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Twilight Imperium Game 9 - Round 8: Game Over.

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    El SkidEl Skid The frozen white northRegistered User regular
    edited September 2014
    +1 SA +1 CC

    El Skid on
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    MrBlarneyMrBlarney Registered User regular
    Xxcha place 1 counter in each of Fleet Supply and Command Pool (SA 3, FS 5 --> 6, CP 1 --> 2)

    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    +1 FS, +1 CP

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    El SkidEl Skid The frozen white northRegistered User regular
    Ysarril will take a little peek at the action cards belonging to the Mentak

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    KirindalKirindal Registered User regular
    +1 SA, +1CP

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    MrBlarneyMrBlarney Registered User regular
    edited January 2015
    Round 6: Start of Strategy Phase

    Claim Objectives
    The Naalu Collective: [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn. (VP 1 --> 2)
    The Yssaril Tribes: [1 VP] I am blockading an opponent's Space Dock. (VP 2 --> 3)
    The Mentak Coalition: Exhaust Torkan (3I) and 4 Trade Goods (TG 8 --> 4) to claim [1 VP] I now spend 10 resources or 10 influence. (VP 0 --> 1)
    The Nekro Virus: [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn. (VP 1 --> 2)
    The Embers of Muaat: [1 VP] I have more than one Technology Advance in 3 different colors. (VP 3 --> 4)
    Allocate Counters
    The Naalu Collective: AC 3 --> 4; CP 1 --> 3
    The Xxcha Kingdom: AC 5 --> 6; FS 5 --> 6, CP 1 --> 2
    The Yssaril Tribes: AC 10 --> 13; SA 0 --> 1, CP 0 --> 1
    The Mentak Coalition: AC 6 --> 7; FS 5 --> 6, CP 3 --> 4
    The Nekro Virus: AC 6 --> 7; SA 3 --> 4, CP 2 --> 3
    The Embers of Muaat: AC 5 --> 7; SA 1 --> 2, CP 1 --> 2

    The Embers of Muaat: Use the refresh ability of Sumerian to gain 2 Trade Goods. (TG 0 --> 2)

    Current Map: Round 6, Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The Embers of Muaat: 4 VP
    The Yssaril Tribes: 3 VP
    The Naalu Collective: 2 VP
    The Nekro Virus: 2 VP
    The Mentak Coalition: 1 VP
    The Xxcha Kingdom: 1 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.: Yssaril, Naalu, Muaat, Xxcha, Mentak
    [1 VP] I have more than one Technology Advance in 3 different colors.: Yssaril, Muaat
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Naalu, Nekro
    [1 VP] I am blockading an opponent's Space Dock.: Yssaril
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.: Nekro
    Public Objective Deck: 1 Stage I Objective, 5 Stage II Objectives

    Secret Objectives
    The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 1
    Action Cards: 4
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Nekro [2] (Naalu [1])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    R - Industrex (2R, 0I, R (x2))
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 6
    Action Cards: 7
    Political Cards: 1

    Strategy Allocation: 4
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators, Sarween Tools

    Worlds:
    R - Mordai II (4R, 0I)
    R - Dal Bootha (0R, 2I, R)
    R - Garbozia (2R, 1I, G)
    R - Mellon (0R, 2I)
    R - Xxehan (1R, 1I, G)
    R - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 2
    Action Cards: 7
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon, Neural Motivator, Neural Computing

    Worlds:
    R - Muaat (4R, 1I)
    R - Mecatol Rex (1R, 6I)
    R - Arcturus (1R, 1I)
    R - Bellatrix (0R, 1I, R)
    R - Lisis (2R, 2I)
    X - Sumerian (2R, 2I, TG (x2))
    R - Tsion (2R, 2I, TG (x2))
    R - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 0
    Action Cards: 13
    Political Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Mentak [1], (Yssaril [1])
    Technology: Antimass Deflectors, XRD Transporter, Type IV Drive, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules, Neural Motivator

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - Arinam (1R, 2I, B)
    R - Hercalor (1R, 0I, Y)
    R - Lazar (1R, 0I)
    R - Meer (0R, 4I)
    R - Sakulag (2R, 1I)
    R - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 4
    Action Cards: 7
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 6
    Command Pool: 4

    Trade Contracts: Yssaril [2], (Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator, Sarween Tools, Stasis Capsules, Salvage Operations, Mirror Computing

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Perimiter (2R, 2I)
    R - Quann (2R, 1I, G)
    R - Tequ'ran (2R, 0I, R)
    R - Thibah (1R, 1I)
    R - Torkan (0R, 3I, B)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 0
    Action Cards: 6
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 6
    Command Pool: 2

    Trade Contracts: Muaat [2] (Xxcha [2])
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser

    Worlds:
    R - Saudor (2R, 2I)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.

    Order of Play
    The Yssaril Tribes:
    The Mentak Coalition:
    The Xxcha Kingdom:
    The Naalu Collective:
    The Nekro Virus:
    The Embers of Muaat:

    The (8) Bureaucracy Strategy card has one bonus counter while the (1) Leadership Strategy card has two. A player that selects one of these cards may immediately exchange each bonus counter on that card for a trade good or allocate a command counter to their board.

    MrBlarney on
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    discriderdiscrider Registered User regular
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    El SkidEl Skid The frozen white northRegistered User regular
    Just a note: I should have 2 dreadnoughts in Arinam/meer in the last map update, and none in my HS.

    Yssaril take the Leadership strategy, gaining 2 TGs

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    discriderdiscrider Registered User regular
    edited September 2014
    2TG?!
    We cannot comprehend burning potential movement for resources. This is completely unexpected.

    discrider on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Choose Assembly.

    Use Mentak special ability to steal TG from the Nekro Virus.

    Play action card:
    Strategic Planning
    You do not have to pay Command Counters from your Strategy Allocation area in order to execute the secondary ability of Strategy Cards for the remainder of the game round.
    Play: During the Strategy Phase.

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    El SkidEl Skid The frozen white northRegistered User regular
    edited September 2014
    No sabotage.

    And Muaat, we are the race that is currently getting 0 TGs per turn, unless we take the trade strategy. They're a little more valuable over here (e- hence my abiding interest in the Tsion system)

    El Skid on
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    discriderdiscrider Registered User regular
    No sabotage.
    That seems like a great card though.

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    KirindalKirindal Registered User regular
    No Sabotage.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    discrider wrote: »
    No sabotage.
    That seems like a great card though.

    Especially if you remember to actually play it. See: how I couldn't play secondaries all last turn.

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    faintpremonitionfaintpremonition Registered User regular
    No sabotage - Naalu

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    MrBlarneyMrBlarney Registered User regular
    @jakobagger Hey, Mentak. We're gonna play friendly now, right? You're not thinking of trying to wipe me out, and are instead going to focus on the Nekro in your neighborhood, correct? Otherwise, I could have something to say about your ability to employ secondary abilities this coming round...

    4463rwiq7r47.png
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    discriderdiscrider Registered User regular
    Do it.
    He only wants to watch your cities burn!

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    MrBlarney wrote: »
    @jakobagger Hey, Mentak. We're gonna play friendly now, right? You're not thinking of trying to wipe me out, and are instead going to focus on the Nekro in your neighborhood, correct? Otherwise, I could have something to say about your ability to employ secondary abilities this coming round...

    Yes, I definitely expected to use my resources fighting Nekro aggression this turn. Seems you've got other stuff to deal with as well, so friends?

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    MrBlarneyMrBlarney Registered User regular
    Yeah. Friends.

    Pass on Sabotage plays.

    Xxcha selects the (2) Diplomacy II Strategy Card.


    @faintpremonition‌ to select Strategy Card.

    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    Naalu play Action Card: Trade Stop.

    Trade Stop
    Break all trade agreements in play, including your own.
    Play: During the Strategy Phase.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited September 2014
    Exciting.

    No sabotage.

    jakobagger on
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    KirindalKirindal Registered User regular
    No Sabotage.

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    El SkidEl Skid The frozen white northRegistered User regular
    I wish I could use my sabotage to guarantee this wasn't sabotaged.

    Definitely no sabotage

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    faintpremonitionfaintpremonition Registered User regular
    edited September 2014
    Naalu will provisionally select Trade, as it seems unlikely this will be sabotaged. Otherwise, we select Technology.

    faintpremonition on
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    discriderdiscrider Registered User regular
    edited September 2014
    No sabotage.


    Ohh, I had forgotten that the Xxcha had been attacked by the Naalu.
    I was having trouble seeing why the Naalu had decided to break the system of trade pacts that they had set up in the first place.

    discrider on
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    discriderdiscrider Registered User regular
    @MrBlarney for sabotage play

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    MrBlarneyMrBlarney Registered User regular
    Xxcha decline to play Sabotage.

    The card goes through, and all trade agreements are broken.

    Naalu selects (5) Trade II, and @Kirindal is up to select a Strategy card for the Nekro.

    4463rwiq7r47.png
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    KirindalKirindal Registered User regular
    The Nekro Virus choose Technology II.

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    discriderdiscrider Registered User regular
    Bureaucracy seems good.
    Add bonus counter to Fleet supply.
    2/4/2 SA/FS/CP
    @MrBlarney for board update.

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    MrBlarneyMrBlarney Registered User regular
    edited September 2014
    Round 6: Start of Action Phase

    Yssaril uses their racial ability to peek at Mentak's hand of Action Cards.
    The Yssaril Tribes: Select the (1) Leadership Strategy card, changing 2 Bonus Counters into 2 Trade Goods. (TG 0 --> 2)
    The Mentak Coalition: Use racial ability to take 1 Trade Good from Nekro. (Mentak TG 4 --> 5; Nekro TG 6 --> 5)
    Select the (3) Assembly Strategy card.
    Play Action Card "Strategic Planning", exempting Mentak from expending Command Counters from Strategy Allocation to play on the secondary abilities of Strategy Cards. (AC 7 --> 6)
    The Xxcha Kingdom: Select the (2) Diplomacy II Strategy card.
    The Naalu Collective: Play Action Card "Trade Stop", breaking all Trade Agreements. (AC 4 --> 3)
    Select the (5) Trade II Strategy card.
    The Nekro Virus: Select the (7) Technology II Strategy card.
    The Embers of Muaat: Select the (8) Bureaucracy Strategy card, converting 1 Bonus Counter into a Command Counter allocated to Fleet Supply. (FS 3 --> 4)
    The top card of the Public Objective deck is revealed: [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.
    The Public Objective Deck now contains 5 Stage II Objectives.

    Bonus counters are placed on the (4) Production and (6) Warfare II Strategy Cards.



    Order of Play
    The Naalu Collective: (0) Trade II Current Player
    The Yssaril Tribes: (1) Leadership
    The Xxcha Kingdom: (2) Diplomacy II
    The Mentak Coalition: (3) Assembly
    The Nekro Virus: (7) Technology II
    The Embers of Muaat: (8) Bureaucracy

    MrBlarney on
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    discriderdiscrider Registered User regular
    @MrBlarney for next VP card because of Bonus Counter on Bureaucracy.

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    MrBlarneyMrBlarney Registered User regular
    Oh, right. The top card of the Public Objective deck is revealed: [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.
    The Public Objective Deck now contains 5 Stage II Objectives.

    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    Naalu Activate Vega System. Move 2 Cruisers, 1 Carrier, 2 MUs, and 4 Fighters from Archon system. Move 2 Carriers, 8 Fighters, 2 MU, and 2 GF from Industrex. Casualties: Fighters, then Cruisers. If I get down to my last 2 fighters at any point please pause and see if I want to withdraw. Land 1 MU and 2 GF on Vega Minor and 3 MU on Vega Major.

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    El SkidEl Skid The frozen white northRegistered User regular
    So wait, Muuat have taken the burocracy strategy and are ahead on VPs...and have a 2/5 chance of winning via imperium rex this turn?

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    MrBlarneyMrBlarney Registered User regular
    So it would seem. Also, I just realized that I should have done something with the Xxcha earlier to prepare for the invasion. Oh well...

    Round 6 - Battle at Vega

    Pre-Battle Round

    Naalu has 2 Cruisers, 3 Carriers (carrying 4 Mechanized Units and 2 Ground Forces), and 12 Fighters.
    Xxcha has 2 Cruisers, 1 Destroyer, 1 Carrier (carrying 2 Ground Forces), and 3 Fighters.

    Xxcha PDS Fire misses.
    Xxcha Anti-Fighter Barrage destroys 1 Naalu Fighter.

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Round 1

    Naalu has 2 Cruisers, 3 Carriers (carrying 4 Mechanized Units and 2 Ground Forces), and 11 Fighters.
    Xxcha has 2 Cruisers, 1 Destroyer, 1 Carrier (carrying 2 Ground Forces), and 3 Fighters.

    Naalu scores 8 hits, destroying all Xxcha ships.
    Xxcha scores 2 hits, destroying 2 Naalu ships.

    Combat resolves in favor of Naalu.

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Naalu lands 2 Mechanized Units and 1 Ground force on Vega Minor; 3 Mechanized Units on Vega Major.

    Round 6 - Invasion of Vega Minor

    Naalu has 1 Mechanized Unit and 2 Ground Forces.
    Xxcha has 2 Ground Forces.

    Naalu scores 2 hits, destroying 2 Xxcha Ground Forces. (Original roll redone due to improper dice distribution.)
    Xxcha scores no hits.

    Combat resolves in favor of Naalu.

    Round 6 - Invasion of Vega Major

    Naalu has 3 Mechanized Units.
    Xxcha has 3 Ground Forces.

    Naalu scores 4 hits, destroying 3 Xxcha Ground Forces.
    Xxcha scores 3 hits, damaging 3 Naalu Mechanized Units.

    Combat resolves in favor of Naalu.

    @El Skid, it is your turn to act.

    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    El Skid wrote: »
    So wait, Muuat have taken the burocracy strategy and are ahead on VPs...and have a 2/5 chance of winning via imperium rex this turn?

    Argh we definitely should have seen that coming. Perfect example of game theory, the group needed someone to take number 8 but it was in everyone's personal best interest to do something else! Well hopefully this doesn't bite us...

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    El SkidEl Skid The frozen white northRegistered User regular
    edited September 2014
    Activate Fleshy Bankrupcy.

    Move cruiser and destroyer in from Mecantol.

    S/F/C
    1/5/0

    T/A/P
    2/13/4

    El Skid on
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    MrBlarneyMrBlarney Registered User regular
    Hmm, if I trigger the primary ability of the (2) Diplomacy II Strategy now, then the only system I can target is Saudor. That'll lock down Mentak's fleet there, which is probably undesirable for the Mentak, though it keeps the last bit of the Xxcha protected. I can do something fairly useless to delay, but... hmm. I'll post my move tonight.

    4463rwiq7r47.png
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