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21stCentury's Art journey! - Digital Art is Magic!
21stCenturyThe Bismuth HeartBeats with the timesRegistered Userregular
I recently started making little pixel people for fun and I want to improve, but I am not sure how. So I thought maybe some people here could prove to have useful insight! So here are selected pieces from my portfolio.
Note that pretty much all of them are some form of fanart and pretty much none of the pieces i made are done entirely without reference.
I started by drawing avatars of some posters and other basic characters in a 20px square
Then I started doing characters from webcomics and video games I liked, to tweet them at their creators
I started making a few characters from DOTA 2 in that style, also.
But then, I changed my modus operandi a bit, and increased resolution to 30px squares.
Basically, I realized that 20px didn't let me show enough detail in characters, namely Eddy Riggs
So i started shading and detailing more and made these
Now, the thing I want to focus the most on is shading. I have seen a few tutorials, but i still have trouble picturing shading in my mind. Adding volume to 2d drawings is a bit hard, heh.
So I'd love to have criticisms. So far, i've posted these on twitter and on D&D's [Chat] thread and the response is, well, overwhelmingly positive, but i don't feel like they're that good. Hence my coming here to get honest and constructive criticism so that i may improve.
I know it's all pixel art, but i am fairly sure shading is not only a pixel art thing, so I expect more than just pixel artist criticisms.