Sherblocked
http://trenchescomic.com/comic/post/sherblocked
One Item rules it all
AnonymousRecently, Its been my task to acquire all available items in the game.
At first, it was not all bad… Until they released an update.
This particular update was not really pleasant because there was one item that can only be obtained by chance in a lottery game.
Easy, right? Nah.
With my sanity still intact, I asked the dev what are the chances of getting it and they said “oh, about 0.18%”.
With a bad poker face I said “Okay.”
Throughout the rest of the shift like a maniac, going back and forth through the lottery tapping away with all the energy I can muster up just to obtain one item and still no luck.
Finally my boss, who’d been watching my ordeal, understood my position and told me that its alright if I can’t get it since we were on a one day build.
I consider myself lucky that I wasn’t stuck with the other team who had to get all 1000+ items which are all randomly generated all in one day.
Posts
Exactly. Why would someone manually try to reproduce something that has less than a 1% chance to occur? That's absurd.
To those who said there may not have been time to automate this, it shouldn't take more than half a day to write something like:
int attempts=0
Item item;
while(attempts<MAXATTEMPTS)
{
attempts++;
item=TryLottery();
if (item == itemwearelookingfor) break;
log(item); //Can use this data to verify the percentages of items and possibly save another tester some time while you're at it
}
if (attempts == MAXATTEMPTS) printf("Failed to get item.");
else printf("Got item in %n attempts", &attempts);
But yes, automating the process some way would've probably have been better.
http://trenchescomic.com/comic/post/neologism