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Social Entropy, Where Hip-Hop Lives [Giant Bomb]
Posts
thank goodness someone reminded me about Dancing All Night
http://www.audioentropy.com/
BULLDONKEY
https://www.youtube.com/watch?v=a4aWYiNKaX8
But why would you sell your Vita for one?
omg anime greaser hair is real
But I'm basically a crazy person
I feel robbed.
Kanji does just fine with only a chair
Who needs rockets
I have a Vita but I would be getting a Vita TV to mirror my PS4 on a TV downstairs and not have to constantly move the PS4 every other day
From what I've seen, they favor Yoyogi Park in Tokyo, but I forget where you live
because most of the vita games i'm interested in are games supported by the PSTV and i'd rather have them on a big screen
http://www.audioentropy.com/
Not Tokyo.
But never seen them in Tokyo either. It's probably either a very small scene or has totally died out.
Like ganguro girls no longer exist at all, really, anywhere.
Nuke the moon! woo yeah USA USA!
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
yeah pretty much everything he says is either blown out of proportion, an obvious and tired criticism, or just plain wrong
about the only thing i'll give him is that there are too many enemies whose thing is that they run around invincibly for several seconds before you can attack them
buuuuut i think having a few enemies like that is cool, especially because what he failed to show is that those enemies generally counterattack you when you unsuccessfully hit them. he can only game their AI as hard as he does in the video because he knows in advance exactly how they work. the whole idea is to patiently wait for an opening and strike
but like, his big long spiel about the treasure chest? He goes on a huge rant about how cool it is that you get the big key in LttP and there's this long, drawn-out moment of suspense while you backtrack to the big chest to open it up
and then in the same breath he complains that the big chest open animation in oot takes too long
it's there to accomplish the same goal! there's no "big key" in oot, you just complete a major hurdle and then you get the item. so the suspense of backtracking is replaced by the suspense of slowly opening the chest while the music gradually builds to a crescendo
i'll grant that the animation gets over-used a bit in future zeldas, especially WW, but that's not OoT's fault
a lot of his points boil down to, you spend too much time waiting, and too much time talking to NPCs engaging in the plot
and i think that boils down to him just not liking the kind of game that oot wants to be
games have the capacity to create a lot of different experiences. Some of them are tight, directed pieces of constant progress where the player alone drives the action. that's the kind of game that arin likes and he grades every other game by how well it does that
but there's another kind of game that's equally valid. i'ma call it a "cinematic game" because fuck it i can make up words
OoT's not just there to be a toy for the player to screw with the way that LoZ was
it's trying to create a world and construct a narrative, and enhance that narrative by letting the player act in it
this is the kind of game-type that Metal Gear Solid dominates
it's not an experience where the game dominates the story and the story only exists to serve the game, which is what Arin wants out of everythign
it's an experience where the game and the story exist in parity with one another and work to enhance one another
he compares talking to NPCs and reading dialogue that relates to the narrative to having to walk laps around your room before turning the page of a book but that's not accurate at all, it's just a different part of the book that you're reading
complaining that the game involves a story that expands beyond the scope of "boy oh boy isn't it fun to explore and kill monsters you should go find something that will make killing monsters easier" is silly and close-minded. You're not just mashing the A button to get to the "real" part of the game, you're enjoying charming dialogue that fleshes out the world and gives you time to reflect and rest. It creates, y'know, one of these things:
without the downtime, a narrative can be exhausting and difficult to absorb. Chatting up NPCs and completing simple tasks like getting a cat out of the tree isn't the only way to introduce downtime into a game narrative, but it's certainly not a bad way to do it either
i honestly tried to listen to his arguments with an open mind but the majority of them really did boil down to "this isn't like the NES game was and it has different goals that don't line up with my personal preferences and i don't like it"
http://www.audioentropy.com/
But it has Hatsune Miku in the title so I assume it contains terrible dancing.
http://www.audioentropy.com/
http://www.youtube.com/watch?v=nDOPNLzEFH0
https://www.youtube.com/watch?v=0CXKClVW7lo
https://www.youtube.com/watch?v=cbObLy5MjWU
pretty sure all of these are courtesy of @TrippyJing
Pretty well, I think?
Though I am sure lots of people were "only" enjoying it "ironically" or something.
This sure is a depressing, if completely accurate, outlook to take for a holiday
http://youtu.be/Qdw4Gx71Ls4
i'd be lying if i said i hadn't practiced a certain miku dance. i'll at least put it in the context in which i knew it
and it's video games, not anime!
I mean really.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
where the black guy was fighting for the revolutionaries and became friends with the southern guy
yeah that stuff didn't happen
and i share his optimism that link between worlds reperesents a shift in how nintendo is thinking about zelda
hopefully the new one will validate that optimism
http://www.audioentropy.com/
It totally happened.
Just like America totally invented guerrilla warfare and used it to beat the British who stood in perfectly straight lines and fought like gentlemen and pffffffffffffffffft I can't do this with a straight face.
Everyone else can fuck right off.
For them it only accelerated their own totally awful revolution