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Rainbow Six Siege: The Game of Choice for Interior Redecorators - Closed Alpha is a Go
Is your favorite part of a multiplayer game the part where you try to get the fucking idiots on your team to work together? Then have I got a game for you!
Really though this looks interesting. A slow paced FPS with a focus on a variety of tactics and permadeath is a nice idea. Counterstrike has kind of pioneered the genre but there's a shitton of room for innovation and it's nice to see another game jumping into the fray.
I'm gonna be so terribly sad if this game is mostly just about the competitive multiplayer. Rainbow Six, to me, has always been about the SP team leading experience and (later in the series) Co-op shenanigans.
I'm gonna be so terribly sad if this game is mostly just about the competitive multiplayer. Rainbow Six, to me, has always been about the SP team leading experience and (later in the series) Co-op shenanigans.
Social media and "play with your friends!" is the new brown and bloom of this generation.
Don't know about mostly or not, but they said they'll show SP and coop later.
Huzzah! I'm mostly just worried about the recent trend of the not-MP portions taking a backseat. Rainbow Six is one of those franchises I have a lot of fond memories for and nothing has quite hit the spot so I'm just kinda nervous for the new game is all.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
It'd be a contrast to the Vegas games, which while having a pretty decent multiplayer, I thought contained some of the most boring singleplayer missions.
Though if I'm honest, some of the most fun I had at LAN parties were really dumb shit that happens in adversarial MP in Raven Shield. The stories I could tell about mistimed grenade tosses and shotgun sniping...
"We did MP first because we really just wanted to shoot each other in the face and throw Cheetos across the office whenever we died."
Good to know that they're well aware of how important the single player aspect of Rainbow Six is and that there was a deluge of people going "U GIEV SINGLE PLAYER PLOX?"
Interview with the developers. Not much info, although they say they're planning on having environments other than just houses, and maybe there will be game modes other than hostage rescue.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Holy Moley, if they can get this thing working half as well as what the trailers show, they've really got something. I'd imagine they could generate an endless string of historically based Iraq and Afghanistan scenarios, too.
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
edited June 2014
Well I'd really just like the amount of palettes to be as varied (or even hopefully more so) than Vegas was. I'm hoping that they can mix up the pacing a little by being able to translate those same intense, close-quarters mechanics into longer distances of engagement in open areas. From what we were told at E3, the current demo plays almost exactly as it did in the trailer.
Obviously this is specifically about The Division and I am not sure what platform the gameplay we've seen from R6 so far is supposed to be on but if this is legit (big if obviously) then perhaps we can expect to see R6 released with a visual downgrade as well.
The problem with the hostage is that the good guys use her as a shield the same way the bad guys do.
Also, while it's cool that the hostage will react realistically, you could put anything in that role and achieve the same effect in a adversarial multiplayer game. No one will care what the objective is after the second match. Most won't care during the first.
And to an extent they are probably correct. But Man of the Waves is also correct that nobody is going to "care" about the hostage in terms of personal empathy or concern for him/her as a character for very long. The hostage is just a cumbersome flag to capture.
The problem with the hostage is that the good guys use her as a shield the same way the bad guys do.
I remember the first and only time I played in a large-scale, "serious" airsoft battle some years ago. There were probably 40-50 people on each side, there were objectives each side had to achieve, and there were some players designated as "medics" who could heal fallen teammates by some mechanic I don't remember, tying a bandana as a tourniquet or some such thing, I really don't recall.
I was walking along a ridgeline and spotted two members of the enemy team moving towards me from the other end of the ridge. Somehow I was lucky enough to react and shoot first, and with my first burst I hit the one guy, who dutifully fell to the ground.
His teammate, a "medic," proceeded to shamelessly use the "corpse" of his fallen buddy as a shield to protect himself as he "healed" him, which to me seemed to violate the spirit and intent of having "medics" more than just a bit. So my BB's just kept pelting the can't-get-any-more-dead dude until the medic got done doing his thing, whereupon both the medic and his patient opened fire and instantly "killed" me.
This experience was one of several reasons I quickly lost interest in airsoft as a hobby.
Gaslight on
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
And to an extent they are probably correct. But Man of the Waves is also correct that nobody is going to "care" about the hostage in terms of personal empathy or concern for him/her as a character for very long. The hostage is just a cumbersome flag to capture.
Besides, it's not like they're the first to do it anyway. Epic had "Submission" mode in Gears 2 where you had to subdue a neutral NPC that would then have to be dragged back to your base.
And that quickly fell by the wayside in the playlists.
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jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
I still lived the old Counter-strike game types:
1- hostage rescue - although the defending team generally shot 3 out of the 4 so they only had to protect one person
2- VIP escort
3- Bomb
Obviously this is specifically about The Division and I am not sure what platform the gameplay we've seen from R6 so far is supposed to be on but if this is legit (big if obviously) then perhaps we can expect to see R6 released with a visual downgrade as well.
Holy shit, so they're actively borking the visuals just so that next-gen console gamers won't feel inferior when they see the PC version's capabilities. Wooooooooowwwwwwwwwwwwwww. Suck my dick Ubisoft.
+3
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Since there's absolutely no way that competing game studios would take advantage of purposeful under-performance, it's kinda hard to see that as a viable business model.
Since there's absolutely no way that competing game studios would take advantage of purposeful under-performance, it's kinda hard to see that as a viable business model.
It sounds like this is a decision way above the studio level which is hilarious because this is the sort of thing that kills off studios if consistently forced upon them enough due to increased costs and development time. Which only serves to make the game dev cost spiral into oblivion accelerate. I don't foresee this going on for much longer if this story gets traction because god damn, that's some heavy duty bad press and also confirms the bait and switch E3 tactics are intentional.
Posts
"We have years of struggle ahead, mostly within ourselves." - Made in USA
But another lady hostage? WTF!
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Steam: CavilatRest
Yo if it looked like SWAT 3 I'd be in day one.
Whatever.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Social media and "play with your friends!" is the new brown and bloom of this generation.
Huzzah! I'm mostly just worried about the recent trend of the not-MP portions taking a backseat. Rainbow Six is one of those franchises I have a lot of fond memories for and nothing has quite hit the spot so I'm just kinda nervous for the new game is all.
Though if I'm honest, some of the most fun I had at LAN parties were really dumb shit that happens in adversarial MP in Raven Shield. The stories I could tell about mistimed grenade tosses and shotgun sniping...
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Good to know that they're well aware of how important the single player aspect of Rainbow Six is and that there was a deluge of people going "U GIEV SINGLE PLAYER PLOX?"
I didn't have a chance to check out the trailer fully earlier but. . .
this seems to actually be similar to my beloved raven shield. the only rainbow six game I have ever enjoyed,
dollars-to-donuts "cinematic" is a codeword for "absurd micheal bay nonsense like call of duty"
I remember enjoying the Vegas games a lot, and it just occurred to me they came out quite some time ago now.
Totally up for this though, it looks like it could be very decent.
PSN: TheBrayster_92
If they can pull that off, I am super sold.
http://linustechtips.com/main/topic/170479-ubisoft-massive-sweden-leak-on-division-downgrade/
Obviously this is specifically about The Division and I am not sure what platform the gameplay we've seen from R6 so far is supposed to be on but if this is legit (big if obviously) then perhaps we can expect to see R6 released with a visual downgrade as well.
Also, while it's cool that the hostage will react realistically, you could put anything in that role and achieve the same effect in a adversarial multiplayer game. No one will care what the objective is after the second match. Most won't care during the first.
And to an extent they are probably correct. But Man of the Waves is also correct that nobody is going to "care" about the hostage in terms of personal empathy or concern for him/her as a character for very long. The hostage is just a cumbersome flag to capture.
I remember the first and only time I played in a large-scale, "serious" airsoft battle some years ago. There were probably 40-50 people on each side, there were objectives each side had to achieve, and there were some players designated as "medics" who could heal fallen teammates by some mechanic I don't remember, tying a bandana as a tourniquet or some such thing, I really don't recall.
I was walking along a ridgeline and spotted two members of the enemy team moving towards me from the other end of the ridge. Somehow I was lucky enough to react and shoot first, and with my first burst I hit the one guy, who dutifully fell to the ground.
His teammate, a "medic," proceeded to shamelessly use the "corpse" of his fallen buddy as a shield to protect himself as he "healed" him, which to me seemed to violate the spirit and intent of having "medics" more than just a bit. So my BB's just kept pelting the can't-get-any-more-dead dude until the medic got done doing his thing, whereupon both the medic and his patient opened fire and instantly "killed" me.
This experience was one of several reasons I quickly lost interest in airsoft as a hobby.
Besides, it's not like they're the first to do it anyway. Epic had "Submission" mode in Gears 2 where you had to subdue a neutral NPC that would then have to be dragged back to your base.
And that quickly fell by the wayside in the playlists.
1- hostage rescue - although the defending team generally shot 3 out of the 4 so they only had to protect one person
2- VIP escort
3- Bomb
Holy shit, so they're actively borking the visuals just so that next-gen console gamers won't feel inferior when they see the PC version's capabilities. Wooooooooowwwwwwwwwwwwwww. Suck my dick Ubisoft.
It sounds like this is a decision way above the studio level which is hilarious because this is the sort of thing that kills off studios if consistently forced upon them enough due to increased costs and development time. Which only serves to make the game dev cost spiral into oblivion accelerate. I don't foresee this going on for much longer if this story gets traction because god damn, that's some heavy duty bad press and also confirms the bait and switch E3 tactics are intentional.