Options

Twilight Imperium Game 8 - Game Over!

1303133353651

Posts

  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    The Aborec

    I activate the primary ability of the (4) Production Strategy Card, spending 4 TGs & exhausting Mehar Xull (3R) + Prod Bonus 2R to build a Dreadnaught (5R) & 2 Cruisers (4R) at the Space Dock on Nestphar.

    Others to PLAY or PASS on secondary ability:
    Secondary Ability: Double Efforts
    Spend 1 Command Counter from your Strategy Allocation area to immediately build up to 3 units in one of your systems containing one or more friendly Space Docks, even if you have activated this system already. Building units here does not activate the system.


    TG/AC/PC: 2/2/2
    SA/FS/CP: 1/4/2

    2 VP

    Technologies:
    Gen Synthesis (+1 GF Combat & roll 5+ for any destroyed Aborec GF to return to Home System)
    Antimass Deflectors (May move thru Asteroid Fields but not stop in them)
    Transit Diodes (Action: 1 SA to move up to 4 GF's from one controlled planet to another)
    Micro Technology (+1 TG for each Trade Agreement)
    Transfabrication (May scuttle units at start of Produce Units step. Gain 1/2 TGs cost for Non-Fighter & Non-GF units)

    Trade Contracts: (Arborec [2], Arborec [1])
    Ghosts [2]; Sol [2]

    Worlds:
    R - Nestphar (2R, 3I, G)
    X - Capha (0R, 3I)
    R - Vefut II (0R, 2I, R)
    X - Mehar Xull (3R, 1I, B)
    R - Tiamat (2R, 1I, Y)
    R - Hercalor (0R, 1I, Y)

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    MrBodyMrBody Registered User regular
    edited May 2014
    PLAY secondary

    Exhaust all planets except Lodor and Xxehan for 10R + spend 6 TGs to build warsun + 2 mech units at Lodor.

    0/4/2
    TG/AC/PC: 5/2/2

    MrBody on
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    Uh oh...

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    MrBodyMrBody Registered User regular
    You think you're a better target than 6R Metacol?

  • Options
    LykouraghLykouragh Registered User regular
    Play prod 2ndary, tap Mellon for 3 fighters in Industrex. S/F/C:0/5/1

  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    MrBody wrote: »
    You think you're a better target than 6R Metacol?

    It's just so close & scary.
    We plants are very sensitive to changes in the environment.
    We're also cowards.
    ;)

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    KaneskiKaneski Registered User regular
    Pass on Secondary

  • Options
    PredaPreda Registered User regular
    edited May 2014
    Spend a CC from SA play secondary. Exaust Mecatol to produce 2 PDS and a Mechanized unit on Sakulag.

    TG/AC/PC: 4/7/4
    SA/FS/CP: 0/4/3


    Preda on
  • Options
    KaneskiKaneski Registered User regular
    Preda wrote: »
    Spend a CC from SA play secondary. Exaust Mecatol to produce 2 PDS and a Mechanized unit on Sakulag.

    TG/AC/PC: 4/7/4
    SA/FS/CP: 0/4/3


    Don't think you can produce at a space dock on the round it's built?

  • Options
    PredaPreda Registered User regular
    You're right, strike the previous order and Spend a CC from SA play secondary. Exaust Mecatol to produce a Dreadnought and a PDS on Arretze.

    TG/AC/PC: 4/7/4
    SA/FS/CP: 0/4/3

  • Options
    PredaPreda Registered User regular
    Also rule of unwanted consequences: Now space docks produce really few units...

  • Options
    KaneskiKaneski Registered User regular
    Yes... "unwanted"... >_>

  • Options
    PredaPreda Registered User regular
    Kaneski wrote: »
    Yes... "unwanted"... >_>

    Unconsidered could be more correct. But unwanted is true too. I suffer more from the low productiotion limits than someone who could build, let's say... warsuns. Had I considered that I would probably voted aganist, especially since I had only a viable space dock anyway...

  • Options
    MrBodyMrBody Registered User regular
    I think you might be able to build on a newly produced dock if it's the production secondary? I think it's just the tactical action production step that's off limits to a dock you just built. Don't have the rules in front of me, could be wrong.

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2014
    From the FAQ (2.5) p. 7:

    Q: Can I build units with a Space Dock just build this round, if the Activation Counter in its system is removed for some reason?

    A: No, you can never build new units from a Space Dock created during the same round.

    El Skid on
  • Options
    MrBlarneyMrBlarney Registered User regular
    @Preda, your production is short a resource, since Dreadnought (5R) and PDS (2R) add up to 7 resources where Mecatol Rex only provides 6. Please revise.

    4463rwiq7r47.png
  • Options
    PredaPreda Registered User regular
    Right, Exaust Kamdorn too. Sorry.

  • Options
    MrBlarneyMrBlarney Registered User regular
    Just waiting on @robinlambert to make a decision on the secondary, then.

    4463rwiq7r47.png
  • Options
    robinlambertrobinlambert Registered User regular
    Sorry. Will do.

  • Options
    robinlambertrobinlambert Registered User regular
    Use Production Secondary.

    Build 2 Cruisers. Exhaust Lor (2R) and Sem-Lore (2R). Spend on SA.

    TAP: 2/4/1
    SFC: 0/5/2

  • Options
    MrBodyMrBody Registered User regular
    Think I would need a map update with all these news ships before I make a move.

  • Options
    KaneskiKaneski Registered User regular
    Don't see why... Still no ships at Mecatol :)

  • Options
    MrBlarneyMrBlarney Registered User regular
    Here y'go. Current Map.

    It is @MrBody's turn to act.

    4463rwiq7r47.png
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    We need a traffic controller.
    So many ships about.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    MrBodyMrBody Registered User regular
    edited May 2014
    Hmmm....coast looks clear.

    Tactical action at Mecatol Rex. Move 1 warsun + 3 fighters + 1 mech from Lodor, 1 carrier + 2 fighters + 1 GF from Faunus, 1 carrier + 1 fighter + 1 GF from Xxehan.


    Bombard, invade.

    SA/FS/CP: 0/4/1
    TG/AC/PC: 5/2/2

    MrBody on
  • Options
    MrBlarneyMrBlarney Registered User regular
    House rules say that Mechanized Units may be damaged by bombardment but may not be destroyed. Gonna stick with your action?

    4463rwiq7r47.png
  • Options
    MrBodyMrBody Registered User regular
    Yeah I just modified it to include an extra 2 GFs.

  • Options
    MrBlarneyMrBlarney Registered User regular
    Once I verify any conditional orders from @Preda, I will proceed with resolution.

    4463rwiq7r47.png
  • Options
    PredaPreda Registered User regular
    edited May 2014
    My conditional orders are for the mechanized to die getting with her as much enemy as possible...

    Preda on
  • Options
    MrBodyMrBody Registered User regular
    Hit order: damage mech->destroy GFs->destroy mech

  • Options
    KaneskiKaneski Registered User regular
    stever777 wrote: »
    We need a traffic controller.
    So many ships about.


    Yeah. One of those games. Most objectives so far haven't required combat.

  • Options
    MrBlarneyMrBlarney Registered User regular
    Round 4 - Invasion of Mecatol Rex

    Pre-combat

    Creuss has 1 Mechanized Unit and 2 Ground Forces.
    Hacan has 1 Mechanized Unit.

    Before the start of Invasion Combat, Creuss uses bombardment with their War Sun.

    Geth roll 3d10t3 for Creuss Bombardment

    Creuss Bombardment:
    3d10t3 2 [3d10t3=6, 1, 5]

    4463rwiq7r47.png
  • Options
    MrBlarneyMrBlarney Registered User regular
    Two hits, Hacan damages their Mechanized Unit.

    Round 1

    Creuss has 1 Mechanized Unit and 2 Ground Forces.
    Hacan has 1 Mechanized Unit (damaged).

    Geth roll 2d10t6 + 2d10t7 for Creuss
    Geth roll 2d10t6 for Hacan

    Creuss:
    2d10t6 1 [2d10t6=8, 1]
    Hacan:
    2d10t6 1 [2d10t6=1, 10]

    4463rwiq7r47.png
  • Options
    MrBlarneyMrBlarney Registered User regular
    Messed up the formatting on Creuss' roll, but one hit is enough to destroy Hacan's Mechanized Unit.
    Creuss damages their Mechanized Unit; combat resolves in favor of Creuss.

    It is now @Kaneski's turn to act.

    4463rwiq7r47.png
  • Options
    KaneskiKaneski Registered User regular
    Spend a CC from CP to activate Garbozia - Tactical Action. Load a GF onto the carrier at Moll Primus. Move the carrier w/GF and a destroyer from Moll Primus to Garbozia. Land the GF, claiming the planet.

    @robinlambert for Sol

  • Options
    robinlambertrobinlambert Registered User regular
    Play Bureaucracy
    Remove
    RED TAPE from "I have at least 5 Technology Advances of the same colour."
    Claim "I have at least 5 Technology Advances of the same colour" and gain 2 Victory Points.


    Secondaries up.

  • Options
    PredaPreda Registered User regular
    Pass.

  • Options
    LykouraghLykouragh Registered User regular
    Pass Bureaucracy 2ndary.

  • Options
    MrBlarneyMrBlarney Registered User regular
    @robinlambert, you may also allocate one Command Counter from the play of the Bureaucracy primary.

    4463rwiq7r47.png
  • Options
    robinlambertrobinlambert Registered User regular
    +1 to CC

    Thanks.

Sign In or Register to comment.