Not Going To Fly
http://trenchescomic.com/comic/post/not-going-to-fly
Short and Succinct
AnonymousE3 has come and gone. Our game won multiple Game of Show nominations and awards, thanks in part to a solid month of 80 hour work weeks by the test team. We poured our evenings and weekends into ensuring every nook and cranny of our demo was polished to a fine sheen. So naturally, a celebration seemed fitting for when the production team came back to the studio hoisting our awards like the Lombardi Trophy.
That was until our morale was crushed with one short-sighted sentence, wrapped in an email and tossed our direction like picked away bones to vultures:
“Unless you have explicit approval, the test will be skipping morale events moving forward.”
Posts
subtle.
Can somebody please clarify what this means?
I assume they meant to write "the testers will be skipping morale events moving forward" so no celebration for the grunts.
In my experience it does depend on the studio environment. I worked for a publisher's testing house. The department was generally split up across 3-5 different games at a time. Our in-house studio did have more interaction with the QA department, but a high majority of our products were out of house or non-owned studios. The non-owned ones generally looked at QA publisher testers as gate keepers keeping them from their milestone payments and approvals. A lot of bugs and feedback would go ignored because obviously we wouldn't have a clue about the product at all. We generally wouldn't get much discussion in the design process or even what to expect in the next build. We'd just be given a build with little notice on changes, some bug fix regressions to do, and have to just play it out to see what they added. Does the second level have a new gameplay feature? Did they alter the terrain? Is the new functionality of a weapon the designed method or a bug? Who really knows until we used the only means of communication by putting in a bug and waiting for the reply.
I remember the test team being "invited" to the launch party in Las Vegas (We were stationed on the East Coast of the US). We were all happy to see it, but unfortunately we noticed the launch event was scheduled to happen in 3 days. So it was a blow since they were inviting us to an event that we had no way of actually attending (both in getting time off because we were always under crunch, and affording the ticket/lodging in 3 days notice).
The Trenches has been suffering since it lost that three person writer's room treatment before every strip. That kind of rapid iterative development really helps, and I think people underestimate how rare it is. The current writer could really use someone to bounce ideas off, he's getting stuck in his own head.
I've said it before, but IMO the kindest thing to do would be to get rid of the comic and just post the tales alone, in all their schadenfreude-filled glory horror. That's why most come here anyway, right?
No, I actually come for the comic; I hate the tales and usually skip reading them unless the comments make them sound interesting. I really like this comic.
/Your ideas are intriguing to me and I wish to subscribe to your newsletter.
Now, I'm sure that PA pays the artists a decent wage for their work, but it's likely only a "part time" salary, since it's only 2 comics a week, so while Mary and Monica likely never got tired of it, they weren't going to turn down full-time jobs to continue. I'm guessing that since Ty is both writing and drawing now, he's getting whatever Monica got paid for the art in addition to his original writer's salary, so he may be in a good position, pay-wise, plus it leaves him with enough time to pursue his other works. So we may possibly see a period of stability with the comic for a while.
Also, at least PA gives credit to the artists on the site, and allowed each one to modify the art style a bit to their sensibilities. It's not like some mainstream comics where the creator handed off the actual making and drawing of the comic to some anonymous workers that nonetheless have to match the original art style to make it seem like the creator is still doing it.