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Creativity, Tabletop, and the Gaming Scene

Pullbox MykePullbox Myke Uncertified BAMFJanesville, WIRegistered User new member
I have to say, I hate hearing someone say "I'm not a creative person", because it's not true in the slightest. I think a lot of the time the lack of a creative outlet, or feeling like they lack the skills to be outwardly creative in the ways they expect people to display it (like art, or writing), makes people think that it means they are in fact themselves not inherently creative.

Because of that, I think it's important that new and upcoming games offer a variety of game types/settings that encourage people to step outside of their comfort zone in small, social situations among friends and use the guise of "gaming" to touch on a deeper issue: The chance to be creative without a scale of quality. A game focused on ideas, creation, and lateral thinking.

Tabletop gaming has a long history of a very specific image: Sweaty, Mountain Dew chugging, Cheetoh scarfing, overweight acne-riddled virgins sitting around a table playing D&D and lisping out "I casht magic misshile at the darknessh". The fact of the matter is, like anything, gaming has grown and changed over the years. It's not an excuse for friends to get together, have fun and make some jokes while collectively engaging in a fun story. Instead of watching a movie, you're playing one. You are the actors, you decide what the characters do.

It's a chance to get the family away from their phones and computers, it's an excuse to get your friends together on a regular basis to continue having fun in a world that's increasingly hectic and hard to justify to yourself taking the time out for the people that matter.

Times have changed, and gaming isn't just for the stereotypical gamers anymore. Games are for everyone, and everyone can be creative if they're given the chance to realize it. More people need to find an excuse to give tabletop gaming a try and realize it.

Do you guys agree? Do you think that with the changing stigma and the rapid expansion of "geek culture" in the public eye makes this a good time to try? I've worked for years on an RPG book series to accomplish this but it's something I've always sort of kept "in the wing" until the time was right. Do you think this could be the right time, with "geek culture" being somewhat trendy? I hate to capitalize on it like the fad some will treat it as, but I think any progress in growing the gaming scene and helping people realize their creative potential is "good" progress, right?

(Apologies if any mention of my own efforts is vague, it didn't seem appropriate to discuss the details of it here: This is not a thread to promote what I'm doing, it's a thread to discuss the state of gaming and the stigma that surround it, and whether or not it is an opportune time for the scene to 'grow' or if things are just as they have been. Frankly, I'm curious.)

- Myke

Posts

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Welcome to the forums! You don't need to sign your posts. And I suspect you'll get better discussion of this question in the general board game thread, which is over there.

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