Iron WeaselDillon!You son of a bitch!Registered Userregular
edited June 2014
Scalrag, Treasure Hunter
Scalrag freezes, his left boot raised in mid-door kick. He holds the undignified pose for a moment, the hops back from the door and puts a hand on one of the crumbling pillars. He shakes hi head in disappointment. So much for easy money, he thinks.
Leaving the door to his more magically-adept companions, Scalrag now regards the manor with more professional respect, and begins casing it, looking for good points of ingress.
I'm going to include my class bonus of +1 for Discerning Reality for criminal activity since Scalrag is thinking like a crook here. If that's stretching, reduce the result by 10.
Geth, roll 2d6 for Scalrag on the case
Scalrag:
2d69 [2d6=5, 4]
Iron Weasel on
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@Iron Weasel So, what are you doing, exactly? This is a situation like Hawke's above, where if you're just looking for a way in, there's not necessarily a need to use that roll. But if you're actually interacting with the house, looking for loose boards, fiddling to see if back doors or unlocked or looking for secret entrances, and so on, then it'd apply.
Also, if you are going the full-on inspection route, think about which questions you want to ask.
What here is valuable to me? would equal finding all the easy/good entrance points, as that's the context of the situation.
What should I be on the lookout for? would be finding traps or signs of danger, but going to be likely non-magical.
What here is not what it appears to be? Would also give you secret entrances or traps, but can even give you some insight into magical things.
What happened here recently? Would give you info on if anyone else has come and gone/how, that sort of thing.
Now, that's not to say any/all of those will be useful or relevant, just trying to give you guys an idea of how the questions would play out in the situation.
@Kirindal Forgot to ask these question before-- What does "normal" magic look like to you when being detected?
Also, just a note, despite me describing the magic you saw as alien, that doesn't mean you don't recognize it. A Spout Lore roll could determine that you've actually seen something like this before if you think you might. Whereas a bit of investigation of the magic could be Discern Realities and let you figure out the source if you don't think you'd recognize it outright. And, of course, if you failed the Spout Lore, you could always then go for the Discern Realities if I don't drop an Ogre on you or something.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
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Iron WeaselDillon!You son of a bitch!Registered Userregular
I think that technically, Scalrag is just looking at the house, but he's doing it with what might uncharitable be called a 'larcenous eye'; he's trying to figure out how to get in, so in this context, a point of entry that isn't the door would be 'of value'.
Like Capfalcon, I'm coming into this with experience in other systems, so maybe I don't have to roll for this kind of examination in DW.
At any rate, I'll wait for Lenore to catch up before doing anything else.
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---- Yep, if you're just looking, then no need to roll. Discern Realities is for when you get all up in something's business, or are really trying to work all the angles in trying to figure out something going on. For things you can see or hear or smell without really getting down and dirty, there's no need to roll. But like I mentioned before, if you were actually examining the exterior of the building, feeling for hidden doors, checking windows for traps and such, then you'd have used the dice.
----
Scalrag makes his way around the house and sees that there are quite a few boarded up windows, none of which should provide too much resistance to anyone looking to gain entrance. Beyond that, there is a door in the back of the manor which, again, doesn't seem like too much of an obstacle to a group of determined adventurers.
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Halek wants nothing to do with the magic at the front door, and suspects that whatever set it there is also responsible for bringing the girl in. And given how loud some people have been, already knows we're here.
He loops around to the side, sees a boarded up window and starts to pry it down with his spear. "Hawke," he shouts, "come give me a hand with this."
Lenore regarded her companions with aloof airs. She had hardly acknowledged any of them since they had gathered. She followed behind them, seeming to pay more attention to the building than her fellow party members. Sorry. I've spent a lot of time on the road the last two days.
// PSN: wyrd_warrior // MHW Name: Josei //
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Iron WeaselDillon!You son of a bitch!Registered Userregular
edited June 2014
Scalrag, Treasure Hunter
Scalrag shrugged. Apparently, the job had already advanced to the "shout at each other and break things open" stage. He would have preferred a bit more recon, but at the very least Halek's attempt to force the window would likely draw the attention of any nearby being inside the manor. Scalrag decided to use that opportunity and returned to the back door - could he breach the building more quietly than his companions? Can I tell how (if?) the back door is secured? Lock, boards, something else?
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Scalrag can see that the door in back is simply barred by a board nailed into the frame across the middle. Not a challenge to remove, but it wouldn't be a silent process.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Lenore casually glances over at Hawke. She removes her shield and marches toward him with purpose. Wedging the shield under the board, she nods to Hawke. "I will assist you, Hawke," Lenore stated. "I will use my shield to pry the board while you pull, yes?" Assisting Hawke with removing the board to get him +1 forward?
The windows on the second floor appear to be more securely boarded than those on the first floor, simply due to the fact that people can't reach them as easily.
As for Lenore, Hawke, and Halek, they find that silence and speed simply do not go together here. The nails are rusted and the boards are rotting--a strong pull will likely shatter the planks. The group could perhaps use the shield as a crowbar and slowly work the boards away, but it would take at least a few minutes to clear the window.
---- @MrTLicious@Mikey CTS@Capfalcon There's no need to roll for this. You can either yank it off noisily, or slowly pry it off quietly. Same goes for @Iron Weasel around back with the door.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
I agree witth MrT. Let's try not to cause too much ruckus.
// PSN: wyrd_warrior // MHW Name: Josei //
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Iron WeaselDillon!You son of a bitch!Registered Userregular
There's no sense in everyone trying to cram through a single window in a big, juicy cluster so Scalrag produces a small pry bar - a tool of his trade - from his pack and sets to work on the back door, proceeding as quietly as he can. I can mark off 1 use of my adventurer's gear, if appropriate
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As the boards are pried off the house in various locations, all seems to be going well. You're all managing to keep as quiet as could be expected. But not everything is quiet. Karimyr hears a subtle click and a faint creak as she stands alone in front of the old manor. The front door opens just a crack, and though the wizard cannot make out anything physical beyond the sliver of an opening, she can make out the flicker of candlelight.
Karimyr let her focus settle completely on the gathered energies, in her experience magic did not seethe as violently as it did if it wasn't so heavily concentrated, like in a big Working or some sort of siphon or channel. Certainly, in comparison the energy in the form of the footprints were less violent. But all of this was mere guesswork, unsupported by deeper study to figure out just what sort of magic had been worked here. Magic appearing to be visible light was to be expected; one of the main cornerstones to Conservatory thought was that magic gave off its own distinctive energy which could be percieved.
Most Magus saw magic as visible light, sluggishly moving and usually monochromatic if a minor work and growing in speed and complexity in color the more complicated the Working. In fact, that's how the Magus were taught to percieve magic. Karimyr could remember countless lessons in dissecting the exact composition of such light to figure out what magic had been performed. For Karimyr, perhaps it was due to her Elvish heritage she swore she could hear what she had come to call the 'score of the weaves' on top of the usual lights. She didn't know why but magic had a music to it, just as distinct as light; different magics had different songs.
Karimyr began to listen closely to see if she could hear a familiar pattern coming from the coagulated magic. She paid absolutely no attention to the rest of the world.
Geth, roll 2d6+3 for Discern Realities to listen to the magic.
@Kirindal I'm going to call this as a Spout Lore check rather than Discern Realities since you're aiming to recall something you already know and not really trying to poke and prod the magic to determine things. But, since your Wis is still +1, you pass anyway! Yay! If you'd still like to Discern Realities after this, you can.
It took a moment, but Karimyr eventually did determine a familiar string of 'notes'. It wasn't identical, as if it were a different dialect of the same magical language being sung to her, but she definitely recognized the basic structures, and it was much more intense.
She had heard them before, somewhere in her past. Aberrant magics. Unnaturally ancient magics. Dark. But there was more than whatever lesson she recalled. It only just now struck her that the magic sounded like that which Lenore preformed, though the Priestess' power was as a song translated and repeated down across generations in comparison. But it was there, the same echoing bass-line that vibrated to her very core, and louder than she had ever experienced before.
Translation, so there's no confusion: The source of the magic is a much much stronger version of Lenore's. Where she channels magic that is channeled and distilled and made safe, this seems to be much closer to the source.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Lenore crawls through the window and finds herself in an empty, cobweb infested room. There are two closed doors, one seemingly a closet, and not much else. Everything seems quiet.
@Nealneal what are you doing to Discern Realities? What are you actually trying to figure out?
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Halek follows Lenore inside, but motions for Naki to wait outside and loop around to the back door to come in with Scalrag. Presumably there is nothing obvious on the first floor since Scalrag would've seen it through the windows, so Halek looks for a stairwell. Assuming he finds one, he waits stationed at the bottom for the rest of the crew to join.
Lenore narrows her eyes at the closet, securing her sheild to her forearm. This was clearly a place where dark spirits or even more sinister things may choose to hide. Slowly Lenore wraps her fingers around the closet's knob, nodding back to Halek and Hawke. She threw the closet door open, hopping back with her sheild held up defensively.
Considering the previous discussion in the RPG thread, this is turning out to be hilarious.
Lenore defends herself aptly against nothingness, as only more webs and dust lurk behind the suspicious closet door.
@MrTLicious which way do you go through the house? Given a hallway outside the room, would you head towards the front of the house or towards the back?
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
I usually like to play for laughs. You should read my posts in the previous DW pbp I was in.
// PSN: wyrd_warrior // MHW Name: Josei //
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Iron WeaselDillon!You son of a bitch!Registered Userregular
edited June 2014
Scalrag
Scalrag clears the back door as quietly as he can, then starts and almost drops his pry bar as he looks down to see Naki standing next to him, sniffing at his ankles. "Oy, bugger off!" He hisses to no avail. Naki glances towards the door, then back to Scalrag, as if to say We doing this or what?
Sighing, Scalrag grips the door handle and pushes it gently open, wincing as the hinges creak. He looks at Naki and nods towards the door. "Right, make yourself useful. In you go."
The wolf sniffs the doorway speculatively before sitting down and fixing Scalrag with a look of such insolent disinterest that the Thief almost screams.
"Fine, I'll take point, you chicken chasing flea bag," Scalrag growls. Naki stands and growls back. "Yeah well your mother was a bitch'" Scalrag mutters and enters the house. Taking stock of his surroundings, he moves quietly towards the area where Halek, Hawke and Lenore ought to be, Naki padding softly behind him.
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@NealNeal But like, what were you actually, physically doing? I need to know so I can figure out what the fail will actually be.
Scalrag heads towards the front half of the house, the wolf padding quietly behind him. Everything looks quiet and undisturbed for quite some time, the wolf sneezing quietly as it sniffs in some of the copious dust. As the thief reaches the room which the other three had entered the house through, however, the wolf catches scent of something, his ears angling back. Naki's attention seems to be focused forward, towards a door that Scalrag could figure likely leads to the manor's entrance hall, given its position in the house.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
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Iron WeaselDillon!You son of a bitch!Registered Userregular
So the four of us who are going to die inside the house have found each other, right? Scalrag stops and watches Naki for a moment. "You better not be messing with me, " he whispers before raising his voice slightly. "Hey, Nature Boy - I found your dog," he calls softly to Halek. Then he squares off with the offending door and draws his sword, while casting a glance around for Hawke. "C'mon Legion - front and center. Time to work."
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She Hmphs and nods approvingly at the emptiness of the closet, as though she knew it all along. As though everything is going exactly according to plan. She removes the mace from her hip and follows her two companions into the house proper. Her lips curl ever-so-slightly seeing Scalrag already ahead of them. "Oh, good" Lenore sighs quietly, "he is talking to Naki. Again."
I think we need to go over Discern Realities when I'm talking to everyone, so no one just scans over it since its by someone elses @. Most people have a problem with Discern Realities because they're so used to how almost every other game works, so I can understand why it keeps coming up. Just figured if I can address it now, we can cut down on some of the back and forth.
Discern Realities isn't just looking around. The rules mention you can't just "stick your head in a room" to Discern Realities--in D&D and the like you could do that with Perception, but that isn't how it works in Dungeon World. If you're just looking around, that will almost never require a check. And if you're trying to Discern Realities, the how is hugely important. Dungeon World is all about the fiction, so, saying "I Discern Realities" doesn't give me any of the information I actually need.
For example, if Karimyr wanted to Discern Realities the door, she'd have to interact with it. Listen (in her case), go up to it, feel the magic coming off it, look in her books, do things that would realistically lead to her figuring out what sort of spell has been worked.
Someone like Hawke could still do the same thing though, just in his own way. He goes up and examines the door, trusts his gut, because he's a warrior and has a sixth sense for when things are about to go bad. He peers through the key holes, examines the cracks in the door. Slips a stick or slip of parchment underneath.
Its all about actually interacting in a way that makes sense in the fiction. Just looking isn't going to give you any information that requires a roll. Now, the exception is when you're trying to Discern Realities about a situation or interaction between people. But even then, when you're technically just "looking", you need to be doing something more. Is Hawke looking for the tell-tale signs of how subordinates act around superiors? Is Karimyr using her knowledge of magic training to identify a particular tic that reveals a wizard?
A major reason for this is that I have to relate both success and failures to the fiction. If you succeed, I have to answer your questions in context of what you're after and your methods, and when you fail, without the narrative fluff, I have to resort to "SUDDENLY OGRES!" since things are supposed to happen when you fail, and its just not "whelp, nothing."
But I totally understand why it trips people up, because these checks aren't there to lock you out of information--failing the check doesn't mean I lie to you or tell you nothing. If Karimyr had failed her Spout Lore check, I still could have told her what I did, but there might have been a caveat, like, perhaps listening to the magic put her mildly under its influence, and at a later point in the game, when she failed a roll, I could cash that in.
Basically, the more fiction you give me to work with, the more I can do beyond "Nothing happens" or "Suddenly Ogres!" Now, that's not to say you have to write paragraphs, I just need to know what you're doing and how. Also, go ahead and give me at least the first question you want to ask.
Aaand sorry for the crazy long OOC, I just wanted to talk about that real quick so we can avoid getting held up in the future with a back and forth that might take days given people's schedules.
----
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
I learned this the hard way in my previous DW game, so perhaps this might help. One of the key differences between X World games and standard RPGs: you don't pick a move you want to perform like pressing a button. You perform an action in fiction, any action, and that may trigger a move. If I want to attack an orc I don't perform a Hack n' Slash move. I charge valiently and heave my might blade at it, which then triggers the move Hack n' Slash. This is why moves are worded the way they are ("When you do X, roll Y"). It seems like such a minor thing but it's actually pretty massive to keeping the game flowing.
Halek sees Naki tense up, and suspects that she smells something living, or at least recently living. Hopefully it's just the girl.
He joins Scalrag at the entrance hall door, and sees his hesitation. Halek judges him silently and finds him wanting. This is clearly a situation that requires a bit of stealth, and who better to scout than the thief? No matter. Halek is used to not being able to rely on so-called adventurers, and is usually at least as good at any task as the specialists brought in. Unless, of course, it has anything to do with magic.
He takes prime position at the door and ever so slowly creaks it open, as he and Naki carefully peer through.
Posts
Scalrag freezes, his left boot raised in mid-door kick. He holds the undignified pose for a moment, the hops back from the door and puts a hand on one of the crumbling pillars. He shakes hi head in disappointment. So much for easy money, he thinks.
Leaving the door to his more magically-adept companions, Scalrag now regards the manor with more professional respect, and begins casing it, looking for good points of ingress.
Geth, roll 2d6 for Scalrag on the case
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Also, if you are going the full-on inspection route, think about which questions you want to ask.
What here is valuable to me? would equal finding all the easy/good entrance points, as that's the context of the situation.
What should I be on the lookout for? would be finding traps or signs of danger, but going to be likely non-magical.
What here is not what it appears to be? Would also give you secret entrances or traps, but can even give you some insight into magical things.
What happened here recently? Would give you info on if anyone else has come and gone/how, that sort of thing.
Now, that's not to say any/all of those will be useful or relevant, just trying to give you guys an idea of how the questions would play out in the situation.
@Kirindal Forgot to ask these question before-- What does "normal" magic look like to you when being detected?
Also, just a note, despite me describing the magic you saw as alien, that doesn't mean you don't recognize it. A Spout Lore roll could determine that you've actually seen something like this before if you think you might. Whereas a bit of investigation of the magic could be Discern Realities and let you figure out the source if you don't think you'd recognize it outright. And, of course, if you failed the Spout Lore, you could always then go for the Discern Realities if I don't drop an Ogre on you or something.
@Mikey CTS still hasn't acted yet though.
----
Like Capfalcon, I'm coming into this with experience in other systems, so maybe I don't have to roll for this kind of examination in DW.
At any rate, I'll wait for Lenore to catch up before doing anything else.
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Yep, if you're just looking, then no need to roll. Discern Realities is for when you get all up in something's business, or are really trying to work all the angles in trying to figure out something going on. For things you can see or hear or smell without really getting down and dirty, there's no need to roll. But like I mentioned before, if you were actually examining the exterior of the building, feeling for hidden doors, checking windows for traps and such, then you'd have used the dice.
----
Scalrag makes his way around the house and sees that there are quite a few boarded up windows, none of which should provide too much resistance to anyone looking to gain entrance. Beyond that, there is a door in the back of the manor which, again, doesn't seem like too much of an obstacle to a group of determined adventurers.
He loops around to the side, sees a boarded up window and starts to pry it down with his spear. "Hawke," he shouts, "come give me a hand with this."
Lenore regarded her companions with aloof airs. She had hardly acknowledged any of them since they had gathered. She followed behind them, seeming to pay more attention to the building than her fellow party members.
Sorry. I've spent a lot of time on the road the last two days.
Scalrag shrugged. Apparently, the job had already advanced to the "shout at each other and break things open" stage. He would have preferred a bit more recon, but at the very least Halek's attempt to force the window would likely draw the attention of any nearby being inside the manor. Scalrag decided to use that opportunity and returned to the back door - could he breach the building more quietly than his companions?
Can I tell how (if?) the back door is secured? Lock, boards, something else?
The Division, Warframe (XB1)
GT: Tanith 6227
Hawke takes a look at the window and remarks, "If you give me a hand, I think I could get them off pretty quietly with one firm yank. ...Probably."
Twitch Stream
Lenore casually glances over at Hawke. She removes her shield and marches toward him with purpose. Wedging the shield under the board, she nods to Hawke. "I will assist you, Hawke," Lenore stated. "I will use my shield to pry the board while you pull, yes?"
Assisting Hawke with removing the board to get him +1 forward?
As for Lenore, Hawke, and Halek, they find that silence and speed simply do not go together here. The nails are rusted and the boards are rotting--a strong pull will likely shatter the planks. The group could perhaps use the shield as a crowbar and slowly work the boards away, but it would take at least a few minutes to clear the window.
----
@MrTLicious @Mikey CTS @Capfalcon There's no need to roll for this. You can either yank it off noisily, or slowly pry it off quietly. Same goes for @Iron Weasel around back with the door.
(I vote for slow pry)
I can mark off 1 use of my adventurer's gear, if appropriate
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Hawke slowly works his shield into the crack between the boards and the house and pulls it back towards him.
Twitch Stream
Daelwyn continues to observe his companions. Prying boards and breaking doors in weren't the kind of things his talents tended toward.
@Kirindal What do you do?
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@nealneal What do you do?
Karimyr let her focus settle completely on the gathered energies, in her experience magic did not seethe as violently as it did if it wasn't so heavily concentrated, like in a big Working or some sort of siphon or channel. Certainly, in comparison the energy in the form of the footprints were less violent. But all of this was mere guesswork, unsupported by deeper study to figure out just what sort of magic had been worked here. Magic appearing to be visible light was to be expected; one of the main cornerstones to Conservatory thought was that magic gave off its own distinctive energy which could be percieved.
Most Magus saw magic as visible light, sluggishly moving and usually monochromatic if a minor work and growing in speed and complexity in color the more complicated the Working. In fact, that's how the Magus were taught to percieve magic. Karimyr could remember countless lessons in dissecting the exact composition of such light to figure out what magic had been performed. For Karimyr, perhaps it was due to her Elvish heritage she swore she could hear what she had come to call the 'score of the weaves' on top of the usual lights. She didn't know why but magic had a music to it, just as distinct as light; different magics had different songs.
Karimyr began to listen closely to see if she could hear a familiar pattern coming from the coagulated magic. She paid absolutely no attention to the rest of the world.
It took a moment, but Karimyr eventually did determine a familiar string of 'notes'. It wasn't identical, as if it were a different dialect of the same magical language being sung to her, but she definitely recognized the basic structures, and it was much more intense.
She had heard them before, somewhere in her past. Aberrant magics. Unnaturally ancient magics. Dark. But there was more than whatever lesson she recalled. It only just now struck her that the magic sounded like that which Lenore preformed, though the Priestess' power was as a song translated and repeated down across generations in comparison. But it was there, the same echoing bass-line that vibrated to her very core, and louder than she had ever experienced before.
Translation, so there's no confusion: The source of the magic is a much much stronger version of Lenore's. Where she channels magic that is channeled and distilled and made safe, this seems to be much closer to the source.
Daelwyn tries to Discern Reality as Karimyr examines the magic surrounding the doorway, but everything is what it seems.
Upon removing enough boards to crawl through, Lenore peers inside looking for any signs of movement.
@Nealneal what are you doing to Discern Realities? What are you actually trying to figure out?
Halek follows Lenore inside, but motions for Naki to wait outside and loop around to the back door to come in with Scalrag. Presumably there is nothing obvious on the first floor since Scalrag would've seen it through the windows, so Halek looks for a stairwell. Assuming he finds one, he waits stationed at the bottom for the rest of the crew to join.
Lenore narrows her eyes at the closet, securing her sheild to her forearm. This was clearly a place where dark spirits or even more sinister things may choose to hide. Slowly Lenore wraps her fingers around the closet's knob, nodding back to Halek and Hawke. She threw the closet door open, hopping back with her sheild held up defensively.
Lenore defends herself aptly against nothingness, as only more webs and dust lurk behind the suspicious closet door.
@MrTLicious which way do you go through the house? Given a hallway outside the room, would you head towards the front of the house or towards the back?
Scalrag clears the back door as quietly as he can, then starts and almost drops his pry bar as he looks down to see Naki standing next to him, sniffing at his ankles. "Oy, bugger off!" He hisses to no avail. Naki glances towards the door, then back to Scalrag, as if to say We doing this or what?
Sighing, Scalrag grips the door handle and pushes it gently open, wincing as the hinges creak. He looks at Naki and nods towards the door. "Right, make yourself useful. In you go."
The wolf sniffs the doorway speculatively before sitting down and fixing Scalrag with a look of such insolent disinterest that the Thief almost screams.
"Fine, I'll take point, you chicken chasing flea bag," Scalrag growls. Naki stands and growls back. "Yeah well your mother was a bitch'" Scalrag mutters and enters the house. Taking stock of his surroundings, he moves quietly towards the area where Halek, Hawke and Lenore ought to be, Naki padding softly behind him.
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Scalrag heads towards the front half of the house, the wolf padding quietly behind him. Everything looks quiet and undisturbed for quite some time, the wolf sneezing quietly as it sniffs in some of the copious dust. As the thief reaches the room which the other three had entered the house through, however, the wolf catches scent of something, his ears angling back. Naki's attention seems to be focused forward, towards a door that Scalrag could figure likely leads to the manor's entrance hall, given its position in the house.
Scalrag stops and watches Naki for a moment. "You better not be messing with me, " he whispers before raising his voice slightly. "Hey, Nature Boy - I found your dog," he calls softly to Halek. Then he squares off with the offending door and draws his sword, while casting a glance around for Hawke. "C'mon Legion - front and center. Time to work."
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She Hmphs and nods approvingly at the emptiness of the closet, as though she knew it all along. As though everything is going exactly according to plan. She removes the mace from her hip and follows her two companions into the house proper. Her lips curl ever-so-slightly seeing Scalrag already ahead of them. "Oh, good" Lenore sighs quietly, "he is talking to Naki. Again."
@MrTLicious then you would have run in to him, so you'd be at the door with the group and your wolf.
@NealNeal @Mikey CTS @Iron Weasel @Capfalcon @Kirindal @MrTLicious
I think we need to go over Discern Realities when I'm talking to everyone, so no one just scans over it since its by someone elses @. Most people have a problem with Discern Realities because they're so used to how almost every other game works, so I can understand why it keeps coming up. Just figured if I can address it now, we can cut down on some of the back and forth.
Discern Realities isn't just looking around. The rules mention you can't just "stick your head in a room" to Discern Realities--in D&D and the like you could do that with Perception, but that isn't how it works in Dungeon World. If you're just looking around, that will almost never require a check. And if you're trying to Discern Realities, the how is hugely important. Dungeon World is all about the fiction, so, saying "I Discern Realities" doesn't give me any of the information I actually need.
For example, if Karimyr wanted to Discern Realities the door, she'd have to interact with it. Listen (in her case), go up to it, feel the magic coming off it, look in her books, do things that would realistically lead to her figuring out what sort of spell has been worked.
Someone like Hawke could still do the same thing though, just in his own way. He goes up and examines the door, trusts his gut, because he's a warrior and has a sixth sense for when things are about to go bad. He peers through the key holes, examines the cracks in the door. Slips a stick or slip of parchment underneath.
Its all about actually interacting in a way that makes sense in the fiction. Just looking isn't going to give you any information that requires a roll. Now, the exception is when you're trying to Discern Realities about a situation or interaction between people. But even then, when you're technically just "looking", you need to be doing something more. Is Hawke looking for the tell-tale signs of how subordinates act around superiors? Is Karimyr using her knowledge of magic training to identify a particular tic that reveals a wizard?
A major reason for this is that I have to relate both success and failures to the fiction. If you succeed, I have to answer your questions in context of what you're after and your methods, and when you fail, without the narrative fluff, I have to resort to "SUDDENLY OGRES!" since things are supposed to happen when you fail, and its just not "whelp, nothing."
But I totally understand why it trips people up, because these checks aren't there to lock you out of information--failing the check doesn't mean I lie to you or tell you nothing. If Karimyr had failed her Spout Lore check, I still could have told her what I did, but there might have been a caveat, like, perhaps listening to the magic put her mildly under its influence, and at a later point in the game, when she failed a roll, I could cash that in.
Basically, the more fiction you give me to work with, the more I can do beyond "Nothing happens" or "Suddenly Ogres!" Now, that's not to say you have to write paragraphs, I just need to know what you're doing and how. Also, go ahead and give me at least the first question you want to ask.
Aaand sorry for the crazy long OOC, I just wanted to talk about that real quick so we can avoid getting held up in the future with a back and forth that might take days given people's schedules.
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Halek sees Naki tense up, and suspects that she smells something living, or at least recently living. Hopefully it's just the girl.
He joins Scalrag at the entrance hall door, and sees his hesitation. Halek judges him silently and finds him wanting. This is clearly a situation that requires a bit of stealth, and who better to scout than the thief? No matter. Halek is used to not being able to rely on so-called adventurers, and is usually at least as good at any task as the specialists brought in. Unless, of course, it has anything to do with magic.
He takes prime position at the door and ever so slowly creaks it open, as he and Naki carefully peer through.