The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Injustice just launched a multiplayer mode for iOS that basically works like ghost mode in racing games. You fight AI versions of other player's teams and vice versa.
It was a big update though, the game is at 2.0 now, you can upgrade your characters further AND there is gear now that you can equip.
Here's a treat for those of you that played DEVICE 6. The developer posted a guide of their references and inspirations, broken up by chapter. Really cool piece to check out, but only take a look if you've played the game since it's nothing but spoilers in there.
I think I'm gonna start playing HA again, it's still a fun game.
Ironically, I'm winding down on it. I've only got 5 existing games running when I usually had 30 at once. Probably just burnout from playing for so long though. I'll have to update my stats at the end of the month in the now basically dead HA thread.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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admanbunionize your workplaceSeattle, WARegistered Userregular
The one knock I have with Hearthstone is I find it paced a bit slow. Everything seems a little deliberate and drawn out, animation wise. I'd like an option to cut the crap.
The one knock I have with Hearthstone is I find it paced a bit slow. Everything seems a little deliberate and drawn out, animation wise. I'd like an option to cut the crap.
But you can do all your moves really quick, then just have to wait like 3 seconds for all of the animations to play out. One of the things I like about this game is how quickly the turns go back and forth.
I'm almost starting to hope that I burn out on hearthstone sooner than later. I keep paying my way into too many arenas and I haven't touched any of the other games I used to play regularly. I miss Waterdeep and Small World, but my finger just automatically goes to hearthstone when I turn on the ipad.
The one knock I have with Hearthstone is I find it paced a bit slow. Everything seems a little deliberate and drawn out, animation wise. I'd like an option to cut the crap.
But you can do all your moves really quick, then just have to wait like 3 seconds for all of the animations to play out. One of the things I like about this game is how quickly the turns go back and forth.
I'm almost starting to hope that I burn out on hearthstone sooner than later. I keep paying my way into too many arenas and I haven't touched any of the other games I used to play regularly. I miss Waterdeep and Small World, but my finger just automatically goes to hearthstone when I turn on the ipad.
The one knock I have with Hearthstone is I find it paced a bit slow. Everything seems a little deliberate and drawn out, animation wise. I'd like an option to cut the crap.
But you can do all your moves really quick, then just have to wait like 3 seconds for all of the animations to play out. One of the things I like about this game is how quickly the turns go back and forth.
I'm almost starting to hope that I burn out on hearthstone sooner than later. I keep paying my way into too many arenas and I haven't touched any of the other games I used to play regularly. I miss Waterdeep and Small World, but my finger just automatically goes to hearthstone when I turn on the ipad.
Maybe I'm just letting myself wait on the animations then, and I need to be more assertive with the thing. Or maybe my real, subconscious problem with the game is I can't deck-build for shit.
All of Warhammer Quest's IAPs are on sale for $1 each. Gogogogogo!
Which ones are must buys?
Bright Wizard, Shadowdancer are the best heroes IMO. Ogre is pretty bad, warpriest is pretty bad, the elven mage is pretty bad. Vampire hunter is ok. Trollslayer seems ok, but I haven't really played with him. The quest packs are obviously essentially if you want longevity out of the game. I haven't bought any of those weapons but a couple seem like they could be good.
The one knock I have with Hearthstone is I find it paced a bit slow. Everything seems a little deliberate and drawn out, animation wise. I'd like an option to cut the crap.
But you can do all your moves really quick, then just have to wait like 3 seconds for all of the animations to play out. One of the things I like about this game is how quickly the turns go back and forth.
I'm almost starting to hope that I burn out on hearthstone sooner than later. I keep paying my way into too many arenas and I haven't touched any of the other games I used to play regularly. I miss Waterdeep and Small World, but my finger just automatically goes to hearthstone when I turn on the ipad.
"Here we go!"
Hahah! That's awesome. Unfortunately it's almost always the $ option.
All of Warhammer Quest's IAPs are on sale for $1 each. Gogogogogo!
Which ones are must buys?
Bright Wizard, Shadowdancer are the best heroes IMO. Ogre is pretty bad, warpriest is pretty bad, the elven mage is pretty bad. Vampire hunter is ok. Trollslayer seems ok, but I haven't really played with him. The quest packs are obviously essentially if you want longevity out of the game. I haven't bought any of those weapons but a couple seem like they could be good.
All of Warhammer Quest's IAPs are on sale for $1 each. Gogogogogo!
Which ones are must buys?
Bright Wizard, Shadowdancer are the best heroes IMO. Ogre is pretty bad, warpriest is pretty bad, the elven mage is pretty bad. Vampire hunter is ok. Trollslayer seems ok, but I haven't really played with him. The quest packs are obviously essentially if you want longevity out of the game. I haven't bought any of those weapons but a couple seem like they could be good.
As an ogre player on tabletop, this makes me sad.
If you're an ogre player on tabletop I can't imagine that being bad ever discouraged you...
All of Warhammer Quest's IAPs are on sale for $1 each. Gogogogogo!
Which ones are must buys?
Bright Wizard, Shadowdancer are the best heroes IMO. Ogre is pretty bad, warpriest is pretty bad, the elven mage is pretty bad. Vampire hunter is ok. Trollslayer seems ok, but I haven't really played with him. The quest packs are obviously essentially if you want longevity out of the game. I haven't bought any of those weapons but a couple seem like they could be good.
As an ogre player on tabletop, this makes me sad.
The way the dungeons are designed the one attack the ogre gets isn't quite good enough (for the harder difficulties anyway). Maybe different enounters would make the ogre better?
So i'm taking a trip and needed some games and stuff for travel. Preferably stuff that doesn't need an internet connection as I'll be on busses and planes
So i'm taking a trip and needed some games and stuff for travel. Preferably stuff that doesn't need an internet connection as I'll be on busses and planes
thinking shadow run and maybe baldurs gate
FTL is good, each run can take like an hour (or as little as a couple of minutes) and it's pretty addictive, so it's an easy way to pass the time. In the last update they made it so you can turn off game center, so no internet connection is required.
Plants vs Zombies 2 is now much much better, with a less grindy progression structure and a fourth world.
I despise the new progression. In "streamlining" the progression to remove the keys, they made all of the worlds more linear (with a lot more tedious scrolling) and removed the bonus star challenges. For people who want to quickly get through the game and "see the end," that's a win, but for people like me who actually enjoy playing the game and want more of it, the optional challenges were a nice extra piece of gameplay that's now unavailable. They could have eased or removed the star requirements for progression without removing the challenge modes.
Honestly, the board was fine, maybe they could have reduced the number of stars necessary to move to a new world (to the amount you already get by playing the main line missions) without remaking the trails.
Plants vs Zombies 2 is now much much better, with a less grindy progression structure and a fourth world.
I despise the new progression. In "streamlining" the progression to remove the keys, they made all of the worlds more linear (with a lot more tedious scrolling) and removed the bonus star challenges. For people who want to quickly get through the game and "see the end," that's a win, but for people like me who actually enjoy playing the game and want more of it, the optional challenges were a nice extra piece of gameplay that's now unavailable. They could have eased or removed the star requirements for progression without removing the challenge modes.
The "extra" gameplay was just the same levels three times with increasing difficulty. For example, you had to play day 5 of pirates with parts you can't plant on. Then you have to play it with parts you can't plant on AND a total number of plants limit. It's still the same board, and the same strategy will work every time if you started with a good one. The new version alters the board every level and throws in the restrictions where they make sense. They retained the endless modes for each world, added new much harder boss stages, added a fourth world, added more plants you can use in all eras (without paying), added the Zen Garden (now with actual gameplay implications), and added event stages for even more random challenges. Imo, we lost very little except naked attempts to get you to become bored and pay up.
Oh and the game is LESS linear, because now you can swap worlds after level 8, rather than after level 30 something. So for example, I was having trouble with an early pirate level and went to the future. Acquired the laser plant, came back and crushed it.
I continue to play Trials Frontier, and it continues to be a well made game full of insidious, money hungry tentacles. I kind of want to draw up a flow chart for all the nasty tricks and currencies that are involved at this point, but a little rundown:
Coins, which you can buy with real cash or earn at semi-reasonable rates (up to a point).
Diamonds, which are doled out incredibly slowly from the get go, or you can buy them with real cash.
Fuel, which self replenishes slowly unless you want to buy more for diamonds, or use an infinite fuel boost that lasts an hour and costs about six bucks.
Bike parts, 10 types, each with five levels of 'quality'. You can craft three lower quality parts into one of a higher level. These are for quests and bike upgrades.
Wheel of fortune style reward thing at the end of each race that determines which of four available bike parts per track you get, unless you want to respin for diamonds. The respin ups your odds of getting what you want, as you can weight the wheel slightly each time, but the diamond cost rises steadily.
Bike upgrades which require coins to purchase. You can use bike parts to lower the cost. You can, using diamonds, buy one of the required bike parts if you don't have any and can't craft any from lower quality parts.
After you buy these upgrades, you are required to wait a certain period of time for them to be installed. My current wait time is 48 hours. You can speed this up with diamonds. Getting my current upgrade installed immediately would cost about five bucks worth of diamonds.
There are at least nine bikes, each with four upgradeable chunks. Assuming I had the coins/parts to buy all four upgrades for a single bike, it would still cost five bucks per upgrade to bypass the timer for each of them.
Missions come in a few varieties, mostly based around beating an opponent, a time, a set of stunts, or collecting the right bike parts. The first three types often turn into pay gates while you try to scrap together enough stuff for the necessary bike upgrades to complete them. The latter comes down to chance and a lot of time or spending diamonds to tilt the Spinny Wheel Thing in your favor. It can still throw you a bad part after throwing a lot of funcash in, I assure you. the missions that require collecting parts typically ask you for parts that are 2-3 levels higher than you can win on the wheel itself, and usually they require 2-3 of said parts. The math here is unkind.
There's a slot machine that you can spin once an hour that puts out a randomized mission you complete for a decent amount of coins and rarely a near uselessly small handful of diamonds. Lately the slot machine has been requiring me to use my least upgraded bikes more often, creating missions that are impossible without more upgrades.
Lastly, this slot machine is slowly doling out a story about how it used to steal money from people in casinos, but decided to get into honest work like this. There are discussions of how it used to flip the odds in the favor of the casino to, I shit you not, squeeze pennies out of grandmothers.
Somebody who worked on this port is either evil or trying desperately to communicate a message to foolish people like myself.
The core game here is really great, the levels well designed, the world amusingly weird. I really wish I could throw fifteen bucks at them and call it a day instead of rueing the fact that I gave them four dollars to dabble in the world of F2P, just to watch that cash burn out in about an hour. I tried to think of it as an arcade game, but it pretty quickly moved into shifty roadside casino territory.
I REALLY enjoyed Trials Frontiers for the first week after it came out. I played it to death as much as it would let me and got pretty far, even for an IAP-based game.
But yeah, all I want to do it complete missions and play the levels and I would have happily paid a nice premium to do that. And as much as I'd want to pay a premium to unlock the game it doesn't convince me to pay that same amount in IAPs because I still couldn't just play the game...
I'm seeing ads for a bunch of different Clan/Village warfare type games these days. Are any of these games any good? If I were to try one, is there a specific one I should give a shot?
I'm seeing ads for a bunch of different Clan/Village warfare type games these days. Are any of these games any good? If I were to try one, is there a specific one I should give a shot?
Clash of Clans seems to be the most popular, so if you're going to try any of them that would probably be the one to look at. You'll probably enjoy it as long as you're okay with the idea that you'll be getting yourself into a social F2P timer based game. Dungeon Keeper even tried to rip it off but, well, we know how that went.
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It was a big update though, the game is at 2.0 now, you can upgrade your characters further AND there is gear now that you can equip.
Hearthstone.
Steam: MightyPotatoKing
Steam: MightyPotatoKing
3DS Friend Code: 3110-5393-4113
Steam profile
Ironically, I'm winding down on it. I've only got 5 existing games running when I usually had 30 at once. Probably just burnout from playing for so long though. I'll have to update my stats at the end of the month in the now basically dead HA thread.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
If you're enjoying Hearthstone I would also try out SolForge.
But you can do all your moves really quick, then just have to wait like 3 seconds for all of the animations to play out. One of the things I like about this game is how quickly the turns go back and forth.
I'm almost starting to hope that I burn out on hearthstone sooner than later. I keep paying my way into too many arenas and I haven't touched any of the other games I used to play regularly. I miss Waterdeep and Small World, but my finger just automatically goes to hearthstone when I turn on the ipad.
"Here we go!"
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Which ones are must buys?
Maybe I'm just letting myself wait on the animations then, and I need to be more assertive with the thing. Or maybe my real, subconscious problem with the game is I can't deck-build for shit.
Bright Wizard, Shadowdancer are the best heroes IMO. Ogre is pretty bad, warpriest is pretty bad, the elven mage is pretty bad. Vampire hunter is ok. Trollslayer seems ok, but I haven't really played with him. The quest packs are obviously essentially if you want longevity out of the game. I haven't bought any of those weapons but a couple seem like they could be good.
Origin: KafkaAU B-Net: Kafka#1778
Hahah! That's awesome. Unfortunately it's almost always the $ option.
As an ogre player on tabletop, this makes me sad.
If you're an ogre player on tabletop I can't imagine that being bad ever discouraged you...
The way the dungeons are designed the one attack the ogre gets isn't quite good enough (for the harder difficulties anyway). Maybe different enounters would make the ogre better?
Origin: KafkaAU B-Net: Kafka#1778
thinking shadow run and maybe baldurs gate
FTL is good, each run can take like an hour (or as little as a couple of minutes) and it's pretty addictive, so it's an easy way to pass the time. In the last update they made it so you can turn off game center, so no internet connection is required.
- Oceanhorn
- Leo's Fortune
- Monument Valley
- Threes
- Wind Up Knight 2
- Hitman Go
I'm pretty sure none of those need a connection to play...
Watch my music videos
The "extra" gameplay was just the same levels three times with increasing difficulty. For example, you had to play day 5 of pirates with parts you can't plant on. Then you have to play it with parts you can't plant on AND a total number of plants limit. It's still the same board, and the same strategy will work every time if you started with a good one. The new version alters the board every level and throws in the restrictions where they make sense. They retained the endless modes for each world, added new much harder boss stages, added a fourth world, added more plants you can use in all eras (without paying), added the Zen Garden (now with actual gameplay implications), and added event stages for even more random challenges. Imo, we lost very little except naked attempts to get you to become bored and pay up.
Oh and the game is LESS linear, because now you can swap worlds after level 8, rather than after level 30 something. So for example, I was having trouble with an early pirate level and went to the future. Acquired the laser plant, came back and crushed it.
Coins, which you can buy with real cash or earn at semi-reasonable rates (up to a point).
Diamonds, which are doled out incredibly slowly from the get go, or you can buy them with real cash.
Fuel, which self replenishes slowly unless you want to buy more for diamonds, or use an infinite fuel boost that lasts an hour and costs about six bucks.
Bike parts, 10 types, each with five levels of 'quality'. You can craft three lower quality parts into one of a higher level. These are for quests and bike upgrades.
Wheel of fortune style reward thing at the end of each race that determines which of four available bike parts per track you get, unless you want to respin for diamonds. The respin ups your odds of getting what you want, as you can weight the wheel slightly each time, but the diamond cost rises steadily.
Bike upgrades which require coins to purchase. You can use bike parts to lower the cost. You can, using diamonds, buy one of the required bike parts if you don't have any and can't craft any from lower quality parts.
After you buy these upgrades, you are required to wait a certain period of time for them to be installed. My current wait time is 48 hours. You can speed this up with diamonds. Getting my current upgrade installed immediately would cost about five bucks worth of diamonds.
There are at least nine bikes, each with four upgradeable chunks. Assuming I had the coins/parts to buy all four upgrades for a single bike, it would still cost five bucks per upgrade to bypass the timer for each of them.
Missions come in a few varieties, mostly based around beating an opponent, a time, a set of stunts, or collecting the right bike parts. The first three types often turn into pay gates while you try to scrap together enough stuff for the necessary bike upgrades to complete them. The latter comes down to chance and a lot of time or spending diamonds to tilt the Spinny Wheel Thing in your favor. It can still throw you a bad part after throwing a lot of funcash in, I assure you. the missions that require collecting parts typically ask you for parts that are 2-3 levels higher than you can win on the wheel itself, and usually they require 2-3 of said parts. The math here is unkind.
There's a slot machine that you can spin once an hour that puts out a randomized mission you complete for a decent amount of coins and rarely a near uselessly small handful of diamonds. Lately the slot machine has been requiring me to use my least upgraded bikes more often, creating missions that are impossible without more upgrades.
Lastly, this slot machine is slowly doling out a story about how it used to steal money from people in casinos, but decided to get into honest work like this. There are discussions of how it used to flip the odds in the favor of the casino to, I shit you not, squeeze pennies out of grandmothers.
Somebody who worked on this port is either evil or trying desperately to communicate a message to foolish people like myself.
The core game here is really great, the levels well designed, the world amusingly weird. I really wish I could throw fifteen bucks at them and call it a day instead of rueing the fact that I gave them four dollars to dabble in the world of F2P, just to watch that cash burn out in about an hour. I tried to think of it as an arcade game, but it pretty quickly moved into shifty roadside casino territory.
But yeah, all I want to do it complete missions and play the levels and I would have happily paid a nice premium to do that. And as much as I'd want to pay a premium to unlock the game it doesn't convince me to pay that same amount in IAPs because I still couldn't just play the game...
Watch my music videos
It's p cute, controls well on the phone imo
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Clash of Clans seems to be the most popular, so if you're going to try any of them that would probably be the one to look at. You'll probably enjoy it as long as you're okay with the idea that you'll be getting yourself into a social F2P timer based game. Dungeon Keeper even tried to rip it off but, well, we know how that went.