Fallen London is a free to play browser game from Failbetter Games. The year is 1889, and 30 years ago, London was stolen by giant bats.
Though no one says "stolen" anymore, except for the anarchists and revolutionaries. The rest of the residents have grown quite accustomed to the situation. Now London is ruled by the mysterious Masters of the Echo Bazaar, and is full of devils dressed like gangsters, talking cats, Clay Men (don't ask if they're actually made of clay; they don't ask you if you're made of meat), poets, murderers, monster-hunters and worse roaming the gloomy streets.
Most games use various baubles in their reward loops to keep players coming. Fallen London uses words. It has more words than War and Peace, with stories, plots, characters and narratives going back and forth between political intrigue, elder things from beyond the skies, real world historical events, multi-continental mythologies, colors that don't actually exist, and romance. You develop your character in whatever way you see fit - they can be agile or clever or persuasive or hulking or all or none. They can make important decisions unique to them and terrible mistakes delving into forbidden mysteries the rest of the playerbase has no idea about. They can join the player-vs-player leagues of Knife and Candle and stab their friends in their back. They can take part in a high stakes game of chance who's winner gets their hearts desire or go after the murderer of a loved one or steal a diamond the size of a cow. They can be you.
How to play:
Signing Up
Go to fallenlondon.storynexus.com. If you already have a Storynexus account, you can put in your email and password. If you don’t, click the “SIGN UP WITH EMAIL” button and follow the instructions.
Prison
You get two choices in the beginning. You can either hear some introductory stuff, or you can skip it. Whichever one you do is up to you, and will not affect your experience.
Bazaar
After you get out of prison and choose somewhere to go, you gain access to all the regular features of the game, including the bazaar, where you will buy and sell items. Sooner or later, you’re going to need to get a house. It allows you to unlock more storylets and have more cards in your hand, so this should be right after getting out of prison. Do whatever is closest to you. When you finish one of them, you can buy your house.
Traveling
When you log in, you enter where you were before. I was at my lodgings. The following is some of my available storylets…
You can get to the central districts and the carnival pretty easily. Finding things to do is a completely different matter. However, many places are quite difficult to reach, and some places have more than one way to gain access to them. After you unlock the central districts, a pulldown map appears to allow you to navigate.
Cards
Right below the map in the above picture are two oppurtunity cards. Cards contain special occurences, such as a mugging, that may repeat more than one time, or may not. Most of what you draw from the cards is random, but specific cards can remain hidden until one of your qualities reaches the specified amount. Some cards have different colored borders to specify their importance.
[these materials were taken from
http://game-bit.tumblr.com/, who is solely responsible with the creation of the vast majority of the intorductiory content above; due credit goes to them]
Posts
Sunless Sea is the second game from Failbetter set in the FL universe. While Fallen London focuses on the city of Fallen London and its environs, Sunless Sea shifts focus to the Neath, the giant cave to which London has, well Fallen. More specifically, it allows you to sail the Unterzee, a giant saltwater lake the size of europe, and trade, explore, fight, and engage in a war between tech-savvy rats and feudalistic guinea pigs. The gameplay is best described as a mix between Elite, FTL, and Don't Starve. It's a "roguelike". It is Punishing with a capital P. But like Fallen London, the reward you get doesn't necessarily come from the mechanics: it comes from the world, the atmosphere, the lore. Lore which contains locales such as these:
Whither
The citizens enjoy questions: so much so that they always answer a question with another question. They subsist on cave-fish and the dust-burrowing beasts of the Waste. Their beer, however, is adequate.
Polythreme
IN POLYTHREME THE BED I SLEPT ON WAS A SLAVE. THE ROOM WHERE I SLEPT WAS HACKED FROM SCREAMING STONE. THE WATER I DRANK BEGGED ME TO STOP. THEY PAID ME IN COIN THAT PLOTTED MY DOWNFALL. THE MEMORIES ARE TROUBLING. THIS PLACE IS BETTER.
Khan’s Heart
An oasis of light in the salt black wastes. Canals thread the painted city. Street-lamps glow and water-taxis putter. The Copper Quarter offers comfort to foreigners, but the prices are, to put it mildly, mischievous.
and monsters such as these:
The Bound Shark
The most tormented of zee-beasts. Its murderous eyes peep from its caged flesh like convicts begging release.
The Lifeberg
Those – rifts – in the Lifeberg’s surface. Are they mouths? Lifebergs do not breathe. They kill from malice, not hunger. But they speak. Dear Christ, they speak.
The Lorn-Fluke
“Do you recall how they came to that place? And you sang of your lightnings and shapeful disgrace? They tilted their vanes and ennobled their spires. You welcomed them then and commingled all choirs.
“You can remember those days. It can be as it was.”
Sunless Sea has gotten some very good press:
Sunless sea is now available on Steam for $19
But is everything still so drawn out and progression so sluggish?
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