MOUNTAIN VIEW, Calif.--(BUSINESS WIRE)--Your destiny is your own to forge. My.com, a subsidiary of Mail.Ru Group, has revealed a new AAA title: the premium massively multiplayer online role-playing game (MMORPG) Skyforge is currently being developed by the Allods Team, an in-house studio of Russian Internet giant Mail.Ru Group, with westernization from US gamemaker Obsidian Entertainment. Skyforge will launch as an immersive MMORPG gaming experience for PCs.
“This is our most ambitious project to date”
In Skyforge, players develop from immortals, to mighty champions, to powerful gods gaining and developing their mortal followers and powers along the way. Empowered by the faith and skill of their followers, gods battle invading armies in intense, merciless combat to protect their home world. Skyforge features unique action combat and a massive variety of classes and character customization options as players grow from immortal to invincible gods.
Skyforge is being developed by the award winning Russian game developer Allods Team, a part of the Mail.ru Group. Their last project, Allods Online, was the first major Russian MMORPG and launched in more than 15 countries. The core of Allods Team includes industry veterans who developed internationally acclaimed games including Evil Islands, Etherlords, Silent Storm and Heroes of Might and Magic V.
Set in a world where fantasy meets Sci-Fi and ancient mysteries live side by side with cutting-edge technologies, Skyforge transports players to a stunning universe where mortals and immortals fight for survival against invading gods and their armies. Players start as immortals newly reborn into the world and vie to become gods themselves.
“This is our most ambitious project to date,” said Oleg Shpilchevsky, The Allods Team’s Head of Development Studio. “With players competing and cooperating on one single giant server, Skyforge brings the massive back to MMORPGs.”
Visceral combat sequences and grand battles unfold across a world settings limited only by the developer's imagination. To ensure that Skyforge meets the expectations of players worldwide, The Allods Team has enlisted the help of the widely lauded development studio, Obsidian Entertainment.
“We have begun working closely with the Allods Team to ensure that the game is a success in western markets,” said Eric DeMilt, Development Director of Culturalization for Skyforge, Obsidian Entertainment. “We are building a team of accomplished developers to collaborate in class and instance content development as well as westernization. It is an exciting partnership with an excellent development team, and we can't wait for players to get into the game.”
To learn more about Skyforge, please visit www.skyforge.com. For instant updates, follow the Skyforge team on Twitter, like us on Facebook and subscribe to the official YouTube channel.
Skyforge joins My.com’s stellar, recently-announced 2014 lineup that also includes AAA MMOs Armored Warfare, being developed by Obsidian Entertainment; World of Speed, in development with Slightly Mad Studios and Evolution, a sci-fi action RPG for iPad and iPhone being developed by My.com's internal studio.
About My.com
My.com is a subsidiary of Mail.Ru Group, the largest Internet company in Russian-speaking countries with an audience of more than 100 million users (comScore, September 2013), that is publicly traded on the London Stock Exchange (LSE: MAIL), (listed since November 5, 2010).
My.com is building an integrated communication and entertainment platform, dubbed ‘Communitainment,’ beginning with a family of mobile services and games. My.com’s mobile communications apps - myMail and myChat - provide multiple email account management and messaging, and myGames is a growing collection of mobile and PC game experiences.
For more information about My.com, please visit:
http://press.my.com/about/.
About Obsidian Entertainment
Founded in 2003, Obsidian Entertainment is an entertainment software development company based in Irvine, California, passionately dedicated to the creation of high quality role playing games for all personal computer and console platforms. Obsidian is best known for the products Knights of the Old Republic 2: The Sith Lords, Neverwinter Nights 2, Fallout: New Vegas, South Park: The Stick of Truth, and the record breaking crowdfunding through Kickstarter for Pillars of Eternity (
http://eternity.obsidian.net).
For more information about Obsidian Entertainment, please visit:
http://www.obsidian.net/.
Posts
BTW one massive server only
all of them, just how american produced mmos are all about invading the middle east
So does that mean when Putin dies the government after will pretend that he never existed for the next 20-odd years?
On topic though, this is looking kinda neat, but I wonder if I'll have a computer that can make it look anywhere close to that pretty when it comes out...
Ric Flair as playable character confirmed.
http://sf.my.com/forum/index.php?page=Thread&threadID=295
http://sf.my.com/forum/index.php?page=Thread&threadID=317
http://sf.my.com/forum/index.php?page=Thread&threadID=339
Allods was okay, but died early on due to it's heavy traditional WoW style, boring grindy leveling and the fact that they were all over the place with their micro-transaction market. Some high end items actually cost, I shit you not, the equivalent of USD 2000 dollars. Not exactly micro.
Also the promised airship stuff fell through for launch and I don't know that they ever actually got it going.
yeah allods was shockingly competent and had it been well-managed it probably could have been very successful
some changes to level flow and items were honestly all it needed, the game had a really solid sense of style and place
And then they released the game with what amounted to some of the worst pay shop stuff to ever have been seen. I've heard along the way they've dialed it all back but in general it was the pure greed of the cash shop that killed any real hope of most people playing.
The worst one was at launch, if I remember right, there was a rather crippling death penalty that could only be removed by a cash shop item.
Yes, if you died you had to spend money or stop playing for a day for it to wear off because you were useless if you didn't.
Edit: They eventually back off that but by then it was way to late for anyone to care.
XBL:Phenyhelm - 3DS:Phenyhelm
When I tried it, the game was amazingly good, pretty much WOW-level of polish and fun for a PvE game. The crafting system was really good, kind of a little mini-game that had both skill and luck based aspects. I'd have to say that to date, it was the best crafting system I have seen. If you were smart and learned how to play the crafting mini-game well, you were more likely to get a better item. Plus, the luck-based portion became more weighted towards better items as your crafting level increased. Really an elegant system.
I only played the first three zones worth of content and while it was fun, it wasn't for me. I'm told that the game started to transition to a more open-world PvP focus at level 25, but I wasn't willing to grind out that much PvE to get to what I consider the fun part of the game. I'm also told that the game changes AGAIN at level 40-ish into a naval combat/management type game, which is not what I was looking for at all!
I gotta admit I dropped $20 into their cash shop for a horse.
http://www.gamepedia.com/news/377-skyforge-revealing-the-divine-observatory
One of the many times I wished I knew how to understand Russian.
Game looks pretty though, and gives me the same Russian inspired feel that Allods did in a few ways, mainly in the architecture of that first hub area.
Didn't pay attention recently so thats something to do on the weekend.
Interestingly, even though I had registered for this back in early August, I never was "confirmed" and was able to "apply" (for the first time) today.
Back-end errors in beta signups do not inspire confidence in a finished product....
Yeah, my.com's account system is weird. Had my own problems. Was even worse in the beginning where there was no way to check if you were registered for beta and there were several errors.
Steam: TheArcadeBear