The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[Shadowgate] It's a sad thing that your adventures have ended here.
After a couple years in development, the revival of an NES classic draws near.
What is Shadowgate?
“The last thing that you remember is standing before the wizard Lakmir as he gestured wildly and chanted in an archaic tongue. Now you find yourself staring at an entryway which lies at the edge of a forest.”
So begins the legend of Shadowgate – the granddaddy of all ‘point and click’ fantasy adventure games and NES FAVORITE! This unique adventure paved the way for a host of adventure games to follow, sold millions of copies and has been ported to nearly 10 different platforms!
Zojoi, the creators of Shadowgate, are proud to announce the RE-IMAGINING of Shadowgate! While we love all of the versions of the game (especially the NES version!), this new game is not a port. We are relaunching the franchise and have added tons of new puzzles and twists to Shadowgate! Stunning new rooms have also been added – as well as familiar locations, many that we are redesigning to provide a new play experience while retaining the essence and fun of the original. The game is being developed for PC, Mac, iOS and Android devices, in hopes of bringing back the first-person adventure game genre!
SHADOWGATE FEATURES:
First Person Adventuring: Utilize your inventory, spell book, mapping system and on-screen commands to complete your quest
Rooms: Tons of Beautifully illustrated rooms featuring both new and familiar locations, offering a new play experience
Puzzles: Lots of new and updated puzzles that seamlessly expand on the original game
Difficulty Levels: Three different difficulty levels that actually change the game play experience and puzzle structure
Commands: Intuitive command-based UI allows you to interact extensively with the environments (includes features like key binds, command locking/unlocking, retractable/maximizable HUD, etc.)
Storytelling: Features dramatic cut-scenes and all the same great storytelling you expect from a Shadowgate adventure
Cinematic Score: A full, digitally-orchestrated, dynamic soundtrack by composer Rich Douglas
8-bit Score: A second retro soundtrack featuring Hiroyuki Masuno’s original NES composition
Soundscapes: A complete atmospheric and puzzle-based sound design
Achievements: Dozens of in-game and Steam-based achievements to find and unlock
Animations: Environmental and object-specific animations and particles bring each location to life
http://youtube.com/watch?v=k0Tpi7FU8pQ
Should be entering Beta soon. Hoping it'll release not long after...
Here are SOME of the things that we finished or are in the middle of working on this past month…
Achievement support is in (and ready to be hooked up to Steam) for all 24 possible achievements
A second pass has been done on all game text
Help screens are finalized
Tons of work on our 2D animations has been done (mostly monsters and such)
Hidden Death sequences have been redesigned for better functionality
Original NES music mode is now in the game (Yay!)
We revamped the tutorial framework completely and it is now in and the script is being tied to it
Additional torch, darkness and lighting level scripting has been added
The Hint framework is implemented and is being scripted
Secondary puzzles and quests are being polished
Additional room particles have been added
Burning effects (on any burnable object) is in
Spell effects are mostly complete
Lots and lots of bug fixes
Prepare to die... again.
+5
Posts
Pre-Order Trailer looks good.
http://store.steampowered.com/app/294440/
I mean in he entire human race
I think I did once, though that may have been a crazy fever dream.
Anyway, this one caught me by surprise, had no idea it was being remade. Bullshit deaths notwithstanding, I played the hell out of this game, along with the similar Deja Vu and Uninvited; Deja Vu in particular, since I love a good detective story and that had the added bonus of being set in 1940s Chicago. Probably won't jump on this right away, but definitely wishlisted.
If there isn't an option to use sword on self, I will be immensely disappointed.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
They're offering free ring tones of the NES music on their webpage, if you're interested.
Reminds me of this bit in Uninvited where a record player briefly plays a noisy, off-tune variant of the starting track for Shadowgate. Played Shadowgate afterwards so I didn't recognize it at the time; broke the tension something fierce though.
But yeah, those games had great music. I can still remember how a few of the tracks go.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Yeah, that went well.
Also seems like the reviews are pretty mediocre and I can see why, but it's definitely worthwhile if you're a big Shadowgate fan. Most of its flaws are related to it trying too hard to recreate the original game's bullshit.
Just wanted to say a certain goblin can kiss my butt: You're not supposed to be able to die in these! Never played the original, obviously.
what?
Oooooooooh.....
Yeah, the only game I can think of where you're given less direction on what to do and how to do it is Infocom's Hacker.
But yeah, expect to die. A Lot.
First action for every room should be saving.
I'm kind of dreading destroying something useful like it mentioned and getting stuck now, too. Can't see them allowing that, though!
Also:
oh are you in for a treat...
(This is based off the assumption that this is purely a graphical update of the Amega/NES game with no change to the mechanics.)
Game needed to A)fix the map not scrolling half the time bug b)let you port to rooms you've been to already.