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[Destiny] Time to eat, Guardians! Free Gjallarhorn in every Kids Meal!

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Posts

  • BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    edited October 2014
    Ratsult2 wrote: »
    For me, even if Bungie really turned up the differences in gear for Iron Banner, it wouldn't matter. Everyone I get matched up with is within 1 light level of me, and everyone is using all legendaries with 1 exotic weapon, and 1 exotic armor.

    On top of this, if there was a huge difference in gear, the lower levels would just not queue for the playlist.

    Even more on top of this, the big differences would be ironed ( :P ) out in matchmaking, so you would only get matched with/against people with similar gear.

    I'm really not sure what people were expecting with Iron Banner.

    What I expected? That we get to fight with our non-normalized stats. The ones we worked for. As it was advertised.

    Dealing with 10x higher damage values than we do now. Within this greater granularity, depending on if I've upgraded my weapons and armor, the differences can be accounted for, like I deal 123 damage per shot, rather than 115 before the last upgrade. Currently it's mostly a placebo effect, and I feel like there's some scaling bullshit going on - some lower levels seem to outdamage me with crap gear, which is non-sensical.

    Overall, it's just rebranded Crucible Control, with an abysmal selection of rewards, the best of which are pure RNG end-of-the-round drops.

    BranniganSepp on
  • ErevarErevar The Nounverber Registered User regular
    Re: exotics

    I think some of the stats can change (int etc.) But the passives you unlock are always the same. Not sure if the non passives on exotic weapons are always the same. Hrm. Anyone have two of the same exotic and wanna compare?

    @Jean Claude Van Calm‌ has two Icebreakers. Maybe a 3rd if he bought one from Xur :snap:

    Weapons don't have "stats," though. I think he's referring to Int/Disc/Str.

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Whoever suggested to do the Pocket Infinity Nightfall by completely ignoring the Nightfall zone and just going elsewhere and to do gets a big thank you as it is so much easier without all the fucking Epic enemies.

    Nod. Get treat. PSN: Quippish
  • BranniganSeppBranniganSepp Swiss Burrito Enthusiast PSN: ExMaloBonumRegistered User regular
    edited October 2014
    As far as I'm concerned, Iron Banner should have been the *Roleplaying* portion of Destiny's PvP, where-in everything a player achieved matters. Kinda like World of Warcraft PvP before the introduction of the *Resilience* PvP-attribute.

    Iron Banner is many things, a sham first and foremost, but the mode where-in our accomplishments matter, it is not!

    BranniganSepp on
  • programjunkieprogramjunkie Registered User regular
    Whoever suggested to do the Pocket Infinity Nightfall by completely ignoring the Nightfall zone and just going elsewhere and to do gets a big thank you as it is so much easier without all the fucking Epic enemies.

    Mind explaining how this works? I'm about to do it myself.
    As far as I'm concerned, Iron Banner should have been the *Roleplaying* portion of Destiny's PvP, where-in everything a player achieved matters. Kinda like World of Warcraft PvP before the introduction of the *Resilience* PvP-attribute.

    Iron Banner is many things, a sham first and foremost, but the mode where-in our accomplishments matter, it is not!

    WOW PVP was bad before Resilience. Rose tinted nostalgia might be making people remember otherwise, but level 60 was all about instant death facerolling a huge number of battles. A Naxx geared warrior could kill a clothie by accident with whirlwind, though admittedly mages, warlocks, and priests had their own defenses with max range near instant kills, permanent fears, and huge duration mind control respectively, but it was still dumb.

  • tastydonutstastydonuts Registered User regular
    edited October 2014
    Whoever suggested to do the Pocket Infinity Nightfall by completely ignoring the Nightfall zone and just going elsewhere and to do gets a big thank you as it is so much easier without all the fucking Epic enemies.

    Mind explaining how this works? I'm about to do it myself.
    As far as I'm concerned, Iron Banner should have been the *Roleplaying* portion of Destiny's PvP, where-in everything a player achieved matters. Kinda like World of Warcraft PvP before the introduction of the *Resilience* PvP-attribute.

    Iron Banner is many things, a sham first and foremost, but the mode where-in our accomplishments matter, it is not!

    WOW PVP was bad before Resilience. Rose tinted nostalgia might be making people remember otherwise, but level 60 was all about instant death facerolling a huge number of battles. A Naxx geared warrior could kill a clothie by accident with whirlwind, though admittedly mages, warlocks, and priests had their own defenses with max range near instant kills, permanent fears, and huge duration mind control respectively, but it was still dumb.

    Hey, getting a player to follow you into the water (even in AB), only to be mind controlled/feared until they drowned was hardly dumb, it was thoroughly entertaining.

    How people did NOT see that coming or what I was trying to do amazes me even now. :P

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • Jean Claude Van CalmJean Claude Van Calm 'sup? Awesome Possum.Registered User regular
    edited October 2014
    Erevar wrote: »
    Re: exotics

    I think some of the stats can change (int etc.) But the passives you unlock are always the same. Not sure if the non passives on exotic weapons are always the same. Hrm. Anyone have two of the same exotic and wanna compare?

    @Jean Claude Van Calm‌ has two Icebreakers. Maybe a 3rd if he bought one from Xur :snap:

    Weapons don't have "stats," though. I think he's referring to Int/Disc/Str.

    Yeah, but I was summoned and it seems non passives are the same. I have the feelings stats are gonna be the same too. Exotics is exotics yo, unless bungie really hates us and put exotics in our exotics that we gotta *sift through.


    Oh wait I have wild sunbreakers if anyone wants to go pare those too.

    Jean Claude Van Calm on
    PSN: Grimmsy- Xbox Live: Grimmsy
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Whoever suggested to do the Pocket Infinity Nightfall by completely ignoring the Nightfall zone and just going elsewhere and to do gets a big thank you as it is so much easier without all the fucking Epic enemies.

    Mind explaining how this works? I'm about to do it myself.

    @programjunkie‌

    Enter the Nightfall, drive to the entrance area with the Fallen Captain and all that. Wave. Keep driving right the fuck on. Go somewhere else that is instanced, I used Campus 9 which is through the next area and on the right. If you stopped at the next big open area and went to the area behind the level 20 Praetorians that would work to. Kill level 28 shit in these zones. Nightfall burn will be in effect and kills of those 28's will count. You'll have to find more areas or orbit and repeat to get to 200.

    The trick is that any darkness zone is level 28 in the Nightfall and kills in there "count" for the bounty.

    Nod. Get treat. PSN: Quippish
  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    I don't understand, functionally, what is desired in Iron Banner if not what we have?

    The small but significant advantage conferred by levels/defense/attack strike a balance between not driving people away and providing an unbalanced playing field. It's super obvious to me that someone with two levels worth of gear above me is way, way harder to put down than someone one level either side.

    A playing field too unbalanced means level 30s strictly dominate and level 24-27 need not apply and you end up with a another homogenised experience. If everyone is super then no one will be and all that.

    Something that would be interesting but impractical would be an uneven playing field in player power vs team size. You might have three level 30 characters against 9 lower levels - and with the power disparity being around or a bit less than heavy vs primary weapons.

  • Ratsult2Ratsult2 Registered User regular
    edited October 2014
    Ratsult2 wrote: »
    For me, even if Bungie really turned up the differences in gear for Iron Banner, it wouldn't matter. Everyone I get matched up with is within 1 light level of me, and everyone is using all legendaries with 1 exotic weapon, and 1 exotic armor.

    On top of this, if there was a huge difference in gear, the lower levels would just not queue for the playlist.

    Even more on top of this, the big differences would be ironed ( :P ) out in matchmaking, so you would only get matched with/against people with similar gear.

    I'm really not sure what people were expecting with Iron Banner.

    What I expected? That we get to fight with our non-normalized stats. The ones we worked for. As it was advertised.

    Dealing with 10x higher damage values than we do now. Within this greater granularity, depending on if I've upgraded my weapons and armor, the differences can be accounted for, like I deal 123 damage per shot, rather than 115 before the last upgrade. Currently it's mostly a placebo effect, and I feel like there's some scaling bullshit going on - some lower levels seem to outdamage me with crap gear, which is non-sensical.

    Overall, it's just rebranded Crucible Control, with an abysmal selection of rewards, the best of which are pure RNG end-of-the-round drops.

    This is absolutely not what Bungie advertised for Iron Banner. It isn't even what Iron Banner was in beta. Bungie advertised that "level advantages are enabled", but didn't give details. They also said that attack and defense matter, which they do. I will agree that Bungie should have gone into more detail before the event started, so people knew what to expect.
    Iron Banner is many things, a sham first and foremost, but the mode where-in our accomplishments matter, it is not!

    Personally, I've found that Iron Banner has tougher opponents than normal crucible. The games have been closer (aside from disconnects). I think it's a bit silly to call it a sham.


    On a different note, has anyone seen the legendary ship drop in Iron Banner?

    Ratsult2 on
  • CroakerCroaker Registered User regular
    Jesus Christ why is the PSN service so fucking terribly slow with invites and messages?

    I haven't seen any legendary drops from IB at all, and I've been doing nothing but IB since it started.

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Queued for a 24 strike. Got moon strike. Two other dudes on my team quit. Had to solo it. Didn't take as long as I thought it would.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • MuffinatronMuffinatron Registered User regular
    amicabilis wrote: »
    Maddoc wrote: »
    I actually really need to force myself to farm Crucible this weekend.

    Getting to rank 2 Iron Banner would be nice for the class item.

    But mainly this is the only time I've gotten a considerable number of Crucible marks and I want to get that trophy for maxing it out within the week. I was hoping to have my Bad Juju bounty to the PvP portion first, but it looks like that won't be happening.

    For the Bad Juju strike portion, the weekly and nightfall count for (I think) +2 and +3, respectively. I don't know, however, if they give the same each time you repeat them. 12 weeklies at 22 plus one regular would probably go faster than 25 strike playlist strikes. Probably not faster than 25 Phogoth/Venus Vex strikes, but whose sanity can handle that?

    Afraid they don't. Weekly strikes only counted as 1 each for me.

    PSN: Holy-Promethium
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I was running the level 22 weekly solo yesterday for easy "points" toward the bounty and they counted as 2 actually.

  • squall99xsquall99x Registered User regular
    So I have been fairly busy this week and haven't had an opportunity to veg out playing as much. Due to this I still have the Weekly 28 and Nightfall to do. I'm gonna hop on in just a minute or two if anyone would like to join me.

    oHqYBTXm.jpg
  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    Ratsult2 wrote: »
    Ratsult2 wrote: »
    For me, even if Bungie really turned up the differences in gear for Iron Banner, it wouldn't matter. Everyone I get matched up with is within 1 light level of me, and everyone is using all legendaries with 1 exotic weapon, and 1 exotic armor.

    On top of this, if there was a huge difference in gear, the lower levels would just not queue for the playlist.

    Even more on top of this, the big differences would be ironed ( :P ) out in matchmaking, so you would only get matched with/against people with similar gear.

    I'm really not sure what people were expecting with Iron Banner.

    What I expected? That we get to fight with our non-normalized stats. The ones we worked for. As it was advertised.

    Dealing with 10x higher damage values than we do now. Within this greater granularity, depending on if I've upgraded my weapons and armor, the differences can be accounted for, like I deal 123 damage per shot, rather than 115 before the last upgrade. Currently it's mostly a placebo effect, and I feel like there's some scaling bullshit going on - some lower levels seem to outdamage me with crap gear, which is non-sensical.

    Overall, it's just rebranded Crucible Control, with an abysmal selection of rewards, the best of which are pure RNG end-of-the-round drops.

    This is absolutely not what Bungie advertised for Iron Banner. It isn't even what Iron Banner was in beta. Bungie advertised that "level advantages are enabled", but didn't give details. They also said that attack and defense matter, which they do. I will agree that Bungie should have gone into more detail before the event started, so people knew what to expect.
    Iron Banner is many things, a sham first and foremost, but the mode where-in our accomplishments matter, it is not!

    Personally, I've found that Iron Banner has tougher opponents than normal crucible. The games have been closer (aside from disconnects). I think it's a bit silly to call it a sham.


    On a different note, has anyone seen the legendary ship drop in Iron Banner?

    In beta, I saw a few people get it.

    In retail, I've gotten timur's lash twice.

    I haven't played much at rank 3, some people say a lot of the rewards might require you to be 3 before they'll drop?

    PSN: Ubeltanzer Blizzard: Ubel#1258
  • Trojan35Trojan35 I want Too Human 2. Registered User regular
    I'm looking forward to IB being over, because it's turned this thread into a giant cry-fest from those bad at PvP.

  • CrayonCrayon Sleeps in the wrong bed. TejasRegistered User regular
    Trojan35 wrote: »
    I'm looking forward to IB being over, because it's turned this thread into a giant cry-fest from those bad at PvP.

    Totally not a stupid thing to say. Nope, not at all.

  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    Yeah, then we can start complaining about the next event.

    PSN: Ubeltanzer Blizzard: Ubel#1258
  • WassermeloneWassermelone Registered User regular
    For someone who isn't interested in pvp at all

    I am really tired of the circular Iron Banner talk

  • edited October 2014
    This content has been removed.

  • CrayonCrayon Sleeps in the wrong bed. TejasRegistered User regular
    edited October 2014
    In other news, I was never much of a pvper and, admittedly, not very good even starting out. I've gotten progressively better and I have my moments of a 4 to 1 k/d ratio, but I usually hover around 1.5 lately which is a huge jump from where I started at around .7 or so. So, I guess where I am now makes me an average player? I'm okay with that.

    Crayon on
  • Hiryu02Hiryu02 Registered User regular
    Pocket Infinity unlocked. I cant wait to see how it behaves in Crucible.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • ArteenArteen Adept ValeRegistered User regular
    I need a nice legendary/exotic fusion rifle so I'd love a pocket infinity bounty. I keep on getting the invective bounty over and over, but I already have the weapon.

    I need to try again at Xyor for the thorn. I couldn't even spawn him last attempt.

  • CroakerCroaker Registered User regular
    edited October 2014
    I'm going to put together a VOG run for PS4. Add FrankAustin on PSN if you want in, expect to get going around noon PST.

    Croaker on
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Hiryu02 wrote: »
    Pocket Infinity unlocked. I cant wait to see how it behaves in Crucible.

    Badly without the upgrades. It's huge charge time means two things: 1) you gotta pre-charge the hell out of it 2) you need the full-auto upgrade to kill people.

    It does vaporize people once you get the upgrades in one-shot/burst though. But it might be easier using a quicker charging gun in PvP.

    It's bananas in PvE though.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • squall99xsquall99x Registered User regular
    At boss area on weekly 28 if anyone wants s to join

    oHqYBTXm.jpg
  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular

    Invective get!

    The morning after I get Found Verdict in VoG. *sigh*

    XdDBi4F.jpg
    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
  • zllehszllehs Hiding in a box, waiting to strike.Registered User regular
    edited October 2014
    So is Ice breaker recomended for people who regularly use sniper rifles as well?

    zllehs on
  • zllehszllehs Hiding in a box, waiting to strike.Registered User regular
    I'm a lucky guy

    Already got the exotic bounties for the Thron and the invective and now I have the one for the Bad Juju as well!

  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    zllehs wrote: »
    So is Ice breaker recomended for people who regularly use sniper rifles as well?

    Sure. It does great damage and plenty of missions give you great vantage points to safely snipe.

  • Hiryu02Hiryu02 Registered User regular
    Hiryu02 wrote: »
    Pocket Infinity unlocked. I cant wait to see how it behaves in Crucible.

    Badly without the upgrades. It's huge charge time means two things: 1) you gotta pre-charge the hell out of it 2) you need the full-auto upgrade to kill people.

    It does vaporize people once you get the upgrades in one-shot/burst though. But it might be easier using a quicker charging gun in PvP.

    It's bananas in PvE though.

    I meant I unlocked full auto haha. Thanks for the heads up though. I have some titan-specific strats I want to test out.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • zllehszllehs Hiding in a box, waiting to strike.Registered User regular
    I wonder if those who hate the IB loved the Queens Wrath?

    Because I fucking hated the queens wrath but IB is great!

    Is this just a classic PvP vs PvE discussion?

  • BloodycowBloodycow Registered User regular
    I got two Timur's Lash's and a purple main hand weapon engram from IB yesterday. I was rank 2 with IB though, not sure if that helps with drops. I was consistently getting over 30 kills a match yesterday too. So much flanking! :)

    I've got like 20 missed messages and invitations showing on my phone after waking up, but the PSN app on my phone won't load any messages :(

    " I am a warrior, so that my son may be a merchant, so that his son may be a poet.”
    ― John Quincy Adams
  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    Nah Queen's Wrath was poop from butt.

    I honestly can't tell a difference between IB and regular Crucible, except when I win I get different rep.

    XdDBi4F.jpg
    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
  • squall99xsquall99x Registered User regular
    Yay, finally got my first exotic weapon bounty. Either Bad Juju, Super Good Advice or Pocket Infinity? I'm leaning towards Pocket Infinity, thoughts?

    oHqYBTXm.jpg
  • KhildithKhildith Registered User regular
    @Stragint‌ being a bro and helping our raid get into the vault. 7 guardians makes that much easier!

  • CrayonCrayon Sleeps in the wrong bed. TejasRegistered User regular
    edited October 2014
    squall99x wrote: »
    Yay, finally got my first exotic weapon bounty. Either Bad Juju, Super Good Advice or Pocket Infinity? I'm leaning towards Pocket Infinity, thoughts?

    Pocket Infinity faaaaaaaaaahsho.

    Crayon on
  • dporowskidporowski Registered User regular
    For the exotic comparison: I had a warlock chest (the one he's currently selling I space the name of) drop, went and compared them; identical perks, but mine has a much higher str stat without any levelling in.

  • Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    Shadowfire wrote: »
    zllehs wrote: »
    So is Ice breaker recomended for people who regularly use sniper rifles as well?

    Sure. It does great damage and plenty of missions give you great vantage points to safely snipe.

    The best part is hassle-free swapping in combat. Thanks to the surprisingly quick refresh, there are nearly always six shots ready to go, without the need to hoard ammo or reload before stowing it again.

    So far my only complaint is it seems very susceptible to flinching under fire, or perhaps even a very light breeze.

    "Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
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