So as most of you already know, I got laid off a few weeks ago, and have been using the downtime putting some elbow grease towards the ol' portfolio.
First order of business was to take some old shit and polish them up to a presentable level:





Then, a 3d paintover/photobashed enviro (probably could use some work at making this look a little more natural, I feel like the painting and the 3d bits aren't quite jiving 100% at the moment.)

Fantasy character concept:

Sci-fi character concept (I thought this was going fantastically right up until I stopped working on it...now I feel it probably needs a second pass sharpening some of those details up. Might also want to do a rear view and maybe some sketch callouts of how the armor moves around.)

WIP sci-fi vehicle using 3d paintover. Not sure about the orange trim color, but it needs
some kind of color detail to make it not just all boring gray metal. Also not 100% satisfied with the rendering, feels both a little too 'cartoon' and maybe a little to finicky with the texture. Also I need to do a rear view.

After I do all this, I'm thinking probably a new fantasy enviro then maybe some prop work. Trying to cover all the bases in short order.
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Also took some old stuff that I had in my portfolio that was getting long in the tooth- but not bad enough to ditch entirely- and did a "Special Edition" type update on 'em to make them...if not up to par, then at least less embarrassing.
Orig: http://kevinoneill.iseenothing.com/2d/paintings/noheart.jpg (This must be like 7, 8 years old by now? I'd like to think I've learned some anatomy since then.)
Orig: http://kevinoneill.iseenothing.com/2d/paintings/FencingChamber_large.jpg
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Some current WIPs:
Stylized, relatively low-poly environment.
Still to do:
-dirt decals
-baseboards
-ceiling texture
-more sculpted detail on horns
-specular maps on various things (the rug especially)
-more orangeish fire (esp with bath)
-texture on window frame and stone wall
-more weathering in general
-fix that toiletpaper lighting issue
-general texture tweaking
-rebuild lighting.
-might want to add some canvas effect to painting texture to make it look more like a painting.
-pillar textures aren't quite there
Got kinda bored with that so I started sculpting a head to just switch things up for a few hours, then I got carried away and now the enviro's on back burner. (Probably should just finish that first, really).
Still to do:
-Textures. All the textures.
-Retopoing so I can get this shit into Maya
-UVing so it's not just all bullshit
-Normal map output to get it into anything useful
-Spec maps
-Probably won't rig this properly, but I might want to make a pose or two for beauty renders
-Glowy eyes or other VFX probably wouldn't hurt.
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Punk
Fantasy x-ray machine.
Trying to do some of that 3d paintover stuff.
Trying to figure out how to do those photobash cheats that everyone does, don't think my stab at it was particularly successful.
Speedpaint + color dodge abuse
Concepting out a fantasy race
Lobby of a corporate magic firm (it makes sense in my head)
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Awesome stuff!
Hows the jorb hunt going?
That being said, you've got a really great sense of ambient lighting, too!
Job hunt is ehhhhhhhhhhh
Good point on the soft brushes ND- I went for a long time without using any soft brushes, and in the last couple years went I've gone totally the other direction into abusing them horribly. Gotta find a better balance, I realize.
Tried to do this piece with more opaque/hard brushstrokes and blending them a bit more later- I think it worked ok-ish. Probably still too reliant on local colors on the clothing bits. Need to find a more satisfying way of painting in implied masses of detail, I always go too vague or too precise (I know that's the point where I should probably be resorting to photoshop/photobash trickery more, but I'm a stubborn, stupid bastard about trying to do it 'legit' for no obvious defensible reason.)
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Also wanted to say that in your low-poly room turn around (the wooden one with the croc on the floor), I LOVE the atmosphere. I FEEL warm and cozy just looking at it.
You are my art hero. The wind beneath my art wings.
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It also probably could have gone significantly faster had I started with a solid plan or used 3d/photobash as is the industry norm. As it is, it was really just a quickie speedpaint I did in 20-40 min or thereabouts, and then I kinda just kept pounding on it- so a good bit of the time taken was working out details that I was initially hoping I could just imply gracefully without much detailing...and then realized I need to actually work them out considering how tight some of the rendering was getting elsewhere.
I made a process .gif here... you can see that most of those figures got worked out way late in the game. Really, that 'inordinate amount of time trying to set up a piece' you're talking about? Probably would have saved me a bunch of time in the long run if I went about it that way- I'm just impatient and dumb about it. Were I tasked with doing the same kind of piece again, knowing beforehand that I'd be spending the same amount of time on it, I'd probably take the first step of the speedy, and then do a detailed linework sketch on top of it before proceeding, so I didn't waste so much time later screwing around.
http://bacon.iseenothing.com/robotmarch_process.gif
If you get into the the habit of doing proper planning you'll probably ultimately get better results and make more progress faster, even if it doesn't feel like it at the time (I just wish I were smart/patient enough to take my own advice on the matter, honestly).
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The beginning rough in your process gif is fairly developed, did you do any thumbnails or sketches?
I suspect the step1 in the .gif looks more impressive squished down and flying by in 2 seconds, so here's a blown up version that show it in all its shittitude. If it wasn't for some detailing on the central robot, it basically would just be a thumbnail.
bacon.iseenothing.com/robotmarch_step1.jpg
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*a few internets later*
Interesting... well, I guess you learn something everyday. Goes to show how much of a novice I am at this. Suddenly my oil paints are looking far more safe and cuddly.
Also that flame sword that changes shape. How much do those cost?
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New:
Ooooooollllldddddd:
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Dumping some non-portfolio grade shit I've done over the last couple months:
Heard Marko Djurdjevic got crazy good by limiting himself to just pen for a good long while, thought I'd try it myself in my doodling. I still erased stuff a lot of the time thanks to it being digital, but I tried to not do that very often, and I didn't use any preliminary sketching. (The good stuff used photoref, as is probably self-evident).
Speedy from a random Google Street View shot.
Anatomy/life drawing practice.
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Like this:
I have a shit hand, so I'm trying to sketch like this more often to try and build up dexterity - using the pen only at that size keeps me focused on lines, otherwise I go into shadow mapping and modelling too much