Insurgency is what would happen if Red Orchestra 2 and Counter-Strike had a baby. And then if that baby was abducted and raised raised by SWAT 4 and Rainbow Six before it went downhill. And then twice abandoned, it had to pimp itself out on Steam for a measley 13 dollars.
While a bit short on maps, the gun mechanics are solid and refreshing in an era of Call of Modern Warfare Duty VII. It also has a robust coop mode that reminds me of the old days playing Rainbow Six and Ghost Recon. Map design favors urban environments and close quarters combat. This lends itself to visceral firefights and lots of tension as the sole survivor on the team tries to complete an objective so others can spawn. There are six versus game modes and two cooperative ones that provide more variety.
The official website
does a better job of listing the features than this measly post can.
Official Skirmish Mode Gameplay
Official Push Mode Gameplay
Beginner tips from a beginner:
Start with coop to get your gun mechanics down, the AI is mookish in their behavior but their bullets are just as lethal.
There is no kill indicator, but you can check the scoreboard.
When you use VOIP, the enemy can hear you too if they are close enough.
Many surfaces do not provide hard cover, and bullet penetration is a bigger factor.
Suppression and fatigue also make returning fire more difficult.
Bullets are pretty damn lethal, dropping even armored targets in 1-2 shots.
In general, a player who has superior positioning to other players wins the engagement. Very rarely will someone whip around and head-shot you. This rewards group tactics and constant communication.
Most game modes have one-life by default, but a wave re-spawn is allowed if a new objective is captured.
You need explosives to destroy certain objectives.
If any PA-ers want to play this add me on Steam
. If there's enough interest we can see if we can get a group together.