7 Days to Die

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  • urahonkyurahonky Cynical Old Man Registered User regular
    jdarksun wrote: »
    Kill nurses, raid boxes. We've got a stack of 20 mostly just farmed from medicine cabinets.

    This is what I've been doing for the past 12 or so hours playing the game. We can't seem to find ANYTHING but dogs. Lots and lots of dogs.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    There's definitely a weird RNG aspect to zombies. In one game I have TONS of bloated walkers, decayed moms, nurses, crawlers, reanimated corpses and dogs. In another, it's almost all spider zombies and screaming zombies and in another, policemen everywhere.

  • jdarksunjdarksun Struggler VARegistered User regular
    urahonky wrote: »
    jdarksun wrote: »
    Can you actually get crossbow bolts to fire through those metal trusses? Bullets seem to go through fine, but the bolts seem to ping off.
    You mean the Iron Bars? If so then yes, that's how I have my house setup, currently.

    You specifically said trusses. Sorry. Reading comprehension fail.
    I may just have to pull the trusses out and replace them with iron bars.

  • jdarksunjdarksun Struggler VARegistered User regular
    Took some pictures of our current house fortress.

    Front door
    General upgrade progress
    Farm / bug out tower

    Bit of an odd problem we're having on horde nights. My client desyncs; I fall like an hour behind and don't catch up until most of the zombies are killed. I though the Day 14 horde was an isolated incident, but nope, Day 21 was just as bad. Will have to figure out what's causing that.

  • MudzgutMudzgut OhioRegistered User regular
    jdarksun wrote: »
    urahonky wrote: »
    jdarksun wrote: »
    Can you actually get crossbow bolts to fire through those metal trusses? Bullets seem to go through fine, but the bolts seem to ping off.
    You mean the Iron Bars? If so then yes, that's how I have my house setup, currently.

    You specifically said trusses. Sorry. Reading comprehension fail.
    I may just have to pull the trusses out and replace them with iron bars.

    I've fired bolts through the trusses just fine. We haven't had a horde battle at the castle for awhile due to city raiding so I'll go make triple sure this evening, but that was what I used to test the range of shots for the murder holes when I first built them and fought a few hordes there.

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    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • jdarksunjdarksun Struggler VARegistered User regular
    @DeamonIzual and I decided to go overboard on our Day 28 preparations.

    We put down a few spikes, on both sides of the house (we probably went overboard). We finished the "all exterior walls concrete" project. We even went ahead a with a field of land mines.

    About midway through the night the horde basically stopped coming. And our steel wall had barely been touched. So we opened the front door and just started shooting. They made a pretty good dent in the spike field, but wood is cheap (and renewable) so... meh.

    We're thinking about upping the difficulty by moving to a randomized map - it would be much harder to farm for equipment if you didn't know where everything was. The week is just super easy at this point, and if Day 28 is any judge the hordes don't pose a threat anymore. But, like in a good way? I think I'd almost rather a horde every night at this point.

  • MudzgutMudzgut OhioRegistered User regular
    You do get a horde every night technically, just not a crazy blood moon horde. The regular hordes spawn at 22:00h in a random area fairly close to whichever players they spawn near and then walk to the spot the player was at when they spawned. So if you're standing still, they'll find you, but if you're moving about - they'll just wander to that spot and mill about a bit or even attack anything built there for a few and then wander off to despawn.

    The blood moon hordes, I believe, target you no matter where you go. You can still dodge them if you're careful, but it's more difficult than with the regular spawned hordes.

    I need to grab a screenshot next time I'm online, but my friend and I just "completed" our goofing off project. We had created a natural looking cave area while mining in our tunnels and found it's in a great position for going AFK or dodging horde spawns if we're online solo. So we turned it into an underground apartment/lounge with entertainment areas and a kitchenette, because why not? We brought down some potted plants, a couple couches, two TVs, a fridge and a few other odds and ends. One area even has lovely wooden flooring. It's the little landmarks and touches in the tunnels that are making them easier to navigate and more enjoyable for others when they pass through, so we keep it rocking.

    We have plans on Alpha15 to create a motorcycle entrance with drawbridges and pits to a main thoroughfare of some kind. Just wide enough for two people on mini-bikes to ride down. That way we can hit the underground garage, roll out to explore and loot, then safely bring all that tasty loot back inside and protect our bikes. If we end up getting server reset, the castle will be replaced with a smaller bunker style build. Until then, we've been roving the countryside from time to time checking out the random generation and testing out the nomad lifestyle.

    Nomad living was pretty difficult in ARK since you had to store all our stuff on dinos and your body stayed passed out wherever you slept. You had to bet that your dinos could not only stay alive themselves, but keep you safe and all be there when you returned. In 7 Days it's a lot easier and thanks to being able to dig, you can even setup caches in various spots and waypoint them for later. We just need our bikes to make it perfect!

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    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    I don't think you get a horde every night. We hole up in the house and can always hear when we get zombies and they definitely don't come every night and we're always there at 22:00.

  • MudzgutMudzgut OhioRegistered User regular
    Magic Pink wrote: »
    I don't think you get a horde every night. We hole up in the house and can always hear when we get zombies and they definitely don't come every night and we're always there at 22:00.

    Maybe we were just building up too much heat then because we get a basic horde every night and a feral horde every seventh night like clockwork. The only times we don't see them is if we're on the move constantly and manage to be travelling in a direction they didn't spawn from. We've run into them headed our way before and had horde battles out in the middle of the wilderness.

    I bet that's it, the heat. We may craft a lot...
    If we keep this up we'll have cases of bullets and explosives rather than a few rows.

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    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • jdarksunjdarksun Struggler VARegistered User regular
  • MudzgutMudzgut OhioRegistered User regular
    jdarksun wrote: »
    How do you get enough nitrate to mass produce gunpowder?

    We have a dwarf.

    That sounds like a weird joke, but we have a dwarf. My one friend is obsessed with mining and has mined out a ridiculous amount of tunnels, making sure to go crazy on the coal/nitrate deposits. That combined with regular raiding of the three Shotgun Messiah stores, along with one small and one large military camp, is keeping us in gunpowder and brass/shell casings for days.

    Plus we're mindful of our gun use. I actually tend to stick to crossbows and sledgehammers unless it's a pack of dogs, a bear, or an acid spitting cop.

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    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    jdarksun wrote: »
    How do you get enough nitrate to mass produce gunpowder?

    we're slopping over with nitrate, it's everywhere.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Mudzgut wrote: »
    Magic Pink wrote: »
    I don't think you get a horde every night. We hole up in the house and can always hear when we get zombies and they definitely don't come every night and we're always there at 22:00.

    Maybe we were just building up too much heat then because we get a basic horde every night and a feral horde every seventh night like clockwork. The only times we don't see them is if we're on the move constantly and manage to be travelling in a direction they didn't spawn from. We've run into them headed our way before and had horde battles out in the middle of the wilderness.

    I bet that's it, the heat. We may craft a lot...
    If we keep this up we'll have cases of bullets and explosives rather than a few rows.

    Yeah, the longer you hang around somewhere the more likely you'll get hordes, even during the day. We get not-7th-night-hordes now that even have ferals in them but when we move to new areas we can go all six days with no horde.

  • MudzgutMudzgut OhioRegistered User regular
    Remembered to go take some shots of the lounge. Just a goof project we did in a cave that developed from mining. We tend to develop the junctions and such to help with directions and staged storage, so when this presented itself, we had to do something with it and our underground lounge was born.
    ommfehsf7s4t.jpg

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    ix0s5b21mbhw.jpg

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    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • urahonkyurahonky Cynical Old Man Registered User regular
    Picked up the Sniper Rifle blueprint, the Rocket Launcher blueprint, and (FINALLY) the Wrench blueprint last night!

  • urahonkyurahonky Cynical Old Man Registered User regular
    Using the Wrench I finally upgraded our base. Before it was basically a two story house with a balcony that you can walk on and see around the perimeter, with an iron gate surrounding the crops. I extended the base out, put two levels high cobblestone frames, with 3 layers of wooden spikes on the outside. Day 28 hit us, and we had maybe a dozen or so actually make it into the base... The rest were stuck at the walls so we walked on the top and picked off all of the stragglers.

    It felt pretty good. Day 21's horde hit us really hard and I didn't think we were going to make it out of there alive. Day 28 hits and we walk away with a bruise or two. I love this game.

  • jdarksunjdarksun Struggler VARegistered User regular
    edited August 2016
    Still no word on a PC patch makes me sad.

    This video is pretty good though!

    (7 Days to Die sponsored a Game Theory video. Pretty good imo.)

    jdarksun on
  • MudzgutMudzgut OhioRegistered User regular
    For those that didn't notice, 7 Days Alpha 15 arrived last week!

    Alpha 15 Patch Notes!!!

    It does require a full game restart, so whether you're playing single player or server, it's back to level 1 and no supplies, but it's pretty fast moving. There are quite a few notable changes you can see in the notes (drawbridges are in!) and some major changes to how Blood Moons function in general, including a new dynamic difficulty. When a Blood Moon Horde spawns, it now checks the day of the server, the number of players in an area, their character levels and finally how long they have lived their current life and sets the difficulty of the horde through that.

    The friend's server I play on reset last Thursday and it's been a blast! Thanks to the changes in experience and my enjoyment of fighting off hordes, I'm already level 108. I'm actually leveling faster than I can keep up with my normal progression skills. I have yet to hit a tier of a "learn through doing" skill and not have enough points to buy the expensive 10+ point "purchase only" skills. We setup our Base Camp 1 in a shack on a hillside, tunneled down under a parking garage (with a workshop in the tunnels far enough out to be safe) and started fortifying all the various stores to keep their respawning loot drops safe.

    Due to the changes to Blood Moon hordes (specifically the fact that they WILL follow you and keep you hunting the entire time) I also setup what we've called the "Happy Experience Generating Kill Box" (We need to work on the name to get it a nice acronym) in an nearby broken down office building. I've reinforced key points with concrete and dug out/rebuilt the rubble into a ramp that hits the second floor. Up there is an intact office that stores kill box supplies (ammo, construction materials, some basic food stock) which then has a ladder to the third floor. Once in with the door barricaded, we hole up on the third floor and can shoot down from safe walkways to annihilate the crazed horde below. The only true dangers beyond them bringing the entire building down if we don't keep up on repairs are spiders, hornets and the exploding police - everything else is trivial. After it's over, we can head down, repair any damage, loot and cleanup the bodies and then head home with all our new resources. My survivor group is only 2 strong right now, but we held off a horde last night without issue and each gained 4+ levels. All in all a solid night's work!

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    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • urahonkyurahonky Cynical Old Man Registered User regular
    Wow that's a really, really good patch. I'm pretty excited to try it out now!

  • jdarksunjdarksun Struggler VARegistered User regular
  • PailryderPailryder Registered User regular
    so i tried googling server setup for this game. i found the 2 entries that control minutes per day and also the day/night split but i didn't see any info on the max time you can set the day/night cycles to be. Like, i tried 180 last night and that seemed to work, but when i tried 1440 the game just broke. Without me stopping and starting the server a whole bunch, does anyone have a good resource on those values or know off the top of their head?

  • MudzgutMudzgut OhioRegistered User regular
    edited October 2016
    Looks like the official forums have a post of some server settings here, but I haven't found anything on limits yet. Sounds like you can only change those cycles a certain amount from what you described - that part may take some testing. The 7 Days Gampedia has a page up as well.

    EDIT: Found another page of settings.

    Mudzgut on
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    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    oh, what?

    people besides me play this game?

    is there a server for our kind of folk?

  • MudzgutMudzgut OhioRegistered User regular
    Not too many it seems, at least not too many PA folks, but we do exist!

    I don't think anyone has put together a PA server for it before. Personally I'm playing on a friend's server with a few people they know. I think most of the other folks are playing single player or maybe peer to peer?

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    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • jdarksunjdarksun Struggler VARegistered User regular
    How do bigger servers work? Don't the hordes just keep getting bigger (to a point)? Seems like jumping on later would make things tough.

  • MudzgutMudzgut OhioRegistered User regular
    Overall difficulty is set by the server (1-6 with apparently a "hidden" 7 for insane) and then the server starts at a base difficulty on Day 1.
    Every 7th day until I believe day 28 (a nod to those movies I would believe) the overall difficulty increases until it hits a max on that day for the base.

    After that, each nightly horde is exactly the same except the Blood Moon hordes which function as I outlined above.

    There is also a setting that if someone is level 5 or under (may be able to edit at server level, not sure) that says an area of a certain radius is cleared of any zombies when they login and prevents spawning around them for a time after login as well. That way it's a bit easier for someone new to get started.

    Now, all of the above is based on what I have read or experienced, thus is may not be exact or they may have changed things, but it appears to be holding true so far in this patch. When we first got on, no zombies in the area and eventually only regular zombies. As the days moved up, dogs and other specials started to appear, but the difficulty is also adjusted by location. If you're out in the boonies somewhere, you'll have an easier time most of the day and night other than the horde spawn at 10pm. If you're in the city, hordes naturally spawn in addition to the 10pm spawning and you get a lot more special types, so it's rougher overall.

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    Twitch/Mudzgut
    Fall down seven times. Stand up eight.
  • PailryderPailryder Registered User regular
    all of that stuff Mudzgut talked about are true and configurable in the serverconfig.xml file. i was just hoping to not have to experiment myself :)

  • ButtcleftButtcleft Registered User regular
    edited October 2016
    7 days is on sale for 60% off on the currently active steam sale.

    I'm part of the club now, because

    https://www.youtube.com/watch?v=Wmc8bQoL-J0

    Buttcleft on
  • DecomposeyDecomposey Registered User regular
    I'm playing this with a handful of friends I know from MMOs, and we're having a great time. We have a single, large, shared base, and we've self-sorted ourselves into roles based on playstyle, with different people focusing on different things, and it works really well. We have two folks who focus on scavenging, two folks who prefer to stay home and craft, and two people who really like to build, as well as a few other folks who haven't really speciallized yet. People do the aspect of the game they really like, and ignore the parts they don't.

    The crafters and scavengers have a really sweet base they don't have to work on, the builders and the scavengers have really awesome weapons and tools they don't have to make, the crafters and builders have a constant flow of supplies that they don't have to gather, and everyone is happy.

    So we've got a great friendly commune going where everyone cooperates and gets along. Which is why it's on a private password protected server, because we are so obviously playing this game quite the opposite of how many players do.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • ButtcleftButtcleft Registered User regular
    edited October 2016
    I survived my first night. Spawned near an old house and basically spent the entire first day fortifying it by upgrading the wood walls to second level (and filling in where it was damaged/missing/windows) and put spikes at all my doors, Lit up the inside with some campfires too.

    Then I spent the entire night crafting clubs, because of something I heard watching a lets play live stream once. Which was worth it, cause I can now make..i assume its level? level 130 clubs and bows.

    Sadly this makeshift base is in a region that looks like its been on the ass side of a wildfire, so unless I find water very near I'm afraid I'll have to move.. I wanted to spend one more day here, gathering resources, but..I drank the last of my water, and if I don't find more like..now, I'm gonna die.

    any helpful pointers for a newbie? Like where to spend my trait points or anything?

    edit
    ARHGHG.. was trying to figure out how to cook some raw meat on a campfire and accidentally ate the raw meat, made myself sick, then clicked wrong and used my first aid kit.

    edit 2.
    Fuck. Dogs.

    Fuck them in their fucking faces.

    Buttcleft on
  • PailryderPailryder Registered User regular
    i abhor pre-existing houses. Usually its not cost effective to upgrade them. For starting its great for a first night or something but as soon as you can mass deforest you're probably better off just building a hut somewhere with trenches and choke points.

    Being near water is probably the most location specific decision i make. I like being semi-close to a town but since you can plant bushes and trees, all those other things aren't as important as a source of water.

  • ButtcleftButtcleft Registered User regular
    Pailryder wrote: »
    i abhor pre-existing houses. Usually its not cost effective to upgrade them. For starting its great for a first night or something but as soon as you can mass deforest you're probably better off just building a hut somewhere with trenches and choke points.

    Being near water is probably the most location specific decision i make. I like being semi-close to a town but since you can plant bushes and trees, all those other things aren't as important as a source of water.

    went looking for water, stumbled into a town.

    Found dogs and died. Seriously, how many blows does it take from a 130 club to kill a goddamn dog. I could have killed a dog more easily than that in real life with my bare hands.

  • jdarksunjdarksun Struggler VARegistered User regular
    edited October 2016
    I love watching new players to 7dtd, it's awesome to me. Super exciting to see thread activity!
    Buttcleft wrote: »
    Pailryder wrote: »
    i abhor pre-existing houses. Usually its not cost effective to upgrade them. For starting its great for a first night or something but as soon as you can mass deforest you're probably better off just building a hut somewhere with trenches and choke points.

    Being near water is probably the most location specific decision i make. I like being semi-close to a town but since you can plant bushes and trees, all those other things aren't as important as a source of water.
    went looking for water, stumbled into a town.

    Found dogs and died. Seriously, how many blows does it take from a 130 club to kill a goddamn dog. I could have killed a dog more easily than that in real life with my bare hands.
    Dogs are bad news. Keep them at range as much as possible; it probably goes without saying, but you want to avoid getting hit (especially by dogs) because it can lower your Wellness (in addition to losing HP or maybe getting sick).

    Check out what you can craft; maybe there's something that could be helpful...

    (Progression spoilers)
    Find someplace relatively defensible (most folk have Strong Feelings about what that means) and work towards a Furnace. That means hunting and skinning animals or scavenging leather (20 and iron pipe for the bellows).

    Next you need tons of iron. Make Forged Iron, new tools, and new weapons.

    From there... up to you. Probably work towards a workbench then steel.

    jdarksun on
  • ButtcleftButtcleft Registered User regular
    edited October 2016
    I'm day 4. I set up just south of the town I previously died in, in a little cobblestone hut that sat on a crossroads. zombies broke down my door and I died 4 times that night. Gonna have to come up with a way to make this area more defensible before day 7 comes.
    but I've got water o'plenty, and food isn't horribly hard to come by currently

    took longer than I care to admit before I figured out how to cook and boil water in the damn campfires, though.

    Buttcleft on
  • jdarksunjdarksun Struggler VARegistered User regular
    I got obliterated my first Night 7, lost everything. Started over after that. Game knowledge helps a lot, though I also found discovering mechanics fun.

  • ButtcleftButtcleft Registered User regular
    jdarksun wrote: »
    I got obliterated my first Night 7, lost everything. Started over after that. Game knowledge helps a lot, though I also found discovering mechanics fun.

    my plan for day five is to make dozens upon dozens upon dozens of log spikes, and surround my little home with them.

    I'd do the punjistick type spikes but goddamn 100 wood for one of those is a tad extreme.

  • dinoarusdinoarus Registered User regular
    edited October 2016
    e: wrong thread

    dinoarus on
    Steam/XBL: OGSTudbone
  • ButtcleftButtcleft Registered User regular
    Found some kind of tent encampment, was looting it for goodies and on the way out I encountered a burning zombie. I popped it once in the head with an arrow, then I heard the loudest explosion I've ever heard in my life and I jumped and yelled so loudly in real life I heard my neighbors say "WHAT THE FUCK WAS THAT"

    all I was doing was hunting for iron so I could make iron tools, cause guess who got a forge runnin and figured out how to use it~!

    this game is real fun.

  • General_ArmchairGeneral_Armchair Registered User regular
    Buttcleft wrote: »
    Found some kind of tent encampment, was looting it for goodies and on the way out I encountered a burning zombie. I popped it once in the head with an arrow, then I heard the loudest explosion I've ever heard in my life and I jumped and yelled so loudly in real life I heard my neighbors say "WHAT THE FUCK WAS THAT"

    all I was doing was hunting for iron so I could make iron tools, cause guess who got a forge runnin and figured out how to use it~!

    this game is real fun.

    The zombie? Did it fail to figure out how to safely use it?

    3DS Friend Code:
    Armchair: 4098-3704-2012
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