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"Citadel On A Hill" OOC

lazy_lupin3lazy_lupin3 Registered User new member
edited February 2014 in Critical Failures
boston-dating.jpg

Welcome to the Dresden Files “Citadel on a hill” Fate OOC and my first toe into play by post game mastering. I am currently not recruiting for the game but any input from the rest of you guys would be greatly appreciated. The games is set in Boston sometime after "Proven Guilty" a magical history of the town and the characters will be posted soon

ICC thread: http://forums.penny-arcade.com/discussion/186984/citadel-on-a-hill-icc?new=1

lazy_lupin3 on

Posts

  • DesyDesy She/Her YeenRegistered User regular
    John Walker reporting for duty!

    Ready and raring to go.

    camo_sig2.png
  • ShinyoShinyo Registered User regular
    Fiona MacLaren
    Refresh: 5
    High Concept Aspect: MacLaren Monster Slayer
    Trouble Aspect: Shoulders the World

    Phase One: Where her twin sister Alice was trained to be a Warden by their parents Declan and Aileen, Fiona had only been trained physically when their mother inadvertently soul-gazed Fiona. Seeing the battle-scarred mind of someone she loved twisted Fiona both mentally and emotionally, and she was never able to tap into her magic as a result. Rather than be discouraged by this however, Fiona poured herself into excelling both physically and scholastically.
    Aspect: Mommy Issues

    Phase Two: Fiona graduates from high school valedictorian, and with a dozen sports trophies. But when Alice announces her decision to leave the family proper on their 18th birthday, Fiona chooses to follow her rather than continue a magical tradition that she couldn't be a part of. Before she leaves, Declan MacLaren gives Fiona a magical heirloom and a sword, making her promise to keep herself and her sister safe.
    Aspect: Unbreakable Bonds

    Phase Three (Grand Slam) When Fiona gets a job at the rec center, she discovers that one of the counselors is really a glamoured faerie body-snatching the kids. Fiona sets out to protect the children from the machinations of the courts, but quickly finds herself in over her head when the Summer Knight challenges her to a competition, with the lives of the kids on the line.
    Aspect: I’m The Best Around

    Phase Four (Witchlight) When Alice MacLaren is hired for a defensive sorcery consultation session she suddenly finds herself drawn into a family feud that reaches back into the early days of the New World. Caught between angry witches, even angrier ghosts, and the Boston mob, it falls to Alice to figure out how to give everybody what they want with as little bloodshed as possible.
    Fiona gets involved when Alice asks her to safeguard the daughter of a mobster who seems to be the conflux of all the trouble. But when the safehouse is compromised, things become a running battle through the city as Fiona tries to keep the girl alive.
    Aspect: Gauntlet of the Guardian

    Phase Five (Grizzly Affair) When John returns to Boston, he finds it very different from when he left it; as a series of murders erupt in the Boston Commons John is drawn in to investigate. But can he succeed when he finds supernatural predators prowling the dark paths?
    Fiona is out at a bar when John, in bear form, crashes through the window followed by something that looks like a cross between a panther and an rhino. Fiona, half plastered, joined in the fight and gave John the edge he needed to defeat the dark spirit.
    Aspect: Party Girl



    Skills
    Superb (+5): Athletics
    Great (+4): Weapons, Endurance
    Good (+3): Intimidation, Fists, Might
    Fair (+2): Presence, Empathy, Craftsmanship, Alertness
    Average (+1): Contacts, Scholarship, Resources, Conviction, Rapport, Lore


    Powers / Stunts
    Item of Power (+2):
    Description: A piece of the suit of armor worn by Robert the Bruce of Scotland. It confers some of the martial prowess of the highlands warrior when worn by someone of his bloodline.
    Musts: Must have an aspect referencing this item.
    It Is What It Is: Gauntlet; Weapon:1
    Unbreakable
    Imparted Abilities:
    [-1] Highland Heritage: Add two additional stress to attacks made with edged weapons.
    [-1] Protector: Add two to your Weapons skill when using it to create a block to protect another character.
    [-1] Precision Strikes: When you successfully perform a maneuver with your Weapons skill, the resulting aspect is automatically sticky. In addition, the difficulty of any attempt to remove the resulting aspect is increased by two.


    Wizard’s Constitution (-0)
    Wall of Death (-1), Associated Skill: Weapons - Allows you to use the Weapons skill to make spray attacks with edged weapons against opponents that are in your zone. You may not combine the benefits of any other stunt with the effects of Wall of Death.
    Bravado (-1), Associated Skill: Intimidation - Sometimes you just need to light a fire under someone to get them to charge a hill. You may use Intimidation in place of Presence whenever commanding someone.
    Track & Field (-1): You move abnormally easily, and you find it easy to do other things while moving. You may move one zone each turn as a supplemental action without taking the normal -1 penalty.
    Dynamic Entry (-1): Your speed and agility let you take people down before they realize what's going on. You may use your Athletics skill for the Ambush trapping of the Stealth skill.

    Items
    Claymore: Weapon 3
    Leather Bracer
    Chainmail Shirt: Armor 1

    Stress
    Physical oooo
    Mental ooo
    Social ooo

  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
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