My 17 year-old cousin was declared legally blind 3 months ago. From what he told me when I visited him last week, he says he can't read anymore and his vision is really just lights and shadows at the moment. He is and was an avid reader and gamer, and part of this adjustment has been coming to terms with the fact that there isn't much he can play games anymore. More than that, his younger brother and sister both also love playing games (the former computer games, the latter cards/board games), but now that he can't see, he is inadvertently left out.
Since seeing him I've been trying to think of games he can play with his siblings or friends that would have limited impact on the playability of the game by the others. Thus far, DnD comes to mind because much of the game can be visualised via prompts by the GM, provided the GM has the patience and skill to provide the descriptions in the detail required. Combat would also be relatively okay as the board can be described to him and players can help him figure out where he is. Dice rolls can also be done by him with special dice, such as braille or larger dice with better embossing. I've talked to him about this one and he seems keen (probably because it's an RPG and he used to play heaps of those on the PC), so I'm going a trial run with him when I see him again in December this year (he lives in Singapore) and see how we go. But then we'd have the problem of finding an experienced GM and willing players, and I'm not sure how popular this is in Singapore.
Another idea I've come up with is
Hive - the tiles are embossed so he can touch as needed, the board is relatively small so he can touch it to see where things are, and you could use little fuzzy stickers on the surface of the tiles to help him tell the difference between white or black. This is all contingent on his patience and willingness to play, of course.
A third idea is that he uses a screen-reader (i.e., a program that reads the words off a screen to him) and he also has excellent muscle memory and can touch-type. So maybe a MUD or other text-based game could be fun, but most of them are largely solo-play afaik.
Outside these ideas and possibly something like chess (which his siblings and friends won't play because it's boring, apparently), are there any other games of
any kind out there that people have played that may suit the vision-impaired? Both solo and for a group? Or any way he can access, say, a DnD group online that's vision-impaired friendly?
Thanks guys.
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Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Sorry, I wish I could be more helpful.
Here are some lists people compiled on Board Game Geek for games for blind and or visually impaired people, maybe they can give you some ideas:
http://boardgamegeek.com/geeklist/158411/games-for-sighted-people-to-play-with-blind-people
http://boardgamegeek.com/geeklist/41927/games-for-the-blind
http://boardgamegeek.com/geeklist/9538/games-for-the-visually-impaired
http://boardgamegeek.com/geeklist/1860/games-for-the-blind-or-non-sighted-need-suggestion
Mage would be pretty great for this. Combat is not very dependant on position, more imagination. But you need a really good StoryTeller to run the game.
i can only vouch for discworld; it still seems to be active and it was a hell of a beautifully realized world. it's worth a look.
Also, this seems like a slightly different genre, but perhaps rhythm games might also work? Something like Rock Band or DDR where there are a few distinct areas that light up and can be timed by sound.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Add plenty of detail if you can, because visualization is going to be key, especially in his case. But if he's never played, he'll be in for a treat.
I can has cheezburger, yes?
http://boardgamegeek.com/boardgame/19237/cash-n-guns
You have foam guns and 8 cards that denote if the chamber of your gun is loaded. He doesn't need to actually read the cards provided he doesn't cheat and keeps track of which ones he's used already.
Someone puts a pot of money on the table and says how much is there.
You pick the card to choose if your gun is loaded or not and at the count of 3 everyone points a gun at someone.
Then, players choose if they're in or if they're out without knowing if anyone's chamber is loaded other than their own.
Once everyone decides who's in or out, people reveal what cards they played for their chamber being loaded or not and anyone left at the table who hasn't been shot splits the pot.
Whoever has the most money after 8 turns wins.
I'm also thinking about games that have a lot of auction mechanics where everything is public knowledge like Ra http://boardgamegeek.com/image/97551/ra
It plays similar to Tic tac toe, only instead of getting a line of three X's or O's, you need a line (or square group in some versions) of 4 pieces that share a property between them.
The game has 16 pieces, each with 4 properties, Tall/Short, Round/Square, Hollow/Solid, Light/Dark. Game play has you pick a piece for the other player to place on the board to attempt to get a line.
If he has the ability to distinguish the light/dark pieces, the other properties are tactile enough that vision isn't required. If he doesn't, then maybe run some sandpaper over the light pieces to give them a different texture.
I recently started volunteering with a group of Visually Impaired (VI) gamers who specialize in tabletop gaming. I know that they do some pen and paper games (Call of Cthulhu, etc) but I usually just help out with the more traditional dice-and-card games.
So, which games do they play? Well, in short, all of them. Most games need a little bit of adaptation, but in general you can play pretty much any game. Most of the time you would just get another player to help out by reading cards, giving an idea of where everything is on the board, and reading dice rolls. For turn based games (Last Night on Earth, Manhattan Project, etc), you would tell the VI gamer where they are, what pieces, weapons, action cards, and what's available on the board, and this can be done just on their turn, as long as all other players call out exactly what they're doing as the game goes along.
For more intensive games, or ones that use primarily cards, it's a good idea to have someone who's there just to help out the VI player/players. For Dominion, etc, you would tell the player what they had in their hand, what was available on the table, etc. and what everyone else is up to.
It takes work to make sure all VI gamers are able to participate, but whether it's just through small adaptations of the rules (secret ballots are public, intentions are made out loud), or by having someone there as a helper, there's no end to what your cousin can play.
A good idea might be to ask at your local gaming shop, or if there's any communal places where people play games, and ask if there's any groups with existing VI gamers who can show your cousin the ropes.
Please let me know if you want any more advice for specific games, or if anyone has any questions!
Cheers matey!