Diablo III: FleshReaper of Torsos Souls
PA Clan - The Merch Hungers
Unfortunately the Clan has reached the 150 player cap and is full at the moment. Should room become available in the future, we will post in thread.
However, the Community,
PAF, has nearly unlimited space and everyone is welcome to join. Open the Community window in the bottom right, Click
Find and search for PAF. You'll see that HooverFish is the leader and can simply click "Join Community". You will not automatically enter Community chat when you log in, but you can click the Chat button in the Communities window and enter it manually for now.
The European Clan is also named TMH. If you play in this region, send a join request through the in-game communities UI and/or message evilthecat#2464.
And now, the big list of patch/expansion features... (more detail in the spoilers to cut down on length)
- New class - The Crusader! (RoS only)
"
Impenetrable armor, gleaming weapons, and heavy, heavy damage–wield the power of the Crusader, unbreakable new hero of the mortal realms."
The evolution of the Diablo II paladin, less auras and more shield smiting. They are very focused on having a shield, even so far as having the option of using a Two-handed weapon AND a shield (with a passive skill). Yes, they have Blessed Hammer!
- Act V! (RoS only)
Malthael returns intending to destroy all demonkind. In case you didn't hear the word Nephalem enough in Diablo III, that means humans too. Act V is also full of side dungeons and even a handful of side missions for the jeweler and each follower!
- Level 70 and a 4th passive slot! (RoS only)
- Paragon levels are now account wide, infinite, and provide new bonuses
Although still separated by softcore/hardcore, all of your characters' paragon XP has been added together and converted to your new level.
1 Paragon point is earned per paragon level and can be spent on the following bonuses, even on a brand new character:
Core: Main stat^, Vitality^, Movement Speed, +Resource
Offense: Attack Speed, Cooldown Reduction, Crit Chance, Crit Damage
Defense: % Life, Armor, Resist All, Life Regen
Utility: X% Area Damage*, Resource Cost Reduction, Life on Hit, Gold Find
^ - Can be scaled infinitely, everything else caps at 50 points by plvl 800
* - a new stat on gear: All attacks have a 20% chance to also deal X% of the damage to enemies within 10 yards.
- Loot 2.0!!
Items will now drop less often, but are more likely to be useful. Sometime you will even find a "smart drop" that will specifically roll appropriate stats for the class you are playing.
Most Legendaries now come with a new unique affect and can drop at any level above their default. In other words, lower level legendaries can appear again at higher levels with their stats scaled up.
- New Gems
In addition to new tiers (Imperial, Flawless Imperial, Royal, Flawless Royal), Marquise gems will begin dropping! Also diamonds!
Weapons: Bonus damage against Elites
Helms: Cooldown Reduction
Armor: + to All Resistances
- Adventure Mode: Bounties & Rifts (RoS only)
This new mode is an alternative to playing the campaign. All Acts and Waypoints are unlocked. All bosses spawned. You have a lot more freedom to roam around and slay demons. Each act has 5 bounties to complete various tasks - like clearing dungeons, killing named monsters, etc.
Rifts were previously referred to as Loot Runs. You'll earn Rift Keystone Fragments by completing bounties, which can then be combined to to open a Rift. These randomly generated areas have randomly generated monsters, so you could end up with Act III monsters on an Act I tileset. Or rooms full of treasure goblins. Or cows!
- New Difficulty system
The concept of Normal / Nightmare / Hell / Inferno is retired. Campaign mode monsters will now automatically scale to your level, so you can repeat as certain areas as uch as you want and keep leveling effectively. Additional monster affixes show up somewhere around levels 30, 50 and 60.
The new system uses Normal, Hard, Expert, Master, and Torment I - VI for a total of 10 difficulty settings. This makes the difficulty somewhat analogous to the /players command from Diablo II, or Monster Power from Diablo III.
- Enchanting & Transmogrification (RoS only)
The Mystic finally shows up and offers enchanting and transmog services.
Enchanting allows you to replace 1 property on an item with a randomly generated new property. It gives you multiple stats to choose from, including the original. This means you won't necessarily make a better item, but you aren't forced to make it worse. If your first try doesn't work out, you can enchant it again, but only for the stat you initially decided to replace.
Transmog is much like the system in World or Warcraft, allowing players to change the appearance of their gear. New appearances will be unlocked by leveling your mystic and identifying set/legendary items that drop in Loot 2.0. We can finally use colored dyes on legendaries!
Upcoming changes,
Ladders and
Tiered Rifts!:
"Ladders"
A ladder-like system, called Seasons, will be added in the first major content patch. More information on this is coming soon.
Tiered Rifts
This is essentially a competitive challenge, entering increasingly hard Rifts to see how far you can get. When you complete a Rift you may find a Greater Rift Token. Using the token to complete a "Greater Rift"(?) will get you a Greater Rift Key (rank 2), and so on. Again, more info coming soon.
Finally, some other helpful resources from the previous OPs:
- Thanks to Previous Thread makers @Skab, @GoodKingJayIII, @Bethryn, @Shen, @SkutSkut, @HexDex, and @_J_
Posts
Just completed a rift with 2 crusaders as a wizard at level 55 on HC. Was quite intense
Anyone else notice the spiral pattern has changed from D2?
Also looks like they hotfixed the Monk Unity ability to cap at 20%
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
You don't look like you're ready to slaughter heretics and blasphemers.
ffff
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Speaking of rythym, is the Mythic Rythym passive any good? I can't really tell when it's activating. I'm playing HC btw
I'm probably doing it wrong.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Epiphany is a flexible ability that lets you either tank up or boost your damage output while fighting elites and champs. It's great for the rapid spirit regen, which will let certain builds stand and dump their spender longer-- or nonstop. The teleport and the hidden CC immunity allow you to not have to worry about moving or avoiding freezing, so you can focus totally on spirit dumping.
The 50% DR rune is a great "oh shit" button and more offensively tuned than something like Serenity. It's handy if you're scraping by in Torment and need to be able to stay in some horrible ground effects while fighting an elite pack or something.
The Water and Fire rune are more useful if you have a lot ability to continuously dump lower cost spirit spenders. Tempest Rush in particular will very rapidly cause the effects to tick, to spectacular effect, but something like LTK can also be fired off fast enough and long enough to make it useful.
If not, I guess the general idea is just add more crit chance/dmg/attk spd/%elemental?
Streaming 8PST on weeknights
Right now I'm trying out the Creeping Death rune and haunting/locusting/piranhaing everything. As far as raw burst damage goes... it kinda sucks. But it's a fantastic boss killer, especially for long moments where you have to move and pretty much can't stop to attack. That shit just keeps ticking away, I don't have to do much other than augment it with bats whenever I get a chance to sit still.
With enough mobs you are doing multiple times the regular damage. 10 mobs at 50% Area = 2 mobs triggering it and dealing 50%x2 extra damage to all the mobs.
Assuming 3 elite packs, you can treat it as a deal 0.6 * Area Damage to elites stat when using AOEs.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Area damage is pretty niche right now, but you can stack it and it can be pretty good. The way it works is that you have a 20% chance on any damage dealt to do your area damage% in a ten yard radius around the damage mob.
Say if you had say 50% area damage and AoE'd a pack of 5 mobs for 300% weapon damage, area damage will proc on average 1 of those mobs for 150% weapon damage to the other.
http://us.battle.net/d3/en/forum/topic/12032383478
I'd focus on other stats first before building an area damage set though.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Yeah I wasn't a fan of Epiphany until I made a heavy spirit regen/LpSS build where I'm just constantly spamming spirit spenders. Epiphany then becomes a deal massive damage while filling up health and spirit button.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
IIRC Area Damage is a percent of weapon DPS, not skill damage, which is why it isn't very good.
Forum posts I've read say its a percent of damage done to a mob, including all modifiers like crits.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
That's not entirely correct. It doesn't benefit, because it's already based on the post-modified damage. If it could benefit again it would be essentially double dipping.
e.g. Weapon does 100 damage, your skill+crit+whatever makes it deal damage at 1000% total. Your Area Damage will be based off the final 1000 damage. It doesn't get to multiply itself by another 1000%.
I'd actually say Area Damage is one of the best trash farming modifiers out there.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I'm running LTK monk, and Epiphany is ridiculously good. 1 min cooldown is low enough that it's up for most elite packs, and the spirit regen allows so much LTK spam. I'm using the cooldown reduction passive only for that one ability, too..
Bit annoying that monks don't really have other good spirit spenders besides LTK. TR is only good for farming low difficulties and Bell is kind of awful for the cost. Cyclone Strike and Palm aren't really something you'd want to spam that much, though they're really good for what they do.
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
I will now show you exactly what happens...
Let us start with the proof of a full tab's worth.
Now the after... I had to pick up a pile up next to the mystic just to plop down more caches, so each screenshot shows something different
Now here's what's left after breaking down all the rares and sorting the piles
And the ID'd legs...
So yeah, life is very good right now, and that was well worth it for the Helltrapper and Pride's Fall... now if I can just get me some Shrine Gloves, Ring of Royal Grandeur, and Hexing Pants of Mr. Yen... i'll be AMAZEBALLS
Also, since everybody else was showing off, here I am starring as THE WHITE KNIGHT
PSN: HooverFanPA
Steam: HooverFan
Every. Person.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
that's why we call it the struggle, you're supposed to sweat
The action/joy for me comes out of seeing ginormous numbers on screen and the frantic kiting/dodging/running.
and I go "Blizzard, no, you do this every time, not everyone needs to get corrupted"
and mittens goes "But that's their M.O."
and I go "Wait. what if you turn evil and then go kill all the angels and everything?"
and mittens goes "No. Wait. What if you become Diablo and have to kill all the nephalem that are trying to stop you from destroying everything?"
GOTY, every year
Finally the real reason the game is online only.
I created a second wizard after finding a staff that herds lesser mobs under my meteor strike.
All my gear increases fire or meteor damage, and I have 190% crit damage.
As soon as he was high enough to equip the staff, I sent him to Torment 1, Act 1 in adventure mode, and its amazing how quickly he kills entire packs of mobs, as they run under the descending fireballs.
He cleared 4 bounties easy, but couldn't kill the Butcher - he needs to do some more levelling, I guess.
I'm going to send him into a rift tomorrow, see how that goes.
Law and Order ≠ Justice
It was not a pleasant experience.
I've had that happen a few times. Just got rift boss and four packs at the same time, that was new.. and hilarious. Luckily we had wizards in party. I love how many packs rifts can have in small area.
Also encountered a pack of treasure goblins earlier on adventure mode. Like 10ish treasure goblins in the same place. That seemed like a bug.. or possibly intentional but really rare.
I've spent over 2k blood shards on items that cost 5 shards each, no legendaries. Just how rare are they..?