about those things, and whether or not a game/notgame "deserved" to be game of the year if it was considered to be limited in those aspects. That had absolutely nothing to do with whether or not it is a game or not, which, as I've said, is something I don't care about because all semantic debates are awful, much like the ensuing "I don't think it's limited" or "X game is limited as well" heap-paradox type argument is awful and boring.

    As for "broad appeal" award: That was in response to somebody saying that experimental games like that should be up there in the overall awards until there were enough games to subcategorize them. I responded saying that an alternative was to put games that do not fit in a major category into an experimental (or alternatively, misc.) category. For critical/publication awards, a lot of it is about reinforcement and not bringing up totally new things. The Golden Globes aren't going to award a random cult hit movie of the year. The Grammy's aren't going to nominate an avante-garde experimental album for album of the year. Likewise, it's clear by the discussion many are having, at least some people don't think that a critical darling with *very* polarizing audience reviews should get picked as game of the year by critics/publications. Why that is? I dunno. Do I care about the end result? Not that much. I just think the crux of the issue is far more focused on people who don't think it should get GotY from critics for whatever reason ("not a game", very polarizing audience reviews, not particularly well selling, etc.), and I think that is a far more interesting discussion, if only because it's more multifaceted and isn't an argument over the definition of a word that winds up containing multiple sub-arguments about the definition of other words or terms.

    Milski on
    I ate an engineer
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    I have no idea why you think I'm strawmanning when I'm simply trying to figure out whatever it is you're saying, but since that appears to be a lot of ancillary stuff to the "what is a game" thread spawned out of our local GoTY poll and not any publications or critics or sales numbers, I'll just leave you to it.

    s7Imn5J.png
  • MilskiMilski Poyo! Registered User regular
    I have no idea why you think I'm strawmanning when I'm simply trying to figure out whatever it is you're saying, but since that appears to be a lot of ancillary stuff to the "what is a game" thread spawned out of our local GoTY poll and not any publications or critics or sales numbers, I'll just leave you to it.
    It's not like we're in any danger of the poll becoming: rank your favorite things: (A) Juggling (B) Sex (C) Chocolate (D) Hugging your child (E) Bioshock
    and in terms of the most expansive definitions it's absurd to fret that pottery might steal the 2014 title from <$10 million videogame du jour>.

    I ate an engineer
Sign In or Register to comment.