So, since we already have a thread for the pin trading event and how it went/what could be improved, I thought instead of clogging it with more things, I would make this thread. Basically the same premise; of the pins needed for the "pin quest" this year, what did you find that was good, bad, needed improvement, etc etc. I'll start:Good:
- Generally I am not a fan of the "play this game for this pin", but it seemed for the majority of the pins (Blizzard, Microsoft, Sony excluded), it wasn't actually too hard to get through these lines. Whether it be due to the giant amount of indie pins or something else, it just didn't seem as clustered as East.
- More sets! Personally, the more pins I can get in a shorter amount of time is always great, and the fact that WeLoveFine had 5 pins located in one nice, convenient (sort of) package was awesome. I hope this happens more frequently.
- Tiamat's distribution method was a HUGE improvement over last years way, and I hope they adopt this method if they choose to do any other pins of this type. It obviously caused a pretty big line, but as far as collecting goes, it was cake.
- The pin trading event was awesome! While it wasn't perfect, it was a great place to get a bunch of older pins, talk to the staff, AND boost your collection. 10/10 would trade again.
Room For Improvement:
- The Order: 1886. The Order: 1886. The Order: 1886. The Order: 1886. The Order: 1886. Just...why?
- While I wasn't around for the mayhem, I heard that Sunset Overdrive quickly went from a simple "stand in line and play" to "Get 1st place", which of course drops your chances to a staggering 1 in 8 chance of getting a pin. Of course, there were ways to circumvent that, but it's sad to see the originally announced way quickly blow up.
- It seems like every year, Blizzard is going to be the bane of someones pin existence. The lines were once again ridiculous, and rightfully so; they showed off a bunch of awesome games, it's just upsetting that they couldn't give us pins another way. Maybe a scavenger hunt? But no..because...
- The Next Level. Another pin that, as I believe @Frostbyte put it, was nearly impossible to do in one single day. To play all the demoes required, 90% of them being for heavily popular AAA titles, would have cost you at least a day and a half of line waiting.
- The Next Level execution was pretty poor, but the idea was actually kind of solid. If PAX wanted to force traffic to other, obscurer areas, it would be pretty easy to use something like that to bring us to indie tables, or something that isn't already insanely popular and reward us with a pin.
- I doubt it'll ever happen, but it would be nice to see the guys from Pinny Arcade possibly collaborating with the vendors on how to distribute some pins. The Order (god..why?) pin was such a pain in the ass, and the Sunset/Blizzard/Next Level pins slowly turned into ones, that perhaps a second opinion on how to hand them out is needed for the future. The community is only getting bigger.
I'm sure most of you have different opinions on this, but I just thought fleshing my own out here would be good, and I'd love to hear everyone elses!