PA Clan - The Merch Hungers
Clan Update:
So the intent behind the clan is for regular posters/readers of the G&T and SE++ threads to have a place to interact with one another in the game. With a particular focus on regular poster/readers who are also regular players.
The clan is at the 150 member cap, but night after night I see the same 50 or so players. There are several people I haven't seen since the week they were added.
On the other side I have been asked on a fairly regular basis if there was space in the clan. By people who are posting here, and also logging in night after night.
I am going to purge some names from the roster.
I will then have a waiting period where those purged can appeal the purging.
I will then post here if any of those purged slots are free. First come first served, FFA, every man for himself get added asap etc etc.
Ideally instead of the same 25 people or so every night I see online, we have 100. For people who only play irregularly the community is probably the better option since it has no limit to it's number of members.
If you log on, and find you have been removed from the clan in error, don't panic.
Join the community, and poke around until you find an officer of the clan.
You will be re-added.
If you are currently not in the clan, and want a spot. I ask that you remain patient.
Thanks everyone for making an awesome game more awesome.
However, the Community,
PAF, has nearly unlimited space and everyone is welcome to join. Open the Community window in the bottom right, Click
Find and search for PAF. You'll see that HooverFish is the leader and can simply click "Join Community". You will not automatically enter Community chat when you log in, but you can click the Chat button in the Communities window and enter it manually for now.
The European Clan is also named TMH. If you play in this region, send a join request through the in-game communities UI and/or message evilthecat#2464.
And now, the big list of patch/expansion features... (more detail in the spoilers to cut down on length)
- New class - The Crusader! (RoS only)
"
Impenetrable armor, gleaming weapons, and heavy, heavy damage–wield the power of the Crusader, unbreakable new hero of the mortal realms."
The evolution of the Diablo II paladin, less auras and more shield smiting. They are very focused on having a shield, even so far as having the option of using a Two-handed weapon AND a shield (with a passive skill). Yes, they have Blessed Hammer!
- Act V! (RoS only)
Malthael returns intending to destroy all demonkind. In case you didn't hear the word Nephalem enough in Diablo III, that means humans too. Act V is also full of side dungeons and even a handful of side missions for the jeweler and each follower!
- Level 70 and a 4th passive slot! (RoS only)
- Paragon levels are now account wide, infinite, and provide new bonuses
Although still separated by softcore/hardcore, all of your characters' paragon XP has been added together and converted to your new level.
1 Paragon point is earned per paragon level and can be spent on the following bonuses, even on a brand new character:
Core: Main stat^, Vitality^, Movement Speed, +Resource
Offense: Attack Speed, Cooldown Reduction, Crit Chance, Crit Damage
Defense: % Life, Armor, Resist All, Life Regen
Utility: X% Area Damage*, Resource Cost Reduction, Life on Hit, Gold Find
^ - Can be scaled infinitely, everything else caps at 50 points by plvl 800
* - a new stat on gear: All attacks have a 20% chance to also deal X% of the damage to enemies within 10 yards.
- Loot 2.0!!
Items will now drop less often, but are more likely to be useful. Sometime you will even find a "smart drop" that will specifically roll appropriate stats for the class you are playing.
Most Legendaries now come with a new unique affect and can drop at any level above their default. In other words, lower level legendaries can appear again at higher levels with their stats scaled up.
- New Gems
In addition to new tiers (Imperial, Flawless Imperial, Royal, Flawless Royal), Marquise gems will begin dropping! Also diamonds!
Weapons: Bonus damage against Elites
Helms: Cooldown Reduction
Armor: + to All Resistances
- Adventure Mode: Bounties & Rifts (RoS only)
This new mode is an alternative to playing the campaign. All Acts and Waypoints are unlocked. All bosses spawned. You have a lot more freedom to roam around and slay demons. Each act has 5 bounties to complete various tasks - like clearing dungeons, killing named monsters, etc.
Rifts were previously referred to as Loot Runs. You'll earn Rift Keystone Fragments by completing bounties, which can then be combined to to open a Rift. These randomly generated areas have randomly generated monsters, so you could end up with Act III monsters on an Act I tileset. Or rooms full of treasure goblins. Or cows!
- New Difficulty system
The concept of Normal / Nightmare / Hell / Inferno is retired. Campaign mode monsters will now automatically scale to your level, so you can repeat as certain areas as uch as you want and keep leveling effectively. Additional monster affixes show up somewhere around levels 30, 50 and 60.
The new system uses Normal, Hard, Expert, Master, and Torment I - VI for a total of 10 difficulty settings. This makes the difficulty somewhat analogous to the /players command from Diablo II, or Monster Power from Diablo III.
- Enchanting & Transmogrification (RoS only)
The Mystic finally shows up and offers enchanting and transmog services.
Enchanting allows you to replace 1 property on an item with a randomly generated new property. It gives you multiple stats to choose from, including the original. This means you won't necessarily make a better item, but you aren't forced to make it worse. If your first try doesn't work out, you can enchant it again, but only for the stat you initially decided to replace.
Transmog is much like the system in World or Warcraft, allowing players to change the appearance of their gear. New appearances will be unlocked by leveling your mystic and identifying set/legendary items that drop in Loot 2.0. We can finally use colored dyes on legendaries!
Upcoming changes,
Ladders and
Tiered Rifts!:
"Ladders"
A ladder-like system, called Seasons, will be added in the first major content patch. More information on this is coming soon.
Tiered Rifts
This is essentially a competitive challenge, entering increasingly hard Rifts to see how far you can get. When you complete a Rift you may find a Greater Rift Token. Using the token to complete a "Greater Rift"(?) will get you a Greater Rift Key (rank 2), and so on. Again, more info coming soon.
Finally, some other helpful resources from the previous OPs:
- Thanks to Previous Thread makers @Skab, @GoodKingJayIII, @Bethryn, @Shen, @SkutSkut, @HexDex, @_J_ , and @Noggin
If you are reading this add me.
D3:
HexDex#1281, PSN: DireOtter, Live: DireOtter
Posts
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
Just waiting on 2.1 to hop back in and do some demon slayin'.
I was playing today and I totally got like 2 wizard drops on my Monk. The game wants me to be a wizard. But 2.1 wants me to be a Monk.
HELP ME!
Oh wow, the attack speed 'fix' hits him that much?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Now that Army and FS don't overwrite you can have 23 fetishes out.
Yeah, I've gotten that and added some +fetish army damage to gear and I'm pretty much at the same DPS as before, ~12-second Ghom clears on T6.
Overstacking isn't quite as big a deal in 2.1, since Fetishes are a little smarter and have smaller collision boxes.
trying to lure me back eh diablo
Also I checked and it seems that Adventure mode is unlocked from the start, so you don't have to play Campaign at all except for some of the conquest achievements.
On the other hand, even if they didn't do anything to fix overstacking, I'd still take FA in place of a nerf garg; especially, if I did have the TMF ring. FA allows for one to have an army of pets to start dealing with mobs from the get go, while waiting for sycophants to spawn. Also has the nice bonus of being less pissed off when overstacking does show up, since there is never a need to worry about hitting garg and then just having him stand away because the other pets are blocking him, when you really need to kill a hard hitting elite pack, champion, boss or some combination of those.
If you log on, and find you were purged. Join the community, bug people till you get an officer, you will be readded.
I will not but opening up those 40 spaces to FFA for a week-ish.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
Except when he decides to pull the enemies out of my shield glare T_T
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
That's gonna harsh some of my +arcane damage buzz.
PSN: ShogunGunshow
Origin: ShogunGunshow
Adjust your Tuesday accordingly...
PSN: HooverFanPA
Steam: HooverFan
I'm unreasonably excited for the wizard changes
Is there a Fire based Energy Twister? It seems like the new way it drops winds could be pretty awesome with Cindercoat if so. Really high damage and significantly more spammable.
If not I'll be excited to try out a fire disintegrate build as well.
So, so stoked to be playing again after this patch drops. I've gone from excited to ambivalent about the seasons themselves, and don't really care about greater rifts either, but the socket giving item and all the positive wizard changes are faaaantastic. I've had a lot of fun with Crusader but Wizard is really where my heart will always lay. Super eager to get back to it and have perhaps comparable damage to my sader.
actually they are, many people already have them and are testing them...
3rd post here: http://www.diablofans.com/blizz-tracker/topic/55373-seasonal-legendaries
PSN: HooverFanPA
Steam: HooverFan
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
That would be my guess. As long as 2.1's been in development, they're still adding stuff and testing heavily. I don't think they're even in a happy place with Monks yet.
PSN: ShogunGunshow
Origin: ShogunGunshow
About fucking time. Immediately stepped into a T5 rift and killed Ghom in about 20 seconds once my fetishes decided to bother attacking him and not the skeletons trickling in. I'm in love
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
In other news, my friend is running an EP monk who alread has fist of az and crimson. He should be gambling shards for the laws of seph as a priority, yeah? We (me on WD, him on monk) are clearing t5 rifts in about 15-20 minutes with maybe 3 - 8 deaths between us (depending on how unlucky we get with layouts and elite affixes), is that considered efficient enough or would it make more sense for us to run t4s quicker with little to no deaths?
Oh! Also, thanks for the rifts yesterday guys. That triple WD strat was great fun. I was salivating at the gear on display. Hopefully I'll get an SMK/TnT One Day
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better
bit.ly/2XQM1ke
If you care about efficiency, then you should probably be doing T4. Most people aim to finish a rift in 8-10 minutes so 20minutes with multiple deaths might be a bit above your gear level right now.
However, if you find that challenge of T5 more fun, then that's all that really matters.
Current obsession: Overwatch Battle.net: Raziya#1552
Unrelated, thanks to Hoov-Mart for supplying me with the Marauder's boots that the bitch Kadala refused to despite being paid for over 2,000 pairs of boots (no useful legendaries at all in the whole bunch, in fact). And they rolled really well, in fact (very high dex, vit, all res).
So in an unprecedented turn of events, late last night my HC WD finally got a Mask of Jeram off Kadala. I had literally gambled nothing but helmets with my hardcore blood shards, and over 100 plvls worth of shards later, I finally got the one damn helmet I wanted. So between SC and HC, I was over 20k blood shards spent before I got an item I actually ended up using. Awful.
And then in classic D3 RNG feast or famine fashion, the next rift I did after getting my Jeram, a Thunderfury dropped. Finally I'm using a level 70 weapon.
Now I'm not sure what to gamble on moving forward. My WD is finally in a decent place as far as having the key pieces to a pet build. I definitely have some crappy pieces that need to be updated, but I think some of those might be slots I'll want to fill with crafted stuff? I have a decent Jeram, T&T, Tall Man's Finger, and Stone of Jordan. I have an Uhkapian Serpent, but I like the convenience of TotD since I'm not playing in Torment yet.
I know gambling on amulets sucks, but I feel like there are much better amulets out there (would love a Countess Julia's or similar) than what I have now compared to some of my other mediocre pieces that are probably better replaced with crafted things.
Any thoughts?
My thoughts are that you should be playing in Torment! With MoJ, Taskers, TMF, SoJ, you could do it. Craft up the three piece Aughilds (shoulders, chest, bracers) and then the two piece cain legs and boots - you'll be sitting rather pretty.
3DS Friend Code: 1821-8991-4141
PAD ID: 376,540,262
I'm thinking reroll %damage to try to get 9 or 10% or reroll the damage range.