Epic unveiled that they are making a free game in collaboration with the community. The game will be built with the fans and a small development team on the new unreal tournament that is Free and not free to play.
Epic stated that it wants the development to be as transparent as can be, and is aiming for an in game store that mimics Team Fortress 2. Users will also (like TF2) be able to develop items that can be put up on the shop for every player to have in reach.
“Let’s do something radical and make this game together, in the open, and for all of us,” Epic says in a newly published blog post.
Diehard Unreal Tournament fans will be pleased to hear that the new game will be true to its roots as a competitive FPS, and development will be focused on Windows, Mac, and Linux.
Later on in development, the new game will (hopefully) have VR support Via the occulus.
More can be read on this Forbes article.
More about PA Unreal Tournament
If you're playing Unreal or UT99, here's a few things you might want to know:
- GameSpy is shutting all their shit down on May 31. This includes their masterservers, which will affect ALL Unreal series games, though Epic are apparently working to fix this. In any case, you can find a bunch of masterservers to use for Unreal and UT99 here.
- For Unreal, you may want to grab the latest community patch. It fixes stuff, adds updated video and audio backends, gets the game up and running on Linux, etc.
- For UT99, make sure you're running patch 451b and have the latest UTGLR renderers (latest GL renderer is 3.7 - scroll down a bit - and the latest D3D9 driver is r13). Once these are installed, DELETE ALL VISUAL C++ RUNTIMES IN THE SYSTEM FOLDER, as they're outdated and can cause UnrealEd and/or UCC to break. You may also need to install the Microsoft Application Compatibility Toolkit and create/install a database that forces the game to run on one core, as UE1 wasn't designed with multiple cores in mind.
- You fight like Nali.
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Put me in the "extremely hype" category. The UT community has always been absurdly talented and dedicated and I can't wait to see what sort of awesome shit they cook up.
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Looks like we might be able to play early versions sooner than I thought.
What does liking a game that came out in 1996 more than a game that came out in 1998 have anything to do with being excited for a game that's coming out in the future?
I don't want to jump on the hype train, unfortunately I'm already on it and 3 stops in
Amazing. Looking forward to this so much!
Ut was once one of my favourite PC games
It's okay, TychoCelchuuu seems to have come to terms with his disability. :bz
At least it didn't have to be me this time.
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I like both series actually. The UT99/Quake 3 era was great, though I'm not going to lie both franchises went to crap. UT2k3 wasn't nearly as good as UT99. UT2004's addition of Onslaught really split the community. They should have just kept Unreal Tournament a traditional DM arena shooter and gone off and done their Battlefield UT model in a completely different game. Hilariously they had that game, Unreal 2 and it's XMP mode was a vastly better "Unreal with large maps, vehicles, that is trying hard to be battlefield" than Onslaught ever was. Half the game modes they had sucked as well, invasion, Bombing Run, Double Domination, Vehicle CTF, to say nothing of the moronic mutators all over the servers for noobs (I'm looking at you instagib + low grav + 135% speed, aka Noob Tournament). And UT2007/UT3 was just a debacle from the word go and by the time it got back off it's feet... well it was too late. This isn't to say Quake didn't screw up as well, Quake 4 tripped over it's own dick on release and never really recovered from it, it was hilarious how unfinished that game was on release.
I just don't trust Epic not to screw this up, because the franchise can't be fixed. If they go with the UT99/UT3 movement style the 2k3/2k4 fans will hate it, if they go with the 2k3/2k4 style the UT/99/UT3 fans will hate it. Same for weapon switching speeds and all the other basics. If they leave in Onslaught and Vehicle CTF they will shatter the community into two factions again, if they take them out fans of those will scream like stuck pigs. There are too many places where pleasing one group of fans means making sure the other half will hate the product and start burning the franchise in effigy on Youtube all over again and deliberately working with clan ELF to create cheats and hacks for it.
Quake, though it screwed up as well, does not have that problem. It never splintered the community, never screwed with it's movement and weapon swaps to a massive extent, and never picked up the crack pipe of vehicles as a crutch to sell the same game twice to the same people. So I have some hope the series can be salvaged.
And second, instagib and low grav are both fantastic. Low grav, in particular, is almost always fun in any multiplayer game (see Chivalry).
Unrelated, but I really hope someone makes a new version of Deathball. That was such an amazing mod.
Steam: MightyPotatoKing
I'm not disputing that that low grav and insta gib aren't fantastic fun, just that it takes vastly less skill. I loved the crap out of UT2k3 bombing run in IG/LG/135%. I hated it in 2k4 because they removed the ability to translocate after the ball. Bouncing it off the walls and teleporting to midair to make rebounds was amazingly good fun. However the changes to movement did cause a lot of people to stick with UT99 and never move over. And normal weapons 1v1/4v4TDM/5v5CTF took vastly more skill, had vastly better players, and were the professional modes. IG/LG has always been the short bus of UT.
I also liked assault, but that was also goofy and prone to mass idiocy.
GET DUNKED.
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As broken as it was, I fucking loved assault (in UT99, that is; the 2k4 version was poo). It was fun being part of that community as they discovered more and more ways to break the game (rocket and hammer launching).
Steam: MightyPotatoKing
I was just giving Tycho shit for laughs. >_>
I played quite a bit of Quake 3 (eventually with CPMA) as it's a much tighter feeling game. UT is just a bit closer to my heart due to having played it first and precisely because of the variety and I've played every version in the franchise and always had a ton of fun (save for UT3, but no one liked UT3).
I always felt Quake was the better game where UT was the better modding platform. Though I'm not even sure that's entirely correct, as id open sourced their stuff far before Epic did. I don't know, I guess I felt the competition was better in Quake but the sheer volume of stuff that came out in UT due to the vast reach of the Unreal Engine was it's own thing.
I started with Wolf 3d and Doom over LAN though. Personally nothing tickles my pickle like Quake World DM with mid air rockets. But I have a huge soft spot for shock combos.
Wolf 3D didn't have a multiplayer mode, IIRC.
I meant Doom for LAN and Wolf for first FPS, I fucked up the phrasing.
I'd agree with UT being more feature rich, I just think it expanded beyond what it could handle towards the end. Though I still have Quake 1-4 and UT99 -UT3 installed.
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Steam: MightyPotatoKing
I used to enjoy running around with a full charge just to nail people as they turned corners
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Steam: MightyPotatoKing
Nah, I love that thing. I always had an unusual knack for nailing hard shots with the full charge globs. That shit never fails to make people mad as all hell.
My favorite weapons for a long time were the dual enforcers, but I also am a huge fan of HKBOs so go figure.
Sometimes min/maxing and playing as efficiently as possible has to take a back seat to melting someone with a big green glob of snot.