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The last game that interests me from the GC/PS2 era and that I have yet to play for the PS2 is Okami. Other than that I'm all set to move on to the next gen and leave last one behind, as I've already played everything else that interests me on the GC and PS2. A while ago (before Clover was killed by Capcom) there were rumors of Okami possibly coming to the Wii and taking advantage of the Wiimote, which would obviously suit the game very well. But now that Clover is no more, I was wondering if someone here, who is perhaps more informed on the subject matter, could tell me if there is still a chance that the game will someday be released for the Wii or that that possibility has completely vanished along with Clover? And if there still is a chance, how big would it be?
I'm asking because if it will forever remain PS2-exclusive than I'm keeping my PS2 for a little while longer so I can play this game, but otherwise I'm selling my PS2 today and will just wait for the Wii release.
This might be off-topic, but a lot of re-releases coming for the Wii. Fairly big-name ones too like RE4. Is this coincidence or just third-parties seeing the Wii's popularity and scrambling to take advantage?
I'd say there is a chance, but not a very big one, as Clover completely dissolved after the PAL port of Okami, I believe. It would make a lot of sense to me to port it to the Wii, and Capcom is fond of ports, and I'm pretty sure it's their property, so who knows? I'd hold onto your PS2 for a while yet though. Besides, the game plays great on the PS2.
Why the need to get rid of the PS2 anyhow? You won't ever come back to some of the great games, or find new ones you may have missed? Will you even get much cash for selling it in the first place?
Why the need to get rid of the PS2 anyhow? You won't ever come back to some of the great games, or find new ones you may have missed? Will you even get much cash for selling it in the first place?
Ever heard of the PS3? It's backwards compatible you know.
Well there's no point in keeping it around if it's just gonna sit there collecting dust, is there?
You won't ever come back to some of the great games,
I thought about that, and the only game I found that I may want to come back to in the future and that isn't available elsewhere is Soul Calibur III. But since SC IV is already announced, that will probably still my hunger. Other than that, I can't imagine one I'd want to play all over again. I'm one of those people that'd rather play something new than play the same games over and over again.
or find new ones you may have missed?
I've done thorough research and found that, as I said:
In an interview with one of the developers of Okami, it was stated that Okami was an action-game at heart, well-tooled for the dual-analog setup. They stated that what elements people thought were intuitive for the Wii were, in fact, not a large enough focus to justify porting it. And I'm glad, because unless a developer is going to change a game specifically to take advantage of the Wii's capabilities, I'd rather they didn't even bother.
In fact, the entire article (I think it may have been in EGM) seemed to portray the developers as incredibly intelligent people who knew that you couldn't just slap Wii-mote controls in your game and actually expect to change the world.
Why the need to get rid of the PS2 anyhow? You won't ever come back to some of the great games, or find new ones you may have missed? Will you even get much cash for selling it in the first place?
Ever heard of the PS3? It's backwards compatible you know.
That's not really the strongest point to be arguing right now.
I think the main reason you are seeing an RE4 port is that the Wii still uses GC type code (from what I understand). So it is easy to go between them. Okami was Ps2 only, and on top of that was probably coded pretty heavy to make it so pretty on that system. So I bet a port would be very hard.
Are you sure? A lot of people I know have asked me about it, which is not very common for games in general. Also (and more importantly), when I bought the game at its launch, I couldn't find it for about a week after it came out, because it was selling out everywhere I went.
Are you sure? A lot of people I know have asked me about it, which is not very common for games in general. Also (and more importantly), when I bought the game at its launch, I couldn't find it for about a week after it came out, because it was selling out everywhere I went.
I think the case was that Okami did very poorly in Japan, therefore Capcom made no effort to market it in the US nor did they go to any effort to print a sizable quantity at release here in the States. Internally over at Capcom, Clover's fate was already sealed before Okami even released in our region.
So with very little expectations from Capcom, a small printing, very little marketing, and the disbanding of Clover, the game became hard to find.
It's almost like Capcom never cared for the title to begin with.
Are you sure? A lot of people I know have asked me about it, which is not very common for games in general. Also (and more importantly), when I bought the game at its launch, I couldn't find it for about a week after it came out, because it was selling out everywhere I went.
I think the case was that Okami did very poorly in Japan, therefore Capcom made no effort to market it in the US nor did they go to any effort to print a sizable quantity at release here in the States. Internally over at Capcom, Clover's fate was already sealed before Okami even released in our region.
So with very little expectations from Capcom, a small printing, very little marketing, and the disbanding of Clover, the game became hard to find.
It's almost like Capcom never cared for the title to begin with.
Hm. That's a shame, because it's a really good game. And not even completely in the niche-title way. I mean, the gameplay and presentation are comparable to a lot of AAA titles that get hyped to the ceiling.
Are you sure? A lot of people I know have asked me about it, which is not very common for games in general. Also (and more importantly), when I bought the game at its launch, I couldn't find it for about a week after it came out, because it was selling out everywhere I went.
I think the case was that Okami did very poorly in Japan, therefore Capcom made no effort to market it in the US nor did they go to any effort to print a sizable quantity at release here in the States. Internally over at Capcom, Clover's fate was already sealed before Okami even released in our region.
So with very little expectations from Capcom, a small printing, very little marketing, and the disbanding of Clover, the game became hard to find.
It's almost like Capcom never cared for the title to begin with.
Yep.
That plus the game's huge budget sealed Clover's fate. It's a huge shame.
Just curious, is the game hard to find in the U.S. now?
cloudeagle on
Switch: 3947-4890-9293
0
Vargas PrimeKing of NothingJust a ShowRegistered Userregular
Why the need to get rid of the PS2 anyhow? You won't ever come back to some of the great games, or find new ones you may have missed? Will you even get much cash for selling it in the first place?
Ever heard of the PS3? It's backwards compatible you know.
That's not really the strongest point to be arguing right now.
Why not?
Are you saying the choice between keeping an existing console with a huge catalog of games and spending $600 on a new console to play those same games is somehow not equal?
Because that's what it sounds like you're saying.
Oh, wait... that's what I'm saying, too. Keep your PS2, man. Why get rid of it? You can keep it and get Okami NOW, instead of waiting and risking being disappointed. You've been a good boy, you deserve the delicious treat that is Okami.
Why the need to get rid of the PS2 anyhow? You won't ever come back to some of the great games, or find new ones you may have missed? Will you even get much cash for selling it in the first place?
Ever heard of the PS3? It's backwards compatible you know.
That's not really the strongest point to be arguing right now.
Why not?
Are you saying the choice between keeping an existing console with a huge catalog of games and spending $600 on a new console to play those same games is somehow not equal?
Because that's what it sounds like you're saying.
Oh, wait... that's what I'm saying, too. Keep your PS2, man. Why get rid of it? You can keep it and get Okami NOW, instead of waiting and risking being disappointed. You've been a good boy, you deserve the delicious treat that is Okami.
Europe
agoaj on
0
Vargas PrimeKing of NothingJust a ShowRegistered Userregular
Why the need to get rid of the PS2 anyhow? You won't ever come back to some of the great games, or find new ones you may have missed? Will you even get much cash for selling it in the first place?
Ever heard of the PS3? It's backwards compatible you know.
That's not really the strongest point to be arguing right now.
Why not?
Are you saying the choice between keeping an existing console with a huge catalog of games and spending $600 on a new console to play those same games is somehow not equal?
Because that's what it sounds like you're saying.
Oh, wait... that's what I'm saying, too. Keep your PS2, man. Why get rid of it? You can keep it and get Okami NOW, instead of waiting and risking being disappointed. You've been a good boy, you deserve the delicious treat that is Okami.
Europe
Hey, remember "The Final Countdown?" That song is great.
As far as I know, Europe wasn't mentioned. Is the OP living somewhere in Europe, where the compatibility would be a bigger argument than the even-larger price tag of the PS3?
I was just making the point that telling someone to just get a PS3 because it can still play their PS2 games is like telling someone to blow $600US on something just to use things you can already use just fine. It's so very like that.
Why the need to get rid of the PS2 anyhow? You won't ever come back to some of the great games, or find new ones you may have missed? Will you even get much cash for selling it in the first place?
Ever heard of the PS3? It's backwards compatible you know.
That's not really the strongest point to be arguing right now.
Why not?
Are you saying the choice between keeping an existing console with a huge catalog of games and spending $600 on a new console to play those same games is somehow not equal?
Because that's what it sounds like you're saying.
Oh, wait... that's what I'm saying, too. Keep your PS2, man. Why get rid of it? You can keep it and get Okami NOW, instead of waiting and risking being disappointed. You've been a good boy, you deserve the delicious treat that is Okami.
Europe
Yup. I bought another PS2 about a month ago, and people were all "what the hell, why not just wait until the PS3 comes out?"
"Uh, because it costs about twelve times what I paid for this PS2, and as it turns out won't play most of my PS2 games anyway."
Are you sure? A lot of people I know have asked me about it, which is not very common for games in general. Also (and more importantly), when I bought the game at its launch, I couldn't find it for about a week after it came out, because it was selling out everywhere I went.
I think the case was that Okami did very poorly in Japan, therefore Capcom made no effort to market it in the US nor did they go to any effort to print a sizable quantity at release here in the States. Internally over at Capcom, Clover's fate was already sealed before Okami even released in our region.
So with very little expectations from Capcom, a small printing, very little marketing, and the disbanding of Clover, the game became hard to find.
It's almost like Capcom never cared for the title to begin with.
Hm. That's a shame, because it's a really good game. And not even completely in the niche-title way. I mean, the gameplay and presentation are comparable to a lot of AAA titles that get hyped to the ceiling.
I remember it getting amazing reviews in some of the magazines I was reading.
But yeah, to the OP, don't bother waiting for a Wii port that will most likely never come out. The game is amazing, if a little long in the tooth, on the PS2. Brush strokes are suprisingly easy with the analog stick, and using the wiimote pointer really wouldn't bring anything new or different to the game.
Why the need to get rid of the PS2 anyhow? You won't ever come back to some of the great games, or find new ones you may have missed? Will you even get much cash for selling it in the first place?
Ever heard of the PS3? It's backwards compatible you know.
That's not really the strongest point to be arguing right now.
Why not?
Are you saying the choice between keeping an existing console with a huge catalog of games and spending $600 on a new console to play those same games is somehow not equal?
Because that's what it sounds like you're saying.
Oh, wait... that's what I'm saying, too. Keep your PS2, man. Why get rid of it? You can keep it and get Okami NOW, instead of waiting and risking being disappointed. You've been a good boy, you deserve the delicious treat that is Okami.
Europe
Hey, remember "The Final Countdown?" That song is great.
As far as I know, Europe wasn't mentioned. Is the OP living somewhere in Europe, where the compatibility would be a bigger argument than the even-larger price tag of the PS3?
I was just making the point that telling someone to just get a PS3 because it can still play their PS2 games is like telling someone to blow $600US on something just to use things you can already use just fine. It's so very like that.
If I recall correctly, even in the US, Okami was one of the games that had issues playing on the PS3. No sound, if I remember, along with graphical glitches.
Not very well, I presume, given the entire dev team was disbanded shortly after its release.
thats not why it was disbanded.
key players of clover left capcom to make their own studio. Clover was nothing without them so capcom decided to just absorb the workfoce back into fold rather then try to save it.
Not very well, I presume, given the entire dev team was disbanded shortly after its release.
thats not why it was disbanded.
key players of clover left capcom to make their own studio. Clover was nothing without them so capcom decided to just absorb the workfoce back into fold rather then try to save it.
Uh, it seems to me everyone left to form Seeds about a month after Clover was disbanded.
Not very well, I presume, given the entire dev team was disbanded shortly after its release.
thats not why it was disbanded.
key players of clover left capcom to make their own studio. Clover was nothing without them so capcom decided to just absorb the workfoce back into fold rather then try to save it.
Uh, it seems to me everyone left to form Seeds about a month after Clover was disbanded.
a company doesn't form over night.. they left way before clover was disbanded.
quote from bellfield "What actually happened is Mikami-san, Kamiya-san and Inaba-san chose to leave the company and do something else and the rest of the Clover team was just incorporated back into the rest of Capcom's development talent pool."
It got in last place in Next-Gen's 100 top-selling games of 2006 with 200,000 copies sold, and sold about 60,000 copies in Japan. In other words, not very well. That said, I couldn't blame Capcom for trying to recoup their investment on the game by porting it to the Wii - and if they fix the popup issues, I'd buy it at full retail price again.
Honestly, now that I think about it, releasing it now, on the Wii, with it's extremely limited library, it would stand out a hell of a lot more, and probably get a hell of a lot more sales.
Such was Clover's fate, their games went from awesome to dangerously awesome. Too awesome for them to be allowed to live.
Viewtiful Joe
Okami
God Hand
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
Posts
On a side note. You have played God Hand right? if not, there is still 2 games you need your PS2 for.
I thought about that, and the only game I found that I may want to come back to in the future and that isn't available elsewhere is Soul Calibur III. But since SC IV is already announced, that will probably still my hunger. Other than that, I can't imagine one I'd want to play all over again. I'm one of those people that'd rather play something new than play the same games over and over again.
I've done thorough research and found that, as I said:
Well I didn't pay that much for it in the first place so I don't nee to get a whole lot back for it to make it worthwile.
Meh. I don't see it happening, but if it does, cool, I guess.
In fact, the entire article (I think it may have been in EGM) seemed to portray the developers as incredibly intelligent people who knew that you couldn't just slap Wii-mote controls in your game and actually expect to change the world.
See Viewtiful Joe.
Not very well, I presume, given the entire dev team was disbanded shortly after its release.
That's not really the strongest point to be arguing right now.
Probably some rip-off shit or something
Are you sure? A lot of people I know have asked me about it, which is not very common for games in general. Also (and more importantly), when I bought the game at its launch, I couldn't find it for about a week after it came out, because it was selling out everywhere I went.
I think the case was that Okami did very poorly in Japan, therefore Capcom made no effort to market it in the US nor did they go to any effort to print a sizable quantity at release here in the States. Internally over at Capcom, Clover's fate was already sealed before Okami even released in our region.
So with very little expectations from Capcom, a small printing, very little marketing, and the disbanding of Clover, the game became hard to find.
It's almost like Capcom never cared for the title to begin with.
Hm. That's a shame, because it's a really good game. And not even completely in the niche-title way. I mean, the gameplay and presentation are comparable to a lot of AAA titles that get hyped to the ceiling.
Yep.
That plus the game's huge budget sealed Clover's fate. It's a huge shame.
Just curious, is the game hard to find in the U.S. now?
Why not?
Are you saying the choice between keeping an existing console with a huge catalog of games and spending $600 on a new console to play those same games is somehow not equal?
Because that's what it sounds like you're saying.
Oh, wait... that's what I'm saying, too. Keep your PS2, man. Why get rid of it? You can keep it and get Okami NOW, instead of waiting and risking being disappointed. You've been a good boy, you deserve the delicious treat that is Okami.
sketchyblargh / Steam! / Tumblr Prime
Europe
Hey, remember "The Final Countdown?" That song is great.
As far as I know, Europe wasn't mentioned. Is the OP living somewhere in Europe, where the compatibility would be a bigger argument than the even-larger price tag of the PS3?
I was just making the point that telling someone to just get a PS3 because it can still play their PS2 games is like telling someone to blow $600US on something just to use things you can already use just fine. It's so very like that.
sketchyblargh / Steam! / Tumblr Prime
Yup. I bought another PS2 about a month ago, and people were all "what the hell, why not just wait until the PS3 comes out?"
"Uh, because it costs about twelve times what I paid for this PS2, and as it turns out won't play most of my PS2 games anyway."
I remember it getting amazing reviews in some of the magazines I was reading.
But yeah, to the OP, don't bother waiting for a Wii port that will most likely never come out. The game is amazing, if a little long in the tooth, on the PS2. Brush strokes are suprisingly easy with the analog stick, and using the wiimote pointer really wouldn't bring anything new or different to the game.
If I recall correctly, even in the US, Okami was one of the games that had issues playing on the PS3. No sound, if I remember, along with graphical glitches.
thats not why it was disbanded.
key players of clover left capcom to make their own studio. Clover was nothing without them so capcom decided to just absorb the workfoce back into fold rather then try to save it.
PSN: super_emu
Xbox360 Gamertag: Emuchop
Work -> Okami -> Sleep -> Repeat
The harder the rain, honey, the sweeter the sun.
Uh, it seems to me everyone left to form Seeds about a month after Clover was disbanded.
a company doesn't form over night.. they left way before clover was disbanded.
quote from bellfield "What actually happened is Mikami-san, Kamiya-san and Inaba-san chose to leave the company and do something else and the rest of the Clover team was just incorporated back into the rest of Capcom's development talent pool."
PSN: super_emu
Xbox360 Gamertag: Emuchop
It got in last place in Next-Gen's 100 top-selling games of 2006 with 200,000 copies sold, and sold about 60,000 copies in Japan. In other words, not very well. That said, I couldn't blame Capcom for trying to recoup their investment on the game by porting it to the Wii - and if they fix the popup issues, I'd buy it at full retail price again.
and then that was a bad version of zelda too. D;
Viewtiful Joe
Okami
God Hand