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[Nosgoth] Summoner out, vampire spellcaster shenanigans ensue

IblisIblis Registered User regular
edited February 2015 in Games and Technology
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What is Nosgoth?


Nosgoth is a Free-to-play asymmetrical competitive team-based action/shooting game set in the Legacy of Kain universe. One side goes on the offensive as vampires while the other goes on the defensive as humans. It is currently in open beta.

Wait, Legacy of Kain?

Yes, Nosgoth is set during a war between vampire overlords and oppressed humans in the Legacy of Kain series. The classes are based off Legacy of Kain lore, but largely this is just a backdrop for the game and is not hugely important.

Okay, what's the gameplay like?

As noted previously, the game is 4 on 4 with one side playing Vampires and the other as Humans. The game is class based and you can customize your characters with different loadouts (though abilities/weapons/perks must be earned, purchased, or rented).

Humans play the game as a third person shooter and are largely defense oriented. Sticking together is very important, as humans are very vulnerable when alone. Humans can heal and resupply at various aid stations scattered across the map, allowing them to win the fight of attrition if they can keep the vampires at bay long enough to heal.

Vampires on the other hand are melee focused and may climb up buildings and jump across rooftops to hunt their prey. While fearsome in one on one, vampires need to coordinate and sneak up on a group of humans to break their defense. Additionally, Vampires can regenerate a moderate amount of health when injured, but require corpses to feed on to heal a lot of health. They need to be able to break the human group and scatter them to heal up.

What sort of Free-to-play bullshit does this game have?

The developers have stated it is their goal to make sure the game is not pay to win, and to that end everything that effects gameplay can be earned in game. You gain a class unlock token every five levels, and you accumulate gold that you can spend on abilities/weapons/perks. It is expensive both in gold and in runestones (the game's official funbux) to purchase these, but you can also rent them for a smaller cost (and the default loadouts for most classes aren't too bad). Additionally, you unlock a random class related item (with some weird diablo-esque modifiers on them) every five levels with that particular class.

Really any of the gameplay related items seem kind of hideously expensive in terms of real money (about 5 dollars to purchase a weapon, 15 for a class, etc) so it seems more worth it to use your Runestones on cosmetics (skins are primarily 8 dollars a piece) and boosts if that's your thing. I find gold accrues at a reasonable pace regardless of if you win or lose, so that's not a huge deal either.

Now on to more gameplay information!

Vampire Classes:

Reavers
The Reavers of Clan Dumahim are dextrous and stealthy predators, whose only focus is the subjugation of Humankind. As trained and talented killers, Reavers are both calculated and poised. Swift, silent and smart, these Vampires are natural hunters who can out-think and out-run the opposition.

Reavers are one of the two default vampire classes and the easiest to use. While they can be customized to do other things, by default they can pounce on enemies like a Left 4 Dead Hunter and can toss smoke grenades. They're fast and do fairly good melee damage, and are excellent at disorienting the humans.

Tyrants

The Tyrants are the frontline shock troops of the Vampire legions, dedicating each victory to the glory of Clan Turelim. Tyrants see themselves as ‘true’ warriors and despise those who cannot compete with them on the battlefield. Their fighting style is heavy-handed and punishing, soaking up damage as they smash a straight line to their prey.

The other default vampire class, the Tyrant is the tank of the group. Slow and bulky, the Tyrant has the most health in the game and deals the most raw melee damage. They should not just attack human forces headlong, but they can keep them busy and distracted while their brethren move in for the kill. By default they can charge at the human group, knocking anyone hit back and dealing damage. They can also do an AoE shockwave which briefly jolts the opponents and deals decent damage.

Sentinel
The Sentinels are devolved descendants and represent the last remnants of the once-proud Clan Razielim. Sentinels have developed large wings that allow them limited flight abilities and they use this mobility to scout and strike unsuspecting enemies from above. Dark and twisted, Sentinels are haters of Humanity.

These dudes can fly! Though it's not always a great idea to fly everywhere, as you might just make yourself a gigantic target to get shot down. They excel at disruption, able to steal away humans and drop them some distance away. By default I believe they can also knock enemies back with a gust of wind and divebomb the enemies for an AoE shockwave.

Deceiver
Driven to the edge of sanity, the Deceivers are feared not only by the Human race but by their own kind as well. Their devious personalities have come to manifest themselves in accursed supernatural abilities enabling them to assault the enemies’ minds directly, making them see and hear whatever a Deceiver finds most useful to sow fear and confusion among the enemy ranks.

The Deceivers are a bit of a strange class, not being notably fast and having the lowest melee damage. However, they can turn invisible, disguise themselves as humans, and have a fairly potent backstab for assassination purposes. They can even change out their invisibility/disguise for the ability to control opponents (though this is a risky maneuver).

Human Classes:


Hunter
Vampire Hunters feel at home only in the midst of battle. They belong to the Ironguard, the last of an almost annihilated force and distant successors to the warrior class that have always lived, trained and fought for one thing – the eradication of every last Vampire from Nosgoth. Dedicated, ruthless and skilled, these warriors live for the hunt.

One of the two default human classes, the Hunter is quite formidable. Armed with automatic crossbows and the bola skill (one of the best abilities in the game) they can both put out some damage and lockdown a vampire. By default they get an explosive volley, but can change that out for some other explosives as well.

Alchemist
The Alchemists are cultists, sworn to an order of arcane chemists whose concoctions produce a variety of effects ranging from explosive cocktails to transformative potions. A female-only sect with a thirst for explosions, Alchemists carry a hand cannon that fires alchemical globes which detonate with devastating force on impact.

The Alchemist is the other default human class, and are fairly easy to play but difficult to master. Armed with grenade launchers as their weapons, their attacks have a shorter range and they can hurt themselves. By default they get what is essentially a flash bomb and the ability to set the ground on fire (which can burn them too after a few seconds). Their role is primarily fire support, though you can customize them to have some healing too. Sentinels are the bane of their existence.

Scout
Professional and pitiless, Scouts were among the first of a new generation of Humans to take up arms against Nosgoth’s Vampires. Armed with a precision bow, they are well used to hit-and-run tactics. Scouts swear loyalty to the Watchers, assassins skilled in picking off their enemies from the many hidden vantage points in the mountains of Dark Eden.

The Scout is the game's sniper, though they also have some nasty tricks. By default they can launch a fairly powerful rain of arrows, and also have some throwing knives that can drop an enemy to the ground as far as I can tell (I have not unlocked the class yet). They can put out some pretty strong damage if they catch you at a range, and have some good AoE support when you're close, plus can be customized with a lot of nice tricks like invisibility, traps, etc.

Prophet

Prophets use tainted blood as a weapon, turning the source of their enemies’ very existence against them. Bullets dipped in the fluid carry wicked hexes. Dark blood can be spilled upon the ground to temporarily repel or weaken attackers. Their mutated bodies have an unhealthy attraction to other sources of stolen blood, giving them the ability literally steal the life from nearby Vampires.

Witches that dual-wield pistols, the Prophet can put out some mean single target damage and comes with some supportive hexes and spells. One of their default skills, Banishing Shot, is apparently pretty awesome now. Similar to Bola in use, which is a kick ass skill. Aside from that they get life leech by default, which is a handy skill. Allows them to top of their health and deal some moderate damage at the same time. They can purchase some AoE hexes that they can target on the ground to use.

Videos


Trailer

https://www.youtube.com/watch?v=A-DFR0bX7yQ

E3 2014
https://www.youtube.com/watch?v=2DrvD181svo

Various Gameplay
https://www.youtube.com/watch?v=fK7EBjIcheM

https://www.youtube.com/watch?v=NoTOJJyCFjE

End

Knew there was a few of us playing and with the current sale ongoing decided to make a topic. I'll probably edit it/clean it up later on.

Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
Iblis on
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Posts

  • KonphujunKonphujun Illinois, USARegistered User regular
    Really digging this game. The way the team dynamics shift as you swap between Humans and Vampires is pretty awesome.

    Everything: Konphujun(#1458)
  • MorkathMorkath Registered User, __BANNED USERS regular
    Played a couple games, mechanics are fun. Was enjoying running around as both sides.

    However vampires seem to be way overpowered, at least at the start. I am not sure how you are supposed to deal with 3 of the tank vampire running into your group, and the fact you usually spawn on the other side of your teammates as human is bullshit, since you end up just being a free kill to any vampires who are paying attention.

    Initial thoughts are they need to switch to an objective based mode with one side trying to stop the other from doing something.

  • IblisIblis Registered User regular
    edited June 2014
    It's a really neat game with some pretty awesome mechanics. I'm not a great player, but it feels pretty great whenever I manage to get a kill or do something neat. Been favoring the Deceiver lately, though I'm finding it might need a bit of work.

    And Morkath, there is a mode like that. Siege, where humans try and capture points while vampires try and slaughter them. Have not played it myself, but it unlocks at level 10.

    As far as Vampire vs Human balance, it tends to feel really lopsided early on. It's still a little lopsided right now, but I'm finding human teams holding up much better unless there's a massive skill difference. I'm not an expert, but I think Alchemists are the answer to Tyrants since they can set the ground ablaze (or roast them if they have the flamethrower power) and just generally make life hell for them. I have more issues with multiple Reavers teams, since Reavers are great at scattering groups, are fast, and deal pretty damn nice damage. They do not have a ton of weaknesses and are super easy to play in comparison to the Tyrant.

    Iblis on
    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • Ratsult2Ratsult2 Registered User regular
    Morkath wrote: »
    Played a couple games, mechanics are fun. Was enjoying running around as both sides.

    However vampires seem to be way overpowered, at least at the start. I am not sure how you are supposed to deal with 3 of the tank vampire running into your group, and the fact you usually spawn on the other side of your teammates as human is bullshit, since you end up just being a free kill to any vampires who are paying attention.

    Initial thoughts are they need to switch to an objective based mode with one side trying to stop the other from doing something.

    There are ways to deal with multiple tanks. Mainly you need to spread out a little, so you don't all get hit by the same charge. Use bolas (Hunter) or throwing knives (Scout... interrupts enemies) after the initial attack, and make sure to focus fire. You should also be in a position that you can take pot shots at vampires as they set up.

    I didn't like spawning on the other side of the map at first, but now I think it is necessary. If humans spawned on other humans all the time, vampires would never get a chance to heal. It also creates some interesting choices. If you die first you might not want to run across the map. It might be better to find a defensive spot so the rest of your team can spawn on you. If it takes too long for them to die, they could spawn away from you and you just split up the team. If your team doesn't die, now you are alone and far away from them with vampires everywhere.


    I have unlocked the Scout and the Sentinel. Scout feels a bit like a glass cannon. The bows are very powerful (no drop, no travel time, they are basically rail guns), but it seems like you don't have as much health. Throwing knives are good to interrupt enemies. The rain of arrows was just alright. I ended up replacing it with a hookshot that lets me get on some rooftops. It's risky, but lets you get in a bunch of free hits as the vamps set up, and it also somewhat useful as an escape move. The Sentinel is amazingly fun to play once you learn how to pick people up (activate the skill, wait through the charge time, *then* you have a second to pick someone up). It has great group disruption and some really fun abilities. Like the Scout, it is sort of a glass cannon. I always want to play Sentinel, but if there is another on the team I usually switch to another class. Having two on a team makes it really hard for the ground vampires to get anything done.

  • IblisIblis Registered User regular
    I've unlocked the Prophet and Deceiver myself. Kind of regret the Prophet since I'm not super great with her. Not a huge fan of Banishing Shot, so I grabbed Disabling Curse. Need to try her more and see how that goes. She's not a bad class, can put out some heavy damage in mid to close range. Deceiver is a bit strange, not bad, but has a hell of a time dealing with AoE heavy human teams. Really hard to slip in and position yourself invisibly while everything's on fire and exploding. Their backstab also needs some work, as it can have a fairly wonky hit detection. Like last night I ended up going through someone's back and out the other side without hurting them because, as far as I can tell, they were on an incline and the attack had trouble with the elevation. Right now I just kind of look forward to the devs introducing more abilities for them to take. The only different ones they have are Dominate Mind (which I've heard is a bit mediocre) and Phase (turn almost invisible and deal very light damage around you). Grabbed Phase and I'm not super impressed.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • IblisIblis Registered User regular
    So I got Dominate Mind as a random unlock for the Deceiver for hitting level five.

    It really is as completely mediocre as people say. It's got a lot more risk than reward, as you have to generally be in a spot where enemies can easily see you while you're kind of putting on a light show. And you have to stand out in the open for several moments while you fill a circle (like with the Reaver's Pounce, but you don't crouch down and make yourself a tiny target, and you need to have a target highlighted to fill it). Any hits your allies deal instantly cancels the ability, so I've had a situation where I clicked to activate the ability then nothing happened because an ally hit the enemy the split second I let go, so I just ate the cooldown. You don't even get much of an assist bonus for leading an enemy away from the group to a hungry ally either. It's not a completely awful move, but it is really underwhelming and unrewarding.

    Also: If people would like I could start collecting names of people playing so we could make a list and potentially get some PA teams going.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • KonphujunKonphujun Illinois, USARegistered User regular
    Just got 3 beta keys for this in my e-mail this morning so if anyone is curious about the game let me know either on here or via PM, I'll send over a key and you can give the game a whirl! Its pretty damn intense for being an arena combat game, I very much recommend it.

    Everything: Konphujun(#1458)
  • KonphujunKonphujun Illinois, USARegistered User regular
    Just faced a team of 4 people, all level 9 that left just before they got the last kill. Faced the same group again next match. Turns out they're leaving at the very end so they can stay level 9 and crush new people. They had a whole lot more than just the starter classes/weapons/perks too.

    That definitely left a sour taste in my mouth.

    Everything: Konphujun(#1458)
  • IblisIblis Registered User regular
    Yeah, matchmaking is shit and there's no penalty for leaving, so that's not too surprising unfortunately. Decided to take a break from the game myself because of that.

    I have beta codes for interested parties though. Think one of the founders pack is part of the Square-Enix bundle on Humble Bundle currently too.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • dougyfreshdougyfresh Registered User regular
    I sent a message to Konphujun, but if he happens to be out I would be interested in a key @Iblis

    steam_sig.png
  • IblisIblis Registered User regular
    Sent one to you.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • Ratsult2Ratsult2 Registered User regular
    There is a free weekend 7th-10th (starts in 3 hours). It's double experience for everyone. They say your progress will be saved for when it goes open beta this winter. Any in game purchase ($5 minimum) will get you access to the close beta after the weekend is over. They gave everyone in the closed beta 3 keys to give out, so there is probably a good chance someone at PA will have one, if you like it enough to continue after the weekend.

  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited August 2014
    Ratsult2 wrote: »
    There is a free weekend 7th-10th (starts in 3 hours). It's double experience for everyone. They say your progress will be saved for when it goes open beta this winter. Any in game purchase ($5 minimum) will get you access to the close beta after the weekend is over. They gave everyone in the closed beta 3 keys to give out, so there is probably a good chance someone at PA will have one, if you like it enough to continue after the weekend.

    The veteran pack is only 2.50 right now. Won't that keep you in the game too?

    This game is fun, but I'm worried about getting attached to it. It doesn't seem like the type of multiplayer game that will last a long time. Seems like a lot of multi games on steam burn out pretty quick recently. I hope I'm wrong though.

    anoffday on
    Steam: offday
  • Ratsult2Ratsult2 Registered User regular
    anoffday wrote: »
    Ratsult2 wrote: »
    There is a free weekend 7th-10th (starts in 3 hours). It's double experience for everyone. They say your progress will be saved for when it goes open beta this winter. Any in game purchase ($5 minimum) will get you access to the close beta after the weekend is over. They gave everyone in the closed beta 3 keys to give out, so there is probably a good chance someone at PA will have one, if you like it enough to continue after the weekend.

    The veteran pack is only 2.50 right now. Won't that keep you in the game too?

    This game is fun, but I'm worried about getting attached to it. It doesn't seem like the type of multiplayer game that will last a long time. Seems like a lot of multi games on steam burn out pretty quick recently. I hope I'm wrong though.

    Yup, you are correct. I didn't notice they are 50% off. I'm not too worried about population, half because it's 4v4 and half because it will be free to play.

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Just played a round of this. Was really good.

    Main things that impressed me were to do with how the game has two wildly different sides but they seem both balanced and fun to play.

    Like my team demolished the enemy as vampires so I was dreading playing the human half for fear of the game being mostly all about the fun of playing vamps (similar to the problem SvM has).

    But no, not only did we make the vampires look like kittens (as in I was literally 10/2 at the rounds end) the Alchemist is also super fun to play and it's engaging to constantly be on the look out. Watching as the vamp team tries to prowl on roof tops and get line of sight of you.

    It's like playing a horror game except when the fight actually happens humans are perfectly capable of hitting back.

  • WingedWeaselWingedWeasel Registered User regular
    Game looks like a lot of fun judging by a stream I had watched. Wish it was on consoles though, not a fan on playing this on PC.

    how is the balance of starter classes/powers vs purchased ones?

  • IblisIblis Registered User regular
    edited August 2014
    Pretty good, but it depends on the class too. Like the Hunter starts with a really nice kit that has one of the best abilities in the game on it (bola) where as the Prophet's default starts with Banishing Shot which is a difficult skill to use well. As far as classes go the Alchemist and Hunter are both really strong and not too hard to use, and Reaver is a super good and easy to use class. Tyrant is a bit tougher, but still not too bad.

    The locked classes tend to be higher skill classes and don't seem noticeably better.

    But balance is pretty good. I never feel disadvantaged playing most of the default class loads. Having more options is always better of course.

    Glad to hear so many people are enjoying this. I'll try and clean up the first post tonight. Additionally, I still have one beta code.

    Iblis on
    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • Ratsult2Ratsult2 Registered User regular
    I'd say that almost all of the purchased skills are sidegrades. This game also lets you rent an item for 7day for a low amount of gold, so you could a new skill after every three games or so. Unlocking classes will take more time. You get to unlock a class every 5 levels. Getting to level 10 is fast, but then it really slows down. The locked classes are balanced, but I'd say they are more utility classes. You won't see 4 Sentinels (flyers) or 4 Deceivers (stealth) on the vampire side. I've seen 3 and 4 Scouts (glass cannon-ish) do well on the human side, but that was more of a failure on the vampire side than locked classes being imbalanced.

  • ZetxZetx 🐧 Registered User regular
    Trying out over the free weekend and the 2 rounds I've played have been pretty even and fun. Digging the pouncing vampire over the charging one, myself.

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Tyrants are great fun.

    Though it gets frustrating when you do 3/4 man charge/knock ups. Pop stone skin and stroll away only to find your team did nothing with the opening.

  • ZetxZetx 🐧 Registered User regular
    I imagine this would be much better with actual teamwork, definitely.

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Yeah, kinda bummed the party system's not working.

    It's also why I've being finding the humans win most 'equal' feeling games. Because the vampires need to co-ordinate going in. All humans really need to do is set up an effective cross fire and dump cooldowns at the right time. Plus vampires can't recover health properly without getting kills so they have to make sure any attack they do has a lasting impact.

    Any time the vampire pokes out, gets shot to hell then retreats when his team isn't there is a huge win for the humans.

  • ShadeShade Registered User regular
    Installing for the free weekend now. Add me if you don't already have me on your friends list, tag is in my sig!

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Played a couple games and decided to get the Immortal pack for shits.

    I can reserve a Warband name, if enough folks are interested after the free weekend (dont think warbands are in yet anyway).

    And I have 10 friend keys to give away afterward too.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • ShadeShade Registered User regular
    Bah, spent 30 minutes looking for a match before I gave up. It also overwhelmed my router with connection attempts I had to reset it which is a bit odd/annoying.

    also: I miss the LoK series....except Blood Omen 2 was utter crap.

  • IblisIblis Registered User regular
    Yeah, kinda bummed the party system's not working.

    It's also why I've being finding the humans win most 'equal' feeling games. Because the vampires need to co-ordinate going in. All humans really need to do is set up an effective cross fire and dump cooldowns at the right time. Plus vampires can't recover health properly without getting kills so they have to make sure any attack they do has a lasting impact.

    Any time the vampire pokes out, gets shot to hell then retreats when his team isn't there is a huge win for the humans.

    Indeed, really hoping they fix the matchmaking and party systems sooner rather than later. As this game is pretty awesome if you get an experienced and coordinated vampire team (everyone waits for a particular cue before engaging, corpses are brought to the weak, etc). Pretty cool to bring a corpse over to a wounded vampbro and let them feed after a successful strike.

    Of course the Deceiver (and perhaps the Sentinel) isn't bad at stopping the humans from healing up after they repel a vampire attack. I once wiped the remains of a human team after a failed attack by stalking them, dropping down invisibly while one was healing to backstab her, slashed another human to death before they got their bearings, then killed the next by phasing near him and letting my bombastic inviso-rays do the work. Then again better human players might have been ready for that and blew me away once I uncloaked.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • StericaSterica Yes Registered User, Moderator mod
    Apparently the servers are on fire due to the free weekend which really hampered my attempts to play.

    It has potential, although I'm sad that they shackled this to the LoK ip. You just piss off LoK fans and don't give this game a chance to stand on its own merits.

    YL9WnCY.png
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited August 2014
    Apparently the servers are on fire due to the free weekend which really hampered my attempts to play.

    It has potential, although I'm sad that they shackled this to the LoK ip. You just piss off LoK fans and don't give this game a chance to stand on its own merits.

    I don't understand this. Is there any indication it's tied to LoK other than the devs saying it is? Never really played LoK so I could be missing something.

    anoffday on
    Steam: offday
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    There's a few name drops of locations in both the lore of the skins and the maps you fight on. Plus the classes are supposed to be lore related. Though I've only ever watched youtube play throughs of LoK.

    Also the basic banner you get for buying into the beta is based off of Raziel's scarf pattern I think?

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    As I said some time ago, if this is in any way successful and that means we start getting new actual LoK games, I'm ok with it. It's not like the franchise was doing anything anyway and there's plenty of stuff they can crib off for this game since it's set there.

    That, and it being pretty fun, was enough for me to drop some cash on the immortal pack.

    I probably won't play a ton, but it'll be there to load up when I want, and it was my way of saying to SE "Hey, uh, more LoK games please".

    Does it need the LoK setting? Probably not. Does it hurt it? Nope. Does it help it? All things considered, probably. And, lets be honest, if we're worried about poor uses of old IP's, it is not even in the same galaxy as other ones that have gotten shit like mobile card games and such.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • Foolish ChaosFoolish Chaos Registered User regular
    edited August 2014
    Played alot of this yesterday. Thoughts:

    The Tyrant is the best pub vampire. You can easily initiate and survive contact long enough for your team to get the picture. Also Leap is incredible

    The Sentinel, while not the best pub vampire, is hilarious and I will continue to play him

    I appreciate the renting system, although I think I actually liked the blacklight retribution method better (paying a lesser price for only a day, I think it was). I'm not guaranteed to play this much throughout the workweek. But, whatever. I think I am starting to figure out what I want to buy permanently.

    As for the LoK connection, the most I've played of the series was 20 minutes on a PS1 demo disc when I was like 11. This game, while giving me no clue what the normal games are like, is actually making me kind of curious

    Foolish Chaos on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited August 2014
    The games haven't aged the best, but they're all on steam and go on sale frequently.

    EDIT: Except the very first one. It might be on PSN? I'm not sure, I still have the original disc.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • StericaSterica Yes Registered User, Moderator mod
    When the game launched people were rather pissed and didn't want to play it. Maybe the game being good will overcome that, but it puts you in a bad PR spot to begin with.

    YL9WnCY.png
  • WingedWeaselWingedWeasel Registered User regular
    for $10 i figured it was worth giving this a try. only 2 games in but it seems like a lot of fun. tried the tyrant and alchemist. we split the deathmatch game 1-1 and pretty much got crushed while vamps and steamrolled as humans.

  • StericaSterica Yes Registered User, Moderator mod
    It's pretty easy to win as humans if the vamps don't have something like a Tyrant. I pretty much always play Tyrant since 90% of players go Reaver.

    Charge in, slam the ground, and then either use your damage reduction skill and escape OR assist with attacks if you're still fairly healthy. Just make sure the humans aren't all looking at you when you attack, as you will die mid-charge if they just all focus on your ass (which they should).

    However, you will learn to resent a lot of pubbies as Tyrant. Look Mr. Reaver at 90% health...do you really need to make a withdrawal from the blood bank?

    YL9WnCY.png
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    The games haven't aged the best, but they're all on steam and go on sale frequently.

    EDIT: Except the very first one. It might be on PSN? I'm not sure, I still have the original disc.

    They also seem to be a pain in the ass when it comes to controls.

    Steam: offday
  • ShadeShade Registered User regular
    ok finally in matches and OMFG THIS IS AWESOME.

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Played it this weekend, had some fun, going to wait on it's party system being fixed and a bit more time in the oven balance wise before I commit any money to it.

    Still, they've got a solid and fluid feeling title here that with the right F2P system and class balance could be a real winner. It's tenuous connection to LoK should not be a mark of resentment but rather one of endearment given that the game feels gothic but not without Asian artistic influences and other stuff inspired by the old series, which to me makes it feel more unique while still being visceral and fun and tactical.

    More classes at some point would probably be a good idea too.

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  • StericaSterica Yes Registered User, Moderator mod
    Unsurprising, a shitload of people want to play Sentinels.

    The goods news is that they are so easy to kill as humans since my class of choice is Prophet and they seem to use hitscan weapons. On Vampires I play Tyrant anyways so I just call all Hulk on the enemy team while they're preoccupied trying to hit flying vampires with a grenade launcher.

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  • IblisIblis Registered User regular
    Corehealer wrote: »
    More classes at some point would probably be a good idea too.

    They are planning at least two more classes for each side (probably more in the future after that). Currently we know they will do the remaining two vampire clans, and one of the future vampire classes will be female.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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