Hi,
As Gamecube is practically dead, I have started to write finnish Gamecube Collectors Guide, that will be released in PDF / web format. Well, as I know it is quite pointless to write something for so small region, I'm wondering is anyone here interested in writing english Gamecube Colloectors Guide? The guide I'm currently writing is structured in following way:
01. Cover
02. Introduction
03. Information about various Gamecube peripheals (Official ones / 3rd party)
04. Word about importing / modding
05. Indexes for games by genre, style and rarity
06. Short summaries of most important games in alphabetic order. Each game takes one page. Summary text is 250 words long. Boxart. Two screenshots.
Everybody would naturally get credit for their work, and guide would be released for free after its done. Here is one sample page from the finnish version of the guide:
Odd color balance and jaggy text are results of dumping page into JPG with Adobe Acrobat 7.0.
So how it sounds? Bad idea? Good idea?
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Peripherals that have summary
DK Bongo
Gameboy Player
Wavebird
Games that have summary
Baten Kaitos Origins (elkatas)
Kururin Squash (elkatas)
Mega Man X Collection (elkatas)
Nintendo Puzzle Collection (elkatas)
Hypnotically inclined.
Posts
I've load of work to do today, and need to keep of the forums (as much as possible at least), so maybe I can knock a one or two up when I'm bored.
What kind of style is it?
Scholar and a Gentleman? Critical of bad science and religion? Skeptobot - Is for you!!
God damn I'm busy today (and forever) so not promising anything.
Scholar and a Gentleman? Critical of bad science and religion? Skeptobot - Is for you!!
I'm still thinking how to do this, but there most definitely would be web-edition available too, probably in wiki-format. I just personally like read from PDFs and they are also good for portable devices.
Yeah, after game is reserved for you, it is your job to explain in 250 words why your title worth owning.
Let's talk here. It keeps thread up and visible to all. Okay, peripheals... Gamecube didn't have that many interesting peripherals, but I think at least following should be covered:
* 1018 block memory card
* Broadband Adapter
* Component cables
* DK Bongos
* GBA cable
* GBA Player
* HORI Pad
* HORI Soul Calibur Fighting Stick
* Logitech Driving Wheel
* Microphone
* Minikeyboard pad
* Wavebird
Did I miss anything?
And I can't really get these done for a few days cos I'm currently not at home.
Great, no hurry.
Edit: Also, for style of the piece, do I make it technical specifications or like an advert trying to get people to buy the product, or like a review or what?
Well, as it is in the guide, reader has already reason to believe that the game is good. But your job is to tell why it is good, what kind of gamer would like it, etc. Try to go for balanced view. I think that technical specifications will be compiled into single table.
I seriously wanted one of these things but by the time that I actually started to buy stuff online play-asia sold out. I'm still bitter.
As english isn't my first language, it is obvious that I will need proof-reader (some typos are just results of brain fart, and I have already fixed them).
I marked all the typos I could see, not sure which of those you already saw. (Do you think you could spoiler your massive images? It would make reading your posts easier).
THROUGH THIS ARM!!!
Anyhoo I've quite a substantial collection of GC games and would be interested in writing several reviews for them. But as it is right now I'm kinda busy with my last few weeks of college, so if your still doing this project after then I would love to help out in any way I can.
Thank you. Like I suspected, most typos were prefix related (finnish language doesn't have any kind of prefixes, so they are little hard for me). I fixed my text, and put image into spoiler tags.
Eh incomplete, and no Gotcha Force?
HEED MY WORDS, AND PLAY GOTCHA FORCE! :x
First manufactured: 2003
Manufactured by: Nintendo
The Game Boy Player is a peripheral which connects to the base of the Gamecube, through its High-Speed Port, screwing in place for security. Similar to the SNES's Super Game Boy, this add-on is used to play Game Boy games on your TV screen. It is compatible with GB, GBC and GBA games.
The gameplay is controlled by either a standard Gamecube controller connected to the controller port, or a GBA connected with a GBA-GC link cable. Some games offer rumble through the GC controller when played with the GB Player, such as Super Mario Bros 3 and Drill Dozer. Hori's Digital Pad is made specifically for operating the GB Player. Two button mapping options can be selected, depending on your preference; one version uses the GC's L and R buttons as the GBA's L and R buttons, with select on X and Y, whereas the other option swaps these buttons around.
This accessory is essentially a Game Boy Advance without its own screen. It features a link cable port, which means that it is compatible with all multiplayer games using the appropriate link cable, as well as the Wireless Adaptor and e-Reader. When playing multiplayer games, each player will need their own GBP, GC and TV / GBA, and enough link cables.
The display can also be customised by selecting picture sizes and blur-levels to get the clearest possible image from your GB Player. You can also choose from many colourful border patterns.
GBA Videos, games with motion sensors, and large cheat devices do not function correctly with the Game Boy Player. The Game Boy Player is set to output all games in progressive scan (with compatible hardware).
In conclusion, the Game Boy Player is an excellent add-on for your gamecube system, as long as you have plenty of Game Boy games to play. A television's big screen can be a welcome change from the small display of the Game Boy Advance, and is much better for playing at home. However, the graphics can look slightly blurry and the pixels become all too noticeable when enlarged. The audio can sound inferior when played on a sound-system, compared with the GBA's small speaker. The standard GC controller is less than optimum and the price can also be an issue; they commonly sell for over 50 USD on eBay. But if you can find a cheap one in a game store, pre-owned, in my opinion it is certainly worth the purchase!
It's not incomplete at all. It's a multi-post thread. The first several posts in the thread are commandeered by me.
Plus, Gotcha Force is listed.
Good job looking there, Ace. :^::^:
What about moving that sentence to the end of the paragraph on controllers? Would that work better?
Yeah, much better. I would personally say "It is also worth noticing, that Hori's Digital Pad was made specifically for operating the GB Player.", but I think that your version also works.
http://img211.imageshack.us/img211/5859/kururinvj1.jpg
http://img211.imageshack.us/img211/6153/puzzlenv6.jpg
http://img.photobucket.com/albums/v79/willcross61/squash.gif
Do you think for these import games you could say something about if they have an English language option, or how easy it is to play these games if you don't know Japanese?
Yeah, almost forgot. Thanks for reminding.
First Manufactured: 2002
Manufactured by: Nintendo
The Nintendo Gamecube controller is widely viewed as being one of the most comfortable and well-designed controllers ever. With its ergonomic grips and well-placed analogue sticks, there's very little not to like about it.
However, the standard controller has a wire. And a short ones at that. Instead of dragging the Gamecube out across the living room floor so that the controller reaches your gaming chair, you could buy some controller extension cables. But that would just add to the tangled mess of cables around your console.
This is where the WaveBird comes in. It features the same comfortable design as the regular controller, but it has a radio-frequency transmitter and battery pack. Visually, it looks identical, except for a filled in space between the C-stick and D-pad.
This wireless controller operates on the 900Mhz frequency band, which means it will not interfere with your home wireless network, as some 2.4Ghz controllers might. The radio signals it transmits are detected by the receiver – a small rectangular device which plugs into the Gamecube's controller port. A channel number must be selected with the dial on the bottom of the WaveBird, and the same on the receiver. There are sixteen channels to choose from, which means that this number of controllers can conceivably be used within range of each other, without interference.
The range of this controller is officially specified as 20 feet, but anecdotal evidence suggests that it can operate at up to 70 feet – though 20 is more than adequate for anyone.
One feature that the WaveBird lacks is force feedback. The removal of this “rumble” effect was due to the large amount of battery power that a motor would use up. This is noticeable because the WaveBird's batteries last many times longer than those of the also-wireless Wii remote (which has rumble). This does put off some people from buying a WaveBird, but it is likely that you will not miss force feedback very much. And there is always the standard GC controller for those few games for which the feature is necessary.
The WaveBird is available in light grey and platinum colours, although the latter is rarer. The price in on-line shops has increased since the release of the Wii, since it can be used to play Gamecube games and also Virtual Console classics. However, some users have reported that its button placement is not suitable for some SNES games, so if you intend to play many VC titles, it may be better to purchase the classic controller.
In conclusion, the WaveBird is an excellent controller for the Gamecube, especially if you are fed up with the usual messy wires. The controller has a well-deserved reputation as the best wireless controller for the GC, due to its comfortable design. It's safe to say that the WaveBird is a must-have for any Gamecube owner.
(Did I write too much?)
Edit: Oh and also, maybe you should put a little table on each page saying the language/s of the game and a little picture of the flag of the region it was released in, like they have on Wikipedia.
Not at all.
Yeah, I have actually considered it, and flags will probably be there in the final layout. I'm just wondering should I change column font, or is it OK as it currently is?
Edit: Here's the DK Bongos article:
First Manufactured: 2003
Manufactured by: Nintendo
The DK Bongos are two plastic drums, designed to be used with various Donkey Kong games. Shaped like barrels, the bongos have two drum-skin areas which the player taps, and a microphone in the between them to detect claps. In addition to this, there is a large round Start button on the front side of the middle section.
This peripheral is compatible with the following games:
Donkey Konga 1
Donkey Konga 2
Donkey Konga 3 (Japan only)
Donkey Kong: Jungle Beat
And possibly DK Bongo Blast on the Wii.
In Donkey Konga, the players drum along to music by clapping and tapping the bongos, as indicated by symbols which move across the screen. There are different ways of drumming: you can hit the drums with your palms, and clap above the microphone, however this can be tiring; an alternative is to hit the drums lightly, and tap the side of the barrels to simulate clapping.
The games feature a variety of classical and alternative music, as well as pop-songs, however most of these are covers. As well as this, there are remixes of many classic Nintendo tracks. However, the song listing varies between regions, so you should check before you buy. This series is great fun with lots of friends, as well as on your own.
Donkey Kong: Jungle Beat is a side-scrolling platformer. You control DK's direction by tapping the left or right drum, increasing or decreasing the speed of tapping to determine how fast he runs, and jump by hitting both drums at the same time. You can also reach out to grab bananas and other objects by clapping. Enemies are defeated by clapping to grab them, then quickly drumming the bongos to punch them.
After every stage there is a boss battle. One particular variety is the Kong Fights, in which DK must beat his opponent in a boxing match. The left and right drums control which of Donkey Kong's fists is used to punch, and clapping is used to dodge enemy attacks.
Although there are only two drums, each one contains two sensors, one on the bottom half and one on the top. These are the A, B, X and Y buttons. Clapping represents pressing the R button. This means that the Bongos can be used in other games, however their functionality is limited, since there is no analogue stick for movement.
A company called Pelican make third-party bongos, however these are widely considered to be inferior to the genuine ones, and should probably be avoided.
In conclusion, the DK Bongos are an excellent peripheral which are necessary to get any real enjoyment out of the Donkey Kong games listed above. However, there is only a small number of titles which make use of them.
I don't think there will be any more for a while since I don't really have any other peripherals I can write about.
Ooh, and could you add my articles to the list on the first post?
Well, the fonts used are IsoNormD (title), and Eurostile (body). Edges are messed because up PDF-readers anti-alias all text, and when page is converted to JPG, anti-alias disappears. I'm just wondering should I change Eurostile to something that is less "futuristic".
Done.
http://img235.imageshack.us/img235/4470/bkoax7.jpg
Colours and picture quality are poor thanks to Adobe Acrobat's JPG dumping
Also maybe have the infortmation box going downwards not longways....Like:
Dev: Monolith
Publ:Nintendo
Year: 2006
Regions: US/JP flag
But it's ok as it is.
Also I think either I missed some typos or you missed my edits, I can see a few mistakes so I might go back and red-pen it again.
http://img.photobucket.com/albums/v79/willcross61/baten.jpg
Here is quick screencap from Corel Draw. As you can see, it isn't so tacky in reality. :P
http://img211.imageshack.us/img211/5167/bko2tr9.gif