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I have recently been able to aquire (well, they're in the post) some review versions of some PS2 games; Neo Wave – King of Fighters, Neo Geo Battle Colisium and Shadow of the Colossus; I have been told these wont work on a standard console, that they are designed for 'debug consoles'
I only got them coz they were on offer for dirt cheap (£2 for all 3) and I thought it would be a cool thing to have, for novelty value only, but does anyone know if there is any way to play them on a standard PAL slimline PS2?
Try them anyway. I have a review copy of Worms 4: Mayhem for the PS2 (specially packaged), which works fine. What do the discs and the cover look like?
Try them anyway. I have a review copy of Worms 4: Mayhem for the PS2 (specially packaged), which works fine. What do the discs and the cover look like?
as I say, they are in the post, so I shalt know til I get them, however, the guy I am getting them off says they don't work in standard PAL PS2s
Review version should work (assuming they're PAL copies to match your PS2).
The reviewers have to play them.
Reviewers generally have debug consoles, duurrr.
AFAIK, it varies from game to game, based on the idea that some games come down right to the wire, and some games are held for months while a publisher waits for a good time to release them. So a review copy can either be a completely final version of the game that was just sent to reviewers early before release, or it can be an almost-final version that only works on debug consoles, because the developers are scrambling to fix all the bugs before RTM. It's pretty much a crapshoot, and the only way to figure out if they'll work is to try 'em.
I assume you are asking because there is otherwise a possibility that they are copies, not review versions, which was a concern of mine too. He has said they have cases, and are not CDr/DVDr bootlegs, they are genuine review copies, he is also selling lots of merch, stuff that only someone in the industry would have access to. For the smal price I am willing to take the slim risk that they may be copies, but I highly doubt it.
edit: it's possible he simple hasn't got a PS2 himself and thus hasn't tested it on a standard one.
I have a couple of games that are 'Promo Only - not for resale'; at least one of these originated as a review copy. They came in slimline cases with no labels, and don't have any art on the disc surface itself - they look like demo discs that used to come with OPS2M. They do, however, work with a regular PS2.
Well, just got them and tried them for the first time. They don't work, the console doesn't recognise them. The top shows official artwork and the words "Review Code" on them, and a hand written serial. The underside shows a blueish DVDR, With "Sony Corpoation" printed in the inner ring. I can see that only roughly 50% of the disc has been used. I tried putting them in my PC to se if anything at all happened (thought I could maybe extract some artwork or something like on Saturn games) but discs are unreadable.
If anyone is intrested, I'll post pics in about a week when I am getting a new pc, with a scanner.
Review version should work (assuming they're PAL copies to match your PS2).
The reviewers have to play them.
Reviewers generally have debug consoles, duurrr.
Funny. I review games, have received review copies of games, and managed to play them just fine with an off the shelf PS2.
And you know the people that make a living doing reviews, like IGN, and review games a week before they hit shelves? Or have completed FFXII long before we ever see it? They play debug copies, that only work on debug consoles. It is the core of the commercial game review industry.
And no there is no way to get it to work on a retail PS2. A debug console has extra RAM and other features to support sloppy pre-release coding.
Review version should work (assuming they're PAL copies to match your PS2).
The reviewers have to play them.
Reviewers generally have debug consoles, duurrr.
Funny. I review games, have received review copies of games, and managed to play them just fine with an off the shelf PS2.
And you know the people that make a living doing reviews, like IGN, and review games a week before they hit shelves? Or have completed FFXII long before we ever see it? They play debug copies, that only work on debug consoles. It is the core of the commercial game review industry.
And no there is no way to get it to work on a retail PS2. A debug console has extra RAM and other features to support sloppy pre-release coding.
:.(
At least I now have an awesome familly Heirloom for my kids!
Review version should work (assuming they're PAL copies to match your PS2).
The reviewers have to play them.
Reviewers generally have debug consoles, duurrr.
Funny. I review games, have received review copies of games, and managed to play them just fine with an off the shelf PS2.
And you know the people that make a living doing reviews, like IGN, and review games a week before they hit shelves? Or have completed FFXII long before we ever see it? They play debug copies, that only work on debug consoles. It is the core of the commercial game review industry.
And no there is no way to get it to work on a retail PS2. A debug console has extra RAM and other features to support sloppy pre-release coding.
I'm aware of that, but saying "Of course you can't play it; it's a review copy" is as ignorant as saying "of course you can play it; it's a review copy." Some review copies are signed code that will run on an off-the-shelf console; some aren't.
It will actually depend. If they're 'silver' copies (master press candidates) then they will work in a retail unit. If they're 'debug' copies then they won't. I know that sounds obvious, but the only way you'll know for sure is to try them when you get them.
By the way, 'silver' isn't a term that describes the color of the discs, only a codename to describe retail or near-retail versions. I don't think the term is used by everybody, but most do. No matter what the discs look like, the only way to check is to check.
There's a difference between debug copies and Promo copies which are sent when the game is done, usually. Promo copies are just the normal game in a standard jewel case and debug copies are often not even not pressed discs, with the name scribbled on them. Unless you're a major site/magazine, you're probably not getting debug copies.
But if you review games then don't you have a console that can play the games already?
Maybe you don't review games and got them by accident or something, but I don't see how that is possible. Good luck with getting them to work nonetheless.
Aye, I bought them expecting them to not boot/be playable, and it woul dhave been a bonus if they did, as I said it was only a few quid and I was allready buying some other stuff from the same guy.
Review version should work (assuming they're PAL copies to match your PS2).
The reviewers have to play them.
Reviewers generally have debug consoles, duurrr.
Funny. I review games, have received review copies of games, and managed to play them just fine with an off the shelf PS2.
And you know the people that make a living doing reviews, like IGN, and review games a week before they hit shelves? Or have completed FFXII long before we ever see it? They play debug copies, that only work on debug consoles. It is the core of the commercial game review industry.
And no there is no way to get it to work on a retail PS2. A debug console has extra RAM and other features to support sloppy pre-release coding.
I'm aware of that, but saying "Of course you can't play it; it's a review copy" is as ignorant as saying "of course you can play it; it's a review copy." Some review copies are signed code that will run on an off-the-shelf console; some aren't.
Well, I think Review Copy means, unless qualified, a debug build. This is a distinction from complementary retail product for review purposes which is what blogs and fan sites get.
Posts
as I say, they are in the post, so I shalt know til I get them, however, the guy I am getting them off says they don't work in standard PAL PS2s
The reviewers have to play them.
Reviewers generally have debug consoles, duurrr.
AFAIK, it varies from game to game, based on the idea that some games come down right to the wire, and some games are held for months while a publisher waits for a good time to release them. So a review copy can either be a completely final version of the game that was just sent to reviewers early before release, or it can be an almost-final version that only works on debug consoles, because the developers are scrambling to fix all the bugs before RTM. It's pretty much a crapshoot, and the only way to figure out if they'll work is to try 'em.
I'M A TWITTER SHITTER
The legions of PA forumers who review games for sites that almost nobody reads don't have them.
Funny. I review games, have received review copies of games, and managed to play them just fine with an off the shelf PS2.
I assume you are asking because there is otherwise a possibility that they are copies, not review versions, which was a concern of mine too. He has said they have cases, and are not CDr/DVDr bootlegs, they are genuine review copies, he is also selling lots of merch, stuff that only someone in the industry would have access to. For the smal price I am willing to take the slim risk that they may be copies, but I highly doubt it.
edit: it's possible he simple hasn't got a PS2 himself and thus hasn't tested it on a standard one.
It depends on if they're signed and pressed or unsigned and burned.
For instance, Atlus stuff usually comes as signed code and pressed onto a DVD, which loads up without using Swap Magic on my unmodded PS2.
Nippon Ichi, ironically, sends out burned, unsigned code which I must use Swap Magic to load.
If anyone is intrested, I'll post pics in about a week when I am getting a new pc, with a scanner.
And you know the people that make a living doing reviews, like IGN, and review games a week before they hit shelves? Or have completed FFXII long before we ever see it? They play debug copies, that only work on debug consoles. It is the core of the commercial game review industry.
And no there is no way to get it to work on a retail PS2. A debug console has extra RAM and other features to support sloppy pre-release coding.
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:.(
At least I now have an awesome familly Heirloom for my kids!
I'm aware of that, but saying "Of course you can't play it; it's a review copy" is as ignorant as saying "of course you can play it; it's a review copy." Some review copies are signed code that will run on an off-the-shelf console; some aren't.
By the way, 'silver' isn't a term that describes the color of the discs, only a codename to describe retail or near-retail versions. I don't think the term is used by everybody, but most do. No matter what the discs look like, the only way to check is to check.
Do not engage the Watermelons.
Maybe you don't review games and got them by accident or something, but I don't see how that is possible. Good luck with getting them to work nonetheless.
"oh you can have review copies of these games there collectors items but you cant read the discs and they wont work in your ps2"
at least you didn't spend too much for them?
Well, I think Review Copy means, unless qualified, a debug build. This is a distinction from complementary retail product for review purposes which is what blogs and fan sites get.
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