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[League of Legends] Worlds has started, keep spoilers in tags!

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Posts

  • AntinumericAntinumeric Registered User regular
    Joshmvii wrote: »
    People on reddit are convinced that Gnar doesn't actually need buffs because Darien, M5's old top laner is playing Gnar a lot top lane and winning a lot with it. Instead of BotRK or Triforce though he's just building tank only with brutallizer as his only damage, turning into cleaver later I think. He's building a lot of sunfire cape, visage, randuin's, etc.

    I guess maybe just doing your best to do dmg while in yordle form and then being so tanky you can't die while also having a lot of nice CC in mega form is nicer. Maybe that's going to be the go to build, though 20 games from one guy doesn't prove as much as his 42% win rate in ranked does imo.
    Friendly reminder that people called Yasuo trash for a couple of weeks before people actually learnt to play him. Going from a 40% win rate to >50% over the course of two weeks with no changes. Granted that might not happen but you have to give it time to settle out.

    In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
  • AntinumericAntinumeric Registered User regular
    Moridin889 wrote: »
    Auralynx wrote: »
    The Ender wrote: »
    Oh poor Vladamir. I feel such pity for a champion who was once king of the League, who has fallen so low.


    Hahahaha no. Enjoy your stay in garbage tier you blood sucking asshole.

    Everyone in my usual playgroup started playing in earnest long after the Reign of Blood.

    They just don't understand.

    I am glad you do.

    Back in the good ol' days, the titans of Mordekaiser and Vladmir, unstoppable unkillable laning machines would crash against eachother.

    Man I wish Mordekaiser was just a teensy bit more viable.
    My friend and I like to duo bot lane with Morde-Vlad. Our strategy is to feed hard and feed fast for the first 6-11 levels, then kill their fed ADC and use it to win the game. Hasn't failed us yet

    @Bethryn‌

    In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
  • MrGrimoireMrGrimoire Pixflare Registered User regular
    I have decided to learn Lulu top lane, since she's quite fun and I really need a decent ranged champ to play up there. Anyone have any ideas on how to build her? I've just been using her in teambuilder and buying random items to see how things work out. (Twin shadows is probably not the worlds best first item, btw.)

  • Emperor_ZEmperor_Z Registered User regular
    Polaritie wrote: »
    Cyrenic wrote: »
    Sprout wrote: »


    I can see the usability changes to the boomerang sticking, though.

    Probably going to change the way its return path is calculated, too. Way too many players hate the way it works right now.

    Aside from the rare case it flies off wildly, I love it. It's easy to manipulate it.

    I can see some scaling buffs on the ultimate going through. I mean seriously, it barely scales at all right now.

    I feel like there have been too many times where it'll swerve off in some strange direction because I got creep-blocked at the moment that it's calculating trajectory. Probably because there's such a large time gap between the cast and the return in contrast to Draven, so there's lots of time for something odd to happen with the player's movement. I'm not sure what the solution is though.

    Also, I could SWEAR that I've seen it change direction mid-flight once or twice

  • JoshmviiJoshmvii Registered User regular
    edited August 2014
    Joshmvii wrote: »
    People on reddit are convinced that Gnar doesn't actually need buffs because Darien, M5's old top laner is playing Gnar a lot top lane and winning a lot with it. Instead of BotRK or Triforce though he's just building tank only with brutallizer as his only damage, turning into cleaver later I think. He's building a lot of sunfire cape, visage, randuin's, etc.

    I guess maybe just doing your best to do dmg while in yordle form and then being so tanky you can't die while also having a lot of nice CC in mega form is nicer. Maybe that's going to be the go to build, though 20 games from one guy doesn't prove as much as his 42% win rate in ranked does imo.
    Friendly reminder that people called Yasuo trash for a couple of weeks before people actually learnt to play him. Going from a 40% win rate to >50% over the course of two weeks with no changes. Granted that might not happen but you have to give it time to settle out.

    Yeah, but Yasuo was actually trash from his release until they buffed him about a month later. He had something like a 37% win rate at release. There were 2 major reasons.

    1) His EQ combo didn't work at all. There was a huge delay before you could Q after you used E, and it was awful and clunky. Much like Syndra was when they released her before her QOL buffs.
    2) He just died when he ulted unless you had max flow built up so you'd get a shield after you leapt into the enemy team.

    Both those things were fixed in in 4.1 a month after his release, and that's when his win rate became good. Then they steadily nerfed him until he sits around 47% or so now.

    Everybody forgets how shit he was when he launched because it's easier to do a "CertainlyT champs always release OP!" circlejerk.

    Joshmvii on
  • Smaug6Smaug6 Registered User regular
    Joshmvii wrote: »
    Joshmvii wrote: »
    People on reddit are convinced that Gnar doesn't actually need buffs because Darien, M5's old top laner is playing Gnar a lot top lane and winning a lot with it. Instead of BotRK or Triforce though he's just building tank only with brutallizer as his only damage, turning into cleaver later I think. He's building a lot of sunfire cape, visage, randuin's, etc.

    I guess maybe just doing your best to do dmg while in yordle form and then being so tanky you can't die while also having a lot of nice CC in mega form is nicer. Maybe that's going to be the go to build, though 20 games from one guy doesn't prove as much as his 42% win rate in ranked does imo.
    Friendly reminder that people called Yasuo trash for a couple of weeks before people actually learnt to play him. Going from a 40% win rate to >50% over the course of two weeks with no changes. Granted that might not happen but you have to give it time to settle out.

    Yeah, but Yasuo was actually trash from his release until they buffed him about a month later. He had something like a 37% win rate at release. There were 2 major reasons.

    1) His EQ combo didn't work at all. There was a huge delay before you could Q after you used E, and it was awful and clunky. Much like Syndra was when they released her before her QOL buffs.
    2) He just died when he ulted unless you had max flow built up so you'd get a shield after you leapt into the enemy team.

    Both those things were fixed in in 4.1 a month after his release, and that's when his win rate became good. Then they steadily nerfed him until he sits around 47% or so now.

    Everybody forgets how shit he was when he launched because it's easier to do a "CertainlyT champs always release OP!" circlejerk.

    I think the one major difference I see between Yasuo and Gnar, is that nothing in Gnar's kit immediately made me say my god, what rough beast slouches towards Bethlehem? Yasuo's windwall and crit passive alone stood out as sea changes in terms of power and ability development. Like in a vacuum, it was impossible to really estimate the power of yasuo's wind wall. I over estimated just how devastating it is, but its still a ridiculously strong ability, that I thought as long as Yasuo was at least 2nd tier or higher would cause him to see pro play. Then you factor in his ult, passive and mobility and you can see he is a tier 1 champion that the QoL buffs made very clear.

    Gnar has an interesting kit and I love the aesthetic, but nothing screams danger like Yasuo's kit. His ult seems really hard to use properly, and can't be activated like Yasuo's ult with help from other champions. So unless he can just dumpster people in lane, which it seems riot was cautious about making it so he couldn't do that, i.e. relatively short auto attack range, movement speed reduced on transform, etc, his lack of consistency will hold him back from pro play. It would have been cool if his Rage meter could be reduced by heals from friendly champions like sona/soraka/nami in order to better control the transformation.

    Release champions with high skill caps will always have really low win rates to start, but in this case, I think buffs to Gnar right off the bat aren't an improper knee jerk reaction as his kit seems reasonable and his lack of consistency will hold him back no matter what. The crazy thing is, with over buffing you might see him as a solo que terror, but a forgotten champion at the pro level. It will be interesting to watch and see how Riot handles Gnar.

    Also, interesting DPS calculations about Liandrys from reddit

    http://www.reddit.com/r/leagueoflegends/comments/2e1ugc/how_efficient_is_liandrys_torment_and_when_should/

    steam_sig.png
  • BurnageBurnage Registered User regular
    Yasuo's win rate was actually decent by the time patch 4.1 hit, if I recall correctly. It certainly didn't stay at a static 37%.

    The big danger I see with Gnar, after playing with him and against him for a while, is his CC. Being able to stun an entire team for 3 seconds is absolutely monstrous and can single-handedly decide a teamfight. If anybody else on his team is bringing an AOE CC ult then it's almost game over.

  • LilleDjevelLilleDjevel Registered User regular
    Burnage wrote: »
    Yasuo's win rate was actually decent by the time patch 4.1 hit, if I recall correctly. It certainly didn't stay at a static 37%.

    The big danger I see with Gnar, after playing with him and against him for a while, is his CC. Being able to stun an entire team for 3 seconds is absolutely monstrous and can single-handedly decide a teamfight. If anybody else on his team is bringing an AOE CC ult then it's almost game over.

    had a game with Gnar mumu and veigar. Other team didn't have a chance in hell to win after we started grouping.

    Grass Grows,
    Birds Fly,
    'til there's Fire in the Sky...

    steam_sig.png
  • RozRoz Boss of InternetRegistered User regular
    Naphtali wrote: »
    Roz wrote: »
    Question, who designed Gnar?

    Gypsylord

    God that guy is the fucking best.

  • JoshmviiJoshmvii Registered User regular
    Gypsylord is a baller. Vi, Jinx, and Gnar are all really interesting designs, and Vi and Jinx IMO are a couple of the most fun champions outside the game, just with their music and personalities and all that.

    CertainlyT, Xypherous, Gypsylord, and Feralpony have made the most interesting champs in the game imo. Though if Braum is any indication of what RiotWrekz is going to give us going forward, he might join the list in a hurry.

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    So is Riven still really good? I've always wanted to try and figure out how to be good with her.

    I'm gonna miss playing ADC. Jinx, Cait, and Draven are some of my favorite champs. Time to only play Vi, Udyr, Elise, Sejuani, Renekton, Urgot, Swain, Ziggs, Irelia, Zedd, Veigar, and Teemo. Possibly Riven if I get that going.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • RozRoz Boss of InternetRegistered User regular
    Joshmvii wrote: »
    Joshmvii wrote: »
    People on reddit are convinced that Gnar doesn't actually need buffs because Darien, M5's old top laner is playing Gnar a lot top lane and winning a lot with it. Instead of BotRK or Triforce though he's just building tank only with brutallizer as his only damage, turning into cleaver later I think. He's building a lot of sunfire cape, visage, randuin's, etc.

    I guess maybe just doing your best to do dmg while in yordle form and then being so tanky you can't die while also having a lot of nice CC in mega form is nicer. Maybe that's going to be the go to build, though 20 games from one guy doesn't prove as much as his 42% win rate in ranked does imo.
    Friendly reminder that people called Yasuo trash for a couple of weeks before people actually learnt to play him. Going from a 40% win rate to >50% over the course of two weeks with no changes. Granted that might not happen but you have to give it time to settle out.

    Yeah, but Yasuo was actually trash from his release until they buffed him about a month later. He had something like a 37% win rate at release. There were 2 major reasons.

    1) His EQ combo didn't work at all. There was a huge delay before you could Q after you used E, and it was awful and clunky. Much like Syndra was when they released her before her QOL buffs.
    2) He just died when he ulted unless you had max flow built up so you'd get a shield after you leapt into the enemy team.

    Both those things were fixed in in 4.1 a month after his release, and that's when his win rate became good. Then they steadily nerfed him until he sits around 47% or so now.

    Everybody forgets how shit he was when he launched because it's easier to do a "CertainlyT champs always release OP!" circlejerk.

    Really? We're doing this?

    On this forum all of us were surprised that he wasn't insanely OP at release given CTs track record, which had been deservedly earned at that point. (I even publicly stated as such and apologized to INANTP). But that's a pretty different interpretation of history from the one I have:

    The first couple of weeks, he had a very low win-rate. But, and this is important, his win-rate started to climb prior to the QoL changes he received. Once he got those, he took off and was an insane mid-laner. People were still arguing over proper build paths for him in the first couple of weeks, until Stattik Shiv became the agreed upon first item.

    And while the hate for CertainlyT does occasionally go off the deep end (i'm guilty of that too), I don't think it's always unwarranted. Some of the more valid complaints I've seen, aren't even centered around powerlevel of the champs, but the way that he overloads kits and pushes the complexity creep of the game. Two things which I personally don't like.

  • CesareBCesareB Registered User regular
    Re: the Liandry's calcs.

    I thought the reason you went for Liandry's wasn't so much that the item was inherently good. It was either

    A) Someone on the other team needs to die and has a LOT of health
    B) You bought Haunting Guise early (because it's great) and may as well finish it off at some point

    Is that wrong?

  • JoshmviiJoshmvii Registered User regular
    Roz wrote: »
    Joshmvii wrote: »
    Joshmvii wrote: »
    People on reddit are convinced that Gnar doesn't actually need buffs because Darien, M5's old top laner is playing Gnar a lot top lane and winning a lot with it. Instead of BotRK or Triforce though he's just building tank only with brutallizer as his only damage, turning into cleaver later I think. He's building a lot of sunfire cape, visage, randuin's, etc.

    I guess maybe just doing your best to do dmg while in yordle form and then being so tanky you can't die while also having a lot of nice CC in mega form is nicer. Maybe that's going to be the go to build, though 20 games from one guy doesn't prove as much as his 42% win rate in ranked does imo.
    Friendly reminder that people called Yasuo trash for a couple of weeks before people actually learnt to play him. Going from a 40% win rate to >50% over the course of two weeks with no changes. Granted that might not happen but you have to give it time to settle out.

    Yeah, but Yasuo was actually trash from his release until they buffed him about a month later. He had something like a 37% win rate at release. There were 2 major reasons.

    1) His EQ combo didn't work at all. There was a huge delay before you could Q after you used E, and it was awful and clunky. Much like Syndra was when they released her before her QOL buffs.
    2) He just died when he ulted unless you had max flow built up so you'd get a shield after you leapt into the enemy team.

    Both those things were fixed in in 4.1 a month after his release, and that's when his win rate became good. Then they steadily nerfed him until he sits around 47% or so now.

    Everybody forgets how shit he was when he launched because it's easier to do a "CertainlyT champs always release OP!" circlejerk.

    Really? We're doing this?

    On this forum all of us were surprised that he wasn't insanely OP at release given CTs track record, which had been deservedly earned at that point. (I even publicly stated as such and apologized to INANTP). But that's a pretty different interpretation of history from the one I have:

    The first couple of weeks, he had a very low win-rate. But, and this is important, his win-rate started to climb prior to the QoL changes he received. Once he got those, he took off and was an insane mid-laner. People were still arguing over proper build paths for him in the first couple of weeks, until Stattik Shiv became the agreed upon first item.

    And while the hate for CertainlyT does occasionally go off the deep end (i'm guilty of that too), I don't think it's always unwarranted. Some of the more valid complaints I've seen, aren't even centered around powerlevel of the champs, but the way that he overloads kits and pushes the complexity creep of the game. Two things which I personally don't like.

    CertainlyT deserves his reputation because of Zyra, Zed, and Thresh.

    But I've seen people as recently as the last 2 weeks refer to "how OP Yasuo was at release just like all CertainlyT champs." That's all I was talking about.

    I'm pretty positive Yasuo's win rate didn't approach 50% until after his buffs a month after release. Sure he didn't stay at 37% for a month, because that'd have been unreal, but it wasn't good until the buffs.

    And while I don't disagree that CertainlyT pushes complexity into his champs, I don't think it's a bad thing as long as the champions stay balanced for play.

    You yourself have been going on about how much you love Gnar, a champion with 2 forms, both of which give him 3 and 4 free bonus passives per the form, a Q that is complicated enough that you can throw it backwards and hit somebody 2500 units away on the return path if you miss it on purpose, slows in both forms, has CD reduction on catch/pickup in both forms, slows in both forms, a W that gives bonus move speed on proc, stacks with autos and Q, gets even more passive move speed by levelling up his ult, an E that works as a gap closer/creator that can bounce off any units, 2 stuns that can be chained for 3 seconds of hard CC in an AOE, one of which requires terrain to stun with. And the way his form swap works, managing rage generation/decay to try to transform when you want, etc.

    IMO win rate aside, Gnar is just as overloaded a kit and just as guilty of complexity creep as any of CertainlyT champs. I mean, I could explain how every single CertainlyT champ works in fewer sentences than it takes to describe everything Gnar can do and all the free stats he gets.

  • Emperor_ZEmperor_Z Registered User regular
    Joshmvii wrote: »
    But I've seen people as recently as the last 2 weeks refer to "how OP Yasuo was at release just like all CertainlyT champs." That's all I was talking about.

    I'm pretty positive Yasuo's win rate didn't approach 50% until after his buffs a month after release. Sure he didn't stay at 37% for a month, because that'd have been unreal, but it wasn't good until the buffs.

    The League community is horrendous at remembering champion power. Rengar was another champion who was initially terrible yet became a nightmare after a patch. No one remembers pre-patch Rengar, only his later reign of terror, and cites him as evidence of Riot intentionally making champs OP

  • BurnageBurnage Registered User regular
    Joshmvii wrote: »
    I'm pretty positive Yasuo's win rate didn't approach 50% until after his buffs a month after release. Sure he didn't stay at 37% for a month, because that'd have been unreal, but it wasn't good until the buffs.

    According to this site he averaged a 48% win rate in the patch before his buffs.

  • Sir LandsharkSir Landshark resting shark face Registered User regular
    I remember at release most people were convinced Yasuo had to go top which didn't help his winrate. Also, the shiv rush didn't become popular until several weeks later.

    Please consider the environment before printing this post.
  • Hargaad of OmnarHargaad of Omnar New Badges? Fucking BOSS!Registered User regular
    Emperor_Z wrote: »
    Joshmvii wrote: »
    But I've seen people as recently as the last 2 weeks refer to "how OP Yasuo was at release just like all CertainlyT champs." That's all I was talking about.

    I'm pretty positive Yasuo's win rate didn't approach 50% until after his buffs a month after release. Sure he didn't stay at 37% for a month, because that'd have been unreal, but it wasn't good until the buffs.

    The League community is horrendous at remembering champion power. Rengar was another champion who was initially terrible yet became a nightmare after a patch. No one remembers pre-patch Rengar, only his later reign of terror, and cites him as evidence of Riot intentionally making champs OP

    Intentionally making champs OP is business strategy. Why would you release a product that nobody wants? Release a product that overpowers all, and it will sell very well. Hell, some may even buy an extra skin for that champion because they want to /l with all the bm they're likely spewing in chat, such as "gg ez".
    I like to imagine it like a game of rock, paper, scissors; introduce a gun to the game, and suddenly there aren't counters, so they start scaling back until it's a water pistol (which is usually a couple of months after a majority of the playerbase has spent money on acquiring the new addition).

    Star Wars (2 separate links)
    Yelling at butts will never NOT be funny. Thanks, Psy!
    Also, Abby is awesome. Keep up with TLH because it's the tits!

    I love League of Legends, but seriously...screw you, Teemo.
  • Hargaad of OmnarHargaad of Omnar New Badges? Fucking BOSS!Registered User regular
    edited August 2014
    double posts are the worst. :\
    I wish I had something else noteworthy to add, but it's fucking early and I was kept up by the boom of thunderstorms all night.

    Hargaad of Omnar on
    Star Wars (2 separate links)
    Yelling at butts will never NOT be funny. Thanks, Psy!
    Also, Abby is awesome. Keep up with TLH because it's the tits!

    I love League of Legends, but seriously...screw you, Teemo.
  • RozRoz Boss of InternetRegistered User regular
    Joshmvii wrote: »
    Roz wrote: »
    Joshmvii wrote: »
    Joshmvii wrote: »
    People on reddit are convinced that Gnar doesn't actually need buffs because Darien, M5's old top laner is playing Gnar a lot top lane and winning a lot with it. Instead of BotRK or Triforce though he's just building tank only with brutallizer as his only damage, turning into cleaver later I think. He's building a lot of sunfire cape, visage, randuin's, etc.

    I guess maybe just doing your best to do dmg while in yordle form and then being so tanky you can't die while also having a lot of nice CC in mega form is nicer. Maybe that's going to be the go to build, though 20 games from one guy doesn't prove as much as his 42% win rate in ranked does imo.
    Friendly reminder that people called Yasuo trash for a couple of weeks before people actually learnt to play him. Going from a 40% win rate to >50% over the course of two weeks with no changes. Granted that might not happen but you have to give it time to settle out.

    Yeah, but Yasuo was actually trash from his release until they buffed him about a month later. He had something like a 37% win rate at release. There were 2 major reasons.

    1) His EQ combo didn't work at all. There was a huge delay before you could Q after you used E, and it was awful and clunky. Much like Syndra was when they released her before her QOL buffs.
    2) He just died when he ulted unless you had max flow built up so you'd get a shield after you leapt into the enemy team.

    Both those things were fixed in in 4.1 a month after his release, and that's when his win rate became good. Then they steadily nerfed him until he sits around 47% or so now.

    Everybody forgets how shit he was when he launched because it's easier to do a "CertainlyT champs always release OP!" circlejerk.

    Really? We're doing this?

    On this forum all of us were surprised that he wasn't insanely OP at release given CTs track record, which had been deservedly earned at that point. (I even publicly stated as such and apologized to INANTP). But that's a pretty different interpretation of history from the one I have:

    The first couple of weeks, he had a very low win-rate. But, and this is important, his win-rate started to climb prior to the QoL changes he received. Once he got those, he took off and was an insane mid-laner. People were still arguing over proper build paths for him in the first couple of weeks, until Stattik Shiv became the agreed upon first item.

    And while the hate for CertainlyT does occasionally go off the deep end (i'm guilty of that too), I don't think it's always unwarranted. Some of the more valid complaints I've seen, aren't even centered around powerlevel of the champs, but the way that he overloads kits and pushes the complexity creep of the game. Two things which I personally don't like.

    CertainlyT deserves his reputation because of Zyra, Zed, and Thresh.

    But I've seen people as recently as the last 2 weeks refer to "how OP Yasuo was at release just like all CertainlyT champs." That's all I was talking about.

    I'm pretty positive Yasuo's win rate didn't approach 50% until after his buffs a month after release. Sure he didn't stay at 37% for a month, because that'd have been unreal, but it wasn't good until the buffs.

    And while I don't disagree that CertainlyT pushes complexity into his champs, I don't think it's a bad thing as long as the champions stay balanced for play.

    You yourself have been going on about how much you love Gnar, a champion with 2 forms, both of which give him 3 and 4 free bonus passives per the form, a Q that is complicated enough that you can throw it backwards and hit somebody 2500 units away on the return path if you miss it on purpose, slows in both forms, has CD reduction on catch/pickup in both forms, slows in both forms, a W that gives bonus move speed on proc, stacks with autos and Q, gets even more passive move speed by levelling up his ult, an E that works as a gap closer/creator that can bounce off any units, 2 stuns that can be chained for 3 seconds of hard CC in an AOE, one of which requires terrain to stun with. And the way his form swap works, managing rage generation/decay to try to transform when you want, etc.

    IMO win rate aside, Gnar is just as overloaded a kit and just as guilty of complexity creep as any of CertainlyT champs. I mean, I could explain how every single CertainlyT champ works in fewer sentences than it takes to describe everything Gnar can do and all the free stats he gets.

    I love his aesthetic and how Gnar plays, that said I am in agreement with you that that the complexity in his kit is not great. I don't know why the bounce grants attack speed for example, and many people may not know that's how it even works. Also the weird scaling off attack damage, AP, and health is also bizarre, but has been done before with Volibear, so I guess there's precedent.

    I don't think the transform really adds a lot to the complexity of the champ though - you're not toggling between forms, it's easy to understand the hero in two states, and treat those states as individual champions.

  • Dread Pirate ArbuthnotDread Pirate Arbuthnot OMG WRIGGLY T O X O P L A S M O S I SRegistered User regular
    My Vel'koz sculpture is coming along real well :3

    Fa6Zqlb.jpg?1
    P2WYc1s.jpg?1
    GSTTKff.jpg?1

  • credeikicredeiki Registered User regular
    MrGrimoire wrote: »
    I have decided to learn Lulu top lane, since she's quite fun and I really need a decent ranged champ to play up there. Anyone have any ideas on how to build her? I've just been using her in teambuilder and buying random items to see how things work out. (Twin shadows is probably not the worlds best first item, btw.)

    My approach to Lulu top:
    Summoners: Teleport/flash. Feel free to go fairly oom at the beginning harassing and pushing cause you can B and teleport; you can also probably survive a gank while pushed up and agian use teleport to get right back to lane. The teleport gank/paramedic squad is also pretty good (go botlane, hugify your dying adc, glitterlance the enemies to death, whimsy back to toplane)
    Start: Doran's ring+ 2 pots
    First buy: Chalice or a couple more rings
    If doing well: basically just go AP: Sorc boots, Athene's unholy grail, rabadon's, rest of AP items to taste (I think I probably get void staff and zhonya's and maybe abyssal or lich bane)
    If feeding: no worries, you are still extraordinarily useful. Build a tankier Lulu: merc treads or ninja tabis, Frozen Heart, Abyssal scepter, more AP or tankiness to taste.

    My winrate as top Lulu is probably my highest winrate of any champion (but of course diluted by some losses as support Lulu, which I am not great at, so I need to stop trying it), but I never call top because I can only play one champion top and because top is so scary...

    Steam, LoL: credeiki
  • DasUberEdwardDasUberEdward Registered User regular
    Hmm so liandry on velkoz is dumb you say?

    steam_sig.png
  • I needed anime to post.I needed anime to post. boom Registered User regular
    honestly i think complexity creep is a good thing because when you don't do that you wind up with kits like volibear, where he is numerically either useless or overpowered due to his raw simplicity

    they might not have figured out more elegant ways of adding complexity at this point but the simple stuff is pretty much done to death in the game

    liEt3nH.png
  • pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    plus complexity is pretty fun. i'd have stopped playing the game a while ago if every new champ release was a soraka or a nunu

    psn tooaware, friend code SW-4760-0062-3248 it me
  • JoshmviiJoshmvii Registered User regular
    I don't think simplicity dooms a kit to either being OP or worthless. Annie for instance is about as simple as a mage can get, yet she can still easily be balanced for mid lane or support. Volibear's not useless or overpowered either. If he could farm the jungle more effectively he'd be a great pick there. He ganks very well and his damage with his W is really good. He's not even that bad as a top laner, he's just not part of the current meta.

    I agree that adding complexity to most of the new champions is better though. It's just more interesting in general, and as long as they keep them in check it's not a problem balance wise.

  • DehumanizedDehumanized Registered User regular
    There'll always be a place for both simple and complex champions. It's not like they need to find the complexity sweet spot and design all new champions to match that approximate level. The champions they've released recently have been pretty complex but they also released Vel'Koz who is very straightforward and simple -- I'd say his most complex mechanic is his Q missile split. And though every ability on Braum's kit is kind of wordy, he's very easy to understand and play.

  • CyrenicCyrenic Registered User regular
    What's the skill order for jungle Kha now? Max and evolve W first? Then Leap and then Q for the next evolves?

  • Joe KJoe K Registered User regular
    Cyrenic wrote: »
    What's the skill order for jungle Kha now? Max and evolve W first? Then Leap and then Q for the next evolves?

    i thought w wa nerfed to shit, so all the cool kids lvl q first and evolve leap first...

  • MrGrimoireMrGrimoire Pixflare Registered User regular
    There's also the matter of newer players. It's a lot easier for them to figure out Garen and Annie to start with than Syndra and, say, Yasuo.

  • CyrenicCyrenic Registered User regular
    Joe K wrote: »
    Cyrenic wrote: »
    What's the skill order for jungle Kha now? Max and evolve W first? Then Leap and then Q for the next evolves?

    i thought w wa nerfed to shit, so all the cool kids lvl q first and evolve leap first...

    W got some buffs back in 4.9 and I'm seeing lots of pro players evolve his W again. I'm just not sure what order they do it all in.

  • JoshmviiJoshmvii Registered User regular
    They increased the slow and added bonus damage to monsters on Kha's W while nerfing the ever loving hell out of his Q so now you max W first, evolve either E or W first, then the other 2nd, then I guess Q or R at 16.

  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    So someone made a Jayce / Viktor rivalry origin comic that is actually kind of well done.

    http://viktorjayce.league-art.com/chapterone/

    7244qyoka3pp.gif
  • I needed anime to post.I needed anime to post. boom Registered User regular
    Talith wrote: »
    So someone made a Jayce / Viktor rivalry origin comic that is actually kind of well done.

    http://viktorjayce.league-art.com/chapterone/

    this is a good comic because no one is a generic waifu

    liEt3nH.png
  • pawa24pawa24 Registered User regular
    I love how much damage Vel'koz does. But, I am 100% certain he is going to get hit with a nerf bat hard. He almost feels like a ranged assassin.
    Last night I deleted an entire enemy team with one ult at level 6. Granted the most health any of them had was about 50%, and they happened to all be chasing a low health Gnar. But still, that felt like one of those too good to be true moments.

  • TcheldorTcheldor Registered User regular
    V

    League of Legends: Sorakanmyworld
    FFXIV: Tchel Fay
    Nintendo ID: Tortalius
    Steam: Tortalius
    Stream: twitch.tv/tortalius
  • TcheldorTcheldor Registered User regular
    Velk

    League of Legends: Sorakanmyworld
    FFXIV: Tchel Fay
    Nintendo ID: Tortalius
    Steam: Tortalius
    Stream: twitch.tv/tortalius
  • TcheldorTcheldor Registered User regular
    velkoz is so fragile and his range is not super long. He's fine.

    League of Legends: Sorakanmyworld
    FFXIV: Tchel Fay
    Nintendo ID: Tortalius
    Steam: Tortalius
    Stream: twitch.tv/tortalius
  • DehumanizedDehumanized Registered User regular
    Talith wrote: »
    So someone made a Jayce / Viktor rivalry origin comic that is actually kind of well done.

    http://viktorjayce.league-art.com/chapterone/

    this is a good comic because no one is a generic waifu

    i liked the part where the artist completely redesigned caitlyn to be less awful

  • JoshmviiJoshmvii Registered User regular
    Velkoz is 100% skill shots and has no mobility. He doesn't need a nerf imo.

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