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[pbp] PACW- WA:NG 2: WA:NG Harder. Sign Ups Always Open.
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Also, I apologize for any rules sloppiness. Watching that match was super helpful, but I'm sure I will still make a ton of mistakes.
See you in a few hours.
https://www.youtube.com/watch?v=2_zfyUcjJuo
https://www.youtube.com/watch?v=x3o2cQe35k8
When we come back from the commercial break, Wynn is in the ring, stretching in preparation for his match and making eyes at the ladies.
Suddenly the lights go out. The arena is bathed in darkness as the sound of wind echoes through the inky blackness. In a moment, the first drum and clap sets off alternating orange and white strobes.
Archangel seemingly materializes at the top of the ramp and stalks down toward the ring. His arms are loose at his sides, his hair cascading down over his eyes, which are fixed on Wynn.
Oh, I don't like that look in his eye.
How can you tell?
He reaches the ring and the lights go out once more, plunging the arena into a blackened void. When they come back on Archangel is in the ring, standing silently in front of the ropes.
The bell rings, and Archangel advances toward Wynn. The orange-clad wrestler stops in the middle of the mat and puts his hands out in front of him, offering them to Walker for a grapple.
I believe I have momentum? Depending on if Wynn takes the grapple or not, I'll make my first move.
Stomping suddenly to distract Wynn, Archangel twists his body and attempts to send his opponent into the ropes.
Create an advantage (highflying) to throw Wynn against the ropes: 4dF+4 4
Am I doing this right?
I would wait for @Grunt's Ghosts or @Dex Dynamo to answer though.
Defense roll 4dF+0=2
Not that it's necessarily a bad thing, but yes, these are going to be brutally short - or at least read like it - more often than not if we don't start dressing up the narration a little. Rest hold-type stuff, punches, etc can fill words in rp to flesh out the scene the same way they exist mostly for pacing in the ring.
Powerhouse Attack +1 with the +2 I just earned by winning the advantage for a total of +3. Powerhouse press and drop attack: 4dF+3 2
Also I was thinking about pinfalls. I'd say when the wrestler concedes that manager should write up the pin, otherwise almost all of the matches will end in KO.
On an unrelated note I took my son to his first wrestling show. He did okay but I think we'll wait a bit before his next one.
Comics, Games, Booze
So narratively I'm not counting the Press as part of the attack, and a technical overcome +2 gets me a 4 on the roll The move wouldn't do any damage, it'd just interrupt Arch's offense
Using his free arm to try and press himself up from the mat, Archangel collapses to his chest in pain, Walker tightening the screws of the armbar.
Wow, Wynn looks like he wants to clip one of Archangel's wings!
He's in trouble here…Walker doesn't look like he's in a hurry to go anywhere.
Mustering strength from deep within, Archangel begins dragging himself toward the ropes. Wynn tries to muscle him back to the center of the ring.
Savvy Create an Advantage to get to the ropes and break the hold: 4dF 3
Edit: I misread "arm drag as armbar." Made it happen narratively without changing too much. Hope that's cool with everyone.
Comics, Games, Booze
He hops up to the chorus of boos from the crowd and gets in the ref's face to let him know he has until five to break that count and don't you dare lay a finger on me!
I wasn't sure what exactly it is I'm rolling, but whatever it was it was only a 1
As Wynn circles with the ref, both red-faced with fingers wagging, Archangel seizes the moment. Just as the ref turns away from Walker, creating an opening for Archangel to fly through, the long-haired high-flyer springboards off the top rope to land a flying dropkick square into Wynn's chest.
High-flying springboard dropkick attack(with advantage)!: 4dF+6 4
Ok so Powerhouse and I got a -2 which means he connects the fuck out of that kick. Am I dead? That seems like a heck of a hit
What that means is one of two things--
You can deal a total of 6 damage, or you can deal 5 damage, and create a Boost, creating a named Aspect that you can use once in the future, at which point it goes away.
If you choose to deal the damage, Wynn can choose to mark off Stress boxes and Consequences equal to or greater than the damage dealt, or throw the fight.
(Remember, you have 3 stress boxes--one equal to 1 Stress, one equal to 2 Stress, and one equal to 3 Stress, and then three Consequences--a Minor Consequence (equal to 2 Stress, which lasts until the end of the show), one Moderate Consequence (equal to 4 Stress, which lasts until the end of the next PPV), and one Severe Consequence (equal to 6 Stress, but which lasts until a number of PPVs equal to your total Aspects)
Every Aspect/Boost/Advantage you make gets a name. Adds an element of descriptiveness to the scene, and also...
If you feel the need to gain a Heat in the course of a match, you can always Compel an Aspect! To do so, you just choose an Aspect and narrate how it puts your wrestler in a bad position (say, one where your primary approach can't be used, or where a stunt would be blocked from use, or where the enemy winds up in a favorable position), and gain one Heat for use later.
In the past, especially in a game like this where Combat is THE ONLY THING, I've houseruled that you can also opt to take a -2 penalty to a roll (though you still have to choose an Aspect and explain how it hinders you), but I'll leave that up to debate as to whether we want to use that, since it's not in the core rules.
I'd probably say it goes away at the end of the match.
I could see an argument for one only applicable versus a particular opponent or lasting through a whole show, but those are exceptional cases we shouldn't look into just yet.
Assuming you guys are wrapped up tonight, Turner has things to say at about 1a Eastern.
Landing sharply against the mat Archangel bounces quickly to his feet. The crowd goes wild as he throws his hair back and lifts his hands, palms up to the ceiling.
He delivers a few sharp kicks to the chest of a writhing Wynn Walker before kneeling down next to his head and grabbing his ears, bringing the wrestlers face to face.
"ARE YOU HIM?" Archangel screams. A dazed Wynn doesn't respond. "ARE YOU HIM!?!"
With no answer forthcoming Archangel drags the breathless daredevil to his feet and begins to haul him to the turnbuckle.
Kicks to the chest and drag to the turnbuckle to Create a Advantage with Technical +1: 4dF+1 0