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Giant Bomb: T4CT

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Posts

  • IcyLiquidIcyLiquid Two Steaks Montreal, QuebecAdministrator, Vanilla Staff vanilla
    Elaro wrote: »
    Okay, the comment box did not save my post after I had posted it. Good, good.

    EVERYTHING IS FINE, @IcyLiquid‌ . NOTHING IS ON FIRE.

    You complained anyway. Don't make me cut you.

  • HugmasterGeneralHugmasterGeneral Poopmaster General YobuttRegistered User regular
    OH MY GOSH

    Halfway through Dan's egg white story I remembered him telling it on a Super Replay

    Now you all know it with me

  • InquisitorInquisitor Registered User regular
    IcyLiquid as long as you are here just wanna say you are good people.

    Keep on keeping on.

  • AtomicTofuAtomicTofu She's a straight-up supervillain, yo Registered User regular
    Orcs Must Die Unchained sounds like a pretty rad freedom-fighting game.

  • ZayZay yes i am zay Registered User regular
    I don't see how removing last hitting would be bad, waiting until the last second to kill an enemy instead of helping your lil minion friends push is just so counter intuitive to everything I know about video games and I know a lot I'm an expert

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  • KilroyKilroy timaeusTestified Registered User regular
    was orcs must die unchained the one where the developers said that having a hateful, abusive community was proof that you were doing something right?

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    Ok, does anyone else remember a game that I think was a MOBA from a few years ago wanting to implement a system where players could register as a couple and they would get a power boost if they each played a character of their respective genders? I remember people getting pissed because it basically put you at a disadvantage if you were single/gay/asexual.

    I swear this was a thing I remembered happening, because I remember making a post about how all the female heros were stereotypical hot ladies and the male heros were things like dragons and a wolf man and shit.

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  • InquisitorInquisitor Registered User regular
    Zay wrote: »
    I don't see how removing last hitting would be bad, waiting until the last second to kill an enemy instead of helping your lil minion friends push is just so counter intuitive to everything I know about video games and I know a lot I'm an expert

    Because having to get the last hit gives you a specific timing window to perform that action is. Because there is a specific timing window that you want to do something in, there is a specific timing window for your opponent trying to prevent you doing that something. And is what the entire early game of DOTA is predicated upon.

  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Zay wrote: »
    last hitting is a dumb shitty mechanic that just feels like it existed in dota 1 because of limitations in the warcraft 3 engine

    that said i know why they keep it in, but it just feels like a super arbitrary and unnecessary method of raising the skill ceiling and i do not think it makes the game any more fun at all

    Esports!
    Yeah like i get why you wouldn't like last hitting conceptually but it is so insanely integral to the early game, ESPECIALLY mid, that taking it out would fundamentally change the game

    The same thing was said about worker splits in Starcraft 2, that every little skill that split the casuals from the pros makes professional games more impressive. That it gives you something to do in the early game before you can start really doing things.

    Which are really dumb concepts to people who have not submitted to those arbitrary skills.

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  • HugmasterGeneralHugmasterGeneral Poopmaster General YobuttRegistered User regular
    Last hitting is just contrary to my favorite leveling system ever, and that is Final Fantasy Tactics, where every hit earns EXP and JP. That way, even if you have a weak thief only hitting for 5HP, that thief can get stronger and learn important thief skills

    Counter with something like Disgaea where I go in and none of my weaker classes are leveling up at all. It's just that hero boy doing all the damage and outleveling everyone, and you have to make him do nothing just so other people can get kills

  • AnzekayAnzekay Registered User, Moderator mod
    Part of the reason you don't just sit in lane and autoattack is that you don't always want to push your lane. The further from your tower you are, the more risky being close to the creeps fighting becomes. It gives you a longer supply line, further to run back to safety and more directions that enemy heroes can sneak up behind you for a gank.

    So often in the early game you want to last hit as much as possible to avoid pushing your lane up and opening yourself up for trouble.

  • ZayZay yes i am zay Registered User regular
    turtleant wrote: »
    the male heros were things like dragons and a wolf man and shit.

    im not seeing the problem

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  • JohnHamJohnHam Registered User regular
    Inquisitor wrote: »
    JohnHam wrote: »
    I just watched Under the Skin, and uh. Uhhhh.

    Wanna share some deets?

    It was very bleak, and a lot more surrealistic than I expected it to be. It did not feel obligated to give you information, ever, and it was great at building a sort of general sense of dread.

    I thought Scarlett Johansson did a mostly incredible job as well.
    The scenes in the "black rooms" were terrifying and amazing. Watching the main character progress through her (?) arc was really something, considering approximately zero of it is communicated, even obliquely, through dialogue. There was great use of POV shots to illustrate her behaviors changing.

    There is a scene in this movie where ScarJo and one of her "handlers" (for lack of a better term) stand in an empty room and stare blankly at each other for several minutes, and there is no dialogue whatsoever, but somehow you have a really exact sense of what is being communicated, just through the stage-movements and body language (which might be a drawback if we're assuming these things shouldn't be exhibiting classically-human body language patterns). I still found it pretty impressive.

    The ending was fucked up, and I don't really know what to think about it. It definitely had some degree of payoff although it was incredibly abrupt.

    On the negative side the movie has sort of a glacial pace that I could see infuriating a lot of people. I guess I liked it overall, but I find it sort of hard to recommend at the same time.

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  • ZayZay yes i am zay Registered User regular
    Inquisitor wrote: »
    Zay wrote: »
    I don't see how removing last hitting would be bad, waiting until the last second to kill an enemy instead of helping your lil minion friends push is just so counter intuitive to everything I know about video games and I know a lot I'm an expert

    Because having to get the last hit gives you a specific timing window to perform that action is. Because there is a specific timing window that you want to do something in, there is a specific timing window for your opponent trying to prevent you doing that something. And is what the entire early game of DOTA is predicated upon.

    harassing would still prevent people from helping their minions, i don't think it'd be that radical a change

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  • KwoaruKwoaru Registered User regular
    edited July 2014
    Duke 2.0 wrote: »
    Yeah like i get why you wouldn't like last hitting conceptually but it is so insanely integral to the early game, ESPECIALLY mid, that taking it out would fundamentally change the game

    The same thing was said about worker splits in Starcraft 2, that every little skill that split the casuals from the pros makes professional games more impressive. That it gives you something to do in the early game before you can start really doing things.

    Which are really dumb concepts to people who have not submitted to those arbitrary skills.
    No, worker splitting is something that optimizes your income, last hitting is literally the primary source of income in most mobas

    You had to split your workers by hand because if the other guy did and you didn't then he would be ahead of you but you could still do stuff, if you don't last hit you can do basically nothing

    Kwoaru on
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  • InquisitorInquisitor Registered User regular
    rfilyaw wrote: »
    Last hitting is just contrary to my favorite leveling system ever, and that is Final Fantasy Tactics, where every hit earns EXP and JP. That way, even if you have a weak thief only hitting for 5HP, that thief can get stronger and learn important thief skills

    Counter with something like Disgaea where I go in and none of my weaker classes are leveling up at all. It's just that hero boy doing all the damage and outleveling everyone, and you have to make him do nothing just so other people can get kills

    I mean, different rules for different games.

    I love that in Blood Bowl for example, early in a season, you will desperately try to get a ball from your Skinks (which have great handling skills) to a Saurus (that has terrible handling skills) to score a touch down to get exp on your Saurus because Skinks die all the time and therefore it is risky to put EXP on them. I love that doing that might cost you the game in order for a long term plan.

    But that is Blood Bowl and it works for Blood Bowl. Doesn't mean it should be in other games.

  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    Zay wrote: »
    turtleant wrote: »
    the male heros were things like dragons and a wolf man and shit.

    im not seeing the problem

    I meant all the female heroes were only "hot" video game ladies. A dragon could be a lady

    Unless you're doing a thing, then nevermind.

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  • InquisitorInquisitor Registered User regular
    Zay wrote: »
    Inquisitor wrote: »
    Zay wrote: »
    I don't see how removing last hitting would be bad, waiting until the last second to kill an enemy instead of helping your lil minion friends push is just so counter intuitive to everything I know about video games and I know a lot I'm an expert

    Because having to get the last hit gives you a specific timing window to perform that action is. Because there is a specific timing window that you want to do something in, there is a specific timing window for your opponent trying to prevent you doing that something. And is what the entire early game of DOTA is predicated upon.

    harassing would still prevent people from helping their minions, i don't think it'd be that radical a change

    You don't want to help your minions in DOTA. If you didn't need to last hit to get gold people would just stand at max gold getting range and avoid contact in the early game.

  • KwoaruKwoaru Registered User regular
    lets all agree that denying is an awful idea though

    except denyplank

    rip

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  • JarsJars Registered User regular
    there is supposedly no last hitting in heroes of the storm

    last hitting is dumb and nonsensical
    denying is super dumb and even more nonsensical

  • ZayZay yes i am zay Registered User regular
    Inquisitor wrote: »
    Zay wrote: »
    Inquisitor wrote: »
    Zay wrote: »
    I don't see how removing last hitting would be bad, waiting until the last second to kill an enemy instead of helping your lil minion friends push is just so counter intuitive to everything I know about video games and I know a lot I'm an expert

    Because having to get the last hit gives you a specific timing window to perform that action is. Because there is a specific timing window that you want to do something in, there is a specific timing window for your opponent trying to prevent you doing that something. And is what the entire early game of DOTA is predicated upon.

    harassing would still prevent people from helping their minions, i don't think it'd be that radical a change

    You don't want to help your minions in DOTA. If you didn't need to last hit to get gold people would just stand at max gold getting range and avoid contact in the early game.

    again, this just seems super counter intuitive to anyone not intimately familiar with dota/moba, and I think it's dumb as hell

    in what other game do you not want to help your guys

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  • JohnHamJohnHam Registered User regular
    edited July 2014
    Zay wrote: »
    Inquisitor wrote: »
    Zay wrote: »
    Inquisitor wrote: »
    Zay wrote: »
    I don't see how removing last hitting would be bad, waiting until the last second to kill an enemy instead of helping your lil minion friends push is just so counter intuitive to everything I know about video games and I know a lot I'm an expert

    Because having to get the last hit gives you a specific timing window to perform that action is. Because there is a specific timing window that you want to do something in, there is a specific timing window for your opponent trying to prevent you doing that something. And is what the entire early game of DOTA is predicated upon.

    harassing would still prevent people from helping their minions, i don't think it'd be that radical a change

    You don't want to help your minions in DOTA. If you didn't need to last hit to get gold people would just stand at max gold getting range and avoid contact in the early game.

    again, this just seems super counter intuitive to anyone not intimately familiar with dota/moba, and I think it's dumb as hell

    in what other game do you not want to help your guys

    ZAY WAR IS COMPLICATED

    SOMETIMES YOU LET A FEW GUYS GET EFFED SO THAT YOU CAN, EVENTUALLY, DESTROY A GIANT ANTHROPOMORPHIC TREE, OK?

    - Sun Tzu

    JohnHam on
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  • KwoaruKwoaru Registered User regular
    heroes of the swarm has no last hitting, and it works well!

    the focus is mostly on not dying and harassing in the early game and it is neat (so is no items and the skills system)

    I haven't checked back in on heart of the storm in forever though

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  • JarsJars Registered User regular
    not only do you not help your guys you systematically execute them so they can't help the other team

    like, really?

  • InquisitorInquisitor Registered User regular
    Zay wrote: »
    Inquisitor wrote: »
    Zay wrote: »
    Inquisitor wrote: »
    Zay wrote: »
    I don't see how removing last hitting would be bad, waiting until the last second to kill an enemy instead of helping your lil minion friends push is just so counter intuitive to everything I know about video games and I know a lot I'm an expert

    Because having to get the last hit gives you a specific timing window to perform that action is. Because there is a specific timing window that you want to do something in, there is a specific timing window for your opponent trying to prevent you doing that something. And is what the entire early game of DOTA is predicated upon.

    harassing would still prevent people from helping their minions, i don't think it'd be that radical a change

    You don't want to help your minions in DOTA. If you didn't need to last hit to get gold people would just stand at max gold getting range and avoid contact in the early game.

    again, this just seems super counter intuitive to anyone not intimately familiar with dota/moba, and I think it's dumb as hell

    in what other game do you not want to help your guys

    It is certainly counter intuitive. But your original statement is that last hitting was unnecessary. Which is not true, as without it there is essentially nothing to do for the first 10 minutes or whatever of a DOTA match.

    Of course you can think it doesn't sound fun (I don't think laning is fun at all in MOBA games) but that is very different than unnecessary. It is a necessary mechanic to have interaction between the players.

  • JohnHamJohnHam Registered User regular
    Jars wrote: »
    not only do you not help your guys you systematically execute them so they can't help the other team

    like, really?

    I think we can all agree that denying is pretty dumb.

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  • JarsJars Registered User regular
    removing last hitting doesn't have to work like that. it could be a system where you get gold based on how much damage you do to the creeps

  • WeedLordVegetaWeedLordVegeta Registered User regular
    Kwoaru wrote: »
    lets all agree that denying is an awful idea though

    except denyplank

    rip

    I think denying is super dope, tbh

  • InquisitorInquisitor Registered User regular
    JohnHam wrote: »
    Jars wrote: »
    not only do you not help your guys you systematically execute them so they can't help the other team

    like, really?

    I think we can all agree that denying is pretty dumb.

    Thematically? Sure.

    Mechanically? It is fine.

  • KwoaruKwoaru Registered User regular
    edited July 2014
    Hullis wrote: »
    Kwoaru wrote: »
    lets all agree that denying is an awful idea though

    except denyplank

    rip

    I think denying is super dope, tbh

    Awww, man

    You seemed like such a nice guy in boston

    Too bad you are literally a monster

    Kwoaru on
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  • JohnHamJohnHam Registered User regular
    Jars wrote: »
    removing last hitting doesn't have to work like that. it could be a system where you get gold based on how much damage you do to the creeps

    It is sometimes not tactically advantageous to do a bunch of damage to them, though. This allows a discrete interaction that allows you to farm while giving you greater tactical control over where the battle takes place within the lane, giving you more safety and denying that same safety to your opponents.

    The thing you need to solve if you're removing last hitting isn't "how do you get gold into players' hands", it's "how do I incite meaningful exchanges between heroes in lane".

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  • JarsJars Registered User regular
    the concept of zoning would work the exact same way it does now. don't want them to farm? force them to fight you instead of the creeps, or prevent them from fighting the creeps.

  • InquisitorInquisitor Registered User regular
    JohnHam wrote: »
    Jars wrote: »
    removing last hitting doesn't have to work like that. it could be a system where you get gold based on how much damage you do to the creeps

    It is sometimes not tactically advantageous to do a bunch of damage to them, though. This allows a discrete interaction that allows you to farm while giving you greater tactical control over where the battle takes place within the lane, giving you more safety and denying that same safety to your opponents.

    The thing you need to solve if you're removing last hitting isn't "how do you get gold into players' hands", it's "how do I incite meaningful exchanges between heroes in lane".

    And there are other methods, certainly. But it would fundamentally change the nature of DOTA that it would become a different game. Which is why calling last hitting unnecessary is silly.

    I mean, it's as unnecessary as any game mechanic, technically, because all game mechanics can technically be removed and replaced with something else. I mean, we could take shooting out of counter strike and put something else in instead but you have a different game now.

  • AnzekayAnzekay Registered User, Moderator mod
    Denying and Last Hitting might seem counter-intuitive or thematically silly, but they provide a very interesting and unique amount of gameplay interactions that you would deprive the game of if you were to remove them.

  • JohnHamJohnHam Registered User regular
    Inquisitor wrote: »
    JohnHam wrote: »
    Jars wrote: »
    not only do you not help your guys you systematically execute them so they can't help the other team

    like, really?

    I think we can all agree that denying is pretty dumb.

    Thematically? Sure.

    Mechanically? It is fine.

    I don't think it causes any mechanical issues, and it makes sense in-context, I just don't think it's necessary to have interesting lane activity when you're already doing the last-hitting thing (an assertion I think League bears out to an extent).

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  • WybornWyborn GET EQUIPPED Registered User regular
    "All the readings are done with the same cards, but the outcome is always different. *chuckles* Life follows the same principles, doesn't it?"

    NO IT DOESN'T, OLD MAN

    HOW ABOUT YOU GET THAT BIG HONKER OUTTA MY FACE

    dN0T6ur.png
  • InquisitorInquisitor Registered User regular
    edited July 2014
    JohnHam wrote: »
    Inquisitor wrote: »
    JohnHam wrote: »
    Jars wrote: »
    not only do you not help your guys you systematically execute them so they can't help the other team

    like, really?

    I think we can all agree that denying is pretty dumb.

    Thematically? Sure.

    Mechanically? It is fine.

    I don't think it causes any mechanical issues, and it makes sense in-context, I just don't think it's necessary to have interesting lane activity when you're already doing the last-hitting thing (an assertion I think League bears out to an extent).

    Yeah I would agree that it is not a necessary mechanic, much more of a preference type thing. Some people feel that the early game of LoL is empty/boring compared to DOTA because of the lack of denying.

    Inquisitor on
  • JarsJars Registered User regular
    last hitting and denying only exist because that's the way the WC3 engine worked. it's not like they were intentional creations

  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Kwoaru wrote: »
    Duke 2.0 wrote: »
    Yeah like i get why you wouldn't like last hitting conceptually but it is so insanely integral to the early game, ESPECIALLY mid, that taking it out would fundamentally change the game

    The same thing was said about worker splits in Starcraft 2, that every little skill that split the casuals from the pros makes professional games more impressive. That it gives you something to do in the early game before you can start really doing things.

    Which are really dumb concepts to people who have not submitted to those arbitrary skills.
    No, worker splitting is something that optimizes your income, last hitting is literally the primary source of income in most mobas

    You had to split your workers by hand because if the other guy did and you didn't then he would be ahead of you but you could still do stuff, if you don't last hit you can do basically nothing

    I'm referring more to the concept of "here's an arbitrary mechanic added to make things more difficult for the sake of difficulty"

    There's an argument to be made for forcing engagements and giving people things to do in the early game other than farm, but you could just make the leveling curve shallower and achieve the same thing while cutting down unnecessary game time. Because I watch sports for interactions and tactics, not efficient farming in the earlygame.

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  • AnzekayAnzekay Registered User, Moderator mod
    Jars wrote: »
    last hitting and denying only exist because that's the way the WC3 engine worked. it's not like they were intentional creations

    Penicillin was an accidental discovery. Doesn't make it any less legitimate as result, though.

This discussion has been closed.