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[Landmark] is gone and all we have are memories (and screenshots)
Posts
I might need to buy into this now.
I, too, am shite at actually building stuff. But I am SUPER INTERESTED in the idea of having dungeon creation, NPC creation, and other storytelling tools...
If Landmark basically becomes a multiplayer toolkit for RPG content creation, like... that'll be huge. I will totally buy that and I will finally start making stories and things. Hell yes.
that doesnt sound bad at all.
If this is what Landmark ends up accomplishing instead of being a prelude to EQN then I will consider my early backer money well spent in the end, though I am still saddened to see EQN get canned.
I honestly felt like this was going to happen as soon as they announced Landmark. A bit more of a positive spin mind you, like, "We're makin bank from Landmark so why even do EQNext". Landmark tech at the time was just too ambitious to stick on top of a completed MMO.
https://forums.daybreakgames.com/landmark/index.php?threads/landmark-game-update-is-coming.56232/
They're streaming a preview of the changes also:
https://forums.daybreakgames.com/landmark/index.php?threads/landmark-live-tuesday-march-22-11am-pdt.56242/
Edit: I was logged in just now and got this message: "The server is shutting down in: 20m:00s. Shutdown Reason: Because we love you and are making things work better!"..l.so I guess it's happening!
My bad, it's not just a claim wipe, it's also a character wipe. They're not just changing claim sizes and adding islands (now called Landscapes), they are also changing some items that existed and adding a currency called Lumens. And some stuff that was free-to-place (like stucco) now costs dirt to place, which is disappointing but I assume it's to help make the Lumen thing more important? There's still lots of free-to-place stuff (mostly stone textures, dirt, sand, water), but anything that looks "refined" is going to require gathering resources:
https://forums.daybreakgames.com/landmark/index.php?threads/landmark-wipe-q-a.56195/
I guess there was no real point to me logging in to loot those chests by my claims, since my glorious outfit collection will be gone. Small price to pay for the amazing changes coming though!
Edit: Keep in mind they're adding new flat areas called Pioneer Landscapes that you can only claim if it's your first claim post-wipe (for now, later they will add more if it's popular). So if you want a perfectly flat space to build on instead of terraforming the wild, you can do that now.
Was the 100 trailblazer?
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Honestly it could be a pretty fun niche game of do it yourself dungeon type things and exploring other peoples creations. I had a really nice world tree/gnome caverns build in an earlier build that if I could have populated with NPC would have made an excellent old school eq1 type dungeon.
Patch Notes:
https://forums.daybreakgames.com/landmark/index.php?threads/landmark-update-notes-march-21.56259/
Livestream VoD:
https://www.youtube.com/watch?v=cSwuQ94ccfQ
I don't normally watch the livestreams, but I watched this video all the way through. There's some super cool stuff in there, and I now have no doubt that Landmark is real and happening. They're already talking about post-release updates!
Random exciting things:
There's probably going to be a ton of bugs with an update this huge, but I can't wait to get in there and start playing with monsters!
I went from completely ignoring Landmark to suddenly being very interested.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Oh thank god. My last build was at the top of a hollowed out naturally occurring lava spire. So when you'd teleport to the build, you would appear mid air about 5 feet away from the spire, and about 200 feet away from the ground.
I actually put "Not responsible for teleport deaths from falling" in my build description.
I'm still shocked I got likes on the build, as it meant people teleported in, fell to their deaths, walked back, grappling hook climbed back up to the build and THEN looked around.
Is the guild function new? Do we have a guild?
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Guilds got wiped along with characters, but I'll go ahead and re-create the Arcadian Architects now. Thanks for the reminder!
Edit: Arcadian Architects have been reborn! Message me for an invite. I have no idea if I can send them when people are offline, but we can try. I'll give everyone who joins invite permission so we can get the ball rolling.
Edit 2: I updated the OP with the recent patch notes and the hotfix notes from today. The game seems stable-ish at the moment, although there's more fixes coming next week. The patch was basically an overhaul of 90% of the game systems, so naturally the bug list is a mile long, but it's definitely playable now.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Not as such, but I'm planning to use one of my claims as a Guild Hall. I'll be able to give everyone in the guild building permissions and stuff so we can work on it together. There's even a Guild Hall tag you can use so that when people search for Guild Hall claims, it shows up.
Maybe a good project after launch? Or sooner, if there's enough interest.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
So far, it's an arena with a chest sitting on a grate above a pit of lava. The time in the arena is perpetually set to 2am so it's dark. You click the chest, a skeleton spawns where there's a pile of bones sitting in the corner. When the skeleton dies, a lizardman spawns. When he dies, two more skeletons spawn. That's it so far. For the final product I'm hoping to have the doors to the arena slam shut behind you and not open until you've defeated a gauntlet of monsters culminating in a boss. Baby steps! It's a simple project but I'm learning a ton about the new systems and getting all kinds of ideas for my next (much more ambitious) project.
Screenshot album of my Mountaintop Arena (WIP)
If you want to check it out in-game, search for Sage's Mountaintop Arena (should be in the gallery). You should be able to teleport straight there from the gallery menu.
I sent you an invite, don't know if it'll work while you're not online. Let me know if it does work, if so it'll be a lot easier to get other folks in.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
https://forums.daybreakgames.com/landmark/index.php?threads/hotfix-notes-april-1-2016.56713/
Mostly just a long list of "not broken any more", but a couple of things are notable.
- They have diminishing returns on lumens received as you perform the same activities over and over to prevent exploitable farming. However, they want feedback on this. They don't intend it to feel bad to a normal player, so if you do have a bad time, let them know.
- "Due to the significant changes in costs and drop rates of items, we have determined that we WILL need to do another character wipe (as well as build site wipe) on launch day"
I'm okay with that, but it decreases my incentive to go out and improve my equipment right now. They said recipes should drop more, though, so I'm still probably going to go out at least some to see what I can get. I need more monsters!
Not sure what the context of your question is. You could always change the shape of the add/delete tool to a sphere, albeit only for certain sizes (due to the inherent limitations of the voxels). And there's templates available with all kinds of different sizes of arcs and so forth. Is there a particular shape you were unable to get?
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I just remember it being very difficult to make a circle (or maybe it was a triangle?) where cubes were just a simple click of the button
edit: it was triangles, not circles
whoops!
https://forums.daybreakgames.com/landmark/index.php?threads/trailblazers-it’s-time-to-get-your-name-in-the-credits.56854/
I wonder if there will be a dickbutts.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Are you ready to face....Fluffy?
The encounter begins when you walk in the arena and the entrance slams shut behind you. As you walk toward the chest resting on a grate above a lava pit, you may notice the bones sitting in the corner....
While building this I learned a lot about the new controls. Setting claim time, setting trigger areas, hiding those areas, linking and triggering, using timer and logic gate scripting props.....lots of good stuff, which was the point of doing the project. I think I know enough now to start something more ambitious.
If you need help understanding how any of those elements work (automatic doors, logic gates, timers) let me know, I can help now!
Edit: If you want to play though my adventure, search for Sage's Mountaintop Arena. Should be listed under Dungeon and Combat.
I found triangles for you! There's templates for triangles of all sizes, available to everyone for free. Shown here are the triangles sizes 1-50. There's another template of 50-100 but I didn't have room to put it down next to my arena.
https://forums.daybreakgames.com/landmark/index.php?threads/update-notes-april-13-2016.56901/
Notable items from the longer list:
That last one, if true, will be nice. That bug has existed for ages now. The "props" in question are usually terrain objects like rocks that you can't move or do anything with since your'e in the wild. So you'll be mining under a rock and a chunk of mineral would get lodged in the rock with no way of retrieving it......very annoying. Hopefully this patch really does fix it.
The durability thing......I don't know. Sounds kind of silly. I guess it's to give death consequences, which was an early promise of theirs? Meh.
Major patch: https://forums.daybreakgames.com/landmark/index.php?threads/hotfix-notes-26-april-2016.56999/
Minor fix: https://forums.daybreakgames.com/landmark/index.php?threads/hotfix-notes-29-april-2016.57023/
Story Stuff:
They added the ability to have NPCs speak text (not out loud, obviously, but in either chat bubbles or the chat log or in floating text). They also added the ability to change an NPC's faction on the fly (like initially friendly then hostile after you do something, or hostile but then friendly after something happens). AND they added the ability to give NPCs emotes and moods! You can have them look happy or angry, or have them dance, or cheer, or kneel.
I can't wait to make a lizard-man dance party complete with chanted lyrics!
Example of story (warning, text bubbles are tiny but worth reading as they are very interesting, if you can't read them I've spoilered them below):
https://www.youtube.com/watch?v=JPMEhO52X9w
Video Spoiler:
Matilda: What is it Jonesness? I'm on watch duty.
Jonesness (laughing): Hey, take it easy, I just wanted to tell you the rumor that I heard.
Matilda: (shaking head no) I don't have time for your gossip, Jonesness. Leave me alone, I need to get back to my post.
Jonesness: Right, right right. I just heard a rumor that those Scalewinfd over there have some strange affinity for humans. Weird huh? If I were a human, I would certainly be interested in investigating that...
[Player character walks over to Scalewind guys]
[Scalewind guys kneel before the player]
[Player backs away slowly]
Scalewind (in unison): Wait, you can't leave us! We can't let you leave us!
[Scalewind turn hostile and attack the Player]
my
god
I am so buying this. I am SO BUYING THIS. IT IS LITERALLY AN MMO DEVKIT THINGY? I COULD MAKE STUPID STORIES. OH MY GOD.
Announcement:
https://forums.daybreakgames.com/landmark/index.php?threads/landmark-launches-june-10th.57192/
Landmark will officially launch on Friday, June 10th! The Trailblazer Head Start is scheduled for Wednesday, June 8th at 10AM Pacific.